Game Development Community

RollerJesus's Forum Posts

Thread Post Date Posted
onCollision Mount Where did you put that echo? Is the onCollision being called?... read more 01/27/2010 (3:19 pm)
onCollision Mount Have you put an echo in there to verify that the onCollision is being called?... read more 01/27/2010 (1:39 pm)
onCollision Mount Keep it simple... Try this, then tweak the 0 0 1 values as needed for position and strength: [code]... read more 01/27/2010 (12:29 pm)
Creating simple "escape the room" or "first person point&click adventures" I routinely build for PC and Mac from the same codebase. However, I can't seem to get solid results... read more 01/04/2010 (5:45 pm)
Creating simple "escape the room" or "first person point&click adventures" I find it hard to believe that someone could not build a point and click adventure like you're descr... read more 01/04/2010 (4:11 pm)
[NOT SOLVED YET...] Platformer Collisions I created two prototypes of a concept that is very similar to this. The first one using TGB's built... read more 12/10/2009 (5:56 pm)
Can I send some parameters to a function using the method call()? @Oriol, You're posts crack me up! [quote]and the answer comes from Mr.Lee "eagle-eyed Guard... read more 12/10/2009 (12:10 pm)
Game breaking TGB problem I struggled with it (and still do) until I picked up the Platformer Starter Kit and noticed that mos... read more 12/08/2009 (7:20 pm)
Game breaking TGB problem I've seen this consistently with objects that are not triggers. I've asked about it and not seen a ... read more 12/08/2009 (10:39 am)
return; LMGTFY never gets old...... read more 12/01/2009 (11:27 am)
I feel lost, where to start? John, Sorry about my site being down before. I've resolved the issue with my host. The tuto... read more 11/30/2009 (10:51 am)
New TGB Tutorial on TDN The site's back up. Thanks John!... read more 11/30/2009 (10:46 am)
New TGB Tutorial on TDN Sorry about that John, I've contacted my web host about it. In the meantime, you can email me and I... read more 11/29/2009 (2:04 pm)
[bug?] Editor in Full Screen I completely understand your frustration with TGB. I have issues like this though with software fro... read more 11/29/2009 (12:51 am)
[bug?] Editor in Full Screen If it's happening when you create a new project as well, it's probably the properties.cs file locate... read more 11/28/2009 (1:34 pm)
100$ is it really worth it? If you like the artwork side, I say get the engine so you can make yourself a contributing artist. ... read more 11/27/2009 (4:01 pm)
%this.something = !%this.something @Rennie, It's simply changing the current boolean value of %this.safe to the opposite of whatever... read more 11/25/2009 (2:09 pm)
I need help to making a radar ! Cool! Do share...... read more 11/25/2009 (12:41 pm)
I need help to making a radar ! I think you could create a simset that holds all objects that you want to appear on the radar, then ... read more 11/25/2009 (12:24 pm)
Grid Weight Your questions are tied together actually. The grid weight is used in the evaluation of adjacent ti... read more 11/25/2009 (11:51 am)
Callbacks for Time onTimer()? http://www.garagegames.com/community/forums/viewthread/88921 Patrick... read more 11/25/2009 (10:54 am)
[bug?] Editor in Full Screen What operating system are you using? Does it happen if you create a new TGB project?... read more 11/25/2009 (12:48 am)
[bug?] Editor in Full Screen 2 minutes if you don't count the edit. You're slipping dude. :)... read more 11/24/2009 (6:01 pm)
[bug?] Editor in Full Screen I've been quite frustrated with similar issues as well. Try closing down TGB, opening up commonC... read more 11/24/2009 (5:53 pm)
To GG: Should I Create A Tutorial? Do it dude!... read more 11/13/2009 (12:02 pm)
Torque3D and Unity's New Pricing A T2D update tomorrow? I needs it!... read more 10/29/2009 (1:49 pm)
Set mouse cursor position I'm not sure if this will work as is - or if you'll be able to adapt it - but I had it laying around... read more 10/28/2009 (6:22 pm)
Better Understanding %WorldLimit and %onUpdate Together @Ted, you don't have to explain yourself to me. I agree that Rennie has demonstrated unwillingness ... read more 10/27/2009 (11:26 am)
Better Understanding %WorldLimit and %onUpdate Together When I first started with TGB, a little over 2 years ago now, I would have been thrilled to get any ... read more 10/26/2009 (6:33 pm)
TGB 1.7.x: Camera jitters about every second I think your fears are correct - chalk up another to hopefully fixed in T2d I guess. However, here ... read more 10/26/2009 (2:11 pm)
TGB 1.7.x: Camera jitters about every second Hey Michael, From what I understand, this a rounding issue. Essentially, the mounted camera is t... read more 10/26/2009 (12:40 pm)
TGB 1.7.x: Camera jitters about every second What parameters are you using for the mount?... read more 10/26/2009 (12:06 pm)
Pop Up menu? Robert, it looks like the parameters you have in your onMouseDown callback are from the onCollisi... read more 10/19/2009 (11:51 am)
Pop Up menu? If you don't want to use the gui (and I don't blame you for not wanting to) then take a look at [url... read more 10/18/2009 (11:06 am)
How do I pause a TGB game? no prob bob.... read more 10/17/2009 (9:58 pm)
How do I pause a TGB game? [code] if (!isObject(PauseBahavior)) { %template = new BehaviorTemplate(PauseBahavior); ... read more 10/17/2009 (6:46 pm)
The Million Dollar Error EDIT: beat to it.... read more 10/16/2009 (4:59 pm)
How to define an abstract, ex.TargetRotation [quote] Many variables exist that are created by the programmer like say I want "fly" as ... read more 10/16/2009 (12:19 pm)
How to define an abstract, ex.TargetRotation %this.TargetRotation is a variable (what you should say when you say "abstract idea"). ... read more 10/16/2009 (11:40 am)
attaching a trigger in a particualr state. I think you need to look at what a t2dTrigger is. I don't see how it would work in this way.... read more 10/15/2009 (6:32 pm)
%this.owner.something = %this.something When you see this in a behavior, it's important to realize the following: %this.owner.SOMEVARIABL... read more 10/15/2009 (4:45 pm)
if (!isObject(moveMap)) That depends... Are you asking about the !isObject part or asking what a moveMap is?... read more 10/15/2009 (11:30 am)
if (!isObject(moveMap)) [quote]What is the point of this?[/quote] You would use this check to make sure that moveMap doesn'... read more 10/15/2009 (11:10 am)
Standalone Executable in T2D Yeah, molebox is one, BitRock is another but $$$. I think Ronny's recommendation for Inno is the be... read more 10/14/2009 (2:41 pm)
Creating an elevator with static sprite [Solved] I created a little sample tgb project for you that simply sets the player's linearVelocityY = 5 when... read more 10/08/2009 (1:51 am)
Noob Rain Tutorial @William, thanks for recommending the tutorial. I've received some really great additional feedba... read more 10/06/2009 (12:45 pm)
Colliding with "powerups". [quote]your post sounds just right, but i dont think i have stumbled upon such behaviour... or i jus... read more 10/06/2009 (12:16 pm)
Colliding with "powerups". @Casas - That's how I've approached this is the past but if your player object is moving, usually by... read more 10/05/2009 (11:24 pm)
Getting system time/ date Sorry to upset you Orion, just razing Shane a bit. Feel free to ignore me regardless.... read more 10/02/2009 (1:55 pm)
Getting system time/ date You know as well as anyone that it's user error and no amount of community input is going to get you... read more 10/02/2009 (1:39 pm)