Game Development Community

Torque Demo Problem

by John Eric Miller · in Torque Game Engine · 03/26/2003 (1:58 pm) · 8 replies

A friend of mine tryed to run the Torque demo and all that displayed was a black screen with a cursor blinking. Does anyone know what could be the problem? He has a geforse card. Could it be a driver issue? Does he need to install anything for OpenGL?

Thanks,
Eric

#1
03/27/2003 (7:17 am)
first, use the detonator 41.09 (runs perfect on my system)
second, have u directX 8.1 installed?

test this, when it runs u have solve the prob :-)
#2
12/11/2003 (9:56 am)
I have compiled the engine in vc 6 as per instuctions and when i run the demo debug exe all i get is a black screen with a cursor flashing ??? help ?
#3
12/11/2003 (1:50 pm)
Give us details.

Is there anything out of the ordinary in the console log?
What video card do you have?
Can you run other OpenGL apps?
Do you have the most recent drivers?
Did you apply all the patches and updates and do a clean rebuild?
#4
12/21/2003 (6:18 pm)
I had a problem simaler to this with a radeon card. just update every thing. driver, directx, get openGL (i didnt have that), and any thing else u can possible upgrade.
#5
12/23/2003 (8:12 pm)
I get worse problem. I can't compile debug version of demo. Errors reported below:
--------------------Configuration: opengl2d3d - Win32 Debug--------------------
Linking...
LINK : warning LNK4001: no object files specified; libraries used
LINK : warning LNK4001: no object files specified; libraries used
Creating library ../lib/out.VC6.DEBUG/opengl2d3d_DEBUG.lib and object ../lib/out.VC6.DEBUG/opengl2d3d_DEBUG.exp
LINK : error LNK2001: unresolved external symbol __DllMainCRTStartup@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAccum@8
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glActiveTextureARB@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAllocateVertexBufferEXT@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAlphaFunc@8
......
DirectX9 and glut have been installed, I am using VC6, include and library directories are both set in VC6.

Anybody can tell me why? Thanks a lot.
#6
12/24/2003 (1:20 am)
Vincent,

have you applied the appropriate .reg patch for your version of vc++?
#7
12/24/2003 (5:21 pm)
I've got the answer in http://www.garagegames.com/mg/forums/result.thread.php?qt=14294

Thanks a lot.
#8
01/05/2004 (10:42 pm)
I have a problem like this: a black screen and
blinking cursor but just in D3D drawing mode and
in opengl mode it works fine.