Nikos Beck's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Would you be happier to take on a job if... | It's nice to work with final art. But, the team needs to be flexible enough to refine art and gamepl... read more | 09/05/2007 (12:56 pm) |
| AI Tracking VS Chasing | That sounds pretty good, but only if the enemy is faster than the player. Otherwise the enemy will n... read more | 09/05/2007 (12:29 pm) |
| Trying to make my music play as my game opens. | Can you copy that exact line into "game.cs"? It's ok if your a noob face plop. You at least write... read more | 09/05/2007 (12:10 pm) |
| Functions usage | Nobody replied to this for five days? Ouch. %MX = GetWord(SceneWindow2D.GetMousePosition(), 0); ... read more | 09/05/2007 (11:57 am) |
| Mounting a Background | I'm using 1.1.3 but I may be remembering things wrong. You can add a second scene window to the s... read more | 09/05/2007 (11:34 am) |
| How to initializtion array? | A handy feature is that you can define multi-dimensional arrays with words as well. $Player[0, Na... read more | 08/31/2007 (7:20 am) |
| My Own Company | That's a lot of questions. Well. You should finish a game before you shop around for investors, host... read more | 08/27/2007 (7:37 am) |
| Player mount offset issue | However you like Blake, you're coding the function. I'm assuming that your characters have points de... read more | 08/27/2007 (7:23 am) |
| Help with setting class using code/ on fly | You want to do something like [code] $AWasp = new t2dAnimatedSprite() { SceneGraph = SceneWi... read more | 08/24/2007 (11:06 am) |
| TGB starts up in fullscreen, how do I make it run in a window? | You can call "IsFullScreen()" to see and then "ToggleFullScreen()" to change the mode. Usually TGB w... read more | 08/24/2007 (10:54 am) |
| Making .exe's | You'll need to include your images and scripts along with the .exe as well as a couple of .dlls. If ... read more | 08/24/2007 (10:10 am) |
| Player mount offset issue | You can have a function "changemount" that dismounts and remounts one object onto another. Another o... read more | 08/24/2007 (9:50 am) |
| Protect Game Title's? | I try to avoid including other sources in my game. I've not had to add anything to the engine that I... read more | 08/24/2007 (9:47 am) |
| Encrypt game data | Under Windows, right-click the file and "Add to zip" or "add to archive" (depending on what programs... read more | 08/24/2007 (8:18 am) |
| What units are the mount offset? | Have you looked at "t2dSceneObject.getLocalPoint(...)"? It will convert a world coordinate to the lo... read more | 08/21/2007 (8:11 am) |
| How to hide source? | Zip files are the way to go. A password protected zip is going to be one of my main sources of secur... read more | 08/21/2007 (7:50 am) |
| GUI using Scene Objects | I didn't realize that scene object-based GUIs were widely used.... read more | 08/20/2007 (10:37 am) |
| Grouping images | I certainly haven't found an easier way than to have all one hundred images on the screen. I supp... read more | 08/20/2007 (10:18 am) |
| General $$ question. | It comes down to aiming for zero overhead. I'm a programmer so if I program in my spare time, my wor... read more | 08/15/2007 (7:00 am) |
| Widescreen? | I have to agree with Spider. I have some simple GUI widgets using scene objects and it's much nicer ... read more | 08/15/2007 (6:26 am) |
| Mounting a Background | Click on the scene graph. On the right panel there is a list of layers with little eyes. If you clic... read more | 08/15/2007 (6:13 am) |
| Encrypt game data | A CRC would prevent people from changing your art and scripts, a password-protected zip would preven... read more | 08/14/2007 (1:10 pm) |
| Special characters for Foreign Language Translations | You should check to see what code page the file uses. It might be using ISO-Latin-1. Change the file... read more | 08/14/2007 (1:00 pm) |
| I give up! Where is the Parse error | Reserved words in TorqueScript are case-sensitive, object names and functions are not. It bit me in ... read more | 07/31/2007 (7:11 am) |
| Image-mode limitations | Erik, you cannot use the framing colour as a transparency colour. That would definately give you the... read more | 07/31/2007 (7:09 am) |
| Image-mode limitations | Popcap uses a text file to store vertices of their cell-divided images. In Torque is very easy. T... read more | 07/27/2007 (12:23 pm) |
| Game size | Ideally the source art is the exact resolution you'll need in the game. Any larger and you're losing... read more | 07/26/2007 (10:37 am) |
| Encrypt game data | I tried adding a password and it failed. Is there an example somewhere? And be sure to use a long, c... read more | 07/26/2007 (10:20 am) |
| What is the best way ti describe a storyline? | Describe them in XML and add "XML Parser" as part of your project. And likely "XPath" as well. Amd y... read more | 07/26/2007 (10:15 am) |
| I have a illness | Make hide-and-seek. Write code to place an object randomly in the game world you're designing and th... read more | 07/26/2007 (9:52 am) |
| Display a region of a sprite | Very nice Kostya. Glad it worked out.... read more | 07/20/2007 (9:45 am) |
| How to hide/show layer with script? | MyScene.SetRenderLayers("0 1 2"); This will set it so that those layers are now rendered and ever... read more | 07/20/2007 (9:42 am) |
| Display a region of a sprite | You can partially render a sprite if you modify the source. You can render a texture and limit it's ... read more | 07/18/2007 (10:10 am) |
| Blocking mouse | I don't think so. You'd probably want to use "SceneWindow.PickPoint("0 0");" so that you can get a l... read more | 07/18/2007 (10:02 am) |
| Slow motion | Another thing to note is that Torque is not multi-threaded when processing script. If your function ... read more | 07/18/2007 (9:57 am) |
| DynamicFields problem | "PickPoint" returns a vector. Are you sure there isn't any whitespace? I'd recommend something like ... read more | 07/12/2007 (8:08 am) |
| Vector Art | The minimize blur you should use source art as close to your on-screen size as possible. It could be... read more | 07/12/2007 (8:00 am) |
| Discussion on converting 1.1.3 projects to 1.5 | I used Beta 3 for a bit. I found that after minimizing the editor to run the game I ended up with tw... read more | 07/12/2007 (7:24 am) |
| Best way to implement idea | You can also add a new scene window to the project (edit the mainscreen.gui file in a text editor) w... read more | 07/11/2007 (9:55 am) |
| Hangs when tinkering with datablock.cs in managed folder | Are you changing the paths correctly? Paths are handled completely differently in 1.5 because it no ... read more | 07/11/2007 (9:49 am) |
| Automatic Sprite sizes. | Sorry Vern, my bad. I forgot that middle step. I was going from memory and apparently I remembere... read more | 07/11/2007 (9:47 am) |
| Using fonts | Is there a link to see how bitmap fonts are implemented and used? Pop Cap uses bitmap fonts but they... read more | 07/09/2007 (12:41 pm) |
| EndGame() no longer ends game and Armadillo wrapping | I have seen this issue with Armadillo as well. It might also be related to the fact that sometimes w... read more | 07/09/2007 (12:18 pm) |
| Chess board-like | I know this is an old thread but why not, $GameBoardArray[2, 2, Piece] = "Knight"; $GameBoardArr... read more | 07/09/2007 (11:57 am) |
| Automatic Sprite sizes. | I've had to do the same thing. "GetSrcBitmapSize()" is a function of the image map, you can use "AnI... read more | 07/09/2007 (10:50 am) |