Game Development Community

Nikos Beck's Forum Posts

Thread Post Date Posted
Seeking Torque Programmer/Scripter Excellent advice. I hadn't thought of that. Thanks!... read more 12/18/2007 (11:19 am)
Questions about the state of TGB TGB is a strong product. There are the forums that make up for a lack of documentation. I agree that... read more 12/18/2007 (11:18 am)
Drawing sprites You can do this in script: %Blah = new t2dStaticSprite() { SceneGraph = SceneWindow2D; I... read more 12/18/2007 (10:37 am)
Schedule event management If you tie the schedule to an object and delete the object, the schedules will also be deleted. It m... read more 12/18/2007 (10:30 am)
Drawing Lines with the Mouse It should be possible to modify the engine. It can draw lines when defining a path, surely it can re... read more 12/14/2007 (3:37 pm)
Now I am just looking for advise Can you tell us a little bit about yourself? Have you designed games before? Are you a programmer, w... read more 12/13/2007 (12:48 pm)
Using multiple scenegraphs with game score Even easier. Go into "mainscreen.gui" and copy and paste SceneWindow2D, rename it now you have two s... read more 12/12/2007 (10:07 am)
Ninja Platform game sprite score system attempt You could put all of the digits into a linked image. You wouldn't need to define each digit as a glo... read more 12/12/2007 (10:03 am)
Seeking Torque Programmer/Scripter Unrelated question... are you guys allowed to develop your own product? I spent some time in the ind... read more 12/10/2007 (12:10 pm)
How to load a level? How about: SceneWindow2D.Schedule(1, "LoadLevel", "~/data/levels/Level2.t2d"); You want the sc... read more 12/07/2007 (10:44 am)
Cloest Object in Collision I didn't realize I could get access to the collision poly vertices. I'll have to try this out. Thank... read more 12/06/2007 (6:57 am)
How to load a level? Something like: ThisSceneGraph::onMouseDown(%this... { Schedule(1, LoadLevel, "the level file n... read more 12/05/2007 (9:39 am)
What does setTileScript do? I started a little Bejeweled clone. I used static sprites for the jewels. I created sprites in scrip... read more 12/05/2007 (9:33 am)
Writing a file not working Can you put the zeroes in quotes? Write the character zero to the file?... read more 12/04/2007 (1:31 pm)
Cloest Object in Collision That works but it uses the center of the object rather than each vertex of it's collision poly. I ge... read more 12/04/2007 (1:28 pm)
Adventure game idea That sounds amazing. I think the 1950s style would definately work to your advantage.... read more 11/29/2007 (12:55 pm)
What does mAtan(%num,%run) mean? MAtan doesn't check both arguments... that seems like an oversight in the engine.... read more 11/29/2007 (12:51 pm)
Solitaire Game It's much easier to add the cards at run-time rather than adding them to the scene graph by hand. Bu... read more 11/29/2007 (12:41 pm)
Flash Drive You can install to your hard drive, then copy the TGB directory to a flash drive. It should run off ... read more 11/28/2007 (8:42 am)
How to change coordinate in TGB? Is there a reaason why you want to change the coordinates? The easiest way is to move the camera whe... read more 11/23/2007 (4:20 pm)
TGB - Scrolling Backgrounds not working... Saved for the web? You should be able to use any image as long as each direction is a power of two, ... read more 11/20/2007 (10:45 am)
Automated Build Scripts I do what Kalle does. I run "Build" once at the beginning, then use a batch file to copy all of the ... read more 11/19/2007 (9:06 am)
Am I alone that this is confusing??? Docmentation seems to be the biggest sticking point for a lot of beginners. Personally, I started wi... read more 11/19/2007 (8:52 am)
Some help on my game I think it only crashes if you're referencing an object in that scene. So, if Mario is a scene objec... read more 11/15/2007 (2:31 pm)
Image aspect ratio on resize... I think there's a disconnect there. The 100x75 is your design resolution? That has absolutely no eff... read more 11/15/2007 (2:05 pm)
Level Loading to something other than a level... The preview window can be a scene window. When the player selects the level, it grows and stretches ... read more 11/15/2007 (1:59 pm)
Leveling Up RPG Characters? I'd have a base number and then a per-level number. For example, 10 Health is the base and +3 Health... read more 11/15/2007 (10:23 am)
My Mmofps Idea I suppose you could go with different strategies for each side. One side requires a secure zone to d... read more 11/15/2007 (10:08 am)
Is School really the best route into the games industry? I have a Computer Science degree. In my last semester I turned to game programming. I spent a short ... read more 11/15/2007 (9:22 am)
So who the heck is IAC? The founders of Garage have been cautious. I'm glad they have. And, they've gone with financial back... read more 11/15/2007 (9:11 am)
Game Programming Reading Group I think a reading group is an excellent idea. Personally, I don't need a membership on yet another s... read more 11/15/2007 (8:38 am)
storing binary data in a basic_string SQL or XML? They're nothing alike. I can't help but comment on the dead part of this thread, uuen... read more 11/15/2007 (8:18 am)
Using C++ Instead Of Torque Script I agree with you Ross. I want to utilize TorqueScript because I don't need to rebuild the engine and... read more 10/04/2007 (1:14 pm)
How to access environement variables? I'd recommend "CompanyName's GameName" because someone looking at the folders will probably recogniz... read more 10/04/2007 (9:44 am)
Needed: Programmer What exactly are we bidding on?... read more 09/25/2007 (7:36 am)
Persist I feel your pain.... read more 09/21/2007 (1:05 pm)
Untitled Game I believe it's "SetCanvasTitle()".... read more 09/20/2007 (12:48 pm)
Can TGB do graphic masking? Can TGB do graphic mirror? I agree with several points. I still use TGB 1.1.3. There are quite a few new bugs to 1.5 (and 1.5.1... read more 09/20/2007 (12:46 pm)
Loading the Next Level in TGB The problem with loading a level is that it immediately deletes the old scene and creates a new one,... read more 09/18/2007 (7:32 am)
Ideas for TGE 1.5 taglines Quote: Retro or metro, torque's the techno! Very nice.... read more 09/18/2007 (7:15 am)
DSO Security That's a good suggestion. I'll encode the key in the engine.... read more 09/14/2007 (11:21 am)
How to keep the files out of the users reach? I will definately implement encrypted images. I'm concerned about securing the key itself. The key i... read more 09/14/2007 (10:00 am)
Multiple Versions of Torque Oh. Thanks. I hadn't thought about keeping a clean version of Torque as I dug into it. I always comm... read more 09/13/2007 (11:52 am)
Multiple Versions of Torque I'm sorry, I have to ask... why are there so many people four or five versions of the engine at once... read more 09/13/2007 (10:19 am)
Looking for bridge investor It looks good. If you don't get a response here, you could try VC-specific sites, "prosper.com" o... read more 09/11/2007 (7:07 am)
Change in US copyright law could hurt indy's Patent law is becoming more and more skewed. In a few years when patents start getting thrown out, t... read more 09/10/2007 (8:31 am)
How did you guys Learn to make video games. Encourage me You could probably start putting something together after your first year. I'd say that by the time ... read more 09/10/2007 (8:24 am)
How did you guys Learn to make video games. Encourage me Tom, you make a very good point that it's the people rather than the school that makes the differenc... read more 09/07/2007 (9:52 am)
Software Estimation Thesis I learned all kinds of estimation techniques, including PERT, and it's hard to be accurate. Firstly,... read more 09/06/2007 (11:35 am)
How did you guys Learn to make video games. Encourage me I'm from around Toronto and I went to University for my Computer Science degree after a college dipl... read more 09/06/2007 (11:05 am)