Game Development Community

RollerJesus's Forum Posts

Thread Post Date Posted
Splash Screen Woes Hey Ren, You most likely need to call: [code] startGame( expandFilename($Game::DefaultScene) );... read more 04/26/2010 (10:05 am)
Need help building TGB Should be a sticky...... read more 04/26/2010 (7:22 am)
Seeking reference materials plus a question about paths I recently answered a thread with a more general method for accessing the references docs [url=http:... read more 04/25/2010 (4:55 pm)
first step Hello Khaled! You can use TGB to make iPhone games but you will need a Mac in order to build the ... read more 04/19/2010 (2:31 pm)
Documentation for TorqueScript [url=http://tdn.garagegames.com/wiki/Torque_2D/Reference_Guide]This[/url] is the place to find class... read more 04/17/2010 (4:26 pm)
my first sound. awwwww. Remember [url=http://www.torquepowered.com/community/forums/viewthread/113571]this[/url] thread? ... read more 04/16/2010 (12:59 pm)
Asteroids Tutorial High Score Help Did you remember to remove the name from the t2dSceneGraph and apply the name to the t2dSceneObject?... read more 04/16/2010 (7:48 am)
Asteroids Tutorial High Score Help It's possible that behavior simply won't work when applied to the t2dSceneGraph. Try attaching it t... read more 04/16/2010 (6:38 am)
Progress Meter? [code] else{ if (isObject(%this.done)){ %this.Done.ProgressComplete(); ... read more 04/15/2010 (7:38 pm)
t2dVetcorDistance ...and what values echo out?... read more 04/15/2010 (10:31 am)
t2dVetcorDistance OK, so echo out %this.templePos and %this.tile1Pos before you try to get the distance and see if you... read more 04/15/2010 (10:08 am)
t2dVetcorDistance I used those specific numbers to eliminate the possibility that the positions (%this.templePos, %thi... read more 04/15/2010 (10:06 am)
t2dVetcorDistance [quote] Make sense? [/quote] Not really... :) The fact that you're getting a vector back from... read more 04/15/2010 (9:48 am)
t2dVetcorDistance t2dVectorDistance should, in fact, return a float. I just executed the following and it returned a ... read more 04/15/2010 (9:05 am)
Sickhead Hiring Artist and Programmer Ahhhhh! I wish I had the programming skills to snag this. Working for Sickhead has been one of my ... read more 04/15/2010 (7:00 am)
Change of plans and platforms Looking at the products you own, you're pretty much set (I don't know about Steam either but I imagi... read more 04/14/2010 (1:02 pm)
dissertationhelpindia.com, dissertation writers india, thesis help Wow... You mean my thesis is isn't included in the cost of tuition??? I have to write it mysel... read more 04/14/2010 (5:34 am)
Integrating FMOD in TGB The current version of TGB is based on the TGE codebase so it seems to me that integrating them shou... read more 04/13/2010 (6:39 am)
Collision Blocking Williams right. I wanted to offer up a response... I even had some ideas written down but after rea... read more 04/13/2010 (6:36 am)
New TGB Tutorial on TDN Hi Justin. Generally in TGB when you get an error on a line, the line immediately proceeding it... read more 04/10/2010 (5:13 pm)
Easing Equations Never seen these links before. Very very helpful for what I'm working on right now. Thanks Stefan!... read more 04/10/2010 (7:19 am)
animatedSprite wont play when asked Ren, It looks to me like you have a problem with the logic of your nested if statements that's pr... read more 04/10/2010 (7:14 am)
HUD issues Try echoing $cameraPos and see if something is altering that in an unexpected way. Globals are a li... read more 04/09/2010 (2:15 pm)
Add Tile Script Check out my beginners tutorial. It's tile layer based and covers a lot of the basic concepts. Y... read more 04/09/2010 (11:59 am)
Anyone interested in beta testing my game? Resent.... read more 04/09/2010 (6:52 am)
OnLevelEnd() ? Kevin, I can't get the onSafeDelete() callback to fire either. I tried calling it as a class met... read more 04/08/2010 (5:58 pm)
Problem with schedule add %this before 50. Should be all set then. criticalAlert.startFadeOut(%this, 50); ... read more 04/08/2010 (1:39 pm)
OnLevelEnd() ? EDIT: Sorry, rushed an answer. Going to have to look at this in a little while.... read more 04/08/2010 (11:56 am)
OnLevelEnd() ? Hey Kevin... Finding callbacks can be kind of confusing because sometimes you need to first look ... read more 04/08/2010 (11:21 am)
Anyone interested in beta testing my game? Sent.... read more 04/08/2010 (6:51 am)
Array v SimSet If you want to delete the objects in the container when you delete the container, then use a SimSet ... read more 04/07/2010 (12:15 pm)
Passing variables? Very well... Glad it's working for you!... read more 04/07/2010 (11:17 am)
Passing variables? I'm surprised the third function works actually. You %this to $CurSector in the onLevelLoaded but %... read more 04/07/2010 (10:58 am)
Get animation length in seconds? Wow, sorry... Was in the wrong forum. I don't usually stray from the TGb forums. ... read more 04/07/2010 (10:25 am)
using getPosition() If you're looking for the distance from the edge of the grid (always positive), you can use this: [... read more 04/07/2010 (9:11 am)
using getPosition() Those numbers could be correct... Remember that in TGB, the center of your scene is 0,0.... read more 04/07/2010 (8:08 am)
Get animation length in seconds? Can you use the onAnimationEnd callback in case there's any change in frame rate while the animation... read more 04/07/2010 (7:58 am)
using getPosition() I'm not aware of anything that does it for you but it's pretty simple. EDIT: Reread your comment...... read more 04/07/2010 (7:42 am)
timer reward system Ren, It seems like the code above is functioning as expected but it's being called multiple times... read more 04/06/2010 (11:46 am)
Flood Fill in TileLayer Excellent, thanks William!... read more 04/05/2010 (12:53 pm)
has any one combined nexus wave lighting and box2d to tgb Hey Michael! I've toyed with the Box2d integration that is on the forum here and it's really nice... read more 04/05/2010 (7:11 am)
Scenegraph/Scenewindows in Script & other newbie Qs Hey all... I think there can be benefit in doing gui's in a scene window. The GUI builder is not... read more 04/05/2010 (7:06 am)
Flood Fill in TileLayer Thanks Will! I considered adding an additional color for each player to show territory but I ran ... read more 04/05/2010 (6:41 am)
Flood Fill in TileLayer Hey William, Happy Easter if that's your thing. :) I appreciate the help here. I added in the i... read more 04/04/2010 (5:36 pm)
Flood Fill in TileLayer So I've had a little time to tinker with this and am having trouble implementing a win condition. ... read more 04/03/2010 (10:48 pm)
Audio Tutorial frustration First of all, are you sure the code from my other post is being executed? You need to have a wav ... read more 04/02/2010 (6:40 am)
Audio Tutorial frustration I've used that on 1.7.4 and the previous version - can't remember which one it was.... read more 04/01/2010 (1:07 pm)
Audio Tutorial frustration [url=http://www.torquepowered.com/community/forums/viewthread/98633/1#comment-659985]Here's a link[/... read more 04/01/2010 (12:45 pm)
moveTo() function jittery at certain speeds Are you by chance calling the moveTo from the onUpdate callback? I've seen things jitter when i... read more 03/30/2010 (6:51 am)
problems with Game builder I took a look at the fish tutorial but I can't see what you're having trouble with. Provide more... read more 03/30/2010 (6:49 am)