RollerJesus's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Global slow motion effect.. | [code] $timeScale = 0; //pause $timeScale = 0.5 //half speed $timeScale = 1; //full speed [/code... read more | 10/02/2009 (1:13 pm) |
| Why Doesn't GUI Start Button Work? | I can confirm this Jay. Identical issue that I worked around using the same solution as you, but I ... read more | 09/28/2009 (10:46 am) |
| Collision callback without physics | Embarrassingly enough, I've never managed to figure this one out, so instead, I create a t2dTrigger ... read more | 09/28/2009 (10:43 am) |
| Gui Text Color | Great!... read more | 09/21/2009 (5:32 pm) |
| Gui Text Color | This [url=http://tdn.garagegames.com/wiki/GUI/Profiles/ControlList#GuiMLTextCtrl]link[/url] should h... read more | 09/21/2009 (3:26 pm) |
| Flowing Hair | You should look into the existing [url=http://www.garagegames.com/community/forums/viewthread/83463]... read more | 09/15/2009 (11:19 am) |
| Changing an image in an ImageMap | I've also tried to put some brain power into if the memory used for images can be released after rem... read more | 09/01/2009 (6:12 pm) |
| GuiBlackContentProfile in Gui Editor | I'm not aware of a solution to this but I would like to know as well if one exists. To get around i... read more | 09/01/2009 (12:04 pm) |
| Open a correct mainScreen.gui in GUI Editor | That is odd behavior. Open up TGB, make sure the project you want to work with is open (not a pre... read more | 09/01/2009 (12:00 pm) |
| Function Being Ignored | [quote]or rather the system doesn't wait for the first to finish before doing the next[/quote] Th... read more | 08/31/2009 (1:28 pm) |
| What's the difference? | If I were just now considering joining the GG community, I would go with T3D over TGE or TGEA. It's... read more | 08/31/2009 (10:44 am) |
| New TGB Tutorial on TDN | First of all, thanks so much for the feedback. Very concise and constructive! I'm going to impleme... read more | 08/30/2009 (1:13 pm) |
| setTimerOn problem | Hey man... It's easier to help if you surround your code with the code tags. Makes it a lot easier... read more | 08/28/2009 (11:06 am) |
| Ball Closing and Opening Effect (Fade Effect) | The fade in/fade out effect... Assuming we're talking about the roto-zoom-type effect where the bla... read more | 08/28/2009 (10:45 am) |
| New – Help on memory card game | [url=http://tdn.garagegames.com/wiki/TGB/MemoryGameTutorial]Here's[/url] a good jumping off point. ... read more | 08/28/2009 (10:41 am) |
| Unloading an imageMap? | It doesn't seem that there is a way. In [url=http://www.garagegames.com/community/forums/viewth... read more | 08/27/2009 (5:09 pm) |
| Torque2D C++/SDK Tutorial? | @Matt I disagree. I think it's helpful when community members question if someone has a licens... read more | 08/27/2009 (2:05 pm) |
| Unloading an imageMap? | Hey Vern. Have you looked at the safeDelete() function for this? I can't remember the particular... read more | 08/27/2009 (11:01 am) |
| Garbage displayed when EXE loads | I get the same symptoms on my lpatop with an ATI card but my desktop with and Nvidia card, all seems... read more | 08/27/2009 (10:32 am) |
| Collision different in Mac and Win versions | Btw, the safeDelete function seems to work best for removing projectiles from what I've seen. [ur... read more | 08/24/2009 (2:01 pm) |
| Collision different in Mac and Win versions | Hey Andy, Good to see you on the 2d side... :) Have you tried leaving 'Receive Physics' on for... read more | 08/24/2009 (12:09 pm) |
| strange phenomenon | Before you break out the credit card, I don't think Torsion works with a Mac. :)... read more | 08/24/2009 (12:03 pm) |
| Memory usage issue | You mentioned that the all the sprites are on the screen to make a splash screen. Are the sprite... read more | 08/22/2009 (5:39 pm) |
| Other tutorials | I don't know what you're talking about. I provided you a valid link to a relevant TGB tutorial th... read more | 08/21/2009 (1:29 pm) |
| Other tutorials | Oh how I love lmgtfy... :) You can check out a super-beginners tutorial I create [url=http://ww... read more | 08/21/2009 (12:39 pm) |
| This has to be a scam | I wouldn't give them my CC info. Maybe yours but surely not mine. :)... read more | 08/21/2009 (10:43 am) |
| Multiple Collision Zones? | I'm not positive but I believe you could mount several scene objects to a sprite in different locati... read more | 08/17/2009 (1:54 pm) |
| Is there a way to access to the properties of a tile of a tilemap? | Sure thing. See you around; looking forward to seeing that game! Patrick ... read more | 08/14/2009 (2:09 pm) |
| Is there a way to access to the properties of a tile of a tilemap? | Hey Oriol, I hadn't seen this thread earlier. From what I can tell you want to simply update t... read more | 08/14/2009 (12:54 pm) |
| getting mouse speed and direction and applying it to an object as velocity | My thoughts are essentially to go with what Drethon recommended: Store the mouse position (and pe... read more | 08/14/2009 (6:50 am) |
| callbacks and methods | I wasn't trying to insult you, but simply illustrate that if you look for answers to your questions,... read more | 08/13/2009 (9:54 am) |
| callbacks and methods | hmmm, let's see.... [url=http://tinyurl.com/cpb2lf]QFT[/url]... read more | 08/13/2009 (9:41 am) |
| Does this make sense | because getUseMousevents() returns a value. Either true or false, depending on if the mouse events ... read more | 08/12/2009 (1:33 pm) |
| Does this make sense | [code] function cube::onLevelLoaded(%this, %scenegraph) { $cube = %this; if(!$cube.get... read more | 08/12/2009 (12:37 pm) |
| Advanced Platformer Mechanics | [quote]on the question regarding to "setAtRest", thats a stock function of TGB, so you can... read more | 08/11/2009 (11:06 am) |
| Advanced Platformer Mechanics | [quote]hmm, so are the tutorials, often not 100%, just some Wikipedia type stuff. Maybe pretty accur... read more | 08/10/2009 (11:38 am) |
| getWord.word | The getWord method will return a set of characters (a word) that is part of a string, separated by s... read more | 08/06/2009 (1:52 pm) |
| New TGB Tutorial on TDN | Glad to help! Please let me know if you have any feedback. Patrick... read more | 08/05/2009 (11:14 am) |
| Let there be (another) sound | Thanks Zilla! Always happy to help. I've been so busy at work that I haven't been able to work o... read more | 08/05/2009 (8:08 am) |
| Let there be (another) sound | Sorry Zilla, I'm not sure. The game I use that code in is so lightweight, there's no need to optimi... read more | 08/03/2009 (2:25 pm) |
| Best method for storing Data | Just some thoughts... Datablocks aren't persistent (unless stored to a flat file). Flat files ar... read more | 08/03/2009 (1:55 pm) |
| Let there be (another) sound | This seems to work for me, hope it helps. [code] new AudioDescription(SE) { volume = 1.0; ... read more | 08/03/2009 (1:45 pm) |
| C++ resources | I don't think there is a formal list. This is probably as close you are going to get. [url]http:... read more | 07/31/2009 (8:23 am) |
| expanding asteroids demo | sure do. patrickadesso - a t - gmail dot com... read more | 07/29/2009 (1:28 pm) |
| New TGB Tutorial on TDN | I just wanted to bump this thread as I've been answering quite a few questions in the forums lately ... read more | 07/29/2009 (7:27 am) |
| Simulating human body movements | It's possible... Do some searching on 2d inverse kinematics and you can get the algorithms you need... read more | 07/29/2009 (7:08 am) |
| Change Symbol | Have you seen this thread? [url]http://www.garagegames.com/community/forums/viewthread/64193[/url]... read more | 07/29/2009 (7:04 am) |
| Change Symbol | Cool! you should church it up and use it like this though... :) [code] function getRandomSymbol()... read more | 07/28/2009 (12:34 pm) |
| expanding asteroids demo | To be honest, I'm not much on behaviors. They seem like a great way to use other people's code but ... read more | 07/28/2009 (8:21 am) |
| Change Symbol | Heya Tyler... Something like this... untested. [code] $symbolList = "ABCDEFGHIJKLMNOPQRSTU... read more | 07/28/2009 (8:11 am) |