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Eli McClanahan's Forum Posts

Thread Post Date Posted
Names on battle field Eh... I don't really enjoy T2. There's too much movement for me. I like being able to wear down a... read more 09/02/2002 (3:53 am)
Converting MAX formats between versions Actually, I tried loading a 2.5 MAX file and it didn't recognize it. This is why I asked, mainly.... read more 08/27/2002 (10:21 pm)
Picking up objects and its problems Could someone elaborate on the NPC system? I get the jist of it, but I haven't dealt with it before... read more 08/27/2002 (4:55 am)
Dearest James... I need a plugin to view the toolbar?... read more 08/26/2002 (6:00 pm)
Dearest James... Some of our scripters have had it for a long time, so they can use the information. Thanks for your... read more 08/26/2002 (2:50 pm)
Making models with 3DS Max 4 I already have the GG tutorial, thanks. I'll take a look over that site.... read more 08/26/2002 (1:41 am)
MoreElf I figured it was either something to do with the scanner, or you had done something bizarre. :D ... read more 08/25/2002 (9:30 pm)
Dearest James... Done. Thanks for all of your help, everyone. This is greatly appreciated, even if nothing amazin... read more 08/25/2002 (8:24 pm)
MoreElf What materials are you using to sketch those? It looks... shiny, or something. I don't think I can... read more 08/25/2002 (8:03 pm)
Dearest James... Okay, news update for all you Starsiege Vets. We -can- create new objects for SS, using the T1 Tool... read more 08/25/2002 (6:10 pm)
ElfGear! You'll notice on the original drawing that there are several lines that are missing on the current t... read more 08/25/2002 (3:44 pm)
ElfGear! The texture needs to give more of an impression of nature's beauty. Hopefully, we'll have backgroun... read more 08/25/2002 (2:59 pm)
Picking up objects and its problems Yeah, I got to thinking about it after reading your documentation. (Good work, BTW.) Now, all pl... read more 08/24/2002 (8:02 pm)
Dearest James... Well, there's the risk of being sued if we take it too far for one. :D Another is that not many SS... read more 08/24/2002 (7:36 pm)
Dearest James... Linkage? I'll be looking for it here in the meantime.... read more 08/24/2002 (6:32 pm)
Dearest James... Well, creating new shapes was the original intent, not just editing them. I couldn't find a way to ... read more 08/24/2002 (5:07 pm)
Dearest James... 3DS Max 4 won't recognize the .dts file extension, so I assume a plug-in was used (one that obviousl... read more 08/24/2002 (4:11 pm)
new to concept I congratulate your patience. I started on something like that a while back, but after five minutes... read more 08/24/2002 (4:08 pm)
Picking up objects and its problems Yeah, I didn't like my own idea either; I just gave a basic example to try to further someone else's... read more 08/24/2002 (2:51 pm)
Dearest James... I've been using 3DS Max 4 lately, and I haven't found any hint of any way to create .dts files, or a... read more 08/24/2002 (2:41 pm)
flying vehicles in RealmWars Flying vehicles are things I've wanted to see from the start. Not too many, of course, and not too ... read more 08/23/2002 (10:38 am)
Sword Play Need some closure on this... It looks like we're going to go with a attack+arrow combo system (with... read more 08/18/2002 (1:42 pm)
Modeling Question on RW Well, I downloaded QuArK, but I'm not sure how to use it... It looks like it's just a map maker for... read more 08/18/2002 (1:55 am)
An RPG with no skill levels [quote]I also played zelda 64, and link to the past for snes, liked them both. I thought zelda 64 ha... read more 08/16/2002 (9:23 pm)
New Project Manager Tasks I hate to turn this into another magic-melee design thread, but I think the melee talk was carried a... read more 08/16/2002 (2:25 pm)
An RPG with no skill levels Well, if this is going to be demi-MMORPG, then simply set up variating scenerios for the player to e... read more 08/15/2002 (9:23 pm)
An RPG with no skill levels They've already done that... they're called 3rd person action games. :D Really though, you sh... read more 08/15/2002 (8:24 pm)
Campaign Questions Well, I've found that while it's better for someone to take the lead, a good story will come from th... read more 08/15/2002 (5:21 pm)
Campaign Questions Well, don't rush yourself or anything. :) I understand you're busy as it is. BTW... How easy w... read more 08/15/2002 (1:38 pm)
How will we select what type of char we will be? Well, this depends largely on how much information we're going to keep up with. Will this be a get-... read more 08/15/2002 (1:55 am)
New Project Manager Tasks Okay, I sent off a working setup. Don't kill me for it, but I kinda made it about over 2,000 words.... read more 08/14/2002 (1:56 am)
New Project Manager Tasks How long should the total plot be? 2,000 words? 10,000? 100 words or less? :p Or do you not... read more 08/13/2002 (6:06 pm)
How will we select what type of char we will be? Why not make the player an observer when the game loads, and upon the touch of a key (this is going ... read more 08/13/2002 (5:51 pm)
Anything else If you were going to do something like that, make spirit lances that you can stick in the ground aft... read more 08/13/2002 (5:34 pm)
Models & Claiming!!! A little side note here... I've noticed quite a bit of confusion about who is designing what concep... read more 08/10/2002 (8:35 pm)
another logo try. Need more feedback to really get an idea of what's wanted as a logo, really... But anyway, here's... read more 08/10/2002 (6:18 pm)
Updated Magic DOc + Character Class Stuff Yeah, I can see where you're going with it, and I'm sure it'd be nifty, but the scripting concerns m... read more 08/09/2002 (6:50 pm)
Updated Magic DOc + Character Class Stuff Very short and to the point, James. Good work. :nod: Of course, my vote goes towards the timi... read more 08/09/2002 (12:58 pm)
another logo try. I haven't been able to get online in a week due to ISP upgrades... Do you mean that the text sh... read more 08/08/2002 (5:21 pm)
Vehicles Question for everyone: How long should it take to construct Siege vehicles? As anyone that's bee... read more 08/02/2002 (5:57 pm)
Modeling "Ceremonial Fire Pit" Personally, I'd have three large, curved spikes stemming from the ground towards the top.... read more 08/02/2002 (3:04 pm)
game(?) idea It's been done actually... I forgot the name of it. I remember playing it a few years ago. I got ... read more 08/01/2002 (7:18 am)
Vehicles Yeah, but I imagine they'd be a pain to animate. Let's see... ideas... Summoned beasts: Bor... read more 07/31/2002 (2:01 pm)
Magic System Writeup Discussion That was my original idea, Matthew. We're trying to move beyond it because having one bar fill up f... read more 07/30/2002 (4:34 pm)
Sword Play That's good. Other than that, I mean that it may interfere with the movement, in that you may want ... read more 07/30/2002 (4:21 pm)
Sword Play I still say a targetting system would make the controls a lot easier. :p The problem I have wi... read more 07/30/2002 (10:37 am)
Magic System Writeup Discussion I think having it pulse may be a little distracting (or annoying) for some people (like me). :D ... read more 07/30/2002 (10:36 am)
Sword Play Well, a lot of players WILL remap immediately, but typically, the factory defaults are the keys most... read more 07/29/2002 (7:22 pm)
Magic System Writeup Discussion That depends really... I figured that having the bar as a whole representing all 5 (or whatever) le... read more 07/29/2002 (7:02 pm)
Sword Play Well, it was said that the second mouse button would pretty much be out of the question, which is wh... read more 07/29/2002 (4:37 pm)