onConnectionDropped don't call disconnect
by elvince · in Torque 3D Professional · 08/23/2009 (1:42 pm) · 0 replies
Hi,
I'm pretty surprised that the onConnectionDropped is not calling the disconnect function.
For the moment, it just call the cleanup function, so it miss those important function:
physicsStopSimulation( "client" );
..
// Call destroyServer in case we're hosting
destroyServer();
Is it relevant? or I didn't understand how it works?
Thanks,
I'm pretty surprised that the onConnectionDropped is not calling the disconnect function.
For the moment, it just call the cleanup function, so it miss those important function:
physicsStopSimulation( "client" );
..
// Call destroyServer in case we're hosting
destroyServer();
Is it relevant? or I didn't understand how it works?
Thanks,
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