RollerJesus's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Time in TGB | Sure, I bet you could figure that out though. [code] function lightningTimer() { //let'... read more | 03/11/2009 (1:48 pm) |
| Time in TGB | It probably doesn't work because you didn't create an animation named Lightning like Dustin recommen... read more | 03/10/2009 (8:05 pm) |
| Time in TGB | nope... Check the TGB reference page for stuff like that. It explains that the getRandom function ... read more | 03/10/2009 (12:16 pm) |
| Time in TGB | Alright... The first thing you need to do is kick off the timer. It sounds like you want this to h... read more | 03/10/2009 (11:33 am) |
| astar question | Glad you got it working!... read more | 02/20/2009 (7:12 am) |
| Top Down Shooter | Search the TGB behaviors, I believe there are two you could use together to do just that with a litt... read more | 02/19/2009 (10:20 am) |
| astar question | It would be more useful like this though... [code] function getTileCenter(%tileLayerName, %tileX, ... read more | 02/18/2009 (11:34 am) |
| astar question | Very welcome, I hope it helps!... read more | 02/18/2009 (8:28 am) |
| astar question | I don't think there's a method for it but does something like this seem reasonable (untested)? [cod... read more | 02/18/2009 (8:00 am) |
| Box2D Integration on Google Code | Hey Michael, I read through your paper last night. You did a great job explaining not only what ... read more | 02/13/2009 (9:24 am) |
| rearrange simset objects | I'm a little unclear about the problem, but it seems that you could add a dynamic field 'index' to e... read more | 02/12/2009 (12:46 pm) |
| Box2D Integration on Google Code | Michael, I tried out your demo and downloaded the paper. The demo is a blast to toy with and is ... read more | 02/06/2009 (7:54 am) |
| Particle effects not appearing | Give this link a look. [url]http://docs.garagegames.com/tgb/official/content/documentation/Compon... read more | 02/05/2009 (9:32 am) |
| Writing t2dImageMapDatablock data to a file | Just go to your product page and re-download.... read more | 01/29/2009 (7:28 am) |
| The Demons of Corrath | Hey Justin, Sounds like a great concept, although not an MMO at all unless I missed something. ... read more | 01/28/2009 (10:45 am) |
| Can't add new scripts to the demo? | Are you executing the new scripts? If not, take a look at game.cs around line 27 for an example. ... read more | 01/25/2009 (3:34 pm) |
| 2d sidescroller | Or get the Platformer Starter Kit and don't worry about all the animation, sound, damage, armor, spa... read more | 01/20/2009 (9:35 am) |
| Cinema 4d help! | You're probably not going to get much help in this area of the forums. Try your question [url=http:... read more | 01/19/2009 (2:23 pm) |
| Possible to create a networked game with multiple players moving around? | You're correct, it is turn based. From what I understand, TGB networking is "event based"... read more | 01/19/2009 (7:29 am) |
| Need Script help wont let me post :| | Actually, all those commands will be executed simultaneously. Call exec("./Levels.cs"); s... read more | 01/19/2009 (6:53 am) |
| Possible to create a networked game with multiple players moving around? | Look into the checkers demo that ships with TGB. It's a great example of TGB networking.... read more | 01/19/2009 (6:50 am) |
| Collision Detection for only AI Bots | From what I understand, collisions kill performance much more than triggers because a collision has ... read more | 01/13/2009 (9:44 am) |
| Collision Detection for only AI Bots | Have you considered using a trigger? Create a trigger and call it PitOfDeath then try something alo... read more | 01/13/2009 (9:00 am) |
| Help with Tycoon Style Game | I don't think it would matter too much performance wise, it's the same as the following since there ... read more | 01/09/2009 (10:39 am) |
| Help with Tycoon Style Game | Have fun!... read more | 01/09/2009 (7:37 am) |
| Help with Tycoon Style Game | I would try to figure out why it's not working with the global variable, then once you have a workin... read more | 01/08/2009 (1:50 pm) |
| Help with Tycoon Style Game | [code] function t2dSceneGraph::tpointsAdd(%this) { %N = getRandom(5,10); if(devPoints.getValue... read more | 01/08/2009 (9:55 am) |
| Help with Tycoon Style Game | [quote]It works when embedded inside of the updatescoreboardtime but keeps updating the number makin... read more | 01/08/2009 (9:03 am) |
| Vista 64-bit support for 1.7.1 or 1.8? | Vista Server 2008? What's that?... read more | 01/07/2009 (1:48 pm) |
| Help with Tycoon Style Game | [quote] How would I have the game pull a random number for this particular function? [/quote] Cou... read more | 01/07/2009 (1:16 pm) |
| Help with Tycoon Style Game | If you're having trouble with the negative numbers, you can clamp the value at 0 by using the follow... read more | 01/07/2009 (11:39 am) |
| Vista 64-bit support for 1.7.1 or 1.8? | I compile, build and run on Vista Ultimate x64 with Aero turned on. I have to leave it on for Light... read more | 01/07/2009 (11:03 am) |
| Help with Tycoon Style Game | I think we need a little more info here. You have two subtractions, so I don't see how it would... read more | 01/05/2009 (11:03 am) |
| Lost | [quote]Thanks will try that, can i make an sg datablock like an fxlight datablock?[/quote] That dep... read more | 01/03/2009 (2:21 pm) |
| Player data access (client) | Seems like $player_id is already in use somewhere else...... read more | 01/03/2009 (11:35 am) |
| Lost | OK, this tested just fine for me... I created a sgLightObject in my mission and named it blinking... read more | 01/03/2009 (11:28 am) |
| Help with Tycoon Style Game | I think you need to call .getValue() reseachPoints like you did previously to get something back... ... read more | 01/02/2009 (11:51 am) |
| Help with Tycoon Style Game | 3 levels of nested if statements shouldn't even cause TGB break a sweat so that's probably not the i... read more | 01/02/2009 (11:25 am) |
| Help with Tycoon Style Game | That's the concept... Since $active is a global variable (starts with a $) it can be accessed from ... read more | 01/02/2009 (8:12 am) |
| Help with Tycoon Style Game | I've handled this by wrapping the code inside of the onMouseDown callback with an if statement that ... read more | 01/02/2009 (7:09 am) |
| Help with Tycoon Style Game | [quote]Hmm it seems that when I don't have the +0 there it will clear the gui screen.[/quote] Tha... read more | 01/01/2009 (6:12 pm) |
| Help with Tycoon Style Game | What's up with adding the 0 to the value? You can just call getValue(). [code] researchPoints.s... read more | 12/31/2008 (12:36 pm) |
| Help with Tycoon Style Game | I've never used a textObject actually... You're really going to want to do this in the gui. It's q... read more | 12/31/2008 (9:43 am) |
| Help with Tycoon Style Game | Glad to hear it's working for you!... read more | 12/31/2008 (7:43 am) |
| Help with Tycoon Style Game | Remember, you need to apply setVisible to the name not the imageMap. ResearchImage.setVisible(tru... read more | 12/30/2008 (1:39 pm) |
| Help with Tycoon Style Game | So you got it working?... read more | 12/30/2008 (1:15 pm) |
| Help with Tycoon Style Game | Most likely you did not actually name the image. I don't mean filename here... In TGB, drag the ... read more | 12/30/2008 (12:39 pm) |
| Help with Tycoon Style Game | You got it...... read more | 12/30/2008 (10:24 am) |
| Help with Tycoon Style Game | I'm still unclear if you're using a gui button or not but it doesn't sound like it. Although, it see... read more | 12/30/2008 (9:47 am) |
| Help with Tycoon Style Game | I'm unclear on what you're doing but Ill give you some options... If you are using a gui button, ... read more | 12/30/2008 (9:04 am) |