J's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| BumpTex not working and a super speed up! | Jaimi, Well, never mind...it has to have something to do with the mission lighting. I'm still puz... read more | 02/23/2009 (12:03 pm) |
| BumpTex not working and a super speed up! | Thanks for the reply Jaimi, It has to be the DirectX. I know GLSL shaders work just fine out of b... read more | 02/23/2009 (6:00 am) |
| Need some help with DTS exporting in Milkshape | Try [url="http://www.garagegames.com/community/resources/view/14224"]this[/url]. Some tuto... read more | 02/20/2009 (12:28 pm) |
| BumpTex not working and a super speed up! | Any one help me out here?... read more | 02/20/2009 (7:49 am) |
| HLSL Grass shader | If anyone is still working on this... Could anyone give me an exact "howto" on this? I ... read more | 02/05/2009 (3:14 pm) |
| DTS Object Manipulation in Code | Yeah, I've already done that, but what I'm looking to achieve would be more like speedTree. I want r... read more | 02/02/2009 (1:59 pm) |
| DTS Object Manipulation in Code | Thank you Michael! That might be just what I'm looking for...thought I'd seen that resource around, ... read more | 01/31/2009 (2:40 pm) |
| Milkshape Z-Billboard Question | EDIT: Mind if I use it in a tutorial?... read more | 01/30/2009 (8:52 am) |
| Milkshape Z-Billboard Question | Hey thank you Chris for the example. Sorry I didn't get back to you guys. That helped out a lot!!! T... read more | 01/30/2009 (8:51 am) |
| Any way to make FXfoliagereplicator better. | search the fxGrassReplicator...it crosses the grass billboards and makes a oblivion-ish like effect.... read more | 01/29/2009 (2:45 pm) |
| Animation of mounted objects? | If you search, I do believe there is a resource regarding this type of thing...attaching armor to di... read more | 12/04/2008 (2:43 pm) |
| Happy Halloween, Free Zombie Animations from TrueBones.Com | Thank you!... read more | 12/04/2008 (2:32 pm) |
| Looking for Information | Hey, thanks a bunch guys for the information... I really appreciate it...... read more | 11/19/2008 (7:12 am) |
| Looking for Information | Rex, could you help a guy out? I can't seem to find much on these two questions: Billboarding.... read more | 11/18/2008 (9:17 am) |
| Free ambient animations | Yes sir, yes sir! The plane that waves like a flag would be of much benefit! Need to learn how you d... read more | 08/29/2008 (10:40 am) |
| Gray Hairs - mouse bug and SLi crash TGEA 1.7.1 | THANK YOU SURGE!!!! Frustration is a fool's folly. Amazing how many fricken websites I went to, ... read more | 08/13/2008 (1:06 pm) |
| Gray Hairs - mouse bug and SLi crash TGEA 1.7.1 | @Surge - Windows Vista Ultimate Service Pack 1 - Intel Dual Core 8300 - Dual Nivida 8700GT w/SLi... read more | 08/13/2008 (6:48 am) |
| Gray Hairs - mouse bug and SLi crash TGEA 1.7.1 | Can anyone serously help me out here? I'm really going nutz trying to figure this out. 3K for a comp... read more | 08/12/2008 (5:10 pm) |
| Digital-Tutors working on Houdini/Torque learning DVD | Houdini sounds like a really powerful piece of software... Things I would be interested in learning... read more | 06/24/2008 (6:17 am) |
| How do you access a field in a player's datablock? | I did get it figured out, thanks for the info guys. ...you can add static variables to a datablock ... read more | 04/22/2008 (6:09 am) |
| Dynamic Vars added to engine, but not working. | Geez...what a dumb move on my part.... When I set everything up the first time with the resource in... read more | 04/18/2008 (1:48 pm) |
| Dynamic Vars added to engine, but not working. | Sorry If I'm confusing...I don't know C++ very well at all... @ Matthew I wanted to just set th... read more | 04/18/2008 (8:47 am) |
| How do you access a field in a player's datablock? | I'm having the same problem, did you ever figure this out?... read more | 04/18/2008 (7:13 am) |
| Dynamic Vars added to engine, but not working. | Just seen part of my problem...S32 on initiating it and then F32 in addfield...I'll fix that and rec... read more | 04/18/2008 (6:31 am) |
| A Big Thanks To Gg.com | I don't have a demo......yet......I'm getting closer...Its just a prototype; the first major step of... read more | 04/15/2008 (12:24 pm) |
| MountImage is unknown command | I did get it figured out about ten minutes after I posted. Just trying to cheat a little because I w... read more | 04/04/2008 (6:10 am) |
| MountImage is unknown command | Got it figured out,... read more | 04/03/2008 (11:50 am) |
| Melee Combat | Please disregard my previous comments. I got most of it figured out.... read more | 01/30/2008 (2:40 pm) |
| Milkshape Orc | Anyone have any updates on this thread...I can't get the rig for the blue guy on "you can get it her... read more | 01/08/2008 (9:41 am) |
| The Inevitable CRASH! and an idea | After hearing your guys' input on all of the export problems I was having. I just made everything a ... read more | 12/20/2007 (6:33 am) |
| The Inevitable CRASH! and an idea | David, Two more questions if you could. Pertaining to portals... If I have an entity/light, I ... read more | 12/06/2007 (7:38 am) |
| Does anyone know how to avoid making the leak points? | More digging... Sun Yu, I found this very interesting... If you adjust your fog color, fog dis... read more | 12/03/2007 (6:40 am) |
| PaintShopPro - want to create alpha channel from tree texture | Transparency in Milkshape: [url]http://chumbalum.swissquake.ch/ms3d/tutorials/transparency/[/url]... read more | 11/26/2007 (1:50 pm) |
| Having trouble with transparency | Anyone else looking for Transparency in Milkshape: [url]http://chumbalum.swissquake.ch/ms3d/tutor... read more | 11/26/2007 (1:46 pm) |
| Transparency in milkshape | Chumbalum has a nice little tut regarding this very same thing... Thought I'd throw it out here sin... read more | 11/26/2007 (1:44 pm) |
| The Inevitable CRASH! and an idea | Alright...the detail brush against the portal brush was really bombing everything. Only a few of my ... read more | 11/21/2007 (1:24 pm) |
| The Inevitable CRASH! and an idea | Andrew, good idea on the detail and portal...all of my houses...even my caves... have detail outlini... read more | 11/20/2007 (1:53 pm) |
| The Inevitable CRASH! and an idea | I'll defenitly try to change everything to a normal brush and see how it acts. I've also messed with... read more | 11/19/2007 (8:56 am) |
| Does anyone know how to avoid making the leak points? | It has to do with how you're constructing your building, in reference to the lightmap settings. I ha... read more | 11/16/2007 (11:30 am) |
| The Inevitable CRASH! and an idea | Woody, you know, I found that out last night too after I used the new exe. It worked for some of my ... read more | 11/16/2007 (11:01 am) |
| Free animated lowpoly Monster + Tutorial | Awesome model. The texturing is sweet. About your texturing tutorial...would you perhaps have a litt... read more | 11/15/2007 (7:11 am) |
| The Inevitable CRASH! and an idea | Thanks for the quick replay. That little patch helped out a lot. Is it possible that in the futur... read more | 11/15/2007 (6:13 am) |
| SgMissionLightingFilter | So to update this dynamically, I would have to expose an Apply, type function? I'm not for sure what... read more | 10/16/2007 (2:50 pm) |
| SgMissionLightingFilter | Thanks for the quick reply. Appreciate your help.... read more | 10/16/2007 (2:23 pm) |
| Day and Night? | @FlameGuard I'm using TGE 1.5.2 SDK, I have a pretty nice one made. You might check out obtain... read more | 10/08/2007 (9:35 am) |
| LOST IN THE DARK! script relighting not working, editor bug | Gabriel, I was wondering. Have you happen to figure out a more efficent way to use the relight... read more | 09/19/2007 (10:17 am) |
| LOST IN THE DARK! script relighting not working, editor bug | Up and running good. Thanks for you help Gabriel, Much appreciated. J.... read more | 09/17/2007 (6:19 am) |
| LOST IN THE DARK! script relighting not working, editor bug | Gabriel, I think that is my problem. How do you rebuild the executable? After I make the ch... read more | 09/15/2007 (1:34 pm) |
| LOST IN THE DARK! script relighting not working, editor bug | Thank you for the quick reply Mr. Kabus, I wonder if you could help me out a little more? Am I e... read more | 09/14/2007 (3:59 pm) |
| LOST IN THE DARK! script relighting not working, editor bug | --Edit-- I have found the lightScene function, (sgSceneLighting.cc and .h) but I don't understand... read more | 09/13/2007 (8:55 am) |