B5 - basic lighting shadow lag
by Orion Elenzil · in Torque 3D Professional · 08/20/2009 (5:39 pm) · 7 replies
the BL sun shadow seems to lag behind the actual character by one or two frames.
i haven't determined if it's lag in the player position or lag in the player mesh deformation (the former seems more likely, since i assume the mesh is deformed for each player each frame).
this tends to make the player feel like they're floating.
personally i'd prefer a simple oval on the floor w/ good registration over a laggy silhouette.
i've got a video uploading now which demonstrates.
i haven't determined if it's lag in the player position or lag in the player mesh deformation (the former seems more likely, since i assume the mesh is deformed for each player each frame).
this tends to make the player feel like they're floating.
personally i'd prefer a simple oval on the floor w/ good registration over a laggy silhouette.
i've got a video uploading now which demonstrates.
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#2
08/21/2009 (8:51 pm)
Fraps uses a proprietary video codec. You'll have to convert it to a standard video codec before people without Fraps, or websites with converters, will be able to handle it.
#3
08/21/2009 (10:37 pm)
ahh. thanks. any pointers how to convert it ? i guess just load it into anything that saves it out again.
#5
08/21/2009 (11:37 pm)
sweet!
#6
08/22/2009 (12:38 am)
@Orion, the issue's been fixed for the next release. Just didn't make it into B5.
#7
thanks for the confirmation & info, Ross.
08/22/2009 (3:16 am)
this thread just gets better and better!thanks for the confirmation & info, Ross.
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