Eli McClanahan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Names on battle field | Eh... I don't really enjoy T2. There's too much movement for me. I like being able to wear down a... read more | 09/02/2002 (3:53 am) |
| Converting MAX formats between versions | Actually, I tried loading a 2.5 MAX file and it didn't recognize it. This is why I asked, mainly.... read more | 08/27/2002 (10:21 pm) |
| Picking up objects and its problems | Could someone elaborate on the NPC system? I get the jist of it, but I haven't dealt with it before... read more | 08/27/2002 (4:55 am) |
| Dearest James... | I need a plugin to view the toolbar?... read more | 08/26/2002 (6:00 pm) |
| Dearest James... | Some of our scripters have had it for a long time, so they can use the information. Thanks for your... read more | 08/26/2002 (2:50 pm) |
| Making models with 3DS Max 4 | I already have the GG tutorial, thanks. I'll take a look over that site.... read more | 08/26/2002 (1:41 am) |
| MoreElf | I figured it was either something to do with the scanner, or you had done something bizarre. :D ... read more | 08/25/2002 (9:30 pm) |
| Dearest James... | Done. Thanks for all of your help, everyone. This is greatly appreciated, even if nothing amazin... read more | 08/25/2002 (8:24 pm) |
| MoreElf | What materials are you using to sketch those? It looks... shiny, or something. I don't think I can... read more | 08/25/2002 (8:03 pm) |
| Dearest James... | Okay, news update for all you Starsiege Vets. We -can- create new objects for SS, using the T1 Tool... read more | 08/25/2002 (6:10 pm) |
| ElfGear! | You'll notice on the original drawing that there are several lines that are missing on the current t... read more | 08/25/2002 (3:44 pm) |
| ElfGear! | The texture needs to give more of an impression of nature's beauty. Hopefully, we'll have backgroun... read more | 08/25/2002 (2:59 pm) |
| Picking up objects and its problems | Yeah, I got to thinking about it after reading your documentation. (Good work, BTW.) Now, all pl... read more | 08/24/2002 (8:02 pm) |
| Dearest James... | Well, there's the risk of being sued if we take it too far for one. :D Another is that not many SS... read more | 08/24/2002 (7:36 pm) |
| Dearest James... | Linkage? I'll be looking for it here in the meantime.... read more | 08/24/2002 (6:32 pm) |
| Dearest James... | Well, creating new shapes was the original intent, not just editing them. I couldn't find a way to ... read more | 08/24/2002 (5:07 pm) |
| Dearest James... | 3DS Max 4 won't recognize the .dts file extension, so I assume a plug-in was used (one that obviousl... read more | 08/24/2002 (4:11 pm) |
| new to concept | I congratulate your patience. I started on something like that a while back, but after five minutes... read more | 08/24/2002 (4:08 pm) |
| Picking up objects and its problems | Yeah, I didn't like my own idea either; I just gave a basic example to try to further someone else's... read more | 08/24/2002 (2:51 pm) |
| Dearest James... | I've been using 3DS Max 4 lately, and I haven't found any hint of any way to create .dts files, or a... read more | 08/24/2002 (2:41 pm) |
| flying vehicles in RealmWars | Flying vehicles are things I've wanted to see from the start. Not too many, of course, and not too ... read more | 08/23/2002 (10:38 am) |
| Sword Play | Need some closure on this... It looks like we're going to go with a attack+arrow combo system (with... read more | 08/18/2002 (1:42 pm) |
| Modeling Question on RW | Well, I downloaded QuArK, but I'm not sure how to use it... It looks like it's just a map maker for... read more | 08/18/2002 (1:55 am) |
| An RPG with no skill levels | [quote]I also played zelda 64, and link to the past for snes, liked them both. I thought zelda 64 ha... read more | 08/16/2002 (9:23 pm) |
| New Project Manager Tasks | I hate to turn this into another magic-melee design thread, but I think the melee talk was carried a... read more | 08/16/2002 (2:25 pm) |
| An RPG with no skill levels | Well, if this is going to be demi-MMORPG, then simply set up variating scenerios for the player to e... read more | 08/15/2002 (9:23 pm) |
| An RPG with no skill levels | They've already done that... they're called 3rd person action games. :D Really though, you sh... read more | 08/15/2002 (8:24 pm) |
| Campaign Questions | Well, I've found that while it's better for someone to take the lead, a good story will come from th... read more | 08/15/2002 (5:21 pm) |
| Campaign Questions | Well, don't rush yourself or anything. :) I understand you're busy as it is. BTW... How easy w... read more | 08/15/2002 (1:38 pm) |
| How will we select what type of char we will be? | Well, this depends largely on how much information we're going to keep up with. Will this be a get-... read more | 08/15/2002 (1:55 am) |
| New Project Manager Tasks | Okay, I sent off a working setup. Don't kill me for it, but I kinda made it about over 2,000 words.... read more | 08/14/2002 (1:56 am) |
| New Project Manager Tasks | How long should the total plot be? 2,000 words? 10,000? 100 words or less? :p Or do you not... read more | 08/13/2002 (6:06 pm) |
| How will we select what type of char we will be? | Why not make the player an observer when the game loads, and upon the touch of a key (this is going ... read more | 08/13/2002 (5:51 pm) |
| Anything else | If you were going to do something like that, make spirit lances that you can stick in the ground aft... read more | 08/13/2002 (5:34 pm) |
| Models & Claiming!!! | A little side note here... I've noticed quite a bit of confusion about who is designing what concep... read more | 08/10/2002 (8:35 pm) |
| another logo try. | Need more feedback to really get an idea of what's wanted as a logo, really... But anyway, here's... read more | 08/10/2002 (6:18 pm) |
| Updated Magic DOc + Character Class Stuff | Yeah, I can see where you're going with it, and I'm sure it'd be nifty, but the scripting concerns m... read more | 08/09/2002 (6:50 pm) |
| Updated Magic DOc + Character Class Stuff | Very short and to the point, James. Good work. :nod: Of course, my vote goes towards the timi... read more | 08/09/2002 (12:58 pm) |
| another logo try. | I haven't been able to get online in a week due to ISP upgrades... Do you mean that the text sh... read more | 08/08/2002 (5:21 pm) |
| Vehicles | Question for everyone: How long should it take to construct Siege vehicles? As anyone that's bee... read more | 08/02/2002 (5:57 pm) |
| Modeling "Ceremonial Fire Pit" | Personally, I'd have three large, curved spikes stemming from the ground towards the top.... read more | 08/02/2002 (3:04 pm) |
| game(?) idea | It's been done actually... I forgot the name of it. I remember playing it a few years ago. I got ... read more | 08/01/2002 (7:18 am) |
| Vehicles | Yeah, but I imagine they'd be a pain to animate. Let's see... ideas... Summoned beasts: Bor... read more | 07/31/2002 (2:01 pm) |
| Magic System Writeup Discussion | That was my original idea, Matthew. We're trying to move beyond it because having one bar fill up f... read more | 07/30/2002 (4:34 pm) |
| Sword Play | That's good. Other than that, I mean that it may interfere with the movement, in that you may want ... read more | 07/30/2002 (4:21 pm) |
| Sword Play | I still say a targetting system would make the controls a lot easier. :p The problem I have wi... read more | 07/30/2002 (10:37 am) |
| Magic System Writeup Discussion | I think having it pulse may be a little distracting (or annoying) for some people (like me). :D ... read more | 07/30/2002 (10:36 am) |
| Sword Play | Well, a lot of players WILL remap immediately, but typically, the factory defaults are the keys most... read more | 07/29/2002 (7:22 pm) |
| Magic System Writeup Discussion | That depends really... I figured that having the bar as a whole representing all 5 (or whatever) le... read more | 07/29/2002 (7:02 pm) |
| Sword Play | Well, it was said that the second mouse button would pretty much be out of the question, which is wh... read more | 07/29/2002 (4:37 pm) |