Nikos Beck's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Seeking Torque Programmer/Scripter | Excellent advice. I hadn't thought of that. Thanks!... read more | 12/18/2007 (11:19 am) |
| Questions about the state of TGB | TGB is a strong product. There are the forums that make up for a lack of documentation. I agree that... read more | 12/18/2007 (11:18 am) |
| Drawing sprites | You can do this in script: %Blah = new t2dStaticSprite() { SceneGraph = SceneWindow2D; I... read more | 12/18/2007 (10:37 am) |
| Schedule event management | If you tie the schedule to an object and delete the object, the schedules will also be deleted. It m... read more | 12/18/2007 (10:30 am) |
| Drawing Lines with the Mouse | It should be possible to modify the engine. It can draw lines when defining a path, surely it can re... read more | 12/14/2007 (3:37 pm) |
| Now I am just looking for advise | Can you tell us a little bit about yourself? Have you designed games before? Are you a programmer, w... read more | 12/13/2007 (12:48 pm) |
| Using multiple scenegraphs with game score | Even easier. Go into "mainscreen.gui" and copy and paste SceneWindow2D, rename it now you have two s... read more | 12/12/2007 (10:07 am) |
| Ninja Platform game sprite score system attempt | You could put all of the digits into a linked image. You wouldn't need to define each digit as a glo... read more | 12/12/2007 (10:03 am) |
| Seeking Torque Programmer/Scripter | Unrelated question... are you guys allowed to develop your own product? I spent some time in the ind... read more | 12/10/2007 (12:10 pm) |
| How to load a level? | How about: SceneWindow2D.Schedule(1, "LoadLevel", "~/data/levels/Level2.t2d"); You want the sc... read more | 12/07/2007 (10:44 am) |
| Cloest Object in Collision | I didn't realize I could get access to the collision poly vertices. I'll have to try this out. Thank... read more | 12/06/2007 (6:57 am) |
| How to load a level? | Something like: ThisSceneGraph::onMouseDown(%this... { Schedule(1, LoadLevel, "the level file n... read more | 12/05/2007 (9:39 am) |
| What does setTileScript do? | I started a little Bejeweled clone. I used static sprites for the jewels. I created sprites in scrip... read more | 12/05/2007 (9:33 am) |
| Writing a file not working | Can you put the zeroes in quotes? Write the character zero to the file?... read more | 12/04/2007 (1:31 pm) |
| Cloest Object in Collision | That works but it uses the center of the object rather than each vertex of it's collision poly. I ge... read more | 12/04/2007 (1:28 pm) |
| Adventure game idea | That sounds amazing. I think the 1950s style would definately work to your advantage.... read more | 11/29/2007 (12:55 pm) |
| What does mAtan(%num,%run) mean? | MAtan doesn't check both arguments... that seems like an oversight in the engine.... read more | 11/29/2007 (12:51 pm) |
| Solitaire Game | It's much easier to add the cards at run-time rather than adding them to the scene graph by hand. Bu... read more | 11/29/2007 (12:41 pm) |
| Flash Drive | You can install to your hard drive, then copy the TGB directory to a flash drive. It should run off ... read more | 11/28/2007 (8:42 am) |
| How to change coordinate in TGB? | Is there a reaason why you want to change the coordinates? The easiest way is to move the camera whe... read more | 11/23/2007 (4:20 pm) |
| TGB - Scrolling Backgrounds not working... | Saved for the web? You should be able to use any image as long as each direction is a power of two, ... read more | 11/20/2007 (10:45 am) |
| Automated Build Scripts | I do what Kalle does. I run "Build" once at the beginning, then use a batch file to copy all of the ... read more | 11/19/2007 (9:06 am) |
| Am I alone that this is confusing??? | Docmentation seems to be the biggest sticking point for a lot of beginners. Personally, I started wi... read more | 11/19/2007 (8:52 am) |
| Some help on my game | I think it only crashes if you're referencing an object in that scene. So, if Mario is a scene objec... read more | 11/15/2007 (2:31 pm) |
| Image aspect ratio on resize... | I think there's a disconnect there. The 100x75 is your design resolution? That has absolutely no eff... read more | 11/15/2007 (2:05 pm) |
| Level Loading to something other than a level... | The preview window can be a scene window. When the player selects the level, it grows and stretches ... read more | 11/15/2007 (1:59 pm) |
| Leveling Up RPG Characters? | I'd have a base number and then a per-level number. For example, 10 Health is the base and +3 Health... read more | 11/15/2007 (10:23 am) |
| My Mmofps Idea | I suppose you could go with different strategies for each side. One side requires a secure zone to d... read more | 11/15/2007 (10:08 am) |
| Is School really the best route into the games industry? | I have a Computer Science degree. In my last semester I turned to game programming. I spent a short ... read more | 11/15/2007 (9:22 am) |
| So who the heck is IAC? | The founders of Garage have been cautious. I'm glad they have. And, they've gone with financial back... read more | 11/15/2007 (9:11 am) |
| Game Programming Reading Group | I think a reading group is an excellent idea. Personally, I don't need a membership on yet another s... read more | 11/15/2007 (8:38 am) |
| storing binary data in a basic_string | SQL or XML? They're nothing alike. I can't help but comment on the dead part of this thread, uuen... read more | 11/15/2007 (8:18 am) |
| Using C++ Instead Of Torque Script | I agree with you Ross. I want to utilize TorqueScript because I don't need to rebuild the engine and... read more | 10/04/2007 (1:14 pm) |
| How to access environement variables? | I'd recommend "CompanyName's GameName" because someone looking at the folders will probably recogniz... read more | 10/04/2007 (9:44 am) |
| Needed: Programmer | What exactly are we bidding on?... read more | 09/25/2007 (7:36 am) |
| Persist | I feel your pain.... read more | 09/21/2007 (1:05 pm) |
| Untitled Game | I believe it's "SetCanvasTitle()".... read more | 09/20/2007 (12:48 pm) |
| Can TGB do graphic masking? Can TGB do graphic mirror? | I agree with several points. I still use TGB 1.1.3. There are quite a few new bugs to 1.5 (and 1.5.1... read more | 09/20/2007 (12:46 pm) |
| Loading the Next Level in TGB | The problem with loading a level is that it immediately deletes the old scene and creates a new one,... read more | 09/18/2007 (7:32 am) |
| Ideas for TGE 1.5 taglines | Quote: Retro or metro, torque's the techno! Very nice.... read more | 09/18/2007 (7:15 am) |
| DSO Security | That's a good suggestion. I'll encode the key in the engine.... read more | 09/14/2007 (11:21 am) |
| How to keep the files out of the users reach? | I will definately implement encrypted images. I'm concerned about securing the key itself. The key i... read more | 09/14/2007 (10:00 am) |
| Multiple Versions of Torque | Oh. Thanks. I hadn't thought about keeping a clean version of Torque as I dug into it. I always comm... read more | 09/13/2007 (11:52 am) |
| Multiple Versions of Torque | I'm sorry, I have to ask... why are there so many people four or five versions of the engine at once... read more | 09/13/2007 (10:19 am) |
| Looking for bridge investor | It looks good. If you don't get a response here, you could try VC-specific sites, "prosper.com" o... read more | 09/11/2007 (7:07 am) |
| Change in US copyright law could hurt indy's | Patent law is becoming more and more skewed. In a few years when patents start getting thrown out, t... read more | 09/10/2007 (8:31 am) |
| How did you guys Learn to make video games. Encourage me | You could probably start putting something together after your first year. I'd say that by the time ... read more | 09/10/2007 (8:24 am) |
| How did you guys Learn to make video games. Encourage me | Tom, you make a very good point that it's the people rather than the school that makes the differenc... read more | 09/07/2007 (9:52 am) |
| Software Estimation Thesis | I learned all kinds of estimation techniques, including PERT, and it's hard to be accurate. Firstly,... read more | 09/06/2007 (11:35 am) |
| How did you guys Learn to make video games. Encourage me | I'm from around Toronto and I went to University for my Computer Science degree after a college dipl... read more | 09/06/2007 (11:05 am) |