Available hosts divided into rooms
by Thomas Bang · in Game Design and Creative Issues · 08/25/2009 (8:05 am) · 4 replies
Hi
Imagine you want to play a multiplayer game as a client and the masterserver gives you a list of available hosts. But sometimes the list is very long. A good solution would be to divide the hosts into separate rooms.
My question is: Which rooms would you provide? Which names should the rooms have?
Greetings
Thomas
Imagine you want to play a multiplayer game as a client and the masterserver gives you a list of available hosts. But sometimes the list is very long. A good solution would be to divide the hosts into separate rooms.
My question is: Which rooms would you provide? Which names should the rooms have?
Greetings
Thomas
#2
But if you really wanted a 'rooms' sort of feel to things (which is an actual 'feel' or 'atmosphere' rather than just searching a list), I'd just make a bunch of randomly named rooms (the Velvet Room, the Wheelock Room, the Armstrong Lounge... gosh, this is fun), and let players choose which room to host their server in ;P. Might not be effective, but it'd be a weird and cool social element to the game. And you could allow players to set up their own rooms - maybe clan rooms with passwords or something. You could also room games based on region.
08/27/2009 (5:55 am)
I think it entirely depends on your game. In a shooter you might want to have a room for each gametype, or a room for each 'world' maps are set on. What I would do, in that case, is just give the player an easy way to find the server they want by sorting the one big list based on map type, number of players, etc. Like most modern games.But if you really wanted a 'rooms' sort of feel to things (which is an actual 'feel' or 'atmosphere' rather than just searching a list), I'd just make a bunch of randomly named rooms (the Velvet Room, the Wheelock Room, the Armstrong Lounge... gosh, this is fun), and let players choose which room to host their server in ;P. Might not be effective, but it'd be a weird and cool social element to the game. And you could allow players to set up their own rooms - maybe clan rooms with passwords or something. You could also room games based on region.
#3
I guess i will implement a filter where i can reduce the big list.
But there could be a few funny rooms like...
"What is a weapon?"
"I am a pacifist."
"I shoot me in the foot."
"Beginner"
"Common"
"Veteran"
"I am a war machine!!!"
"Nightmare"
"all Rooms"
08/27/2009 (7:14 am)
Thank you, Aun and Daniel. I guess i will implement a filter where i can reduce the big list.
But there could be a few funny rooms like...
"What is a weapon?"
"I am a pacifist."
"I shoot me in the foot."
"Beginner"
"Common"
"Veteran"
"I am a war machine!!!"
"Nightmare"
"all Rooms"
#4
08/27/2009 (10:25 am)
Aun's idea of ping sorting is the best, and you could combine it with geo-location to have geographic regions, too (USA, Europe, Asia, the moon etc.).
Torque 3D Owner Aun Taraseina
Unfortunately, I haven't run into an issue where there are too many servers.......