Nikos Beck's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Frustrating problem....please help | Honestly, I used the GUI a few times and gave up. I do everything with scene graphs. I load my main ... read more | 02/20/2009 (4:22 pm) |
| How to play videoes in TGB | No. You need to modify the engine to add Theora (video version of Ogg)support. There is a resource p... read more | 02/18/2009 (5:03 pm) |
| What are .cs files and a couple of questions on starting out | In general, you need to write some specific functions into the engine that the DRM, a separate progr... read more | 02/18/2009 (4:38 pm) |
| Screen Resolution | You can develop in any resolution you like. The low-res trend is because quite a few people have old... read more | 02/18/2009 (4:33 pm) |
| design and camera resolution | One solution is to have load different levels and GUIs depending on the resolution. Or, simply detec... read more | 02/10/2009 (4:51 pm) |
| help with transparent art assets | I found the sanme thing. Many paint programs don't save a transparent background. When I export I us... read more | 01/27/2009 (6:58 pm) |
| TGB source code? | Click on "My Account" in the top-right corner. It shows the licenses you have. You can the... read more | 01/21/2009 (2:32 pm) |
| Torque2D: Camera pick (Mouse's pick) | This question comes up often. pickpoint() uses the collision polygon rather than the pixel alpha. Do... read more | 01/07/2009 (3:57 pm) |
| Sound questions | They're just integers so you can say [code] $MusicChannel = 1; $SoundChannel = 2; [/code]... read more | 01/07/2009 (3:51 pm) |
| Hex(agon) tilemap instead of squares | I don't think so. If it's a game board you can probably use sprites with a hexagon collision poly.... read more | 12/31/2008 (4:51 pm) |
| Education | I'm not sure what Western's program is like, it's been too long sice I attended. To answer your l... read more | 12/24/2008 (4:00 pm) |
| Education | I have a Comp Sci degree from UWO in London (Ontario). It's heavy on programming, math, they have se... read more | 12/23/2008 (4:19 pm) |
| Rts Idea* Plz Give Feedback | You definately want to start small, don't tackle the whole RTS at once. Once you have a model, work ... read more | 12/09/2008 (4:59 pm) |
| Connecting moving objects with lines | I would recommend using a schedule every 50ms, see if it moves more smoothly. I suspect it will.... read more | 12/03/2008 (4:55 pm) |
| Match-3 Amphitheatre Game | David, re-reading my comment, it seems unncessarily harsh. I should re-iterate. What I meant was tha... read more | 11/26/2008 (4:18 pm) |
| Connecting moving objects with lines | How often are you recalculating the position? It's probably not something you'd want to have with... read more | 11/26/2008 (4:09 pm) |
| Match-3 Amphitheatre Game | I'd be concerned with having too many mini-games. I much prefer the idea of match-three games wit... read more | 11/25/2008 (4:43 pm) |
| Class based iteration instead of entire scenegraph | You'd have to have a class-scoped "on level loaded" function that sets the graph group. When the obj... read more | 11/25/2008 (4:22 pm) |
| SimSet Problem | Do you ever close that level? If so, the object is destroyed. You can just have "$GameLevel" as it's... read more | 11/18/2008 (3:49 pm) |
| Game/Plot Writing - Feasible? | It really depends on the project. For my current project I have a dozen "way to go" or "keep up the ... read more | 11/17/2008 (7:42 pm) |
| Match check function? | In general, go through each jewel on the board. At each jewel, count how many like jewels there are ... read more | 11/10/2008 (5:08 pm) |
| Questions about recompiling engine | There are also many options that can be selected in the compiler to optimize for size. Personally, I... read more | 11/04/2008 (4:03 pm) |
| You must pay $5000 for every casual game | Arsen, stop complaining. You decided you want Big Fish and you're letting them dictate whatever term... read more | 10/15/2008 (5:39 pm) |
| Tilesize vs camera size | It's entirely possible. That's what I do but I have heard of that causing some performance issues be... read more | 10/08/2008 (4:34 pm) |
| Good ida for a game | Start with one part of the MMO. Get yourself a character, have them walk around a flat world, then g... read more | 10/02/2008 (8:02 pm) |
| Calling Method from Generic Button | Can you copy and paste a bit of code. What you're saying makes perfect sense but there's probably a ... read more | 10/01/2008 (2:03 pm) |
| Music and Sound Channels | *jaw dropped* Oh my. Thank you so much. I was hoping it'd be that simple. I had no idea that $Gui... read more | 10/01/2008 (1:59 pm) |
| Realistic Bridges and Ropes | Not at all. You would have to experiment, see what sort of calculation you'd have to do to keep t... read more | 09/17/2008 (7:52 pm) |
| Enabling mouse click to hurry splash screens | Is the mouse tied to the scene window or the scene graph? It might be that the mouse is being caught... read more | 09/16/2008 (6:59 pm) |
| Trying to get a team together | I would recommend starting with the team you have, get something off the ground. It is a lot easier ... read more | 09/16/2008 (6:56 pm) |
| Realistic Bridges and Ropes | You'd probably want to have the rope or bridge as a series of images so that it can be manipulated. ... read more | 09/16/2008 (6:50 pm) |
| TGB can't read/write pixel to Image(textures) | I would recommend a collision polygon, it's much more flexible than checking an alpha value.... read more | 09/12/2008 (11:14 am) |
| OnSoundComplete() ? | No. I wish there was.... read more | 09/08/2008 (5:20 pm) |
| Getting my project started but... | Are you using all of that software on the first day? I wouldn't worry too much about being fully sto... read more | 08/22/2008 (3:42 pm) |
| Any ideas how to reduce memory usage? | Is there a performance hit when we change the scene size to 800x600? I didn't know that. I certainly... read more | 08/14/2008 (7:07 pm) |
| Power of 2 and units in TGB | TGB will automatically package images together into sprite sheets that are powers of 2 in size. So, ... read more | 08/14/2008 (5:59 pm) |
| How can I use tgb with MFC | Yes it does. Why do you want to merge MFC and TGB? TGB has it's own GUI system and if you want to... read more | 08/05/2008 (7:17 pm) |
| SceneWindow2D LoadLevel problems | Try: SceneWindow2D.schedule(1, loadLevel, "levelname"); The problem is that you're in an objec... read more | 07/25/2008 (4:27 pm) |
| Sports game | Thanks but I'm still working on my own game.... read more | 07/20/2008 (7:55 am) |
| Sports game | What part do you see yourself playing in the development? What roles do you need filled? How do you ... read more | 07/18/2008 (5:15 pm) |
| Drawing an ingame line? | I usually have a 2D sprite that I stretch. I cover the end points with little circle sprites and it ... read more | 07/15/2008 (6:55 pm) |
| Arrays. | You can also use a vector, separate the values by newline characters, then use string functions to r... read more | 07/10/2008 (4:41 pm) |
| Static unmoving background image | Going with multiple scene windows, you load up each individual scene into the editor. I work on the ... read more | 07/02/2008 (8:35 pm) |
| How To Create "swap Image Puzzle" In Tgb? | I agree with Kevin, where exactly are you stuck? Or are you asking for a team to develop the project... read more | 06/27/2008 (5:56 pm) |
| Static unmoving background image | I use multiple scene windows because it lets me treat the background just like any other scene. I ca... read more | 06/27/2008 (5:54 pm) |
| Overlapping t2dSceneWindows and mouse input | You can add a second scene window in mainscreen.gui. To add a second scene graph, you'd need a secon... read more | 06/27/2008 (5:52 pm) |
| 1.7.3 compile file in app directory | You're saving it as a "cs" file... that means it expects script. Is it possible to save it as a "txt... read more | 06/26/2008 (2:23 pm) |
| Applying a normal map to 2d sprites | Still, if it was possible, it'd be an amazing thing to add.... read more | 06/26/2008 (2:21 pm) |
| Static unmoving background image | Definately go with a GuiBitmapCtrl or even a second SceneWindow in mainscreen.gui. I use it so that ... read more | 06/26/2008 (2:20 pm) |
| Board game | I would very much recommend a tabletop version to playtest. I've playtested game concepts using a ch... read more | 06/08/2008 (11:15 am) |