Game Development Community

RollerJesus's Forum Posts

Thread Post Date Posted
expanding asteroids demo Hehe, you're not kidding about 'back in the day'... member since '01. Nice! Datablocks still hav... read more 07/28/2009 (7:06 am)
expanding asteroids demo My pleasure, it seemed like you only needed a nudge... :)... read more 07/27/2009 (6:20 pm)
expanding asteroids demo The code I provided you should work, perhaps with some slight modifications. Essentially, replace t... read more 07/27/2009 (3:23 pm)
expanding asteroids demo Well, you want the game over image to display in the center of the screen, no matter where the camer... read more 07/27/2009 (2:54 pm)
TGB with and without code Odd, I'm a Vista 64 bit user and I've not seen this. If you're still up for exploring, try checking... read more 07/27/2009 (2:51 pm)
3D characters in TGB [quote]You cannot have 3d models in TGB as it is a 2D engine, however you can generate 2D animated s... read more 07/27/2009 (11:58 am)
TGB with and without code Try ctrl+`... read more 07/27/2009 (7:25 am)
iTGBers in Chicago? Hi John, What version of OSX are you using? I don't remember doing anything out of the ordinary ... read more 07/24/2009 (8:19 pm)
iTGBers in Chicago? Hey John, I'm waiting on my developer approval from Apple. I've ported a small TGB game to run i... read more 07/24/2009 (11:36 am)
iTGBers in Chicago? Hey John, I'm in Oak Park, work in the city.... read more 07/23/2009 (10:16 pm)
Is it posible to restrict player's movement? If you created a new file with that code, did you remember to execute it in one of the other cs file... read more 07/21/2009 (12:19 pm)
Adding Player States with PSK? All that talk and if you read Phil's first post here you would know that you can put the functions i... read more 07/21/2009 (11:28 am)
Simplest Problem Or you can use JEdit with tide. www.jedit.org/ http://sourceforge.net/projects/torqueide/... read more 07/21/2009 (9:31 am)
Swap Image on Mouse Up Hey rennie, check out your local documentation for a full rundown. Usually when I run into issues ... read more 07/21/2009 (7:09 am)
Ok / Cancel Box Hey dude, no need to start creating controls. give MessageBoxOKCancel("title", "ma... read more 07/20/2009 (6:48 pm)
Simple Coding Logic Come on guys... Fernando's pissed about something - that's for sure - and could communicate better ... read more 07/20/2009 (4:47 pm)
Is it posible to restrict player's movement? I know what you mean... Best of luck to ya!... read more 07/20/2009 (1:39 pm)
Is it posible to restrict player's movement? Give this a shot.. Add the following into gameScripts\game.cs under moveMap.push(); [code] move... read more 07/20/2009 (12:53 pm)
Adding Player States with PSK? Perhaps you'd have better luck posting in the Platformer Starter Kit. Phil, who developed the PSK, ... read more 07/20/2009 (12:36 pm)
Is it posible to restrict player's movement? It would echo them in your console. hit the ` key to bring it up...... read more 07/20/2009 (10:00 am)
Is it posible to restrict player's movement? Put an echo statement in on of those functions and let's see if they're being called. If so, then i... read more 07/20/2009 (9:02 am)
Triggers stopping player movement The player can collide with a trigger but have no physics fire by unchecking send/recieve physics. ... read more 07/20/2009 (8:15 am)
Is it posible to restrict player's movement? Try selecting your player in TGB, go to the scripting section and make sure that your Class is equal... read more 07/20/2009 (8:14 am)
Collisions... what's up with them? Try changing the collision type from 'bounce' to 'clamp'. There's a dropdown for it in TGB.... read more 07/20/2009 (7:58 am)
Simple Coding Logic !dumb :) Beginner questions are welcome, that's what the forums are for.... read more 07/20/2009 (7:57 am)
Simple Coding Logic The ! in front of %this.Alive negates it. Think of ! the same as "not". example: !tr... read more 07/20/2009 (6:58 am)
Is it posible to restrict player's movement? That's a nice solution, much more elegant.... read more 07/17/2009 (3:14 pm)
Is it posible to restrict player's movement? [b]Warning - rusty tgb scripter spewing untested code...[/b] Place something like the following i... read more 07/17/2009 (1:32 pm)
Is it posible to restrict player's movement? What input devices are you planning on supporting?... read more 07/17/2009 (1:10 pm)
TGB with and without code At first, you should just download the demo. It's a full featured version of TGB minus the engine s... read more 07/17/2009 (11:51 am)
Create a PNG with some "hot zones" clickable You don't need to use sprites... Use a "Scene Object" under the "Other" menu on... read more 07/17/2009 (10:41 am)
Create a PNG with some "hot zones" clickable two ways you could approach this would be to create a bunch of non-overlapping scene objects that wo... read more 07/16/2009 (10:49 am)
Triggers stopping player movement Your assumption is probably correct. What settings are enabled under the Physics tab for the trigge... read more 07/16/2009 (10:06 am)
Behavior.cs or Player.cs CAN YOU WRITE EITHER RIGHT? Jerks! [quote]CAN YOU WRITE EITHER RIGHT? Jerks![/quote] Completely unprofessional/inappropriate... [qu... read more 07/16/2009 (8:16 am)
Best IDE for Mac? jEdit with TIDE works on a Mac. Install jEdit... www.jedit.org/ then add this plugin for To... read more 07/16/2009 (7:16 am)
t2dTextObject Check out what Phil has to say here: http://www.garagegames.com/community/forums/viewthread/80365/1... read more 07/15/2009 (12:30 pm)
Level not opening….(Solved) Are you sure you're opening the same file you saved?... read more 07/15/2009 (12:22 pm)
New TGB Tutorial on TDN Thanks Collin, busy weekend for me too - wouldn't have been able to get to making any changes anyway... read more 06/02/2009 (5:23 pm)
TGB tutorial – Stacker Clone - Now on TDN Alright, sounds like there was a typo in the tutorial somewhere. I'll look into it, if you can, ple... read more 05/28/2009 (11:01 am)
TGB tutorial – Stacker Clone - Now on TDN @Ronny: thanks for the help on this; much appreaciated! @General: Does it only stack incorrectly ... read more 05/28/2009 (7:49 am)
TGB tutorial – Stacker Clone - Now on TDN Thanks Chris! I've considered porting it to iTGB along with my [url=http://www.bedpanmedia.com/Si... read more 05/27/2009 (7:40 pm)
New TGB Tutorial on TDN Great Collin, thanks! If you follow the tutorial, the game should build and run on a Mac with no ... read more 05/27/2009 (1:37 pm)
TGB Mini-Tutorial Help Needed Ronny, The help is much appreciated! I'll get the updated graphics in order this week and publish... read more 04/25/2009 (6:54 am)
TGB Mini-Tutorial Help Needed That's odd. Well, I posted a copy here in case that email never turns up. [url]http://bedpanmedi... read more 04/24/2009 (10:04 am)
TGB Mini-Tutorial Help Needed Thanks Ronny. An email has been sent!... read more 04/24/2009 (8:43 am)
Getting a selected objects dynamic field Thanks again Konrad, still plugging away at getting this working.... read more 04/20/2009 (7:01 am)
Getting a selected objects dynamic field Thanks for the help Konrad. 1) This might be beyond my current c++ skill level (read: next to n... read more 04/17/2009 (11:58 am)
Getting a selected objects dynamic field That's sort of what I was afraid of. So I need to add currentPosition as a shapename variable in so... read more 04/17/2009 (11:43 am)
Getting a selected objects dynamic field Thanks for the response Konrad. I guess that could very well be the case since I assign the current... read more 04/17/2009 (10:44 am)
Time in TGB One things I found out the hard way is don't name your animations with numbers only. It simply does... read more 03/11/2009 (2:01 pm)