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Level editor crash on loading

by De Sa Ferreira · in Torque Game Builder · 08/20/2009 (9:15 am) · 2 replies

Hello,

I have a big issue with the level editor. I have added sprites to my project and closed the editor, then reopened it but it crashed on loading the project.
So, I edited my game/managed/datablocks.cs file to remove some sprites and then the loading would work.
So, to sum up : if I add some sprites within the editor it is ok but then the project would not be able to load again, and if I add them directly in the datablocks file it crashes also.

On crashing, the console.log file says in the end :
Torque Game Builder (v1.7.4) initialized...
% Opening Project E:\TorqueGameBuilder-1.7.4\MyGames\Proto\project.t2dProj ...
Executing E:/TorqueGameBuilder-1.7.4/MyGames/Proto/game/managed/datablocks.cs.
Executing E:/TorqueGameBuilder-1.7.4/MyGames/Proto/game/managed/persistent.cs.
Executing E:/TorqueGameBuilder-1.7.4/MyGames/Proto/game/managed/brushes.cs.
Executing E:/TorqueGameBuilder-1.7.4/MyGames/Proto/game/behaviors/splashScreen.cs.
Executing E:/TorqueGameBuilder-1.7.4/MyGames/Proto/game/gameScripts/datablocks.cs.
Executing E:/TorqueGameBuilder-1.7.4/MyGames/Proto/game/gameScripts/guiProfiles.cs.
I never changed that guiProfiles.cs file and it seems to crash while executing it.

Also note that I have more than 300 static sprites and more than 200 animated.

One intriguing thing is also that the console.log file has
Missing file: C:/Documents and Settings/Administrateur/Application Data/GarageGames/TorqueGameBuilder/imageEditorPrefs.cs!
Is it normal ?

Lastly i have a Geforce 8800 GT card and 2Gb of RAM. The memory used by the project while loading is kind of low so i do not think this is the problem.

If you have any idea what is going on with my project please let me know.
Thank you.

#1
08/20/2009 (10:03 pm)
I'm not a TGB user however...

Check that you haven't used any spaces when naming objects, you may need to look through the mission file in a text editor. Spaces in object names will cause TGE and TGEA to crash.
#2
08/21/2009 (5:53 am)
No, i have not used any spaces in my object names, but thank you anyway for trying to help.