Game Development Community

Problem with png images that won't show

by Keith Wellman · in Torque X 2D · 08/25/2009 (4:10 pm) · 5 replies

I was wondering if anyone else was having this same problem. I have dragged and dropped several png images that are spreads for my animations. Most of them work and I am able to turn them successfully into animations. Recently however I have had a problem with just one image in particular. Its a png and it is created exactly like all of the others, but when I drag and drop it into Torque its blank. There is no information even when I try and enter the cell information. I have had images with a higher cell count and lower cell count so I really can't see what is wrong here given that I have been able to make other images sharing similar proportions work. Any advice would be appreciated.

About the author

Recent Threads


#1
08/25/2009 (11:58 pm)
No chance it has a completely black alpha channel, is there?
#2
08/26/2009 (7:36 pm)
In Photoshop where would I check that?
#3
08/26/2009 (7:54 pm)
From the Window menu, open the Channels palette. In there you should see:

1) The composite channel (RGB)
2) Red channel
3) Green channel
4) Blue channel
5) (if you have one) Alpha 1 channel

You should be able to tell from the thumbnail of the alpha channel whether or not it is completely black. All black means all transparent.
#4
08/26/2009 (8:21 pm)
Hello Russell,

By the way thanks for your help. Ok, I checked the channels window and for some reason there is not an alpha channel in the first place. Just RBG, Reb Green and blue. Its a png file as well would this be the problem? -Damon
#5
08/26/2009 (10:36 pm)
Try saving the png file in different image editors. I once had a problem with a png image where it appeared in the builder as a static mess. It was very difficult to solve.