Game Development Community

Nikos Beck's Forum Posts

Thread Post Date Posted
Frustrating problem....please help Honestly, I used the GUI a few times and gave up. I do everything with scene graphs. I load my main ... read more 02/20/2009 (4:22 pm)
How to play videoes in TGB No. You need to modify the engine to add Theora (video version of Ogg)support. There is a resource p... read more 02/18/2009 (5:03 pm)
What are .cs files and a couple of questions on starting out In general, you need to write some specific functions into the engine that the DRM, a separate progr... read more 02/18/2009 (4:38 pm)
Screen Resolution You can develop in any resolution you like. The low-res trend is because quite a few people have old... read more 02/18/2009 (4:33 pm)
design and camera resolution One solution is to have load different levels and GUIs depending on the resolution. Or, simply detec... read more 02/10/2009 (4:51 pm)
help with transparent art assets I found the sanme thing. Many paint programs don't save a transparent background. When I export I us... read more 01/27/2009 (6:58 pm)
TGB source code? Click on "My Account" in the top-right corner. It shows the licenses you have. You can the... read more 01/21/2009 (2:32 pm)
Torque2D: Camera pick (Mouse's pick) This question comes up often. pickpoint() uses the collision polygon rather than the pixel alpha. Do... read more 01/07/2009 (3:57 pm)
Sound questions They're just integers so you can say [code] $MusicChannel = 1; $SoundChannel = 2; [/code]... read more 01/07/2009 (3:51 pm)
Hex(agon) tilemap instead of squares I don't think so. If it's a game board you can probably use sprites with a hexagon collision poly.... read more 12/31/2008 (4:51 pm)
Education I'm not sure what Western's program is like, it's been too long sice I attended. To answer your l... read more 12/24/2008 (4:00 pm)
Education I have a Comp Sci degree from UWO in London (Ontario). It's heavy on programming, math, they have se... read more 12/23/2008 (4:19 pm)
Rts Idea* Plz Give Feedback You definately want to start small, don't tackle the whole RTS at once. Once you have a model, work ... read more 12/09/2008 (4:59 pm)
Connecting moving objects with lines I would recommend using a schedule every 50ms, see if it moves more smoothly. I suspect it will.... read more 12/03/2008 (4:55 pm)
Match-3 Amphitheatre Game David, re-reading my comment, it seems unncessarily harsh. I should re-iterate. What I meant was tha... read more 11/26/2008 (4:18 pm)
Connecting moving objects with lines How often are you recalculating the position? It's probably not something you'd want to have with... read more 11/26/2008 (4:09 pm)
Match-3 Amphitheatre Game I'd be concerned with having too many mini-games. I much prefer the idea of match-three games wit... read more 11/25/2008 (4:43 pm)
Class based iteration instead of entire scenegraph You'd have to have a class-scoped "on level loaded" function that sets the graph group. When the obj... read more 11/25/2008 (4:22 pm)
SimSet Problem Do you ever close that level? If so, the object is destroyed. You can just have "$GameLevel" as it's... read more 11/18/2008 (3:49 pm)
Game/Plot Writing - Feasible? It really depends on the project. For my current project I have a dozen "way to go" or "keep up the ... read more 11/17/2008 (7:42 pm)
Match check function? In general, go through each jewel on the board. At each jewel, count how many like jewels there are ... read more 11/10/2008 (5:08 pm)
Questions about recompiling engine There are also many options that can be selected in the compiler to optimize for size. Personally, I... read more 11/04/2008 (4:03 pm)
You must pay $5000 for every casual game Arsen, stop complaining. You decided you want Big Fish and you're letting them dictate whatever term... read more 10/15/2008 (5:39 pm)
Tilesize vs camera size It's entirely possible. That's what I do but I have heard of that causing some performance issues be... read more 10/08/2008 (4:34 pm)
Good ida for a game Start with one part of the MMO. Get yourself a character, have them walk around a flat world, then g... read more 10/02/2008 (8:02 pm)
Calling Method from Generic Button Can you copy and paste a bit of code. What you're saying makes perfect sense but there's probably a ... read more 10/01/2008 (2:03 pm)
Music and Sound Channels *jaw dropped* Oh my. Thank you so much. I was hoping it'd be that simple. I had no idea that $Gui... read more 10/01/2008 (1:59 pm)
Realistic Bridges and Ropes Not at all. You would have to experiment, see what sort of calculation you'd have to do to keep t... read more 09/17/2008 (7:52 pm)
Enabling mouse click to hurry splash screens Is the mouse tied to the scene window or the scene graph? It might be that the mouse is being caught... read more 09/16/2008 (6:59 pm)
Trying to get a team together I would recommend starting with the team you have, get something off the ground. It is a lot easier ... read more 09/16/2008 (6:56 pm)
Realistic Bridges and Ropes You'd probably want to have the rope or bridge as a series of images so that it can be manipulated. ... read more 09/16/2008 (6:50 pm)
TGB can't read/write pixel to Image(textures) I would recommend a collision polygon, it's much more flexible than checking an alpha value.... read more 09/12/2008 (11:14 am)
OnSoundComplete() ? No. I wish there was.... read more 09/08/2008 (5:20 pm)
Getting my project started but... Are you using all of that software on the first day? I wouldn't worry too much about being fully sto... read more 08/22/2008 (3:42 pm)
Any ideas how to reduce memory usage? Is there a performance hit when we change the scene size to 800x600? I didn't know that. I certainly... read more 08/14/2008 (7:07 pm)
Power of 2 and units in TGB TGB will automatically package images together into sprite sheets that are powers of 2 in size. So, ... read more 08/14/2008 (5:59 pm)
How can I use tgb with MFC Yes it does. Why do you want to merge MFC and TGB? TGB has it's own GUI system and if you want to... read more 08/05/2008 (7:17 pm)
SceneWindow2D LoadLevel problems Try: SceneWindow2D.schedule(1, loadLevel, "levelname"); The problem is that you're in an objec... read more 07/25/2008 (4:27 pm)
Sports game Thanks but I'm still working on my own game.... read more 07/20/2008 (7:55 am)
Sports game What part do you see yourself playing in the development? What roles do you need filled? How do you ... read more 07/18/2008 (5:15 pm)
Drawing an ingame line? I usually have a 2D sprite that I stretch. I cover the end points with little circle sprites and it ... read more 07/15/2008 (6:55 pm)
Arrays. You can also use a vector, separate the values by newline characters, then use string functions to r... read more 07/10/2008 (4:41 pm)
Static unmoving background image Going with multiple scene windows, you load up each individual scene into the editor. I work on the ... read more 07/02/2008 (8:35 pm)
How To Create "swap Image Puzzle" In Tgb? I agree with Kevin, where exactly are you stuck? Or are you asking for a team to develop the project... read more 06/27/2008 (5:56 pm)
Static unmoving background image I use multiple scene windows because it lets me treat the background just like any other scene. I ca... read more 06/27/2008 (5:54 pm)
Overlapping t2dSceneWindows and mouse input You can add a second scene window in mainscreen.gui. To add a second scene graph, you'd need a secon... read more 06/27/2008 (5:52 pm)
1.7.3 compile file in app directory You're saving it as a "cs" file... that means it expects script. Is it possible to save it as a "txt... read more 06/26/2008 (2:23 pm)
Applying a normal map to 2d sprites Still, if it was possible, it'd be an amazing thing to add.... read more 06/26/2008 (2:21 pm)
Static unmoving background image Definately go with a GuiBitmapCtrl or even a second SceneWindow in mainscreen.gui. I use it so that ... read more 06/26/2008 (2:20 pm)
Board game I would very much recommend a tabletop version to playtest. I've playtested game concepts using a ch... read more 06/08/2008 (11:15 am)