J's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Camera Changes | Please correct me if I'm wrong here: I don't think you can assign $mvForwardaction to another objec... read more | 12/21/2009 (10:09 am) |
| Camera Changes | Same here Daniel... wish I could get paid to work on Torque all the time! lol. I've got this afte... read more | 12/18/2009 (1:49 pm) |
| Camera modes and control objects | Anyone find a solution to this script side? ... read more | 12/14/2009 (9:46 pm) |
| Camera Changes | Daniel, I found a thread a while ago (I was unable to find it again, sorry) regarding TGE where s... read more | 12/14/2009 (7:57 pm) |
| Camera Changes | Daniel, it sounds like you guys are making good progress. I haven't tried the AIPlayer yet. On... read more | 12/11/2009 (7:01 pm) |
| Camera Changes | Sorry I missed you guys last night. We've been busy with this dang blizzard. Is there a link to the ... read more | 12/10/2009 (9:47 am) |
| Camera Changes | Cam is the node in a player model that defines where the default 3rd person camera's postion will be... read more | 12/09/2009 (10:38 am) |
| Camera Changes | Sorry, I was confusing in my last post. Im saying that using the camera docs/rts example. The cam... read more | 12/08/2009 (2:51 pm) |
| Camera Changes | Daniel, I've been hacking away at a 3rd person camera like what you are requesting for over a month.... read more | 12/07/2009 (7:25 pm) |
| T3D - Mouse used to rotate camera | Edit: should have read more carefully. Check out. %client.setOrbitMode %client.setControlObje... read more | 12/05/2009 (5:29 pm) |
| More Questions regarding T3D 1.0 - LOGGED | Steve, sorry it took so long to get back with you. Out of town for a few days. I am using Basic L... read more | 10/30/2009 (7:11 pm) |
| More Questions regarding T3D 1.0 - LOGGED | The clones materails worked...but didn't work completely...that is. It did make the surface terrain ... read more | 10/26/2009 (4:08 pm) |
| More Questions regarding T3D 1.0 - LOGGED | Ah ha, the clones for the terrain material...didn't think about that. I'll try it tonight. I thin... read more | 10/21/2009 (2:43 pm) |
| Questions Regarding Upgrading my Art Programs | Thanks for the response David. Good deal. Now for the saving the money!... read more | 10/21/2009 (11:54 am) |
| User controlled 3rd person camera and contextual sound | I can switch the control object from camera to player, but it only sets the player as the object to ... read more | 10/21/2009 (11:23 am) |
| Camera Systems? | Anyone else searching: Check out the scripting section in the docs that shipped with T3D 1.0+ Hack... read more | 10/21/2009 (10:38 am) |
| Top down camera, how to in T3D? | Update to this: Check out scripting in the Docs that ship with T3D for Version 1.0+ Has a tutori... read more | 10/21/2009 (10:35 am) |
| Questions Regarding Upgrading my Art Programs | I did not know you could load your 3D models in photoshop. Cool. I have CS3, I will look into that. ... read more | 10/13/2009 (1:42 pm) |
| Questions Regarding Upgrading my Art Programs | Thanks for the Info Logan! Actually that is the purpose of these questions. I have a lady from PE... read more | 10/12/2009 (4:32 pm) |
| [T3D 1.0] A few bugs... a question... sweet Engine!!! | @Steven After messing with it a bit, using various objects and different material datablocks. Every... read more | 10/08/2009 (3:20 pm) |
| Mounted and Unmounted at the same time? | In the behavior file for the fixed health bar: [code] function FixedHealthBar::onAddToScene(%thi... read more | 09/25/2009 (6:16 pm) |
| Fixed Health Bar Problem | Anyone else frustrated on this...don't add it to your player, add it to a sceneobject representing y... read more | 09/25/2009 (5:40 pm) |
| Behavior listing? | Not the list you're looking for, but if anyone else runs across this thread and missed these helpful... read more | 09/25/2009 (11:37 am) |
| Interested in enhancing or making export plugins for milkshape? | Ahhh... this should be in the Milkshape Section... if any moderator would care to move it, would app... read more | 09/24/2009 (1:22 pm) |
| Bug or other? Engine slowed way down. | I reinstalled and it seems to work just fine now. Maybe it didn't install correctly or I had somethi... read more | 07/28/2009 (12:46 pm) |
| [Beta 3: Bugs] Still have shadow noise, some other items not working | Edit on the 1st new bug I found...the offset problem when you add a new object to the scene...it see... read more | 06/28/2009 (1:35 pm) |
| How the heck does this all work!? | If we don't have 3D Studio or Maya...can we still setup our physX stuff via the Collada export in Mi... read more | 06/26/2009 (1:41 pm) |
| About to embark on a big T3D non-game project; some questions | Ian, I'm working on a drilling rig animation video for a local gas company using T3D, and I started ... read more | 06/26/2009 (7:15 am) |
| [Beta 3: Bugs] Still have shadow noise, some other items not working | I'll mess with the shadows. Thanks. Yep, the rotation does work. Must not have really seen it rot... read more | 06/26/2009 (6:55 am) |
| Torque 3D Show Off Thread! | QBound, that wizard is [i]very[/i] cool! Messin with HDR and a little Ground Cover, a water fall:... read more | 06/25/2009 (12:33 pm) |
| Grass Shader HELP!!! | That's a nice tutorial Sean. That will help a lot, appreciate it. Wish I could have found that earli... read more | 06/19/2009 (8:09 am) |
| Nominate A Resource! | How about Martin Busse's [url=http://www.garagegames.com/community/resources/view/12332]AlphaLOD[/ur... read more | 06/17/2009 (8:10 am) |
| Grass Shader HELP!!! | If anyone is digging on this like I am... For T3D Try the groundCover, just set your billboard... read more | 06/17/2009 (6:02 am) |
| Questions/Comments on T3D | @konrad: I have seen your resources and all the other stuff you've done. You've done some awesome wo... read more | 06/11/2009 (7:38 am) |
| Questions/Comments on T3D | Thanks Joshua, I'll look into that. edit: [url=http://www.garagegames.com/community/forums/viewth... read more | 06/09/2009 (2:46 pm) |
| Questions/Comments on T3D | "yet" That is what I asked. I just wanted to know what we were looking at for future betas... read more | 06/09/2009 (6:52 am) |
| Questions/Comments on T3D | @Tom: [quote]Id say its exactly the opposite.[/quote] Just made the comment considering a few po... read more | 06/08/2009 (4:15 pm) |
| Grass Shader HELP!!! | I will try there David, thank you.... read more | 06/04/2009 (6:53 am) |
| How do people get 125 FPS with Advanced Lighting in Beta2? | Checking this stuff out Marc... With a single card activated: Total: 1535 Dedicated Video Memor... read more | 05/27/2009 (1:00 pm) |
| How do people get 125 FPS with Advanced Lighting in Beta2? | I only have the Post FX enabled, Quick question... You can disable SSAO in your options, but it ... read more | 05/27/2009 (8:59 am) |
| How do people get 125 FPS with Advanced Lighting in Beta2? | Any new info on making this better? I tried adjusting everything mentioned in this thread and I'm no... read more | 05/27/2009 (7:12 am) |
| Free Oil Drum | Thank you Ted!... read more | 05/13/2009 (9:11 am) |
| Can GroundCover really work? | I would have never figured out the rendering changes, good for learning. Thanks Jaimi!... read more | 03/04/2009 (7:52 am) |
| Animated Tree's like planta in TGE? | Any one have the Planta SDK anymore? I can't find it via google, but I'd like to have a go at gettin... read more | 03/02/2009 (1:50 pm) |
| BumpTex not working and a super speed up! | The normals are averaged, I also made the girder bump a little different than the stonewall, could... read more | 02/27/2009 (3:22 pm) |
| BumpTex not working and a super speed up! | Alex, I deleted my original dts that I was messing with, but I redid a few tests in the Forge Dem... read more | 02/27/2009 (8:57 am) |
| renderInstMgr.h changed in 1.8.1? | I got this answered in another thread, so it can be deleted! Thanks!... read more | 02/26/2009 (4:47 pm) |
| Can GroundCover really work? | Your awesome Jaimi!!!! Wonder what I missed, never could get it...... read more | 02/26/2009 (3:03 pm) |
| anyone use these 1.8.1 shaders yet ? | eb, I asked the same thing a while ago and never got any answers. I'm trying to port stuff over to ... read more | 02/26/2009 (7:28 am) |
| Can GroundCover really work? | Anyone have the twSurface ported to 1.8.1? I'm having a time trying. I keep getting a: "cannot ... read more | 02/26/2009 (7:23 am) |