Detect shake
by MusiX · in iTorque 2D · 08/24/2009 (4:17 am) · 2 replies
Hi,
I'm working on a simple game, my first one using iTGB. Now i like to be able to detect shakes but I have no idea how to do it. I know that the joystick is used for detecting accelerometer, but I've no idea how to detect a shake.
Thanks in advance
I'm working on a simple game, my first one using iTGB. Now i like to be able to detect shakes but I have no idea how to do it. I know that the joystick is used for detecting accelerometer, but I've no idea how to detect a shake.
Thanks in advance
#2
08/24/2009 (11:00 am)
dude .. . cavemen have feelings, too. their feelings have already been hurt by geico, don't add to it
Torque 3D Owner Ronny Bangsund
Torque Cheerleaders
Detect changes in different directions. Count how many changes happen, and determine a threshold in (hundreds of ?) milliseconds and number of changes before it counts as a shake.
The code to do that is your homework assignment for tomorrow :P
OS 3.0 has a simple way to detect shakes, but more than half the iPod touch users haven't upgraded (CAVEMEN!), as opposed to nearly every iPhone user (except those who can't get a signal to know about the update, possibly for living in caves).