Vishal Bhanderi's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque X 2.0 Platformer Starter Kit | The errors come from the 360 copy of the platform game not finding the 360 platform framework. Just ... read more | 06/28/2008 (11:39 am) |
| Torque X 2.0 Platformer Starter Kit | I get other errors also. When editing a level (the default level_01). and trying to save the file. I... read more | 06/23/2008 (1:24 pm) |
| Torque X 2.0 Platformer Starter Kit | Kevin how did you manage to get it working on the 360? When i created 360 copies of the project, the... read more | 06/17/2008 (12:32 pm) |
| Updating to 2.0 | To add references: [image]http://img228.imageshack.us/img228/5028/referencesxc6.jpg[/image] Yo... read more | 06/07/2008 (3:07 am) |
| Mouse Wheel Event Fires Continuously | You might then have to have a work around. Like storing the value of the amount it turns by. Does it... read more | 06/04/2008 (1:38 am) |
| Official Torque X Documentation Feedback | I think the documentation is ok. But there are loads of ways to improve them. 1. Create a online ... read more | 05/22/2008 (1:08 am) |
| XBOX 360 and black screen | This seems similar to my PC purple screen crash. I can here everything, i can still move him around ... read more | 05/21/2008 (1:46 am) |
| Updating to 2.0 | I too would like to know when the new kit is available ?... read more | 04/16/2008 (11:15 am) |
| Torque X 2.0 - Release Notes | I got a couple of bugs: Demo project folder can't create a exe because access is denied to that fol... read more | 03/24/2008 (2:48 am) |
| TorqueX 2.0 - TXB 'Invalid Key | Yep the Torque2.0 for cc is finally there. The creator's club website needs to be updated to downloa... read more | 03/18/2008 (5:30 am) |
| Torque X 2.0 - Release Notes | Wow it's finally here. Will the platformer kit have those few small bugs sorted. ie: [url]htt... read more | 03/16/2008 (8:22 am) |
| Xna 2.0 networking libraries | Your right Scott. They realised another product. I hope they don't stop updating Torque :(... read more | 03/07/2008 (11:34 am) |
| Xna 2.0 networking libraries | Is this it ? [url]http://www.gamasutra.com/php-bin/news_index.php?story=17758[/url] Where can ... read more | 03/07/2008 (12:08 am) |
| Detailed Walkthrough PSK->Xbox 360. | Have you created the project ? If you have the file would be in your documents folder under Visua... read more | 03/05/2008 (11:33 am) |
| Detailed Walkthrough PSK->Xbox 360. | You probably missed the 'XboxProjectGenerator' under 'Torque X for XNA Creators Club' just run the e... read more | 03/04/2008 (11:24 am) |
| Megaphone - XNA Platformer WIP (Testlevel) | This looks great. One thing I think you might want to change is the enemies width. They seem to be h... read more | 02/15/2008 (11:21 am) |
| Cant stop falling the floor | Hi, three questions Is any collision event on the actor run? Does the character have the: _act... read more | 02/03/2008 (6:04 am) |
| Paths in Torque X? | True. I guess adding objects should be best call. Has anyone done it yet ?... read more | 01/10/2008 (11:49 am) |
| Paths in Torque X? | I was wondering about this too. What if could be hacked in TBX. By using a new object in TXB and cre... read more | 01/09/2008 (1:35 am) |
| Creating a list | Thanks Joshua That way should be fine with some workarounds. I am trying to get a list from C# b... read more | 01/08/2008 (1:24 am) |
| Adding different animations | Try using the action animation for other moves. Here's a good thread. http://garagegames.com/mg/f... read more | 12/24/2007 (3:22 pm) |
| Having problems working with rotating platforms | Ok i've changed it so that it checks the dragons platform. But i still get the player moving through... read more | 12/20/2007 (12:07 pm) |
| Seeing if the actor is jumping? | Well the part "AchievementLadder : ActorComponent" seems to be the problem. (this is kinda depended ... read more | 11/20/2007 (11:39 am) |
| Seeing if the actor is jumping? | Dro, I still don't understand why you are inheriting ActorComponent every time.... read more | 11/12/2007 (11:54 am) |
| Creating a distributable exe | @John. I tried using the Inno setup, it complied fine, but when i ran the setup it got 3 errors f... read more | 11/04/2007 (3:31 am) |
| Creating a distributable exe | Wow thanks guys. I hope it works for me :D... read more | 11/03/2007 (2:10 am) |
| Creating a distributable exe | Thank you guys. I'll give it one more go. If it fails hopefully it's easier in XNA 2.... read more | 10/31/2007 (12:17 pm) |
| Creating a distributable exe | @John Thank you for replying. I tried the normal building but this doesn't seem to work (for m... read more | 10/31/2007 (2:30 am) |
| Replace a death animation with a particle effect | I haven't really tried using the particle stuff so i'm not too sure what's wrong. I don't even know ... read more | 10/26/2007 (11:57 am) |
| Using actor from ActorComponent | What you have done is referenced a Class not an object. Basically you telling ALL the Actor's to res... read more | 10/26/2007 (10:37 am) |
| Replace a death animation with a particle effect | Whoops. I didn't have the particle stuff :D... read more | 10/17/2007 (1:10 am) |
| Replace a death animation with a particle effect | Doesn't the dragon re spawn ? I just replaced the code in a fresh platformerDemo, it works fine (i t... read more | 10/16/2007 (11:15 am) |
| Level loading/transition and gameplay workflow | I too would like too know how we can do background loading. But i doubt it can be done since we load... read more | 10/16/2007 (11:06 am) |
| Replace a death animation with a particle effect | Public partial class ActorComponent => #region Actor animation states => public class DieState... read more | 10/15/2007 (6:02 am) |
| Replace a death animation with a particle effect | That's why the FiringActorkept shooting :D EDIT: Added this to death state in animation manager: ... read more | 10/06/2007 (2:23 am) |
| Replace a death animation with a particle effect | From the video it looks like the drill actor is removed, but the animation is still there. Maybe it'... read more | 10/04/2007 (1:20 pm) |
| FireProjectileComponent with Platformer Starterkit | I didn't see this. Check out my FiringAI in the platformer forum and mix it with the guy adding a ne... read more | 10/02/2007 (1:33 am) |
| Creating a new enemy | Thanks, it works now. But I got another problem ( I got plenty of problems). Creating Objects on the... read more | 10/02/2007 (12:52 am) |
| Creating a new enemy | I'm going to and an (if _alive) in the the fire method, but doesn't the AIactor, ActorCompnonent in ... read more | 09/28/2007 (11:50 am) |
| Creating a new enemy | O.K Thomas I have another problem. (probably a silly one). But i've copied the drill component's to ... read more | 09/24/2007 (1:05 pm) |
| Creating a new enemy | It works fine. Hopefully it doesn't cause any problems later on though. That's my main concern, codi... read more | 09/22/2007 (1:11 am) |
| Creating a new enemy | O.k. Edited posts above to show my second attempt. Now I think it follows the controller rules. But ... read more | 09/21/2007 (12:33 pm) |
| Creating a new enemy | FiringActorComponent [code] using System; using System.Collections.Generic; using System.Text;... read more | 09/20/2007 (12:54 am) |
| Creating a new enemy | It's so the controller knows where the actor is. Can't find the Position variables otherwise. Here's... read more | 09/20/2007 (12:54 am) |
| Probems inheriting DirectionalTrigger | @Zilla, Hopefully, but i can't seem to get the PlatformSolidComponet/OneWayPlatformComponent to wor... read more | 09/12/2007 (2:25 pm) |
| Probems inheriting DirectionalTrigger | Nope. That's all the changes required. Note there are two places where the "+ PlatformerData.Block... read more | 09/10/2007 (1:03 pm) |
| Location for demo project | Create a C# PlatformerDemo. Create a build from it. Then open the relevant project file (txproj) in ... read more | 09/10/2007 (4:47 am) |
| Probems inheriting DirectionalTrigger | Thanks for the info but im still seem to be missing something. I've added this line in the actorCom... read more | 09/08/2007 (2:05 am) |
| Animating kill triggers | Yep you can. Just drop in a animaton of the dragon onto the level and add the KillTriggerComponent t... read more | 08/24/2007 (11:58 am) |
| Problem with the kit on my laptop... | I still don't understand why it shows the message every few seconds. But i'll give it a go! EDIT:... read more | 07/27/2007 (6:39 am) |