Game Development Community

iTGE

by Bret Patterson · in iTorque 2D · 08/25/2009 (5:55 pm) · 5 replies

I'm considering getting the new iTGE 3D for my next game so I can use 3d models instead of rendered sprites. My primary question is does iTGE support Collada?

#1
08/25/2009 (6:14 pm)
No. iTGE supports DTS and DIF models. You can find more information on the Artist Documentation Page.
#2
09/03/2009 (10:50 pm)
Bret, FYI iTGE is only in beta.

Thats not mentioned anywhere on the Garage Games public website. Don't make the same mistake I made and purchase the software thinking it is a full version. If I'd known it was beta I wouldn't have made the purchase.

Also it only supports iPhone SDK 2.2 and nothing above. So you can't develope for iPhones running 3.0 os, which is most iPhones these days.
#3
09/03/2009 (10:53 pm)
2.2.1 games run on OS 3 without any problem.

Actually I would assume that iTGE is in a similar state as iTGB if not even a better one performance wise as the 3D backend of TGE is much more optimized than the 2D of TGB ever was (it didn't need it as it was created at a time where gpus were significantly faster than needed)
#4
09/04/2009 (2:05 am)
I didn't realise that the 2.2.1 games run on os 3 withoug any problems.

My mistake, I had only assumed that because on the appstore the iTGE FPS says:

"WARNING: If you have one of the new 3Gs handsets, do NOT download this game yet!!! Wait for an update to fix known crash bugs!"

That was for OS3 but it appears to be a problem with the new 3Gs handsets.
#5
09/04/2009 (12:17 pm)
Well I want to use iTGE eventually but I'm not going to use a 3d engine unless it supports ALL of the different editors file formats out there. via collada or direct support. I don't want to mess with trying to convert to DTS from all the different formats of models I'll be buying off of the web. I don't have all those applications to use to convert etc. I'll be using blender for anything I create myself, which will only be simple things most likely.

I need a clean and non-problematic method of importing 3rd party models and animations into the engine. If I have that, I prefer iTGE because of the source code access. If not I'm going to look into unity because it's tools and import process look incredible comparatively. However I'm really going to miss source access very much.

Honestly though I'm probably 6-9 months from being ready to make the transition from 2d to 3d.