Nikos Beck's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Which audio file formats support TGB? | You shouldn't lose any quality converting an MP3 to Ogg. You can set the quality settings of the Vor... read more | 06/08/2008 (11:09 am) |
| Good way to prevent data theft? | Not to mention the expense of enforcing IP rights. Depending on what they stole, is it worth hundred... read more | 06/08/2008 (11:06 am) |
| You Need More Payment Options | You can't cancel a bank draft. Ouch. Which country are you sending it from? In Canada it's about $7.... read more | 06/08/2008 (11:04 am) |
| Send to printer | Very nice solution Tetraweb. I hadn't even considered using a web browser. How do you open the we... read more | 05/26/2008 (5:57 pm) |
| Board Game Technique? | You can certainly modify the engine to look at pixel colours. And every country needs a different... read more | 05/26/2008 (4:16 pm) |
| You Need More Payment Options | Ideally in a few years the US banks will accept International Bank Account Numbers which will allow ... read more | 05/25/2008 (12:03 pm) |
| Board Game Technique? | You can set the collision polygon on a sprite. Depending on how much detail you need, you can click ... read more | 05/25/2008 (11:46 am) |
| Mounting a sound emitter to an object? | You'd need to edit the engine itself. It's entirely possible with OpenAL to set a position for the a... read more | 05/21/2008 (1:05 pm) |
| Send to printer | You'd have to modify the engine. TGB lets you make a screenshot. Why not make the screenshot and sen... read more | 05/21/2008 (12:55 pm) |
| How to rectify "Dont Send" error" while run game in TGB? | That message is because your game is crashing. That's a message posted by Windows, not the game. The... read more | 04/20/2008 (8:41 am) |
| Age | You're never too young to start. Computer games have a few more requisites so the bar is a little hi... read more | 04/14/2008 (12:43 pm) |
| A good Western | That sounds like a great idea. Kevin's right though, an MMO is a massive project (pardon the pun). ... read more | 04/09/2008 (2:55 pm) |
| Removing Unused Console Methods | I don't actually have a pro license so I can't test it. I expect Garage designed the Torque interpre... read more | 03/28/2008 (8:16 pm) |
| Random number generation efficiency? | Loading time can already be fairly long if you're loading a lot of images, sound, large levels. It m... read more | 03/26/2008 (7:59 am) |
| How to create an user profile(load, save game data) for a game | There's a trick I read about on the forums some time ago. Create a global player profile object: ... read more | 03/15/2008 (10:06 pm) |
| Scheduling and Prime Numbers | Honestly, the extra work you're putting in to spread them out comes out in the wash. Firstly, there ... read more | 03/15/2008 (9:58 pm) |
| Jpeg or PNG?? | As long as the thread is resurrected: PNGs also support palettes, like GIFs. That means that if a... read more | 03/14/2008 (10:37 am) |
| How to best utilize my game? | You could flesh out each of the variants into it's own package with a high score, a menu. Sell each ... read more | 03/06/2008 (4:16 pm) |
| Game Design Wiki | That is such a can of worms. It sounds like a good idea but it's far too general. It'd be better to ... read more | 02/25/2008 (4:39 pm) |
| SqLite issues | I suppose it depends on how much data you're transmitting. Write a web page that reads the database ... read more | 02/25/2008 (4:36 pm) |
| Sniper Rifles / Machine Guns : Hitscans or Projectiles? | I would recommend hit scans because they're efficient. In terms of sparks or hits I would add a part... read more | 02/22/2008 (11:21 am) |
| SqLite issues | I know for a fact that SQLite can host a server on Linux. I didn't set it up personally so I don't k... read more | 02/22/2008 (10:43 am) |
| Multiple action maps? | You can push and pop action maps. That would do what you're thinking. You push the first action map,... read more | 02/16/2008 (6:48 am) |
| Multiple action maps? | Personally, I dislike TGBs implementation of action maps. I have one action map that has every key a... read more | 02/13/2008 (3:58 pm) |
| How to add text randomly form an array? | I would recommend SimSets rather than arrays. Do you want to create a list, then mix it up? Or ha... read more | 02/13/2008 (3:53 pm) |
| Creating classes during runtime | I don't know if there's a name for it other than "run-time class definition" or "run-time class decl... read more | 02/01/2008 (10:45 am) |
| I am looking to be A moderator? | What is your work experience Rick?... read more | 01/28/2008 (7:31 am) |
| Where could 500K + take me? | I think the part of Mikaels math that one needs to focus on is the monthly income to float the compa... read more | 01/28/2008 (7:30 am) |
| Design structure question | You should write things down. For example, in which level will the player earn the BFG? You can mock... read more | 01/28/2008 (7:14 am) |
| Torque Game Builder Pro: Limits on complexity? | I certainly haven't hit the wall on complexity. I've been using Torque for a year and a half, adding... read more | 01/28/2008 (7:10 am) |
| Game Creation | That's a big project. You should pick one very tiny piece of the game and start there.... read more | 01/06/2008 (2:48 pm) |
| Cloest Object in Collision | If you turn on collisions then you should get a callback when the sword and AI collide. You need to ... read more | 01/06/2008 (2:43 pm) |
| Max CPU usage in Torque | You need to specify it for a particular scene graph I think. You can set the frame rate for differen... read more | 01/06/2008 (2:42 pm) |
| In Game Text | I'm surprised no one has responded. There is a T2DTextObject in TGB that works similar to what you w... read more | 01/06/2008 (2:39 pm) |
| Need help with a simple example. | There are a lot of questions there. Firstly, "class_name::foo(%this)" is a member function, it's ... read more | 01/02/2008 (11:35 am) |
| Something to learn with? | Start with TGB because, as David said, it's simpler. Also, you'll have much more to show for yoursel... read more | 01/02/2008 (10:40 am) |
| How to pick objects in TGB? | Try [code] SceneWindow2D.GetSceneGraph().GetPickPoint(0, 0) [/code] The scene window is ... read more | 01/02/2008 (10:34 am) |
| Seeking HIGHLY motivated programmers/designers | So, what do you bring to the team exactly? Money? Please don't say "vision".... read more | 01/02/2008 (10:15 am) |
| Source Code | Isn't that what TDN is for?... read more | 01/02/2008 (10:08 am) |
| Dead company and Obtaining licence? | Usually, a game company buys the rights to develop a game based on an intellectual property. Even if... read more | 12/28/2007 (10:00 pm) |
| Inheritance? | You can set the SuperClass dynamic field. Of course, there is only one level of inheritance. $Bla... read more | 12/25/2007 (7:36 am) |
| How do i change resoultion in script | For the entire game? It's in the options menu in the level editor where you can set teh backgropund ... read more | 12/25/2007 (7:31 am) |
| Here we go again | The point is that a video game was mentioned. No matter what the circumstances, alcohol, abuse, stup... read more | 12/25/2007 (7:20 am) |
| Sokoban Clone | IANAL (I am not a lawyer) but I don't think the gameplay itself can be copyrighted. Pushing squares ... read more | 12/20/2007 (12:18 pm) |
| Which ports should be opened in the firewall? | Torque is asking the OS to open a port. The client asks the OS for a random port, say 39000. This... read more | 12/20/2007 (12:12 pm) |
| Drawing sprites | Sorry Kevin, I misinterpreted what you were looking for. I've never done this before so all I have i... read more | 12/20/2007 (10:44 am) |
| Questions about the state of TGB | I want to thank Matthew for the work he has put into documentation. With TGB and TGE constantly unde... read more | 12/20/2007 (10:19 am) |
| Completed Games - What % TorqueScript? What % Custom C++? | The only thing I need to do in the engine is write a function that returns the current date and time... read more | 12/20/2007 (10:13 am) |
| Database | Try SQLite. It's a very small package, has full SQL query support, stores as a file without the n... read more | 12/18/2007 (11:26 am) |
| New Dev Team | I've started a hundred projects and don't try to run before you can walk. With the team you already ... read more | 12/18/2007 (11:23 am) |