1.7.1 player animation problem
by SpaceIllusion, Inc. · in Torque Game Engine Advanced · 08/21/2009 (2:55 am) · 1 replies
%obj.playThread(0, "AAAA");
%obj.pauseThread(0); or %obj.stopThread(0);
%obj.playThread(0, "AAAA");
it works very well.
But,
%obj.playThread(0, "AAAA"); <= No problem.
%obj.pauseThread(0); or %obj.stopThread(0); <= No problem.
%obj.playThread(0, "BBBB"); <= it doesn't work.
I want
play "AAAA" => pause "AAAA" => play "BBBB"(not working. re-play "AAAA" no problem) => when finished "BBBB", re-play "AAAA"
---------------------------------------------------------------------------------------
after pause some animation, re-play other animation is not working.
What problem?
Torque Owner Ivan Mandzhukov
Liman3D
If you are using it on a player,you should use setActionThread()
If it is some sort of item/staticshape,there is a resource how to add the shapebase transition.