Game Development Community

Nikos Beck's Forum Posts

Thread Post Date Posted
Which audio file formats support TGB? You shouldn't lose any quality converting an MP3 to Ogg. You can set the quality settings of the Vor... read more 06/08/2008 (11:09 am)
Good way to prevent data theft? Not to mention the expense of enforcing IP rights. Depending on what they stole, is it worth hundred... read more 06/08/2008 (11:06 am)
You Need More Payment Options You can't cancel a bank draft. Ouch. Which country are you sending it from? In Canada it's about $7.... read more 06/08/2008 (11:04 am)
Send to printer Very nice solution Tetraweb. I hadn't even considered using a web browser. How do you open the we... read more 05/26/2008 (5:57 pm)
Board Game Technique? You can certainly modify the engine to look at pixel colours. And every country needs a different... read more 05/26/2008 (4:16 pm)
You Need More Payment Options Ideally in a few years the US banks will accept International Bank Account Numbers which will allow ... read more 05/25/2008 (12:03 pm)
Board Game Technique? You can set the collision polygon on a sprite. Depending on how much detail you need, you can click ... read more 05/25/2008 (11:46 am)
Mounting a sound emitter to an object? You'd need to edit the engine itself. It's entirely possible with OpenAL to set a position for the a... read more 05/21/2008 (1:05 pm)
Send to printer You'd have to modify the engine. TGB lets you make a screenshot. Why not make the screenshot and sen... read more 05/21/2008 (12:55 pm)
How to rectify "Dont Send" error" while run game in TGB? That message is because your game is crashing. That's a message posted by Windows, not the game. The... read more 04/20/2008 (8:41 am)
Age You're never too young to start. Computer games have a few more requisites so the bar is a little hi... read more 04/14/2008 (12:43 pm)
A good Western That sounds like a great idea. Kevin's right though, an MMO is a massive project (pardon the pun). ... read more 04/09/2008 (2:55 pm)
Removing Unused Console Methods I don't actually have a pro license so I can't test it. I expect Garage designed the Torque interpre... read more 03/28/2008 (8:16 pm)
Random number generation efficiency? Loading time can already be fairly long if you're loading a lot of images, sound, large levels. It m... read more 03/26/2008 (7:59 am)
How to create an user profile(load, save game data) for a game There's a trick I read about on the forums some time ago. Create a global player profile object: ... read more 03/15/2008 (10:06 pm)
Scheduling and Prime Numbers Honestly, the extra work you're putting in to spread them out comes out in the wash. Firstly, there ... read more 03/15/2008 (9:58 pm)
Jpeg or PNG?? As long as the thread is resurrected: PNGs also support palettes, like GIFs. That means that if a... read more 03/14/2008 (10:37 am)
How to best utilize my game? You could flesh out each of the variants into it's own package with a high score, a menu. Sell each ... read more 03/06/2008 (4:16 pm)
Game Design Wiki That is such a can of worms. It sounds like a good idea but it's far too general. It'd be better to ... read more 02/25/2008 (4:39 pm)
SqLite issues I suppose it depends on how much data you're transmitting. Write a web page that reads the database ... read more 02/25/2008 (4:36 pm)
Sniper Rifles / Machine Guns : Hitscans or Projectiles? I would recommend hit scans because they're efficient. In terms of sparks or hits I would add a part... read more 02/22/2008 (11:21 am)
SqLite issues I know for a fact that SQLite can host a server on Linux. I didn't set it up personally so I don't k... read more 02/22/2008 (10:43 am)
Multiple action maps? You can push and pop action maps. That would do what you're thinking. You push the first action map,... read more 02/16/2008 (6:48 am)
Multiple action maps? Personally, I dislike TGBs implementation of action maps. I have one action map that has every key a... read more 02/13/2008 (3:58 pm)
How to add text randomly form an array? I would recommend SimSets rather than arrays. Do you want to create a list, then mix it up? Or ha... read more 02/13/2008 (3:53 pm)
Creating classes during runtime I don't know if there's a name for it other than "run-time class definition" or "run-time class decl... read more 02/01/2008 (10:45 am)
I am looking to be A moderator? What is your work experience Rick?... read more 01/28/2008 (7:31 am)
Where could 500K + take me? I think the part of Mikaels math that one needs to focus on is the monthly income to float the compa... read more 01/28/2008 (7:30 am)
Design structure question You should write things down. For example, in which level will the player earn the BFG? You can mock... read more 01/28/2008 (7:14 am)
Torque Game Builder Pro: Limits on complexity? I certainly haven't hit the wall on complexity. I've been using Torque for a year and a half, adding... read more 01/28/2008 (7:10 am)
Game Creation That's a big project. You should pick one very tiny piece of the game and start there.... read more 01/06/2008 (2:48 pm)
Cloest Object in Collision If you turn on collisions then you should get a callback when the sword and AI collide. You need to ... read more 01/06/2008 (2:43 pm)
Max CPU usage in Torque You need to specify it for a particular scene graph I think. You can set the frame rate for differen... read more 01/06/2008 (2:42 pm)
In Game Text I'm surprised no one has responded. There is a T2DTextObject in TGB that works similar to what you w... read more 01/06/2008 (2:39 pm)
Need help with a simple example. There are a lot of questions there. Firstly, "class_name::foo(%this)" is a member function, it's ... read more 01/02/2008 (11:35 am)
Something to learn with? Start with TGB because, as David said, it's simpler. Also, you'll have much more to show for yoursel... read more 01/02/2008 (10:40 am)
How to pick objects in TGB? Try [code] SceneWindow2D.GetSceneGraph().GetPickPoint(0, 0) [/code] The scene window is ... read more 01/02/2008 (10:34 am)
Seeking HIGHLY motivated programmers/designers So, what do you bring to the team exactly? Money? Please don't say "vision".... read more 01/02/2008 (10:15 am)
Source Code Isn't that what TDN is for?... read more 01/02/2008 (10:08 am)
Dead company and Obtaining licence? Usually, a game company buys the rights to develop a game based on an intellectual property. Even if... read more 12/28/2007 (10:00 pm)
Inheritance? You can set the SuperClass dynamic field. Of course, there is only one level of inheritance. $Bla... read more 12/25/2007 (7:36 am)
How do i change resoultion in script For the entire game? It's in the options menu in the level editor where you can set teh backgropund ... read more 12/25/2007 (7:31 am)
Here we go again The point is that a video game was mentioned. No matter what the circumstances, alcohol, abuse, stup... read more 12/25/2007 (7:20 am)
Sokoban Clone IANAL (I am not a lawyer) but I don't think the gameplay itself can be copyrighted. Pushing squares ... read more 12/20/2007 (12:18 pm)
Which ports should be opened in the firewall? Torque is asking the OS to open a port. The client asks the OS for a random port, say 39000. This... read more 12/20/2007 (12:12 pm)
Drawing sprites Sorry Kevin, I misinterpreted what you were looking for. I've never done this before so all I have i... read more 12/20/2007 (10:44 am)
Questions about the state of TGB I want to thank Matthew for the work he has put into documentation. With TGB and TGE constantly unde... read more 12/20/2007 (10:19 am)
Completed Games - What % TorqueScript? What % Custom C++? The only thing I need to do in the engine is write a function that returns the current date and time... read more 12/20/2007 (10:13 am)
Database Try SQLite. It's a very small package, has full SQL query support, stores as a file without the n... read more 12/18/2007 (11:26 am)
New Dev Team I've started a hundred projects and don't try to run before you can walk. With the team you already ... read more 12/18/2007 (11:23 am)