Memory usage issue
by De Sa Ferreira · in Torque Game Builder · 08/22/2009 (2:26 pm) · 4 replies
Hello,
I know this has been discussed a lot on the forum but i cannot find any satisfying answer.
Here is my problem :
I have a game with a lot of sprites, all static ones being set to preload = "0" and allowUnload = "1". So i guess having lots of sprites or not should not affect loading a level which is actually only a splash screen. But i noticed that for my first splash screen the memory usage goes over 400Mb, so i removed all the sprites from my project except the splash image and then the usage would barely go over 40Mb.
So, is the preload attribute not working or am i doing something wrong ? because it seems something is loaded whether i set preload to 0 or 1.
Any help on that issue would be appreciated, thank you.
I know this has been discussed a lot on the forum but i cannot find any satisfying answer.
Here is my problem :
I have a game with a lot of sprites, all static ones being set to preload = "0" and allowUnload = "1". So i guess having lots of sprites or not should not affect loading a level which is actually only a splash screen. But i noticed that for my first splash screen the memory usage goes over 400Mb, so i removed all the sprites from my project except the splash image and then the usage would barely go over 40Mb.
So, is the preload attribute not working or am i doing something wrong ? because it seems something is loaded whether i set preload to 0 or 1.
Any help on that issue would be appreciated, thank you.
#2
But thank you for the info, i will have to go and check what this filter pad is and see if i need it or not. (yes, i am a TGB noob ;) )
Thank again.
08/22/2009 (3:32 pm)
I unchecked it and it made the memory usage drop to 330Mb so that is a ~100Mb difference but still not enough.But thank you for the info, i will have to go and check what this filter pad is and see if i need it or not. (yes, i am a TGB noob ;) )
Thank again.
#3
Are the sprites moving or could you create one larger image in Photoshop (or whatever you use) and simply show the one image?
08/22/2009 (5:39 pm)
You mentioned that the all the sprites are on the screen to make a splash screen. Are the sprites moving or could you create one larger image in Photoshop (or whatever you use) and simply show the one image?
#4
That is why i wonder why those not-loaded sprites affect the memory usage.
08/23/2009 (8:43 am)
No, i meant i have a lot of sprites in my project, not on the screen. They are not even used at that moment of the game. Only the splash image is loaded.That is why i wonder why those not-loaded sprites affect the memory usage.
Torque Owner Oriol "Orgarus" Garcia
Default Studio Name
Have you the "filter pad" option checked in the image settings? if it's checked try to uncheck it.
Greetings.