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Debug assert with GFXTextureObject::getBitmap

by Jeremiah Fulbright · in Torque Game Engine Advanced · 08/22/2009 (9:56 pm) · 1 replies

With a fresh 1.8.1 install, with a debug compile, I keep getting an assert in GFXTextureObject::getBitmap.

It has to do with GFXDefaultRenderTargetProfile and mFogTexture from SceneGraph::buildFogTexture.

I can't find where mFogTexture would even be getting set to GFCDefaultRenderTargetProfile, but for some reason it is asserting that it is infact that. This obviously doesn't happen in the Release build since it is an AssertFatal, not just an Assert/AssertISV.

Any guidance would be appreciated.


#1
08/22/2009 (10:02 pm)
Well, seems it has to do with Ubiq's SSAO Kit and not base 1.8.1 (forgot I had hooked in everything but not committed the changes so didnt realize it)