RollerJesus's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| problems with Game builder | Were you able to create a project and add the Fish art resource?... read more | 03/29/2010 (2:13 pm) |
| Official TGB Documentation Feedback | @Paul, In the forum you posted this in, create a new post that describes the problem you're having.... read more | 03/29/2010 (12:30 pm) |
| Moving the camera with the mouse | I think it's called MakeSelectable now.... read more | 03/29/2010 (7:01 am) |
| changing a behaviorField value in script to save time | Sorry to jump in here like this but I happen to see this today as well and thought it quite funny. ... read more | 03/24/2010 (9:33 pm) |
| [Need Help] - Recursive Object Search | That's interesting Nicolai. The concept of of some sort of equality in the middle argument of t... read more | 03/22/2010 (3:19 am) |
| [Need Help] - Recursive Object Search | Regardless, this is the same logic that confuses me: [code] for(%i=1; isObject(%folder); %i++) [... read more | 03/17/2010 (7:20 pm) |
| [Need Help] - Recursive Object Search | I'm really confused by this line of code: [code] for(%i=0; isObject(hazards[%i]); %i++) [/code] ... read more | 03/17/2010 (7:16 pm) |
| reset text GUI | Are you getting any console errors and are you sure the gui is being pushed/popped correctly? Thi... read more | 03/17/2010 (10:21 am) |
| reset text GUI | Try using: [code] explanationGUI.text = "Hello world"; [/code] ... read more | 03/17/2010 (8:18 am) |
| vector questions | Hey Rennie, I'm no math wizard but I think you're confusing a normal (which you seem to understan... read more | 03/17/2010 (8:15 am) |
| Looking for finished games and prototypes | That's a good question William. My understanding is that a company needs to provide each developer ... read more | 03/17/2010 (8:12 am) |
| Help in Torque 2D? ASAP (it's for school) | You're missing a close curly brace.... read more | 03/16/2010 (7:02 pm) |
| Looking for finished games and prototypes | Contact info would be helpful.... read more | 03/16/2010 (2:16 pm) |
| Trying to spawn AI following the RTS tutorial | It sounds like lobster.cs isn't being executed or is being executed after the spawn point is being c... read more | 03/14/2010 (1:59 pm) |
| ogg video sound in TGE... sound too low | Agree with Mike on that, if it does turn out to be AFX, someone may be able to help if you post in t... read more | 03/05/2010 (6:45 am) |
| ogg video sound in TGE... sound too low | Nmuta, are you sure that you are converting the video correctly? Is the converted video only qu... read more | 03/02/2010 (2:06 pm) |
| Flood Fill in TileLayer | Ha! That I could. Thanks again William.... read more | 02/26/2010 (5:01 pm) |
| Flood Fill in TileLayer | That works perfectly! I wish I could say that the idea was mine but I was creating it to get more f... read more | 02/26/2010 (3:53 pm) |
| Flood Fill in TileLayer | I randomly fill a t2dTileLayer with 1 of 6 colors. Then the user clicks on a button outside the til... read more | 02/26/2010 (12:54 pm) |
| Just simple question | There is a limit to the size of the 'map' you can have in TGB, but dealing with that issue is rather... read more | 02/26/2010 (12:00 pm) |
| Connecting database to TGB | If you do get the source, I found [url=http://www.torquepowered.com/community/resources/view/13528/2... read more | 02/25/2010 (9:27 pm) |
| Help scaling rotation speed to object size | Very nice! I added Position = "5000 5000" where the markers are created because I was get... read more | 02/22/2010 (10:23 pm) |
| Help scaling rotation speed to object size | Awesome William! I'll give it a shot when I get at a machine with TGB on it. Of course, feel free ... read more | 02/22/2010 (6:44 pm) |
| controllable orbit question | I created a prototype that uses this orbit code for indicating selected objects. You can get it [ur... read more | 02/19/2010 (12:05 pm) |
| Stock market visualizations | For starters, I would look at the free [url=http://www.microsoft.com/downloads/details.aspx?FamilyID... read more | 02/18/2010 (2:07 pm) |
| Stock market visualizations | If your destination is a C# application, you'd be much better off using Silverlight.... read more | 02/17/2010 (2:25 pm) |
| A Question about a new TGB kit | Alex, I'd like to buy a vowel. An "A"! *crowd goes wild*... read more | 02/13/2010 (11:57 pm) |
| TGB on a Mac ? | I've seen it with iTGB and quite a few people complain about it. If I remember correctly, it's ... read more | 02/11/2010 (3:48 pm) |
| New to scripting, inventory help please :) | Hey Brandon, I thought because your account is linked to TGB that the project would be TGB but th... read more | 02/11/2010 (3:44 pm) |
| New to scripting, inventory help please :) | It looks like you're using TGB. You should post this question in the TGB forum, you'll probably get... read more | 02/11/2010 (1:19 pm) |
| Windows 7 compliance | do it. :)... read more | 02/11/2010 (11:00 am) |
| a behavior works for object 1 but not object 2...? | Does the behavior refer to any objects by name?... read more | 02/10/2010 (2:44 pm) |
| moveTo not working | Although I don't agree with the way you coded that behavior, it should work in this case if you use ... read more | 02/08/2010 (6:29 pm) |
| moveTo not working | [quote] so when referring to an object in a behavior (and in script) a name, the name written in th... read more | 02/08/2010 (2:14 pm) |
| t2dStaticSprite() size problem | size= "%sizeX %sizeY"; should be size= %sizeX SPC %sizeY; or size= "%size... read more | 02/08/2010 (2:04 pm) |
| moveTo not working | %this is not necessary when you refer to an object by name. If you have an object named 'player' ... read more | 02/08/2010 (11:08 am) |
| moveTo not working | Looks to me like Connor is assuming you named the object 'player', in which case %this.owner would n... read more | 02/08/2010 (10:47 am) |
| controllable orbit question | I did a quick test of this William, nice bit of code!... read more | 02/08/2010 (10:13 am) |
| moveTo not working | When using behaviors, there's one rule that you need to be clear on: [b]%this[/b] refers to the b... read more | 02/08/2010 (10:10 am) |
| A different onCollision for each object | Did you enable the collision callback for you object? Also, consider using the formal callback si... read more | 02/04/2010 (10:52 am) |
| Can you help a Noob? | Take a look at my [url=http://www.bedpanmedia.com/wordpress/?page_id=5]Stacker Tutorial[/url], it wa... read more | 02/04/2010 (10:50 am) |
| Brett Syler turned up. | Come on guys, it's an anecdote... I've been through the small company to big corporation transi... read more | 02/02/2010 (2:08 pm) |
| onCollision Mount | EDIT: nevermind that won't work. need to looks closer at it.... read more | 01/29/2010 (5:01 pm) |
| Graphical glitches on Startup... | Same issue as this: http://www.torquepowered.com/community/forums/viewthread/109709 Here too: htt... read more | 01/29/2010 (10:55 am) |
| onCollision Mount | Are you sure you have the checkbox that says "Callback" checked in the scripting rollout? ... read more | 01/28/2010 (6:14 pm) |
| onCollision Mount | Alright R2... This works perfectly for me, the only hangup I had was that the physics should be d... read more | 01/28/2010 (5:29 pm) |
| onCollision Mount | "0.001 0" is a position vector, using the 0.001 related to an old TGB bug where "0 0&... read more | 01/28/2010 (1:33 pm) |
| onCollision Mount | Alright Rennie, now we're talking... So you know that the collision is being called, that's the m... read more | 01/28/2010 (1:11 pm) |
| onCollision Mount | Put this in: [code] function pickUpLobsterBaby::onCollision(%srcObject, %dstObject, %srcRef, %dstR... read more | 01/28/2010 (10:45 am) |
| onCollision Mount | If the echo is not being called, then at least you know that your problem is with the collision. ... read more | 01/27/2010 (5:52 pm) |