RollerJesus's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| c++ Debugging | Thanks for the response Chris. That did the trick! Appreciate the help.... read more | 12/14/2015 (7:54 am) |
| Project startup | Thanks Chris. I eventually found the documentation on the wiki that had this info in it. Took a wh... read more | 11/22/2015 (3:54 pm) |
| What's the Best Method for Processing Projectiles? | I like to create a scene object that manages projectiles. Call it a projectile factory object. Y... read more | 04/04/2013 (6:34 am) |
| Fill Battle Tutorial Help | I'm not sure if there is a Windows 8 specific problem as my development environment hasn't been upda... read more | 12/19/2012 (9:14 am) |
| Particles have to be mounted? | I'm unaware that particles would have to be mounted. I created a particle resource for TGB that mig... read more | 09/24/2012 (7:59 am) |
| Free shoot-em-up framework for T2D | Very nice; thanks!... read more | 09/21/2012 (12:35 pm) |
| [Solved]canvas.setCursorPos does it with a slight offset Why? | Good deal, glad it worked!... read more | 09/15/2012 (8:36 am) |
| LETZ - exploding puzzle action game for MAC/PC/iPad coming October 2012 | The game looks extremely polished and the trailer is awesome! Best of luck!... read more | 09/15/2012 (7:15 am) |
| [Solved]canvas.setCursorPos does it with a slight offset Why? | Hey Vlad! It's hard to say without seeing the image for PincersGearCursor01 but I think that when... read more | 09/15/2012 (7:13 am) |
| Spawning outside of Terrain | I believe this will always evaluate to true... [code] if (%i = 0 ) [/code] try this... [code] ... read more | 08/31/2012 (5:41 am) |
| Writing to a file with: openForWrite | @Luis, have you seen this thread? http://www.garagegames.com/community/forums/viewthread/113819... read more | 07/24/2012 (6:05 am) |
| Engine Mods (Part 1 of 2) | I'm jealous of that game/rig/awesome on so many levels... The fly-outs from the game to the GUI loo... read more | 07/20/2012 (12:51 pm) |
| Is there a way to get a list of all objects and everything else in console when you run the game? | Definitely... It's a sign that the approach is wrong I guess. How are you trying to remove the ite... read more | 05/15/2012 (7:15 am) |
| Can't figure out how triggers work on T2D 1.7.6 Window 7 64bit | Andy, Your code works fine for me. I just had to make sure my test player had "Send Collisi... read more | 05/15/2012 (7:11 am) |
| Is there a way to get a list of all objects and everything else in console when you run the game? | Vlad, If I recall correctly, the inventory system in your game has a global variable that is cons... read more | 05/15/2012 (6:51 am) |
| Is there a way to get a list of all objects and everything else in console when you run the game? | Heya Vlad! I'm not aware of anything built it but you could use this: [code] function listAllOb... read more | 05/15/2012 (6:01 am) |
| All builds broken with 1.75? | @Chris, are you sure that your build is succeeding? That's pretty typical if there are errors in yo... read more | 05/09/2012 (10:24 am) |
| setting world limits and collision bounds in script???? | No problem; navigating the docs took me a long time. Other very useful landing pages [url=http://td... read more | 04/25/2012 (1:01 pm) |
| Stability of mount points during rotation? | @Tim, Can you try turning on the mount force lines in the debug banner described [url=http://tdn.... read more | 04/25/2012 (12:32 pm) |
| setting world limits and collision bounds in script???? | No problem; some very helpful stuff [url=http://tdn.garagegames.com/wiki/TGB/Reference:_t2dSceneObje... read more | 04/25/2012 (12:26 pm) |
| setting world limits and collision bounds in script???? | Pretty sure that already exists: [code] object.setWorldLimit( bounce, "-100 -100 100 100"... read more | 04/25/2012 (11:56 am) |
| [SOLVED]setUseMouseEvents to true from false after loading the level back again. | hint... [code] OnLevelLoaded(%this) [/code]... read more | 04/11/2012 (6:38 am) |
| [SOLVED]setUseMouseEvents to true from false after loading the level back again. | Vlad, You can use: [code] if(isObject(CarpetAnim) == false) [/code] to check if the object exis... read more | 04/11/2012 (5:30 am) |
| [Solved]I'm back! Problem with loading previous level... | Hey Vlad! When's the game coming out?... read more | 03/31/2012 (6:33 pm) |
| Connection to executable failed!! - in 1.7.6 / Torsion / 64 bit machine | @Andy, Have you tried [url=http://www.garagegames.com/community/forums/viewthread/114833]this[/ur... read more | 03/12/2012 (6:57 am) |
| Complex Image Maps Worth It? | Maybe [url=http://www.garagegames.com/community/forums/viewthread/129015]this[/url] this could play ... read more | 03/09/2012 (5:17 am) |
| Questions about Torque 2D - Limitations / Excels | [quote] Would I be able to play with 4 other player's on the same level / server, and properly see ... read more | 03/08/2012 (6:22 am) |
| Sorting SimSets (A Code Snippet) | I love a good bit of TS like this. Nicely done, clever yComparator function, and a nice write-up to... read more | 02/16/2012 (5:07 pm) |
| Post if you use Behaviors, Please | @Charlie, I downloaded Twillex pretty much the second you posted it but haven't had time to dig into... read more | 02/10/2012 (6:45 am) |
| Post if you use Behaviors, Please | @Charlie, Is Twillex all behaviors?... read more | 02/09/2012 (9:43 am) |
| Post if you use Behaviors, Please | I use them mostly just for prototyping though as I start to feel like I've lost control over my code... read more | 02/09/2012 (5:57 am) |
| function PlayerFish::modifyLife(%this, %dmg) { %this.life += %dmg; | Again, it's an argument, so it's defined in the function definition. It's scope is only valid withi... read more | 02/03/2012 (10:28 am) |
| function PlayerFish::modifyLife(%this, %dmg) { %this.life += %dmg; | If the code looks like this: [code] function PlayerFish::modifyLife(%this, %dmg) { %this.li... read more | 02/03/2012 (8:51 am) |
| Hell game | This is the Torque Game Builder (T2D) forum, you'll get a better response in the Torque Game Engine ... read more | 02/03/2012 (8:49 am) |
| Hell game | Terrain? Are you sure you're using Torque Game Builder and not Torque Game Engine?... read more | 01/31/2012 (11:41 am) |
| how to do a fireball that droping like lots of Meteorite?? | [quote] external program like [/quote] Photoshop, 3ds Max, After Effects, Toon Boom, GIMP... Wh... read more | 01/31/2012 (11:40 am) |
| how to do a fireball that droping like lots of Meteorite?? | I'd suggest the following: 1) Create a fireball animation in some external program. 2) Use wha... read more | 01/30/2012 (5:26 am) |
| Inventory System, here we go again... | Hey Vlad, Perhaps [url=http://www.garagegames.com/community/forums/viewthread/109707]this discus... read more | 01/17/2012 (5:33 am) |
| Experienced designer looking for help and/or possible partner. | @Tony, You have any specific questions on TorqueScript? It's definitely quirky... I'm not an 'exp... read more | 12/07/2011 (7:35 am) |
| [TGB/iTGB] Scripter/Programmer looking for freelance jobs [CLOSED FOR NOW] | Luis did a short turnaround port from a Windows TGB project to Mac for me and was quick, thorough an... read more | 12/02/2011 (11:43 am) |
| Projectile Help | Sounds like they're still colliding. Try turning on send/receive collision on the player. Th... read more | 11/30/2011 (12:48 pm) |
| Projectile Help | A common pitfall here is that the projectile collides immediately with the player when shooting. Do... read more | 11/30/2011 (12:27 pm) |
| Projectile Help | Once you drag out the sprites, are you naming the projectile under the scripting section?... read more | 11/30/2011 (12:03 pm) |
| Projectile Help | To post screen shots you have to host them externally and link using MarkupLite. So the behavior ... read more | 11/29/2011 (12:11 pm) |
| Projectile Help | Are you using the Shoots behavior from [url=http://tdn.garagegames.com/wiki/TGB/Behaviors/Shoots]her... read more | 11/29/2011 (6:03 am) |
| Playing video files in Torque? [SOLVED] | From the very first result in Google when searching for 'ogg': [quote] The Ogg container format ca... read more | 11/20/2011 (1:00 pm) |
| AFX2.0 port to T3D 1.2 | I know it's ridiculously early but wanted to mention that I'm waiting on it as well.... read more | 11/17/2011 (6:28 am) |
| Change level | %this.level isn't set to anything in that example.... read more | 11/14/2011 (11:52 am) |
| Need a Mac Build - Paid [CLOSED] | This is plain Torque 2d . Please email if interested: patrickadesso - at - gmail dot com... read more | 11/14/2011 (9:55 am) |
| Playing video files in Torque? [SOLVED] | Playing video in TGB is problematic at best... The format you need to use is fickle and high qualit... read more | 11/14/2011 (5:41 am) |