Eli McClanahan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Predator and Prey-style game | I have little programming experience (just enough to know what's right and what's wrong), so I can't... read more | 11/25/2002 (12:54 pm) |
| Starsiege to be Officially Completed | From what I can tell, a lot has been completed in terms of new weapons and what not. What we're hav... read more | 11/22/2002 (12:06 am) |
| Why tv should be banned... | Just don't let your appliances raise your kids and you and they will be fine. I'm beginning to th... read more | 11/21/2002 (12:58 am) |
| RW script structure cleanup. | You can overwrite rules that you execute. If I run execCTFlib(); at the beginning of my .cs file, i... read more | 11/19/2002 (3:51 pm) |
| RW script structure cleanup. | Personally, I think making the rules set on what the map is, is a bad idea. I've often made maps th... read more | 11/19/2002 (11:05 am) |
| Need ideas for this FPS...original ones | Trying to piece together a story to go with your favorite models or tech is a really bad idea...... read more | 11/10/2002 (7:34 pm) |
| 3 years from now... | The site is devoted to indies, not to Torque. Torque is just what's used to promote independent tea... read more | 11/10/2002 (11:13 am) |
| Quest 3d, Cipher 1.3? | I'm bored, and it seems like we're having a party in here, so I'll say a quick something. The pot... read more | 11/06/2002 (7:38 pm) |
| Idea about death in game | While in terms of design it would work, in terms of gameplay compatability it makes no sense. For R... read more | 11/04/2002 (12:21 am) |
| Storyline Format | If you want a lot of adaptivity, do this: Have one starting point, and assign a class to each map... read more | 10/31/2002 (1:47 am) |
| Associate and Grunt Cohesion | I'd agree about the CVS. I hear a lot of people on the IRC channels asking how to get into it somet... read more | 10/28/2002 (8:41 pm) |
| Associate and Grunt Cohesion | I'm referring mainly to the string of "What happened to this project" posts, as well as some other n... read more | 10/28/2002 (6:19 am) |
| Storyline Format | Actually, it's the other way around... Minimal character interaction and more depth to why the game... read more | 10/27/2002 (8:20 pm) |
| Storyline Format | You'll want to lay out the basic premise of WHY your game exists. That will be your plot. History ... read more | 10/27/2002 (6:15 pm) |
| Something to Ease Your Day's Woes | Yup. :nods:... read more | 10/27/2002 (6:12 pm) |
| Idea about death in game | I think those are pretty outdated. Here's my take on how it should go: When you're knocked out... read more | 10/26/2002 (4:57 pm) |
| Design Docs, How to... | It's just like making an outline. In fact, that's what it should be. Just break up your game int... read more | 10/26/2002 (2:22 am) |
| Possible Sequels / Spin-offs? | Oh... well, that could be both good and bad. If there a lot of mods and play-styles out there on th... read more | 10/23/2002 (7:41 pm) |
| Tribes 2 Final Patch | 21.6k actually. My Uncle has a ton of extra modems laying around, so all of mine are free. :D... read more | 10/15/2002 (6:12 pm) |
| Stone | Put some moss and slime on that sucker.... read more | 10/15/2002 (9:58 am) |
| Tribes 2 Final Patch | I've been through about ten of them.... read more | 10/14/2002 (11:46 pm) |
| Tribes 2 Final Patch | Oh gosh, I'm pretty certain of the reason. For one, I have an internal software modem, not to menti... read more | 10/14/2002 (8:38 pm) |
| Tribes 2 Final Patch | Actually, I lowered those controls to even further below the "28.8k" mark. If I put them higher to ... read more | 10/14/2002 (1:36 am) |
| Hand to Hand combat... | Phil Carlisle is the one doing the H2HC in RW. You might want to look over [url=http://www.garagega... read more | 10/13/2002 (4:58 pm) |
| Hello plot writer here | I'd play keep-away with any typical ideas. Things revolving (too much) around elementals or divinit... read more | 10/08/2002 (3:46 pm) |
| Simple 3DS Max 4 Question | Yeah, I was just in a fog today and couldn't concentrate, so I overlooked it completely.... read more | 10/05/2002 (6:44 pm) |
| A little distraction ... | I got a few dozen flying around the earth, with a few exiting the system and reentering within a few... read more | 10/01/2002 (5:37 pm) |
| Status Update | Yay. I'd like something new to look at. I'm looking forward even moreso to reaching a finalization... read more | 10/01/2002 (5:35 pm) |
| Tribes 2 Final Patch | For those with broadband, yes. If you start to get into the dial-up range, the pings you get while ... read more | 09/30/2002 (1:25 pm) |
| Tribes 2 Final Patch | Too bad the patch is 80MB. It sure got rid of "those lamer dial up users." And I'm not going to pa... read more | 09/30/2002 (11:47 am) |
| Quickchats / Voice-message binds | In an old game made by Dynamix called Starsiege, quickchats weren't really thought about too much fr... read more | 09/25/2002 (9:01 pm) |
| Predator and Prey-style game | >bump< It's been a while since I checked on my baby here. :D Out of my curiosity, how long ... read more | 09/25/2002 (9:27 am) |
| Races | Those are just the three we're going to use as a base. (It would be hard to get a community project... read more | 09/24/2002 (9:03 pm) |
| Logo idea | A lot of what I wished I could do I can't since I have limited resources and no scanner to speak of.... read more | 09/23/2002 (4:34 pm) |
| Upcoming Tasks | I wouldn't limit myself. If you come up with models based on ideas of your own, they can be used in... read more | 09/22/2002 (4:56 pm) |
| Realm Wars logo | [url]http://www.angelfire.com/indie/reklaw/[/url] If the link doesn't work, copy and paste, I ima... read more | 09/18/2002 (12:11 pm) |
| Realm Wars logo | IMO, it'd look better if the edges were leaving a trail of a smoke-like affect, sort of like a comet... read more | 09/17/2002 (6:21 am) |
| RW Rant | I get tired of typical FPSs that involve a bunch of projectile or beam weapons and fast-moving actio... read more | 09/12/2002 (7:58 am) |
| RW Rant | 1. Vehicles will be animals, aside from siege weaponry-vehicles that can be built. So there will b... read more | 09/11/2002 (5:20 pm) |
| RW Rant | In other words, you don't like falling back on Tolkien's original conceptions rather than creating s... read more | 09/11/2002 (3:27 pm) |
| Sword Play | Not having a drawback to combos will just turn the melee system into 3D Mortal Kombat. If I know on... read more | 09/07/2002 (10:15 am) |
| 3ds max question... | I'm with you. I got 3DS Max 4, and I have -no- idea on how to model. Every tutorial I find says, "... read more | 09/06/2002 (6:31 pm) |
| Sword Play | Personally, I think all combos should be restricted in that manner (lowered defenses). If not, most... read more | 09/05/2002 (12:38 am) |
| Logo help | It's not mine. It was borrowed from another thread. I can't remember which one though... They wer... read more | 09/04/2002 (12:09 am) |
| Sword Play | Uh... it bumps when you post, especially when bumped 3 times in a row. :p It also appears on the n... read more | 09/04/2002 (12:06 am) |
| Elf Dynamics 101 | Well, this is the sort of thing that's going to be answered by the RW backstory. We've made a lot o... read more | 09/03/2002 (11:53 pm) |
| Logo help | That reminds me... Someone suggested a while back that I just place my font over the background and... read more | 09/03/2002 (11:40 pm) |
| The stair hop... | This was something I had a problem with. A lot of people will be changing the size of some objects ... read more | 09/03/2002 (5:13 pm) |
| could rw be made to download terain files? | As long as the files are hosted somewhere, yeah. Downloading directly from the host is a bad idea f... read more | 09/03/2002 (5:09 pm) |
| Suggested changes to the mission editor | *Fix the New Mission function... Every time I use it RW crashes. *XYZ variables change with movemen... read more | 09/02/2002 (5:58 pm) |