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RollerJesus's Forum Posts

Thread Post Date Posted
Time in TGB Sure, I bet you could figure that out though. [code] function lightningTimer() { //let'... read more 03/11/2009 (1:48 pm)
Time in TGB It probably doesn't work because you didn't create an animation named Lightning like Dustin recommen... read more 03/10/2009 (8:05 pm)
Time in TGB nope... Check the TGB reference page for stuff like that. It explains that the getRandom function ... read more 03/10/2009 (12:16 pm)
Time in TGB Alright... The first thing you need to do is kick off the timer. It sounds like you want this to h... read more 03/10/2009 (11:33 am)
astar question Glad you got it working!... read more 02/20/2009 (7:12 am)
Top Down Shooter Search the TGB behaviors, I believe there are two you could use together to do just that with a litt... read more 02/19/2009 (10:20 am)
astar question It would be more useful like this though... [code] function getTileCenter(%tileLayerName, %tileX, ... read more 02/18/2009 (11:34 am)
astar question Very welcome, I hope it helps!... read more 02/18/2009 (8:28 am)
astar question I don't think there's a method for it but does something like this seem reasonable (untested)? [cod... read more 02/18/2009 (8:00 am)
Box2D Integration on Google Code Hey Michael, I read through your paper last night. You did a great job explaining not only what ... read more 02/13/2009 (9:24 am)
rearrange simset objects I'm a little unclear about the problem, but it seems that you could add a dynamic field 'index' to e... read more 02/12/2009 (12:46 pm)
Box2D Integration on Google Code Michael, I tried out your demo and downloaded the paper. The demo is a blast to toy with and is ... read more 02/06/2009 (7:54 am)
Particle effects not appearing Give this link a look. [url]http://docs.garagegames.com/tgb/official/content/documentation/Compon... read more 02/05/2009 (9:32 am)
Writing t2dImageMapDatablock data to a file Just go to your product page and re-download.... read more 01/29/2009 (7:28 am)
The Demons of Corrath Hey Justin, Sounds like a great concept, although not an MMO at all unless I missed something. ... read more 01/28/2009 (10:45 am)
Can't add new scripts to the demo? Are you executing the new scripts? If not, take a look at game.cs around line 27 for an example. ... read more 01/25/2009 (3:34 pm)
2d sidescroller Or get the Platformer Starter Kit and don't worry about all the animation, sound, damage, armor, spa... read more 01/20/2009 (9:35 am)
Cinema 4d help! You're probably not going to get much help in this area of the forums. Try your question [url=http:... read more 01/19/2009 (2:23 pm)
Possible to create a networked game with multiple players moving around? You're correct, it is turn based. From what I understand, TGB networking is "event based"... read more 01/19/2009 (7:29 am)
Need Script help wont let me post :| Actually, all those commands will be executed simultaneously. Call exec("./Levels.cs"); s... read more 01/19/2009 (6:53 am)
Possible to create a networked game with multiple players moving around? Look into the checkers demo that ships with TGB. It's a great example of TGB networking.... read more 01/19/2009 (6:50 am)
Collision Detection for only AI Bots From what I understand, collisions kill performance much more than triggers because a collision has ... read more 01/13/2009 (9:44 am)
Collision Detection for only AI Bots Have you considered using a trigger? Create a trigger and call it PitOfDeath then try something alo... read more 01/13/2009 (9:00 am)
Help with Tycoon Style Game I don't think it would matter too much performance wise, it's the same as the following since there ... read more 01/09/2009 (10:39 am)
Help with Tycoon Style Game Have fun!... read more 01/09/2009 (7:37 am)
Help with Tycoon Style Game I would try to figure out why it's not working with the global variable, then once you have a workin... read more 01/08/2009 (1:50 pm)
Help with Tycoon Style Game [code] function t2dSceneGraph::tpointsAdd(%this) { %N = getRandom(5,10); if(devPoints.getValue... read more 01/08/2009 (9:55 am)
Help with Tycoon Style Game [quote]It works when embedded inside of the updatescoreboardtime but keeps updating the number makin... read more 01/08/2009 (9:03 am)
Vista 64-bit support for 1.7.1 or 1.8? Vista Server 2008? What's that?... read more 01/07/2009 (1:48 pm)
Help with Tycoon Style Game [quote] How would I have the game pull a random number for this particular function? [/quote] Cou... read more 01/07/2009 (1:16 pm)
Help with Tycoon Style Game If you're having trouble with the negative numbers, you can clamp the value at 0 by using the follow... read more 01/07/2009 (11:39 am)
Vista 64-bit support for 1.7.1 or 1.8? I compile, build and run on Vista Ultimate x64 with Aero turned on. I have to leave it on for Light... read more 01/07/2009 (11:03 am)
Help with Tycoon Style Game I think we need a little more info here. You have two subtractions, so I don't see how it would... read more 01/05/2009 (11:03 am)
Lost [quote]Thanks will try that, can i make an sg datablock like an fxlight datablock?[/quote] That dep... read more 01/03/2009 (2:21 pm)
Player data access (client) Seems like $player_id is already in use somewhere else...... read more 01/03/2009 (11:35 am)
Lost OK, this tested just fine for me... I created a sgLightObject in my mission and named it blinking... read more 01/03/2009 (11:28 am)
Help with Tycoon Style Game I think you need to call .getValue() reseachPoints like you did previously to get something back... ... read more 01/02/2009 (11:51 am)
Help with Tycoon Style Game 3 levels of nested if statements shouldn't even cause TGB break a sweat so that's probably not the i... read more 01/02/2009 (11:25 am)
Help with Tycoon Style Game That's the concept... Since $active is a global variable (starts with a $) it can be accessed from ... read more 01/02/2009 (8:12 am)
Help with Tycoon Style Game I've handled this by wrapping the code inside of the onMouseDown callback with an if statement that ... read more 01/02/2009 (7:09 am)
Help with Tycoon Style Game [quote]Hmm it seems that when I don't have the +0 there it will clear the gui screen.[/quote] Tha... read more 01/01/2009 (6:12 pm)
Help with Tycoon Style Game What's up with adding the 0 to the value? You can just call getValue(). [code] researchPoints.s... read more 12/31/2008 (12:36 pm)
Help with Tycoon Style Game I've never used a textObject actually... You're really going to want to do this in the gui. It's q... read more 12/31/2008 (9:43 am)
Help with Tycoon Style Game Glad to hear it's working for you!... read more 12/31/2008 (7:43 am)
Help with Tycoon Style Game Remember, you need to apply setVisible to the name not the imageMap. ResearchImage.setVisible(tru... read more 12/30/2008 (1:39 pm)
Help with Tycoon Style Game So you got it working?... read more 12/30/2008 (1:15 pm)
Help with Tycoon Style Game Most likely you did not actually name the image. I don't mean filename here... In TGB, drag the ... read more 12/30/2008 (12:39 pm)
Help with Tycoon Style Game You got it...... read more 12/30/2008 (10:24 am)
Help with Tycoon Style Game I'm still unclear if you're using a gui button or not but it doesn't sound like it. Although, it see... read more 12/30/2008 (9:47 am)
Help with Tycoon Style Game I'm unclear on what you're doing but Ill give you some options... If you are using a gui button, ... read more 12/30/2008 (9:04 am)