iTGB (and iTGE - sorry for cross post) in-app purchasing
by Andy Hawkins · in iTorque 2D · 08/24/2009 (12:43 am) · 3 replies
Is in-app purchasing (or microtransactions) support by these two game engines?
#2
08/24/2009 (4:48 am)
Then how about linking to URL from within the app?
#3
The only question then is whether Apple will approve it. There ARE 2.x apps where you can buy books (pre-Kindle app), so it should be OK. They only have one definitely forbidden type of download, and that's more executable content.
So no downloading programs, possibly not script (define 'script' :). Level/model/skin packs are fine. Not too steady on the rules regarding services, but I think Apple will treat any in-game store the same whether you use StoreKit or not.
In any case, it's probably going to be a little bit of custom work to get this into iTGB. Preferably use a lightweight CMS on your server, making a barebones page for the shopping basket/payment, and use a tried and true PayPal plugin.
Now use some HTML control from the Torque GUI with data loaded from these barebones pages. I'm not sure if you can make a minimal browser in it (two-way communication), but there's always the OS method via UIWebView then :)
08/24/2009 (9:07 am)
If you want to sell via a webpage, you can embed a webview and display a store, or more practically, get an XML list of products before embedding a store with any payment options. Still should use SSL for security, of course, or at least a PayPal payment option (which saves you that expense+hassle).The only question then is whether Apple will approve it. There ARE 2.x apps where you can buy books (pre-Kindle app), so it should be OK. They only have one definitely forbidden type of download, and that's more executable content.
So no downloading programs, possibly not script (define 'script' :). Level/model/skin packs are fine. Not too steady on the rules regarding services, but I think Apple will treat any in-game store the same whether you use StoreKit or not.
In any case, it's probably going to be a little bit of custom work to get this into iTGB. Preferably use a lightweight CMS on your server, making a barebones page for the shopping basket/payment, and use a tried and true PayPal plugin.
Now use some HTML control from the Torque GUI with data loaded from these barebones pages. I'm not sure if you can make a minimal browser in it (two-way communication), but there's always the OS method via UIWebView then :)
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