Game Development Community

Eli McClanahan's Forum Posts

Thread Post Date Posted
Predator and Prey-style game I have little programming experience (just enough to know what's right and what's wrong), so I can't... read more 11/25/2002 (12:54 pm)
Starsiege to be Officially Completed From what I can tell, a lot has been completed in terms of new weapons and what not. What we're hav... read more 11/22/2002 (12:06 am)
Why tv should be banned... Just don't let your appliances raise your kids and you and they will be fine. I'm beginning to th... read more 11/21/2002 (12:58 am)
RW script structure cleanup. You can overwrite rules that you execute. If I run execCTFlib(); at the beginning of my .cs file, i... read more 11/19/2002 (3:51 pm)
RW script structure cleanup. Personally, I think making the rules set on what the map is, is a bad idea. I've often made maps th... read more 11/19/2002 (11:05 am)
Need ideas for this FPS...original ones Trying to piece together a story to go with your favorite models or tech is a really bad idea...... read more 11/10/2002 (7:34 pm)
3 years from now... The site is devoted to indies, not to Torque. Torque is just what's used to promote independent tea... read more 11/10/2002 (11:13 am)
Quest 3d, Cipher 1.3? I'm bored, and it seems like we're having a party in here, so I'll say a quick something. The pot... read more 11/06/2002 (7:38 pm)
Idea about death in game While in terms of design it would work, in terms of gameplay compatability it makes no sense. For R... read more 11/04/2002 (12:21 am)
Storyline Format If you want a lot of adaptivity, do this: Have one starting point, and assign a class to each map... read more 10/31/2002 (1:47 am)
Associate and Grunt Cohesion I'd agree about the CVS. I hear a lot of people on the IRC channels asking how to get into it somet... read more 10/28/2002 (8:41 pm)
Associate and Grunt Cohesion I'm referring mainly to the string of "What happened to this project" posts, as well as some other n... read more 10/28/2002 (6:19 am)
Storyline Format Actually, it's the other way around... Minimal character interaction and more depth to why the game... read more 10/27/2002 (8:20 pm)
Storyline Format You'll want to lay out the basic premise of WHY your game exists. That will be your plot. History ... read more 10/27/2002 (6:15 pm)
Something to Ease Your Day's Woes Yup. :nods:... read more 10/27/2002 (6:12 pm)
Idea about death in game I think those are pretty outdated. Here's my take on how it should go: When you're knocked out... read more 10/26/2002 (4:57 pm)
Design Docs, How to... It's just like making an outline. In fact, that's what it should be. Just break up your game int... read more 10/26/2002 (2:22 am)
Possible Sequels / Spin-offs? Oh... well, that could be both good and bad. If there a lot of mods and play-styles out there on th... read more 10/23/2002 (7:41 pm)
Tribes 2 Final Patch 21.6k actually. My Uncle has a ton of extra modems laying around, so all of mine are free. :D... read more 10/15/2002 (6:12 pm)
Stone Put some moss and slime on that sucker.... read more 10/15/2002 (9:58 am)
Tribes 2 Final Patch I've been through about ten of them.... read more 10/14/2002 (11:46 pm)
Tribes 2 Final Patch Oh gosh, I'm pretty certain of the reason. For one, I have an internal software modem, not to menti... read more 10/14/2002 (8:38 pm)
Tribes 2 Final Patch Actually, I lowered those controls to even further below the "28.8k" mark. If I put them higher to ... read more 10/14/2002 (1:36 am)
Hand to Hand combat... Phil Carlisle is the one doing the H2HC in RW. You might want to look over [url=http://www.garagega... read more 10/13/2002 (4:58 pm)
Hello plot writer here I'd play keep-away with any typical ideas. Things revolving (too much) around elementals or divinit... read more 10/08/2002 (3:46 pm)
Simple 3DS Max 4 Question Yeah, I was just in a fog today and couldn't concentrate, so I overlooked it completely.... read more 10/05/2002 (6:44 pm)
A little distraction ... I got a few dozen flying around the earth, with a few exiting the system and reentering within a few... read more 10/01/2002 (5:37 pm)
Status Update Yay. I'd like something new to look at. I'm looking forward even moreso to reaching a finalization... read more 10/01/2002 (5:35 pm)
Tribes 2 Final Patch For those with broadband, yes. If you start to get into the dial-up range, the pings you get while ... read more 09/30/2002 (1:25 pm)
Tribes 2 Final Patch Too bad the patch is 80MB. It sure got rid of "those lamer dial up users." And I'm not going to pa... read more 09/30/2002 (11:47 am)
Quickchats / Voice-message binds In an old game made by Dynamix called Starsiege, quickchats weren't really thought about too much fr... read more 09/25/2002 (9:01 pm)
Predator and Prey-style game >bump< It's been a while since I checked on my baby here. :D Out of my curiosity, how long ... read more 09/25/2002 (9:27 am)
Races Those are just the three we're going to use as a base. (It would be hard to get a community project... read more 09/24/2002 (9:03 pm)
Logo idea A lot of what I wished I could do I can't since I have limited resources and no scanner to speak of.... read more 09/23/2002 (4:34 pm)
Upcoming Tasks I wouldn't limit myself. If you come up with models based on ideas of your own, they can be used in... read more 09/22/2002 (4:56 pm)
Realm Wars logo [url]http://www.angelfire.com/indie/reklaw/[/url] If the link doesn't work, copy and paste, I ima... read more 09/18/2002 (12:11 pm)
Realm Wars logo IMO, it'd look better if the edges were leaving a trail of a smoke-like affect, sort of like a comet... read more 09/17/2002 (6:21 am)
RW Rant I get tired of typical FPSs that involve a bunch of projectile or beam weapons and fast-moving actio... read more 09/12/2002 (7:58 am)
RW Rant 1. Vehicles will be animals, aside from siege weaponry-vehicles that can be built. So there will b... read more 09/11/2002 (5:20 pm)
RW Rant In other words, you don't like falling back on Tolkien's original conceptions rather than creating s... read more 09/11/2002 (3:27 pm)
Sword Play Not having a drawback to combos will just turn the melee system into 3D Mortal Kombat. If I know on... read more 09/07/2002 (10:15 am)
3ds max question... I'm with you. I got 3DS Max 4, and I have -no- idea on how to model. Every tutorial I find says, "... read more 09/06/2002 (6:31 pm)
Sword Play Personally, I think all combos should be restricted in that manner (lowered defenses). If not, most... read more 09/05/2002 (12:38 am)
Logo help It's not mine. It was borrowed from another thread. I can't remember which one though... They wer... read more 09/04/2002 (12:09 am)
Sword Play Uh... it bumps when you post, especially when bumped 3 times in a row. :p It also appears on the n... read more 09/04/2002 (12:06 am)
Elf Dynamics 101 Well, this is the sort of thing that's going to be answered by the RW backstory. We've made a lot o... read more 09/03/2002 (11:53 pm)
Logo help That reminds me... Someone suggested a while back that I just place my font over the background and... read more 09/03/2002 (11:40 pm)
The stair hop... This was something I had a problem with. A lot of people will be changing the size of some objects ... read more 09/03/2002 (5:13 pm)
could rw be made to download terain files? As long as the files are hosted somewhere, yeah. Downloading directly from the host is a bad idea f... read more 09/03/2002 (5:09 pm)
Suggested changes to the mission editor *Fix the New Mission function... Every time I use it RW crashes. *XYZ variables change with movemen... read more 09/02/2002 (5:58 pm)