Game Development Community

RollerJesus's Forum Posts

Thread Post Date Posted
problems with Game builder Were you able to create a project and add the Fish art resource?... read more 03/29/2010 (2:13 pm)
Official TGB Documentation Feedback @Paul, In the forum you posted this in, create a new post that describes the problem you're having.... read more 03/29/2010 (12:30 pm)
Moving the camera with the mouse I think it's called MakeSelectable now.... read more 03/29/2010 (7:01 am)
changing a behaviorField value in script to save time Sorry to jump in here like this but I happen to see this today as well and thought it quite funny. ... read more 03/24/2010 (9:33 pm)
[Need Help] - Recursive Object Search That's interesting Nicolai. The concept of of some sort of equality in the middle argument of t... read more 03/22/2010 (3:19 am)
[Need Help] - Recursive Object Search Regardless, this is the same logic that confuses me: [code] for(%i=1; isObject(%folder); %i++) [... read more 03/17/2010 (7:20 pm)
[Need Help] - Recursive Object Search I'm really confused by this line of code: [code] for(%i=0; isObject(hazards[%i]); %i++) [/code] ... read more 03/17/2010 (7:16 pm)
reset text GUI Are you getting any console errors and are you sure the gui is being pushed/popped correctly? Thi... read more 03/17/2010 (10:21 am)
reset text GUI Try using: [code] explanationGUI.text = "Hello world"; [/code] ... read more 03/17/2010 (8:18 am)
vector questions Hey Rennie, I'm no math wizard but I think you're confusing a normal (which you seem to understan... read more 03/17/2010 (8:15 am)
Looking for finished games and prototypes That's a good question William. My understanding is that a company needs to provide each developer ... read more 03/17/2010 (8:12 am)
Help in Torque 2D? ASAP (it's for school) You're missing a close curly brace.... read more 03/16/2010 (7:02 pm)
Looking for finished games and prototypes Contact info would be helpful.... read more 03/16/2010 (2:16 pm)
Trying to spawn AI following the RTS tutorial It sounds like lobster.cs isn't being executed or is being executed after the spawn point is being c... read more 03/14/2010 (1:59 pm)
ogg video sound in TGE... sound too low Agree with Mike on that, if it does turn out to be AFX, someone may be able to help if you post in t... read more 03/05/2010 (6:45 am)
ogg video sound in TGE... sound too low Nmuta, are you sure that you are converting the video correctly? Is the converted video only qu... read more 03/02/2010 (2:06 pm)
Flood Fill in TileLayer Ha! That I could. Thanks again William.... read more 02/26/2010 (5:01 pm)
Flood Fill in TileLayer That works perfectly! I wish I could say that the idea was mine but I was creating it to get more f... read more 02/26/2010 (3:53 pm)
Flood Fill in TileLayer I randomly fill a t2dTileLayer with 1 of 6 colors. Then the user clicks on a button outside the til... read more 02/26/2010 (12:54 pm)
Just simple question There is a limit to the size of the 'map' you can have in TGB, but dealing with that issue is rather... read more 02/26/2010 (12:00 pm)
Connecting database to TGB If you do get the source, I found [url=http://www.torquepowered.com/community/resources/view/13528/2... read more 02/25/2010 (9:27 pm)
Help scaling rotation speed to object size Very nice! I added Position = "5000 5000" where the markers are created because I was get... read more 02/22/2010 (10:23 pm)
Help scaling rotation speed to object size Awesome William! I'll give it a shot when I get at a machine with TGB on it. Of course, feel free ... read more 02/22/2010 (6:44 pm)
controllable orbit question I created a prototype that uses this orbit code for indicating selected objects. You can get it [ur... read more 02/19/2010 (12:05 pm)
Stock market visualizations For starters, I would look at the free [url=http://www.microsoft.com/downloads/details.aspx?FamilyID... read more 02/18/2010 (2:07 pm)
Stock market visualizations If your destination is a C# application, you'd be much better off using Silverlight.... read more 02/17/2010 (2:25 pm)
A Question about a new TGB kit Alex, I'd like to buy a vowel. An "A"! *crowd goes wild*... read more 02/13/2010 (11:57 pm)
TGB on a Mac ? I've seen it with iTGB and quite a few people complain about it. If I remember correctly, it's ... read more 02/11/2010 (3:48 pm)
New to scripting, inventory help please :) Hey Brandon, I thought because your account is linked to TGB that the project would be TGB but th... read more 02/11/2010 (3:44 pm)
New to scripting, inventory help please :) It looks like you're using TGB. You should post this question in the TGB forum, you'll probably get... read more 02/11/2010 (1:19 pm)
Windows 7 compliance do it. :)... read more 02/11/2010 (11:00 am)
a behavior works for object 1 but not object 2...? Does the behavior refer to any objects by name?... read more 02/10/2010 (2:44 pm)
moveTo not working Although I don't agree with the way you coded that behavior, it should work in this case if you use ... read more 02/08/2010 (6:29 pm)
moveTo not working [quote] so when referring to an object in a behavior (and in script) a name, the name written in th... read more 02/08/2010 (2:14 pm)
t2dStaticSprite() size problem size= "%sizeX %sizeY"; should be size= %sizeX SPC %sizeY; or size= "%size... read more 02/08/2010 (2:04 pm)
moveTo not working %this is not necessary when you refer to an object by name. If you have an object named 'player' ... read more 02/08/2010 (11:08 am)
moveTo not working Looks to me like Connor is assuming you named the object 'player', in which case %this.owner would n... read more 02/08/2010 (10:47 am)
controllable orbit question I did a quick test of this William, nice bit of code!... read more 02/08/2010 (10:13 am)
moveTo not working When using behaviors, there's one rule that you need to be clear on: [b]%this[/b] refers to the b... read more 02/08/2010 (10:10 am)
A different onCollision for each object Did you enable the collision callback for you object? Also, consider using the formal callback si... read more 02/04/2010 (10:52 am)
Can you help a Noob? Take a look at my [url=http://www.bedpanmedia.com/wordpress/?page_id=5]Stacker Tutorial[/url], it wa... read more 02/04/2010 (10:50 am)
Brett Syler turned up. Come on guys, it's an anecdote... I've been through the small company to big corporation transi... read more 02/02/2010 (2:08 pm)
onCollision Mount EDIT: nevermind that won't work. need to looks closer at it.... read more 01/29/2010 (5:01 pm)
Graphical glitches on Startup... Same issue as this: http://www.torquepowered.com/community/forums/viewthread/109709 Here too: htt... read more 01/29/2010 (10:55 am)
onCollision Mount Are you sure you have the checkbox that says "Callback" checked in the scripting rollout? ... read more 01/28/2010 (6:14 pm)
onCollision Mount Alright R2... This works perfectly for me, the only hangup I had was that the physics should be d... read more 01/28/2010 (5:29 pm)
onCollision Mount "0.001 0" is a position vector, using the 0.001 related to an old TGB bug where "0 0&... read more 01/28/2010 (1:33 pm)
onCollision Mount Alright Rennie, now we're talking... So you know that the collision is being called, that's the m... read more 01/28/2010 (1:11 pm)
onCollision Mount Put this in: [code] function pickUpLobsterBaby::onCollision(%srcObject, %dstObject, %srcRef, %dstR... read more 01/28/2010 (10:45 am)
onCollision Mount If the echo is not being called, then at least you know that your problem is with the collision. ... read more 01/27/2010 (5:52 pm)