RollerJesus's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| expanding asteroids demo | Hehe, you're not kidding about 'back in the day'... member since '01. Nice! Datablocks still hav... read more | 07/28/2009 (7:06 am) |
| expanding asteroids demo | My pleasure, it seemed like you only needed a nudge... :)... read more | 07/27/2009 (6:20 pm) |
| expanding asteroids demo | The code I provided you should work, perhaps with some slight modifications. Essentially, replace t... read more | 07/27/2009 (3:23 pm) |
| expanding asteroids demo | Well, you want the game over image to display in the center of the screen, no matter where the camer... read more | 07/27/2009 (2:54 pm) |
| TGB with and without code | Odd, I'm a Vista 64 bit user and I've not seen this. If you're still up for exploring, try checking... read more | 07/27/2009 (2:51 pm) |
| 3D characters in TGB | [quote]You cannot have 3d models in TGB as it is a 2D engine, however you can generate 2D animated s... read more | 07/27/2009 (11:58 am) |
| TGB with and without code | Try ctrl+`... read more | 07/27/2009 (7:25 am) |
| iTGBers in Chicago? | Hi John, What version of OSX are you using? I don't remember doing anything out of the ordinary ... read more | 07/24/2009 (8:19 pm) |
| iTGBers in Chicago? | Hey John, I'm waiting on my developer approval from Apple. I've ported a small TGB game to run i... read more | 07/24/2009 (11:36 am) |
| iTGBers in Chicago? | Hey John, I'm in Oak Park, work in the city.... read more | 07/23/2009 (10:16 pm) |
| Is it posible to restrict player's movement? | If you created a new file with that code, did you remember to execute it in one of the other cs file... read more | 07/21/2009 (12:19 pm) |
| Adding Player States with PSK? | All that talk and if you read Phil's first post here you would know that you can put the functions i... read more | 07/21/2009 (11:28 am) |
| Simplest Problem | Or you can use JEdit with tide. www.jedit.org/ http://sourceforge.net/projects/torqueide/... read more | 07/21/2009 (9:31 am) |
| Swap Image on Mouse Up | Hey rennie, check out your local documentation for a full rundown. Usually when I run into issues ... read more | 07/21/2009 (7:09 am) |
| Ok / Cancel Box | Hey dude, no need to start creating controls. give MessageBoxOKCancel("title", "ma... read more | 07/20/2009 (6:48 pm) |
| Simple Coding Logic | Come on guys... Fernando's pissed about something - that's for sure - and could communicate better ... read more | 07/20/2009 (4:47 pm) |
| Is it posible to restrict player's movement? | I know what you mean... Best of luck to ya!... read more | 07/20/2009 (1:39 pm) |
| Is it posible to restrict player's movement? | Give this a shot.. Add the following into gameScripts\game.cs under moveMap.push(); [code] move... read more | 07/20/2009 (12:53 pm) |
| Adding Player States with PSK? | Perhaps you'd have better luck posting in the Platformer Starter Kit. Phil, who developed the PSK, ... read more | 07/20/2009 (12:36 pm) |
| Is it posible to restrict player's movement? | It would echo them in your console. hit the ` key to bring it up...... read more | 07/20/2009 (10:00 am) |
| Is it posible to restrict player's movement? | Put an echo statement in on of those functions and let's see if they're being called. If so, then i... read more | 07/20/2009 (9:02 am) |
| Triggers stopping player movement | The player can collide with a trigger but have no physics fire by unchecking send/recieve physics. ... read more | 07/20/2009 (8:15 am) |
| Is it posible to restrict player's movement? | Try selecting your player in TGB, go to the scripting section and make sure that your Class is equal... read more | 07/20/2009 (8:14 am) |
| Collisions... what's up with them? | Try changing the collision type from 'bounce' to 'clamp'. There's a dropdown for it in TGB.... read more | 07/20/2009 (7:58 am) |
| Simple Coding Logic | !dumb :) Beginner questions are welcome, that's what the forums are for.... read more | 07/20/2009 (7:57 am) |
| Simple Coding Logic | The ! in front of %this.Alive negates it. Think of ! the same as "not". example: !tr... read more | 07/20/2009 (6:58 am) |
| Is it posible to restrict player's movement? | That's a nice solution, much more elegant.... read more | 07/17/2009 (3:14 pm) |
| Is it posible to restrict player's movement? | [b]Warning - rusty tgb scripter spewing untested code...[/b] Place something like the following i... read more | 07/17/2009 (1:32 pm) |
| Is it posible to restrict player's movement? | What input devices are you planning on supporting?... read more | 07/17/2009 (1:10 pm) |
| TGB with and without code | At first, you should just download the demo. It's a full featured version of TGB minus the engine s... read more | 07/17/2009 (11:51 am) |
| Create a PNG with some "hot zones" clickable | You don't need to use sprites... Use a "Scene Object" under the "Other" menu on... read more | 07/17/2009 (10:41 am) |
| Create a PNG with some "hot zones" clickable | two ways you could approach this would be to create a bunch of non-overlapping scene objects that wo... read more | 07/16/2009 (10:49 am) |
| Triggers stopping player movement | Your assumption is probably correct. What settings are enabled under the Physics tab for the trigge... read more | 07/16/2009 (10:06 am) |
| Behavior.cs or Player.cs CAN YOU WRITE EITHER RIGHT? Jerks! | [quote]CAN YOU WRITE EITHER RIGHT? Jerks![/quote] Completely unprofessional/inappropriate... [qu... read more | 07/16/2009 (8:16 am) |
| Best IDE for Mac? | jEdit with TIDE works on a Mac. Install jEdit... www.jedit.org/ then add this plugin for To... read more | 07/16/2009 (7:16 am) |
| t2dTextObject | Check out what Phil has to say here: http://www.garagegames.com/community/forums/viewthread/80365/1... read more | 07/15/2009 (12:30 pm) |
| Level not opening….(Solved) | Are you sure you're opening the same file you saved?... read more | 07/15/2009 (12:22 pm) |
| New TGB Tutorial on TDN | Thanks Collin, busy weekend for me too - wouldn't have been able to get to making any changes anyway... read more | 06/02/2009 (5:23 pm) |
| TGB tutorial – Stacker Clone - Now on TDN | Alright, sounds like there was a typo in the tutorial somewhere. I'll look into it, if you can, ple... read more | 05/28/2009 (11:01 am) |
| TGB tutorial – Stacker Clone - Now on TDN | @Ronny: thanks for the help on this; much appreaciated! @General: Does it only stack incorrectly ... read more | 05/28/2009 (7:49 am) |
| TGB tutorial – Stacker Clone - Now on TDN | Thanks Chris! I've considered porting it to iTGB along with my [url=http://www.bedpanmedia.com/Si... read more | 05/27/2009 (7:40 pm) |
| New TGB Tutorial on TDN | Great Collin, thanks! If you follow the tutorial, the game should build and run on a Mac with no ... read more | 05/27/2009 (1:37 pm) |
| TGB Mini-Tutorial Help Needed | Ronny, The help is much appreciated! I'll get the updated graphics in order this week and publish... read more | 04/25/2009 (6:54 am) |
| TGB Mini-Tutorial Help Needed | That's odd. Well, I posted a copy here in case that email never turns up. [url]http://bedpanmedi... read more | 04/24/2009 (10:04 am) |
| TGB Mini-Tutorial Help Needed | Thanks Ronny. An email has been sent!... read more | 04/24/2009 (8:43 am) |
| Getting a selected objects dynamic field | Thanks again Konrad, still plugging away at getting this working.... read more | 04/20/2009 (7:01 am) |
| Getting a selected objects dynamic field | Thanks for the help Konrad. 1) This might be beyond my current c++ skill level (read: next to n... read more | 04/17/2009 (11:58 am) |
| Getting a selected objects dynamic field | That's sort of what I was afraid of. So I need to add currentPosition as a shapename variable in so... read more | 04/17/2009 (11:43 am) |
| Getting a selected objects dynamic field | Thanks for the response Konrad. I guess that could very well be the case since I assign the current... read more | 04/17/2009 (10:44 am) |
| Time in TGB | One things I found out the hard way is don't name your animations with numbers only. It simply does... read more | 03/11/2009 (2:01 pm) |