Game Development Community

onConnectionDropped don't call disconnect

by elvince · in Torque 3D Professional · 08/23/2009 (1:42 pm) · 0 replies

Hi,

I'm pretty surprised that the onConnectionDropped is not calling the disconnect function.
For the moment, it just call the cleanup function, so it miss those important function:

physicsStopSimulation( "client" );
..
// Call destroyServer in case we're hosting
destroyServer();

Is it relevant? or I didn't understand how it works?

Thanks,