Game Development Community

J's Forum Posts

Thread Post Date Posted
BumpTex not working and a super speed up! Jaimi, Well, never mind...it has to have something to do with the mission lighting. I'm still puz... read more 02/23/2009 (12:03 pm)
BumpTex not working and a super speed up! Thanks for the reply Jaimi, It has to be the DirectX. I know GLSL shaders work just fine out of b... read more 02/23/2009 (6:00 am)
Need some help with DTS exporting in Milkshape Try [url="http://www.garagegames.com/community/resources/view/14224"]this[/url]. Some tuto... read more 02/20/2009 (12:28 pm)
BumpTex not working and a super speed up! Any one help me out here?... read more 02/20/2009 (7:49 am)
HLSL Grass shader If anyone is still working on this... Could anyone give me an exact "howto" on this? I ... read more 02/05/2009 (3:14 pm)
DTS Object Manipulation in Code Yeah, I've already done that, but what I'm looking to achieve would be more like speedTree. I want r... read more 02/02/2009 (1:59 pm)
DTS Object Manipulation in Code Thank you Michael! That might be just what I'm looking for...thought I'd seen that resource around, ... read more 01/31/2009 (2:40 pm)
Milkshape Z-Billboard Question EDIT: Mind if I use it in a tutorial?... read more 01/30/2009 (8:52 am)
Milkshape Z-Billboard Question Hey thank you Chris for the example. Sorry I didn't get back to you guys. That helped out a lot!!! T... read more 01/30/2009 (8:51 am)
Any way to make FXfoliagereplicator better. search the fxGrassReplicator...it crosses the grass billboards and makes a oblivion-ish like effect.... read more 01/29/2009 (2:45 pm)
Animation of mounted objects? If you search, I do believe there is a resource regarding this type of thing...attaching armor to di... read more 12/04/2008 (2:43 pm)
Happy Halloween, Free Zombie Animations from TrueBones.Com Thank you!... read more 12/04/2008 (2:32 pm)
Looking for Information Hey, thanks a bunch guys for the information... I really appreciate it...... read more 11/19/2008 (7:12 am)
Looking for Information Rex, could you help a guy out? I can't seem to find much on these two questions: Billboarding.... read more 11/18/2008 (9:17 am)
Free ambient animations Yes sir, yes sir! The plane that waves like a flag would be of much benefit! Need to learn how you d... read more 08/29/2008 (10:40 am)
Gray Hairs - mouse bug and SLi crash TGEA 1.7.1 THANK YOU SURGE!!!! Frustration is a fool's folly. Amazing how many fricken websites I went to, ... read more 08/13/2008 (1:06 pm)
Gray Hairs - mouse bug and SLi crash TGEA 1.7.1 @Surge - Windows Vista Ultimate Service Pack 1 - Intel Dual Core 8300 - Dual Nivida 8700GT w/SLi... read more 08/13/2008 (6:48 am)
Gray Hairs - mouse bug and SLi crash TGEA 1.7.1 Can anyone serously help me out here? I'm really going nutz trying to figure this out. 3K for a comp... read more 08/12/2008 (5:10 pm)
Digital-Tutors working on Houdini/Torque learning DVD Houdini sounds like a really powerful piece of software... Things I would be interested in learning... read more 06/24/2008 (6:17 am)
How do you access a field in a player's datablock? I did get it figured out, thanks for the info guys. ...you can add static variables to a datablock ... read more 04/22/2008 (6:09 am)
Dynamic Vars added to engine, but not working. Geez...what a dumb move on my part.... When I set everything up the first time with the resource in... read more 04/18/2008 (1:48 pm)
Dynamic Vars added to engine, but not working. Sorry If I'm confusing...I don't know C++ very well at all... @ Matthew I wanted to just set th... read more 04/18/2008 (8:47 am)
How do you access a field in a player's datablock? I'm having the same problem, did you ever figure this out?... read more 04/18/2008 (7:13 am)
Dynamic Vars added to engine, but not working. Just seen part of my problem...S32 on initiating it and then F32 in addfield...I'll fix that and rec... read more 04/18/2008 (6:31 am)
A Big Thanks To Gg.com I don't have a demo......yet......I'm getting closer...Its just a prototype; the first major step of... read more 04/15/2008 (12:24 pm)
MountImage is unknown command I did get it figured out about ten minutes after I posted. Just trying to cheat a little because I w... read more 04/04/2008 (6:10 am)
MountImage is unknown command Got it figured out,... read more 04/03/2008 (11:50 am)
Melee Combat Please disregard my previous comments. I got most of it figured out.... read more 01/30/2008 (2:40 pm)
Milkshape Orc Anyone have any updates on this thread...I can't get the rig for the blue guy on "you can get it her... read more 01/08/2008 (9:41 am)
The Inevitable CRASH! and an idea After hearing your guys' input on all of the export problems I was having. I just made everything a ... read more 12/20/2007 (6:33 am)
The Inevitable CRASH! and an idea David, Two more questions if you could. Pertaining to portals... If I have an entity/light, I ... read more 12/06/2007 (7:38 am)
Does anyone know how to avoid making the leak points? More digging... Sun Yu, I found this very interesting... If you adjust your fog color, fog dis... read more 12/03/2007 (6:40 am)
PaintShopPro - want to create alpha channel from tree texture Transparency in Milkshape: [url]http://chumbalum.swissquake.ch/ms3d/tutorials/transparency/[/url]... read more 11/26/2007 (1:50 pm)
Having trouble with transparency Anyone else looking for Transparency in Milkshape: [url]http://chumbalum.swissquake.ch/ms3d/tutor... read more 11/26/2007 (1:46 pm)
Transparency in milkshape Chumbalum has a nice little tut regarding this very same thing... Thought I'd throw it out here sin... read more 11/26/2007 (1:44 pm)
The Inevitable CRASH! and an idea Alright...the detail brush against the portal brush was really bombing everything. Only a few of my ... read more 11/21/2007 (1:24 pm)
The Inevitable CRASH! and an idea Andrew, good idea on the detail and portal...all of my houses...even my caves... have detail outlini... read more 11/20/2007 (1:53 pm)
The Inevitable CRASH! and an idea I'll defenitly try to change everything to a normal brush and see how it acts. I've also messed with... read more 11/19/2007 (8:56 am)
Does anyone know how to avoid making the leak points? It has to do with how you're constructing your building, in reference to the lightmap settings. I ha... read more 11/16/2007 (11:30 am)
The Inevitable CRASH! and an idea Woody, you know, I found that out last night too after I used the new exe. It worked for some of my ... read more 11/16/2007 (11:01 am)
Free animated lowpoly Monster + Tutorial Awesome model. The texturing is sweet. About your texturing tutorial...would you perhaps have a litt... read more 11/15/2007 (7:11 am)
The Inevitable CRASH! and an idea Thanks for the quick replay. That little patch helped out a lot. Is it possible that in the futur... read more 11/15/2007 (6:13 am)
SgMissionLightingFilter So to update this dynamically, I would have to expose an Apply, type function? I'm not for sure what... read more 10/16/2007 (2:50 pm)
SgMissionLightingFilter Thanks for the quick reply. Appreciate your help.... read more 10/16/2007 (2:23 pm)
Day and Night? @FlameGuard I'm using TGE 1.5.2 SDK, I have a pretty nice one made. You might check out obtain... read more 10/08/2007 (9:35 am)
LOST IN THE DARK! script relighting not working, editor bug Gabriel, I was wondering. Have you happen to figure out a more efficent way to use the relight... read more 09/19/2007 (10:17 am)
LOST IN THE DARK! script relighting not working, editor bug Up and running good. Thanks for you help Gabriel, Much appreciated. J.... read more 09/17/2007 (6:19 am)
LOST IN THE DARK! script relighting not working, editor bug Gabriel, I think that is my problem. How do you rebuild the executable? After I make the ch... read more 09/15/2007 (1:34 pm)
LOST IN THE DARK! script relighting not working, editor bug Thank you for the quick reply Mr. Kabus, I wonder if you could help me out a little more? Am I e... read more 09/14/2007 (3:59 pm)
LOST IN THE DARK! script relighting not working, editor bug --Edit-- I have found the lightScene function, (sgSceneLighting.cc and .h) but I don't understand... read more 09/13/2007 (8:55 am)