Game Development Community

Animation Override

by Tim Gilbert · in Artist Corner · 08/22/2009 (1:46 pm) · 1 replies

I was wondering if it were possible to override certain parts of animations instead of blending.

for example:

say I have a character who is animated running forward. And then have him shoot his weapon. I could animate just his upper body to shoot (and have no animation for the lower body during the shoot sequence) and have that override the upper body part of the run animation.

is it possible to do that instead of blending?

About the author

Recent Threads


#1
08/22/2009 (3:54 pm)
yes it's possible. But you need to do some modifications into the player class to achieve it.
Torque is very robust when it comes to animation.