RollerJesus's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Completely clueless... | Good, I was going to tell you to look harder... Run your game and click on the button you made, ... read more | 07/24/2008 (1:52 pm) |
| Completely clueless... | Open the Console.log file that is in the project directory and search for "loadMyMission". See ... read more | 07/24/2008 (1:38 pm) |
| Completely clueless... | Stephan, There have been several changes from 1.4 to 1.5, you can view them all [url=http://tdn.g... read more | 07/24/2008 (1:12 pm) |
| Game crashes on load level (TGB-2D) | I see what you're saying. I was under the impression that the schedule function was used to allow t... read more | 07/24/2008 (12:06 pm) |
| Game crashes on load level (TGB-2D) | [code]sceneWindow2D.schedule( 1, loadLevel, "game/data/levels/untitled2.t2d" );[/code] That "1" s... read more | 07/24/2008 (11:36 am) |
| Completely clueless... | Stephen, First of all, welcome to the community. Replacing the orc in the TGE is not a trivi... read more | 07/24/2008 (11:05 am) |
| Game crashes on load level (TGB-2D) | You may get a better response in the TGB forum, but... I think the expandFilename(...) is called ... read more | 07/24/2008 (5:52 am) |
| Unloading the Adventure Kit | Thanks Dustin. I'm using Torsion and I tried to pop the movemap when the PSK level is loaded and ... read more | 07/23/2008 (2:21 pm) |
| GuiRadar | Hey beyond... including a little information about what you're after (TGE, TGEA, TGB, what format o... read more | 07/23/2008 (9:44 am) |
| Preference and resolution problem | I'm not at my workstations, but look for an xml file (I think it's "Configuration.XML") in the proje... read more | 07/23/2008 (9:29 am) |
| AI with hand to hand attack. | What enging are you using? TGE, TGEA, TGB? Try searching for aiGuard and/or a* in the little s... read more | 07/23/2008 (9:27 am) |
| Unloading the Adventure Kit | *wishfully bumping this thread*... read more | 07/23/2008 (6:47 am) |
| Quick question from a noob... | Still sounds like a collision issue to me and your character/camera is inside the interior and its b... read more | 07/22/2008 (9:01 pm) |
| Quick question from a noob... | Ermm.....concerning hijacking a thread. You will most likely get a better response by creating a ... read more | 07/22/2008 (8:34 am) |
| Quick question from a noob... | Did you relight your scene?... read more | 07/22/2008 (6:52 am) |
| Where to start? | I jumped right into TGE, worked withe some resources, got a 3d modeling pipeline going but could nev... read more | 07/21/2008 (8:16 am) |
| Underground maze | That is true but you will have the terrain cutting through your maze where it intersects... soooo...... read more | 07/18/2008 (10:46 am) |
| Blender (or Max, LW, Maya, etc) to *.map format | [quote]Of course, you will have to model your stuff correctly in your applications as well.[/quote] ... read more | 07/17/2008 (11:04 am) |
| Building and character modeling program | For clarity's sake, I tracked down the [url=http://www.blendernation.com/2007/04/16/maya-3ds-max-lay... read more | 07/17/2008 (6:00 am) |
| Building and character modeling program | @Tyler, Works for me, anyone else having trouble?... read more | 07/16/2008 (6:59 pm) |
| Building and character modeling program | @Mike Sorry for the delay, forgot to subscribe to the thread. I put th files on my server for yo... read more | 07/16/2008 (10:06 am) |
| Cell Shading | It sure is and it's been talked about a lot on this site... try searching around a bit, I'm sure yo... read more | 07/14/2008 (10:40 am) |
| I Want My Money Back | Steven, I struggled with getting models from Lightwave in Torque as well but I persisted, asked q... read more | 07/14/2008 (6:15 am) |
| Merging the PSK with other projects | I altered the glideTimeOut to 0.5 and it is working, I just wasn't gliding longer than the default 2... read more | 07/11/2008 (7:55 pm) |
| Merging the PSK with other projects | I've noticed that several of the ActorBehavior fields have no effect. For instance the, GlideTimeOu... read more | 07/11/2008 (6:25 pm) |
| Merging the PSK with other projects | I haven't changed any of the default ActorBehavior fields... plain old vanilla. I tried decreasi... read more | 07/11/2008 (6:17 pm) |
| Merging the PSK with other projects | I guess the bobble is the land animation, sorry, it looked funny because of the collision issue. I'... read more | 07/11/2008 (3:16 pm) |
| How do I use this!? | Basically, Show Tool Pro is a tool that is used to view models you create in other software prioir t... read more | 07/11/2008 (11:42 am) |
| Building and character modeling program | Try Blender, it's free and very powerful. If you have trouble with the interface (which most peo... read more | 07/11/2008 (11:40 am) |
| Merging the PSK with other projects | I isolated the problem with unloading the Adv Kit and it turned out the PSK level would load fine if... read more | 07/11/2008 (6:14 am) |
| Merging the PSK with other projects | Thanks Phil, That's what I'm doing and I figured that you couldn't provide any insight into the... read more | 07/10/2008 (11:24 am) |
| 1.7.3 break anything? | Great Phillip, I'm holding off on installing 1.7.4 for a day or two, but will follow up on any issue... read more | 07/08/2008 (8:22 pm) |
| 1.7.3 break anything? | So does 1.7.4 fix everything that needed fixing? After all, Phillip did get a direct link in the [u... read more | 07/08/2008 (1:38 pm) |
| Texture problem (again) :) | DSO files are compiled cs files. So, in a sense, they are part of the engine. There should be a ... read more | 07/08/2008 (6:12 am) |
| True D&D Adaptation Game Project | Here is an example of why this can be a bad idea... I happen to see the work in progress for this a... read more | 07/07/2008 (2:02 pm) |
| Creating New Behaviors | This should get you on your feet. http://tdn.garagegames.com/wiki/TGB/Behaviors/CreatingBehaviors... read more | 06/30/2008 (8:55 am) |
| ... | Flinging poo... that's our name for cad drafting where i work.... read more | 06/27/2008 (11:39 am) |
| ... | Here too.... read more | 06/27/2008 (8:21 am) |
| Quick Question | Well, parallel to this thread, another exists. what do you know... http://garagegames.com/mg/for... read more | 06/24/2008 (6:48 pm) |
| Quick Question | If you're looking ot do a Galaga type game, look into TGB instead of TGE, it will save you lots of h... read more | 06/24/2008 (12:32 pm) |
| Tampa Bay Area 3d Modellers Meeting | *bump*... read more | 06/11/2008 (9:32 am) |
| Final Project Experiment | Very cool!... read more | 06/11/2008 (7:56 am) |
| TGEA good for Physics Based game? | 1. Is it possible to have 200 cubes stacked up and will it react realistically when toppled? How's t... read more | 06/11/2008 (7:00 am) |
| 64 bit, or Vista? | I run TGB, TGE and TGEA on a Vista 64 machine and haven't had any problems whatsoever. I do hav... read more | 06/06/2008 (12:31 pm) |
| Collision With Large 2D Terrain | I would be a background layer of some distant hills/mountains and a foreground layer with a little p... read more | 06/05/2008 (1:00 pm) |
| Possible Security Hole | Yeah, that's most likely unintentional considering BurNinG's standing with the community. You all k... read more | 06/03/2008 (6:56 am) |
| Quick Top View Shooter Game Setup - Tutorial | What a great walkthrough to get started in TGB! This is much appreciated and I'd have to assume t... read more | 05/31/2008 (9:28 am) |
| Nothing, delete this account. | Just do the folloing: Go East Go North Go North Talk to Guard Ask Guard to Open Gate Go Nort... read more | 05/22/2008 (6:30 am) |
| LightWave | Or, if you're a student you can get it for around $200. Lightwave is a great 3d application but w... read more | 05/16/2008 (7:43 am) |
| 2d artist for videogames. | With chops like that, you should be looking for a paying job.... read more | 05/16/2008 (6:36 am) |