Michael Hartlef's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3D CAR CUSTOMIZING GAME | John, if you own a license for the engine, then you should contact GG support as it doesn't show ... read more | 08/02/2009 (12:34 am) |
| A few questions about T3D | Ups, my bad. Sorry! Pressed the wrong button.... read more | 07/23/2009 (7:07 am) |
| A few questions about T3D | Hi Thomas, like it was said many many times before. The blogs are there to talk about projects. ... read more | 07/23/2009 (5:01 am) |
| TorqueIDE (TIDE) for JEdit feature / update requests and bugs | Ok, I had to do the instructions ELBERRY [URL=http://community.jedit.org/?q=node/view/4072]placed he... read more | 05/27/2009 (12:20 am) |
| TorqueIDE (TIDE) for JEdit feature / update requests and bugs | @Stefan: Nothing, no message at all. I thought OSX has an JRE installed but I will recheck that.... read more | 05/27/2009 (12:07 am) |
| Pure Script vs Stacked Behaviors | I lvoe the behaviour approach the most.... read more | 05/26/2009 (9:42 am) |
| TorqueIDE (TIDE) for JEdit feature / update requests and bugs | Mmmh, I downloaded JEDIT but it doesn't even start. What did I posssibly missed?... read more | 05/26/2009 (9:40 am) |
| Contract game development service | Your links don't work, they are crippled.... read more | 05/23/2009 (11:57 pm) |
| Are you a Mac TGB user? | IMac and TGB 1.7.4 user here too. Just love it.... read more | 05/23/2009 (1:16 am) |
| TGE - Text Editor Recommendations? | Any suggestions for a Mac user? Codeweaver and Torsion are WIN only.... read more | 05/22/2009 (12:54 pm) |
| Status of TDN | [quote]Can't we just get a page on wikipedia going? adding tutorials and sample code? and how to's? ... read more | 05/22/2009 (12:09 pm) |
| Collision different in Mac and Win versions | When you are on the edit tab, you can set the collision layers (groups) here.. .[image]http://i17... read more | 05/22/2009 (12:04 pm) |
| Collision different in Mac and Win versions | Hi Andy, how did you actually ported it over? Manually? Make sure that your collision setting ... read more | 05/21/2009 (1:35 am) |
| TGB crashing at Start Up | That's bad. How about loading your screenshot up to photobucket or something similar and then post a... read more | 05/21/2009 (1:32 am) |
| i want the old site back dammit! | AGREE. Even after some days I don't like the new site AND especially the forums!... read more | 01/19/2009 (11:02 am) |
| Forums changed? | Yes, it looks like. They said that newcomers were confused by to many forums. Well, I get confused b... read more | 01/15/2009 (6:11 am) |
| Tdn | Yes, Tutorials AND Reference. Please scroll down to the references.... read more | 07/22/2008 (11:25 am) |
| Setting up Microsoft Visual C++ 2008 Express | Thanks Steven, this is very usefull.... read more | 07/13/2008 (2:33 pm) |
| Newby tries to implement a Board Game | Hi Thomas, [quote]The problem is that the mouse over event is not triggered on the polygon shape ... read more | 07/06/2008 (8:00 am) |
| GG - Please restore writing files directly to the game folder | I think this change was a must, to have the compatibility with VISTA. VISTA doesn't allow writing in... read more | 06/07/2008 (1:45 am) |
| 1.5 1.6 1.7 - Camera Jitter | Well, on my system it runs fine with around 250 FPS. There seams to be some jittering visible with t... read more | 05/25/2008 (12:43 pm) |
| Game Tutorials Source Code? | For the graphics, you have to add the resources to your project. Then they show up in the editor.... read more | 02/17/2008 (1:05 am) |
| Missing feature or what ? | There is a behaviour that will turn RIGID on.... read more | 02/17/2008 (1:01 am) |
| Too many images? | Thanks for the detailed explaination Conor. I learned something new.... read more | 02/09/2008 (12:46 am) |
| Too many images? | [quote]you should make them a power-of-two - 2. [/quote] Can you please explain why we should do ... read more | 02/05/2008 (4:59 am) |
| Mac building...no executables? | Hi folks, I have 1.6 Pro on a Windows XP SP2 machine. I get the .APP folder inside the build fold... read more | 02/05/2008 (12:39 am) |
| TGB 1.7 Released | Thanks for the release of 1.7.... read more | 01/31/2008 (1:03 am) |
| TGB 1.6 Released | [quote]On windows it will create a file in the "Documents and Settings/Application Data/YourCompanyN... read more | 01/29/2008 (4:43 am) |
| Language used in TDN, changes to TDN | [quote]I think someone taking the time to translate the documents into other languages is great, as ... read more | 01/28/2008 (10:09 am) |
| Small MiniPlatformer Problem | Thanks Mike!... read more | 01/28/2008 (10:08 am) |
| Small MiniPlatformer Problem | I'm feeling with you Eric, so much.... read more | 01/27/2008 (9:08 pm) |
| Astral Objects (Asteroids Tutorial Game) | [quote]it's a great feeling to finally have put together something that could almost be considered a... read more | 01/27/2008 (11:54 am) |
| Astral Objects (Asteroids Tutorial Game) | Wow Mike, you did a gread job. I played it and it has definately the feeling of the original. I r... read more | 01/27/2008 (9:45 am) |
| Astral Objects (Asteroids Tutorial Game) | Congrats for finishing it and a big thank you for doing the tutorial!... read more | 01/27/2008 (9:39 am) |
| InializeProject error with a new project in IDE (newbie) | Nope, I'm running windows TGB 1.6 pro and created a complete new project from within the IDE and can... read more | 01/26/2008 (12:59 am) |
| Rotate around arbitrary point | Thanks Phillip, this will become usefull soon.... read more | 01/25/2008 (12:44 am) |
| How to detect the type of an object | So I can do a string compare to the object class (t2dtrigger) of the triggers. I didn't know that yo... read more | 01/25/2008 (12:26 am) |
| How to detect the type of an object | Thanks Glenn, yes it makes sence. But I still hope that there is another way as I wanna but this ... read more | 01/24/2008 (8:43 pm) |
| Caribbean Hideaway | Looks awesome, congrats!!!... read more | 01/24/2008 (6:35 am) |
| LevelButton behaviour on TDN not working? | I didn't try that but I guess you have to use the filename for it, or is play the filename of that l... read more | 01/24/2008 (6:34 am) |
| Xeno Versus: Space Melee | Hi Chris, this is an impressive TGB project. How does the ship graphics for the game and how are ... read more | 01/23/2008 (11:24 pm) |
| Gui Bitmap Button Control Bug | I think you need to tell TGB the file name without the extension.... read more | 01/22/2008 (1:43 am) |
| Need Help with the TGB/MiniTutorials/GUIScoreAndTime | Hi Simon, I tried that myself a few weeks ago and was confused as hell. But I think I can help y... read more | 01/22/2008 (1:38 am) |
| Secret color picker for behaviors | Thanks, that is cool... read more | 01/18/2008 (3:38 am) |
| Angular velocity on collision | You have to set the damping and the RIGID collision response via code. I think for both are existing... read more | 01/18/2008 (3:35 am) |
| Where does generic game code go? | I would put this in a seperate script file, not in one that is part of a default project. This way y... read more | 01/15/2008 (10:30 pm) |
| TGB Demo: Missing Fish Image of 14 frames | Hi Shawn, I don't have the trial installed, only the pro version. But inside my fishgame resource... read more | 01/15/2008 (12:01 pm) |
| Does 16 BPP use less memory than 32 BPP? | On newer graphiccards, using 16bbp instead of 32 can cause a slower performance.... read more | 01/15/2008 (7:05 am) |
| Trigger happy | I think it can do a liitle more. It can tell you when an object enters the trigger zone and when it... read more | 01/13/2008 (8:41 pm) |
| Sound editing | Thanks Joe.... read more | 01/13/2008 (8:39 pm) |