RollerJesus's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Splash Screen Woes | Hey Ren, You most likely need to call: [code] startGame( expandFilename($Game::DefaultScene) );... read more | 04/26/2010 (10:05 am) |
| Need help building TGB | Should be a sticky...... read more | 04/26/2010 (7:22 am) |
| Seeking reference materials plus a question about paths | I recently answered a thread with a more general method for accessing the references docs [url=http:... read more | 04/25/2010 (4:55 pm) |
| first step | Hello Khaled! You can use TGB to make iPhone games but you will need a Mac in order to build the ... read more | 04/19/2010 (2:31 pm) |
| Documentation for TorqueScript | [url=http://tdn.garagegames.com/wiki/Torque_2D/Reference_Guide]This[/url] is the place to find class... read more | 04/17/2010 (4:26 pm) |
| my first sound. awwwww. | Remember [url=http://www.torquepowered.com/community/forums/viewthread/113571]this[/url] thread? ... read more | 04/16/2010 (12:59 pm) |
| Asteroids Tutorial High Score Help | Did you remember to remove the name from the t2dSceneGraph and apply the name to the t2dSceneObject?... read more | 04/16/2010 (7:48 am) |
| Asteroids Tutorial High Score Help | It's possible that behavior simply won't work when applied to the t2dSceneGraph. Try attaching it t... read more | 04/16/2010 (6:38 am) |
| Progress Meter? | [code] else{ if (isObject(%this.done)){ %this.Done.ProgressComplete(); ... read more | 04/15/2010 (7:38 pm) |
| t2dVetcorDistance | ...and what values echo out?... read more | 04/15/2010 (10:31 am) |
| t2dVetcorDistance | OK, so echo out %this.templePos and %this.tile1Pos before you try to get the distance and see if you... read more | 04/15/2010 (10:08 am) |
| t2dVetcorDistance | I used those specific numbers to eliminate the possibility that the positions (%this.templePos, %thi... read more | 04/15/2010 (10:06 am) |
| t2dVetcorDistance | [quote] Make sense? [/quote] Not really... :) The fact that you're getting a vector back from... read more | 04/15/2010 (9:48 am) |
| t2dVetcorDistance | t2dVectorDistance should, in fact, return a float. I just executed the following and it returned a ... read more | 04/15/2010 (9:05 am) |
| Sickhead Hiring Artist and Programmer | Ahhhhh! I wish I had the programming skills to snag this. Working for Sickhead has been one of my ... read more | 04/15/2010 (7:00 am) |
| Change of plans and platforms | Looking at the products you own, you're pretty much set (I don't know about Steam either but I imagi... read more | 04/14/2010 (1:02 pm) |
| dissertationhelpindia.com, dissertation writers india, thesis help | Wow... You mean my thesis is isn't included in the cost of tuition??? I have to write it mysel... read more | 04/14/2010 (5:34 am) |
| Integrating FMOD in TGB | The current version of TGB is based on the TGE codebase so it seems to me that integrating them shou... read more | 04/13/2010 (6:39 am) |
| Collision Blocking | Williams right. I wanted to offer up a response... I even had some ideas written down but after rea... read more | 04/13/2010 (6:36 am) |
| New TGB Tutorial on TDN | Hi Justin. Generally in TGB when you get an error on a line, the line immediately proceeding it... read more | 04/10/2010 (5:13 pm) |
| Easing Equations | Never seen these links before. Very very helpful for what I'm working on right now. Thanks Stefan!... read more | 04/10/2010 (7:19 am) |
| animatedSprite wont play when asked | Ren, It looks to me like you have a problem with the logic of your nested if statements that's pr... read more | 04/10/2010 (7:14 am) |
| HUD issues | Try echoing $cameraPos and see if something is altering that in an unexpected way. Globals are a li... read more | 04/09/2010 (2:15 pm) |
| Add Tile Script | Check out my beginners tutorial. It's tile layer based and covers a lot of the basic concepts. Y... read more | 04/09/2010 (11:59 am) |
| Anyone interested in beta testing my game? | Resent.... read more | 04/09/2010 (6:52 am) |
| OnLevelEnd() ? | Kevin, I can't get the onSafeDelete() callback to fire either. I tried calling it as a class met... read more | 04/08/2010 (5:58 pm) |
| Problem with schedule | add %this before 50. Should be all set then. criticalAlert.startFadeOut(%this, 50); ... read more | 04/08/2010 (1:39 pm) |
| OnLevelEnd() ? | EDIT: Sorry, rushed an answer. Going to have to look at this in a little while.... read more | 04/08/2010 (11:56 am) |
| OnLevelEnd() ? | Hey Kevin... Finding callbacks can be kind of confusing because sometimes you need to first look ... read more | 04/08/2010 (11:21 am) |
| Anyone interested in beta testing my game? | Sent.... read more | 04/08/2010 (6:51 am) |
| Array v SimSet | If you want to delete the objects in the container when you delete the container, then use a SimSet ... read more | 04/07/2010 (12:15 pm) |
| Passing variables? | Very well... Glad it's working for you!... read more | 04/07/2010 (11:17 am) |
| Passing variables? | I'm surprised the third function works actually. You %this to $CurSector in the onLevelLoaded but %... read more | 04/07/2010 (10:58 am) |
| Get animation length in seconds? | Wow, sorry... Was in the wrong forum. I don't usually stray from the TGb forums. ... read more | 04/07/2010 (10:25 am) |
| using getPosition() | If you're looking for the distance from the edge of the grid (always positive), you can use this: [... read more | 04/07/2010 (9:11 am) |
| using getPosition() | Those numbers could be correct... Remember that in TGB, the center of your scene is 0,0.... read more | 04/07/2010 (8:08 am) |
| Get animation length in seconds? | Can you use the onAnimationEnd callback in case there's any change in frame rate while the animation... read more | 04/07/2010 (7:58 am) |
| using getPosition() | I'm not aware of anything that does it for you but it's pretty simple. EDIT: Reread your comment...... read more | 04/07/2010 (7:42 am) |
| timer reward system | Ren, It seems like the code above is functioning as expected but it's being called multiple times... read more | 04/06/2010 (11:46 am) |
| Flood Fill in TileLayer | Excellent, thanks William!... read more | 04/05/2010 (12:53 pm) |
| has any one combined nexus wave lighting and box2d to tgb | Hey Michael! I've toyed with the Box2d integration that is on the forum here and it's really nice... read more | 04/05/2010 (7:11 am) |
| Scenegraph/Scenewindows in Script & other newbie Qs | Hey all... I think there can be benefit in doing gui's in a scene window. The GUI builder is not... read more | 04/05/2010 (7:06 am) |
| Flood Fill in TileLayer | Thanks Will! I considered adding an additional color for each player to show territory but I ran ... read more | 04/05/2010 (6:41 am) |
| Flood Fill in TileLayer | Hey William, Happy Easter if that's your thing. :) I appreciate the help here. I added in the i... read more | 04/04/2010 (5:36 pm) |
| Flood Fill in TileLayer | So I've had a little time to tinker with this and am having trouble implementing a win condition. ... read more | 04/03/2010 (10:48 pm) |
| Audio Tutorial frustration | First of all, are you sure the code from my other post is being executed? You need to have a wav ... read more | 04/02/2010 (6:40 am) |
| Audio Tutorial frustration | I've used that on 1.7.4 and the previous version - can't remember which one it was.... read more | 04/01/2010 (1:07 pm) |
| Audio Tutorial frustration | [url=http://www.torquepowered.com/community/forums/viewthread/98633/1#comment-659985]Here's a link[/... read more | 04/01/2010 (12:45 pm) |
| moveTo() function jittery at certain speeds | Are you by chance calling the moveTo from the onUpdate callback? I've seen things jitter when i... read more | 03/30/2010 (6:51 am) |
| problems with Game builder | I took a look at the fish tutorial but I can't see what you're having trouble with. Provide more... read more | 03/30/2010 (6:49 am) |