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Vishal Bhanderi's Forum Posts

Thread Post Date Posted
Torque X 2.0 Platformer Starter Kit The errors come from the 360 copy of the platform game not finding the 360 platform framework. Just ... read more 06/28/2008 (11:39 am)
Torque X 2.0 Platformer Starter Kit I get other errors also. When editing a level (the default level_01). and trying to save the file. I... read more 06/23/2008 (1:24 pm)
Torque X 2.0 Platformer Starter Kit Kevin how did you manage to get it working on the 360? When i created 360 copies of the project, the... read more 06/17/2008 (12:32 pm)
Updating to 2.0 To add references: [image]http://img228.imageshack.us/img228/5028/referencesxc6.jpg[/image] Yo... read more 06/07/2008 (3:07 am)
Mouse Wheel Event Fires Continuously You might then have to have a work around. Like storing the value of the amount it turns by. Does it... read more 06/04/2008 (1:38 am)
Official Torque X Documentation Feedback I think the documentation is ok. But there are loads of ways to improve them. 1. Create a online ... read more 05/22/2008 (1:08 am)
XBOX 360 and black screen This seems similar to my PC purple screen crash. I can here everything, i can still move him around ... read more 05/21/2008 (1:46 am)
Updating to 2.0 I too would like to know when the new kit is available ?... read more 04/16/2008 (11:15 am)
Torque X 2.0 - Release Notes I got a couple of bugs: Demo project folder can't create a exe because access is denied to that fol... read more 03/24/2008 (2:48 am)
TorqueX 2.0 - TXB 'Invalid Key Yep the Torque2.0 for cc is finally there. The creator's club website needs to be updated to downloa... read more 03/18/2008 (5:30 am)
Torque X 2.0 - Release Notes Wow it's finally here. Will the platformer kit have those few small bugs sorted. ie: [url]htt... read more 03/16/2008 (8:22 am)
Xna 2.0 networking libraries Your right Scott. They realised another product. I hope they don't stop updating Torque :(... read more 03/07/2008 (11:34 am)
Xna 2.0 networking libraries Is this it ? [url]http://www.gamasutra.com/php-bin/news_index.php?story=17758[/url] Where can ... read more 03/07/2008 (12:08 am)
Detailed Walkthrough PSK->Xbox 360. Have you created the project ? If you have the file would be in your documents folder under Visua... read more 03/05/2008 (11:33 am)
Detailed Walkthrough PSK->Xbox 360. You probably missed the 'XboxProjectGenerator' under 'Torque X for XNA Creators Club' just run the e... read more 03/04/2008 (11:24 am)
Megaphone - XNA Platformer WIP (Testlevel) This looks great. One thing I think you might want to change is the enemies width. They seem to be h... read more 02/15/2008 (11:21 am)
Cant stop falling the floor Hi, three questions Is any collision event on the actor run? Does the character have the: _act... read more 02/03/2008 (6:04 am)
Paths in Torque X? True. I guess adding objects should be best call. Has anyone done it yet ?... read more 01/10/2008 (11:49 am)
Paths in Torque X? I was wondering about this too. What if could be hacked in TBX. By using a new object in TXB and cre... read more 01/09/2008 (1:35 am)
Creating a list Thanks Joshua That way should be fine with some workarounds. I am trying to get a list from C# b... read more 01/08/2008 (1:24 am)
Adding different animations Try using the action animation for other moves. Here's a good thread. http://garagegames.com/mg/f... read more 12/24/2007 (3:22 pm)
Having problems working with rotating platforms Ok i've changed it so that it checks the dragons platform. But i still get the player moving through... read more 12/20/2007 (12:07 pm)
Seeing if the actor is jumping? Well the part "AchievementLadder : ActorComponent" seems to be the problem. (this is kinda depended ... read more 11/20/2007 (11:39 am)
Seeing if the actor is jumping? Dro, I still don't understand why you are inheriting ActorComponent every time.... read more 11/12/2007 (11:54 am)
Creating a distributable exe @John. I tried using the Inno setup, it complied fine, but when i ran the setup it got 3 errors f... read more 11/04/2007 (3:31 am)
Creating a distributable exe Wow thanks guys. I hope it works for me :D... read more 11/03/2007 (2:10 am)
Creating a distributable exe Thank you guys. I'll give it one more go. If it fails hopefully it's easier in XNA 2.... read more 10/31/2007 (12:17 pm)
Creating a distributable exe @John Thank you for replying. I tried the normal building but this doesn't seem to work (for m... read more 10/31/2007 (2:30 am)
Replace a death animation with a particle effect I haven't really tried using the particle stuff so i'm not too sure what's wrong. I don't even know ... read more 10/26/2007 (11:57 am)
Using actor from ActorComponent What you have done is referenced a Class not an object. Basically you telling ALL the Actor's to res... read more 10/26/2007 (10:37 am)
Replace a death animation with a particle effect Whoops. I didn't have the particle stuff :D... read more 10/17/2007 (1:10 am)
Replace a death animation with a particle effect Doesn't the dragon re spawn ? I just replaced the code in a fresh platformerDemo, it works fine (i t... read more 10/16/2007 (11:15 am)
Level loading/transition and gameplay workflow I too would like too know how we can do background loading. But i doubt it can be done since we load... read more 10/16/2007 (11:06 am)
Replace a death animation with a particle effect Public partial class ActorComponent => #region Actor animation states => public class DieState... read more 10/15/2007 (6:02 am)
Replace a death animation with a particle effect That's why the FiringActorkept shooting :D EDIT: Added this to death state in animation manager: ... read more 10/06/2007 (2:23 am)
Replace a death animation with a particle effect From the video it looks like the drill actor is removed, but the animation is still there. Maybe it'... read more 10/04/2007 (1:20 pm)
FireProjectileComponent with Platformer Starterkit I didn't see this. Check out my FiringAI in the platformer forum and mix it with the guy adding a ne... read more 10/02/2007 (1:33 am)
Creating a new enemy Thanks, it works now. But I got another problem ( I got plenty of problems). Creating Objects on the... read more 10/02/2007 (12:52 am)
Creating a new enemy I'm going to and an (if _alive) in the the fire method, but doesn't the AIactor, ActorCompnonent in ... read more 09/28/2007 (11:50 am)
Creating a new enemy O.K Thomas I have another problem. (probably a silly one). But i've copied the drill component's to ... read more 09/24/2007 (1:05 pm)
Creating a new enemy It works fine. Hopefully it doesn't cause any problems later on though. That's my main concern, codi... read more 09/22/2007 (1:11 am)
Creating a new enemy O.k. Edited posts above to show my second attempt. Now I think it follows the controller rules. But ... read more 09/21/2007 (12:33 pm)
Creating a new enemy FiringActorComponent [code] using System; using System.Collections.Generic; using System.Text;... read more 09/20/2007 (12:54 am)
Creating a new enemy It's so the controller knows where the actor is. Can't find the Position variables otherwise. Here's... read more 09/20/2007 (12:54 am)
Probems inheriting DirectionalTrigger @Zilla, Hopefully, but i can't seem to get the PlatformSolidComponet/OneWayPlatformComponent to wor... read more 09/12/2007 (2:25 pm)
Probems inheriting DirectionalTrigger Nope. That's all the changes required. Note there are two places where the "+ PlatformerData.Block... read more 09/10/2007 (1:03 pm)
Location for demo project Create a C# PlatformerDemo. Create a build from it. Then open the relevant project file (txproj) in ... read more 09/10/2007 (4:47 am)
Probems inheriting DirectionalTrigger Thanks for the info but im still seem to be missing something. I've added this line in the actorCom... read more 09/08/2007 (2:05 am)
Animating kill triggers Yep you can. Just drop in a animaton of the dragon onto the level and add the KillTriggerComponent t... read more 08/24/2007 (11:58 am)
Problem with the kit on my laptop... I still don't understand why it shows the message every few seconds. But i'll give it a go! EDIT:... read more 07/27/2007 (6:39 am)