Finally purchased TGEA!
by Mr. Miller · in Torque Game Engine Advanced · 08/21/2009 (12:34 pm) · 6 replies
Finally! I have been saving for what seems like years (a couple months in reality) to purchase TGEA. I am a small (very small, 1 person) web development company. For about a year now I have been designing an online drag racing game that I want to make. I am no coder. But I am very dedicated to learning how to create this game. I have everything going against me, so I have to work harder to make sure the idea and ultimately the game does not fail.
I have seen some recommended books in other posts and will be sure to check them out. I have already made a list of questions I need to know and I’m sure there are more that I will think of when I get the answer to some of them.
My main question so far is, in what order do I need to start? Designs first? The loading screen? The GUI? basically a set order or recommended order of what to do.
Thank you for helping the newbie out. :D I appreciate it and I hope to be able to share the game (clubSHIFT) with you guys soon!
Thanks again and if you have any help/tips I am open to all.
-Stacey
I have seen some recommended books in other posts and will be sure to check them out. I have already made a list of questions I need to know and I’m sure there are more that I will think of when I get the answer to some of them.
My main question so far is, in what order do I need to start? Designs first? The loading screen? The GUI? basically a set order or recommended order of what to do.
Thank you for helping the newbie out. :D I appreciate it and I hope to be able to share the game (clubSHIFT) with you guys soon!
Thanks again and if you have any help/tips I am open to all.
-Stacey
About the author
#2
No point doing anything fancy and then failing to get it to work. Make it work first, then do the fancy stuff.
My example
08/21/2009 (2:09 pm)
Quote:in what order do I need to start?Make a rough and ready prototype, something with the major features working. Use placeholders for pretty much everything artwise. Get something working on a basic level - just to prove that it can be done. All that is needed is a tech demo, then build up from that.
No point doing anything fancy and then failing to get it to work. Make it work first, then do the fancy stuff.
My example
#3
I would say start out much like Steve mentioned in order to get you basic design down. As you learn more about Torque you'll be able to fill in the "fancy" bits. You may want to make several prototypes, letting each one be an example of something new that your learning. I don't believe there is any set rule that says you have to create your GUI first and then this or that. Just organize and plan your different stages in advance.
And most of all: learn to take a step back when you're frustrated. Don't let it overwhelm you. Just keep at it, and good luck!
08/21/2009 (2:19 pm)
Set some goals, make a plan. Outline what you want in your game. Use lots of sticky notes. And buy a new coffee pot ;)I would say start out much like Steve mentioned in order to get you basic design down. As you learn more about Torque you'll be able to fill in the "fancy" bits. You may want to make several prototypes, letting each one be an example of something new that your learning. I don't believe there is any set rule that says you have to create your GUI first and then this or that. Just organize and plan your different stages in advance.
And most of all: learn to take a step back when you're frustrated. Don't let it overwhelm you. Just keep at it, and good luck!
#4
If I need help in regards to tech stuff, for example getting the speed to match the Speedometer, or the use of a tachometer, etc... Could I ask here?
Thanks again. I appreciate the help very much! Time to do some reading. :D
08/21/2009 (5:34 pm)
Steve & Michael thank you very much. Thanks for the coffee pot idea. I’m going out right now to get it, lol.If I need help in regards to tech stuff, for example getting the speed to match the Speedometer, or the use of a tachometer, etc... Could I ask here?
Thanks again. I appreciate the help very much! Time to do some reading. :D
#5
And when you do ask a question you'll find that there are many people willing to answer your question and share a little insight in understanding things.
About the Speedometer/tachometer question: TGE had this, but it didn't work right in TGEa at first -- there is a resource somewhere that got it working again. Which is another area I would recommend checking out. It's a bit cumbersome nowadays to go through and find what you're looking for, but chances are that if you can think of a feature you want but isn't stock that someone has already submitted a resource for it. I learned a lot from the resources when I started with Torque.
08/23/2009 (3:27 pm)
Not a problem. The forums are a great place to learn just about anything you want to know about Torque. You might have to do little searching, well... a lot actually, but that's indicative of the huge amount of information found here.And when you do ask a question you'll find that there are many people willing to answer your question and share a little insight in understanding things.
About the Speedometer/tachometer question: TGE had this, but it didn't work right in TGEa at first -- there is a resource somewhere that got it working again. Which is another area I would recommend checking out. It's a bit cumbersome nowadays to go through and find what you're looking for, but chances are that if you can think of a feature you want but isn't stock that someone has already submitted a resource for it. I learned a lot from the resources when I started with Torque.
#6
I will keep you updated on what is going on with clubSHIFT!
Thanks again!
-Stacey
08/23/2009 (3:45 pm)
Thanks Michael. I'll be sure to check out the resource area.I will keep you updated on what is going on with clubSHIFT!
Thanks again!
-Stacey
Torque Owner Stacey Miller