Eli McClanahan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Magic System Writeup Discussion | It doesn't encourage intelligent management of the spell system though. With only a few levels, peo... read more | 07/29/2002 (1:52 pm) |
| Sword Play | In another word, "aiming." :) Really, the only interface that's going to be adequate is the mo... read more | 07/29/2002 (1:48 pm) |
| Magic System Writeup Discussion | In other words, base it on the blue bar that's already in the game? That sounds just fine to me. E... read more | 07/29/2002 (9:15 am) |
| Sword Play | I can field that with my 21.6k connection. :p When you lag out, there's really nothing you can... read more | 07/29/2002 (9:05 am) |
| Sword Play | Tagretting isn't necessary at all. It's just nice because it allows you to have melee combat on a m... read more | 07/28/2002 (6:52 pm) |
| Sword Play | Of course, locks deactivate... The main point of a locking system is to make 1 on 1 scenerios tough... read more | 07/27/2002 (7:59 pm) |
| Sword Play | Quick note... the challenge of a targetting system is that the other person fights back. :D B... read more | 07/27/2002 (3:17 pm) |
| Sword Play | 86.5MB... ack. I can't handle that on my 21.6k. To state the obvious, not everyone wants to stan... read more | 07/26/2002 (10:38 am) |
| Borak riding beast... | You may want to rotate and bend the front arms some. Right now it looks like it has a stick up its ... read more | 07/26/2002 (10:17 am) |
| Magic System Writeup Discussion | [b]I disagree, individual spells should be charged not mana, this prevents the keep it charged use w... read more | 07/26/2002 (7:57 am) |
| Sword Play | Because people don't stand still and fight one another like in street fighter and JK2. In JK1, sabr... read more | 07/26/2002 (7:38 am) |
| Sword Play | I've been concerned about the melee system since day one of hearing about it... It's hard to make i... read more | 07/25/2002 (7:20 pm) |
| Magic System Writeup Discussion | I personally don't agree with the charge being obliterated once you take damage. People will hence ... read more | 07/25/2002 (5:52 pm) |
| Magic System Writeup Discussion | Well, if they could move, then people would just hold the key down while they run around, giving the... read more | 07/25/2002 (12:15 pm) |
| Borak riding beast... | The legs are placed too far back. Perhaps it's meant to be that way, I'm not sure... But the onl... read more | 07/24/2002 (7:13 am) |
| Magic System Writeup Discussion | What I mean by the magic making the game is that it's what's going to seperate RW from most of the o... read more | 07/23/2002 (7:51 pm) |
| Magic System Writeup Discussion | Mana or time based systems alone are pretty boring. Magic is what's going to make the game here, af... read more | 07/23/2002 (3:37 pm) |
| Magic System Writeup Discussion | Spells will be unique not only to races but to classes within each race. Really, this sort of thi... read more | 07/22/2002 (12:32 pm) |
| another logo try. | Having them outlined loses a lot of the affect and ends up making the lettering look forced. So, I ... read more | 07/22/2002 (11:32 am) |
| Logomania ;-) My logo | That can put a strain on the eyes. You have to use [image] tags to link pictures into the forum.... read more | 07/22/2002 (9:44 am) |
| There is no way I'm paying $59.99 for Warcraft III - Standard | It's sad when people blame society's problems on video games rather than on how their children are r... read more | 07/22/2002 (8:17 am) |
| another logo try. | Turns out there really isn't a way. I updated everything on my page, so ignore the last link. ... read more | 07/22/2002 (4:38 am) |
| Magic System Writeup Discussion | I didn't see any specifics though. :)... read more | 07/22/2002 (2:31 am) |
| another logo try. | I'd like to create a light effect coming from behind the circular logo (Tyler Frans') behind "Realm ... read more | 07/21/2002 (11:54 am) |
| another logo try. | That's what I thought... Acid fonts doesn't have it listed though. I found Folkard here: http:/... read more | 07/21/2002 (8:44 am) |
| another logo try. | I didn't find a font posted in Tyler's thread. :-/ He mentioned working with a different type ... read more | 07/21/2002 (8:23 am) |
| Magic System Writeup Discussion | How about we just link together the two main ideas? It will be a time-based system in which it ta... read more | 07/21/2002 (6:48 am) |
| Magic System Writeup Discussion | It would have to be shorter than that, since people die so quickly in games like this. Say, 5 minut... read more | 07/17/2002 (9:42 pm) |
| Modifying Some Abilities | I'm against that myself... Even if it's simple and is only used outside of the server, people will ... read more | 07/16/2002 (7:23 pm) |
| Magic System Writeup Discussion | I've never been fond of picking up items to enhance health or mana, simply because it's unrealistic.... read more | 07/16/2002 (7:20 pm) |
| Magic System Writeup Discussion | The timing issue being very easy to manipulate was the concern raised originally. Is there any way ... read more | 07/15/2002 (7:37 pm) |
| Magic System Writeup Discussion | That's why I generally discarded the original elemental base for something more feasible. Reading... read more | 07/15/2002 (11:04 am) |
| Magic System Writeup Discussion | My biggest concern with the time system is that a lot of players will just stay in a stationary spot... read more | 07/15/2002 (10:03 am) |
| Class Writeup Discussion | I'll have to put some input in about hiring mercenary races... Lately on Starsiege, a game create... read more | 07/15/2002 (9:57 am) |
| Magic System Writeup Discussion | Reading that, (4th section) I'm assuming that the compatability rests in the use of air as a sort of... read more | 07/15/2002 (7:15 am) |
| Class Writeup Discussion | I think limiting teams to one race (or perhaps races within an alliance: humans, elves, and dwarves ... read more | 07/15/2002 (5:14 am) |
| Magic System Writeup Discussion | Read it... Personally, I like the element system over the other two. The idea of a set time limit ... read more | 07/15/2002 (4:58 am) |
| Magic System Writeup Discussion | Haven't read it yet, but from the responses so far... You could base DMs on individual mana. In ... read more | 07/15/2002 (3:00 am) |
| another logo try. | What's the font you're using, Phil?... read more | 07/15/2002 (2:52 am) |
| another logo try. | My opinion: You may want to incline the ax at a 335 degree angle from where it is now, placed sli... read more | 07/14/2002 (4:03 pm) |
| Be original! | I came up with an original idea a while back that I posted here. It got about 50 responses and even... read more | 07/13/2002 (1:51 am) |
| Dragonball Z MMORPG? | That's why I said I was posting this for preference reaction, not an actual game idea. Believe me, ... read more | 07/12/2002 (4:17 pm) |
| Dragonball Z MMORPG? | Like I said, people either hate it or like it, or have never heard of it. I don't hate it so I'm qu... read more | 07/12/2002 (2:11 am) |
| What About "" STARSIEGE "" ??????? | I still play SS myself, and I believe Marlboro does as well. I don't see how Sierra could ever re... read more | 06/10/2002 (4:26 pm) |
| An Orginal Game Concept Maybe ?? | Sounds like the many SimCity, SimTower, etc. games already on the market.... read more | 05/22/2002 (10:39 pm) |
| Predator and Prey-style game | I was using DAP, and when I tried that it rejected the URL, popping up an error message that vanishe... read more | 05/13/2002 (10:13 am) |
| Predator and Prey-style game | I'm having trouble finding a download spot other than Underdogs for Wolf. Underdogs refuses downloa... read more | 05/12/2002 (10:45 pm) |
| Predator and Prey-style game | Oh, I hate 1,000-member MMORPGs... It also would be very unrealistic to have so many people in one ... read more | 05/12/2002 (10:06 pm) |
| Predator and Prey-style game | I'm just using MMORPG as a general term so I can get the basic idea across. I'm referring to the ... read more | 05/09/2002 (5:36 pm) |
| Predator and Prey-style game | Yes, I brought up the idea of gaining points by surviving before, but then I retracted it since I re... read more | 05/08/2002 (8:53 pm) |