Debug assert with GFXTextureObject::getBitmap
by Jeremiah Fulbright · in Torque Game Engine Advanced · 08/22/2009 (9:56 pm) · 1 replies
With a fresh 1.8.1 install, with a debug compile, I keep getting an assert in GFXTextureObject::getBitmap.
It has to do with GFXDefaultRenderTargetProfile and mFogTexture from SceneGraph::buildFogTexture.
I can't find where mFogTexture would even be getting set to GFCDefaultRenderTargetProfile, but for some reason it is asserting that it is infact that. This obviously doesn't happen in the Release build since it is an AssertFatal, not just an Assert/AssertISV.
Any guidance would be appreciated.
It has to do with GFXDefaultRenderTargetProfile and mFogTexture from SceneGraph::buildFogTexture.
I can't find where mFogTexture would even be getting set to GFCDefaultRenderTargetProfile, but for some reason it is asserting that it is infact that. This obviously doesn't happen in the Release build since it is an AssertFatal, not just an Assert/AssertISV.
Any guidance would be appreciated.
Torque Owner Jeremiah Fulbright