Game Development Community

J's Forum Posts

Thread Post Date Posted
Camera Changes Please correct me if I'm wrong here: I don't think you can assign $mvForwardaction to another objec... read more 12/21/2009 (10:09 am)
Camera Changes Same here Daniel... wish I could get paid to work on Torque all the time! lol. I've got this afte... read more 12/18/2009 (1:49 pm)
Camera modes and control objects Anyone find a solution to this script side? ... read more 12/14/2009 (9:46 pm)
Camera Changes Daniel, I found a thread a while ago (I was unable to find it again, sorry) regarding TGE where s... read more 12/14/2009 (7:57 pm)
Camera Changes Daniel, it sounds like you guys are making good progress. I haven't tried the AIPlayer yet. On... read more 12/11/2009 (7:01 pm)
Camera Changes Sorry I missed you guys last night. We've been busy with this dang blizzard. Is there a link to the ... read more 12/10/2009 (9:47 am)
Camera Changes Cam is the node in a player model that defines where the default 3rd person camera's postion will be... read more 12/09/2009 (10:38 am)
Camera Changes Sorry, I was confusing in my last post. Im saying that using the camera docs/rts example. The cam... read more 12/08/2009 (2:51 pm)
Camera Changes Daniel, I've been hacking away at a 3rd person camera like what you are requesting for over a month.... read more 12/07/2009 (7:25 pm)
T3D - Mouse used to rotate camera Edit: should have read more carefully. Check out. %client.setOrbitMode %client.setControlObje... read more 12/05/2009 (5:29 pm)
More Questions regarding T3D 1.0 - LOGGED Steve, sorry it took so long to get back with you. Out of town for a few days. I am using Basic L... read more 10/30/2009 (7:11 pm)
More Questions regarding T3D 1.0 - LOGGED The clones materails worked...but didn't work completely...that is. It did make the surface terrain ... read more 10/26/2009 (4:08 pm)
More Questions regarding T3D 1.0 - LOGGED Ah ha, the clones for the terrain material...didn't think about that. I'll try it tonight. I thin... read more 10/21/2009 (2:43 pm)
Questions Regarding Upgrading my Art Programs Thanks for the response David. Good deal. Now for the saving the money!... read more 10/21/2009 (11:54 am)
User controlled 3rd person camera and contextual sound I can switch the control object from camera to player, but it only sets the player as the object to ... read more 10/21/2009 (11:23 am)
Camera Systems? Anyone else searching: Check out the scripting section in the docs that shipped with T3D 1.0+ Hack... read more 10/21/2009 (10:38 am)
Top down camera, how to in T3D? Update to this: Check out scripting in the Docs that ship with T3D for Version 1.0+ Has a tutori... read more 10/21/2009 (10:35 am)
Questions Regarding Upgrading my Art Programs I did not know you could load your 3D models in photoshop. Cool. I have CS3, I will look into that. ... read more 10/13/2009 (1:42 pm)
Questions Regarding Upgrading my Art Programs Thanks for the Info Logan! Actually that is the purpose of these questions. I have a lady from PE... read more 10/12/2009 (4:32 pm)
[T3D 1.0] A few bugs... a question... sweet Engine!!! @Steven After messing with it a bit, using various objects and different material datablocks. Every... read more 10/08/2009 (3:20 pm)
Mounted and Unmounted at the same time? In the behavior file for the fixed health bar: [code] function FixedHealthBar::onAddToScene(%thi... read more 09/25/2009 (6:16 pm)
Fixed Health Bar Problem Anyone else frustrated on this...don't add it to your player, add it to a sceneobject representing y... read more 09/25/2009 (5:40 pm)
Behavior listing? Not the list you're looking for, but if anyone else runs across this thread and missed these helpful... read more 09/25/2009 (11:37 am)
Interested in enhancing or making export plugins for milkshape? Ahhh... this should be in the Milkshape Section... if any moderator would care to move it, would app... read more 09/24/2009 (1:22 pm)
Bug or other? Engine slowed way down. I reinstalled and it seems to work just fine now. Maybe it didn't install correctly or I had somethi... read more 07/28/2009 (12:46 pm)
[Beta 3: Bugs] Still have shadow noise, some other items not working Edit on the 1st new bug I found...the offset problem when you add a new object to the scene...it see... read more 06/28/2009 (1:35 pm)
How the heck does this all work!? If we don't have 3D Studio or Maya...can we still setup our physX stuff via the Collada export in Mi... read more 06/26/2009 (1:41 pm)
About to embark on a big T3D non-game project; some questions Ian, I'm working on a drilling rig animation video for a local gas company using T3D, and I started ... read more 06/26/2009 (7:15 am)
[Beta 3: Bugs] Still have shadow noise, some other items not working I'll mess with the shadows. Thanks. Yep, the rotation does work. Must not have really seen it rot... read more 06/26/2009 (6:55 am)
Torque 3D Show Off Thread! QBound, that wizard is [i]very[/i] cool! Messin with HDR and a little Ground Cover, a water fall:... read more 06/25/2009 (12:33 pm)
Grass Shader HELP!!! That's a nice tutorial Sean. That will help a lot, appreciate it. Wish I could have found that earli... read more 06/19/2009 (8:09 am)
Nominate A Resource! How about Martin Busse's [url=http://www.garagegames.com/community/resources/view/12332]AlphaLOD[/ur... read more 06/17/2009 (8:10 am)
Grass Shader HELP!!! If anyone is digging on this like I am... For T3D Try the groundCover, just set your billboard... read more 06/17/2009 (6:02 am)
Questions/Comments on T3D @konrad: I have seen your resources and all the other stuff you've done. You've done some awesome wo... read more 06/11/2009 (7:38 am)
Questions/Comments on T3D Thanks Joshua, I'll look into that. edit: [url=http://www.garagegames.com/community/forums/viewth... read more 06/09/2009 (2:46 pm)
Questions/Comments on T3D "yet" That is what I asked. I just wanted to know what we were looking at for future betas... read more 06/09/2009 (6:52 am)
Questions/Comments on T3D @Tom: [quote]Id say its exactly the opposite.[/quote] Just made the comment considering a few po... read more 06/08/2009 (4:15 pm)
Grass Shader HELP!!! I will try there David, thank you.... read more 06/04/2009 (6:53 am)
How do people get 125 FPS with Advanced Lighting in Beta2? Checking this stuff out Marc... With a single card activated: Total: 1535 Dedicated Video Memor... read more 05/27/2009 (1:00 pm)
How do people get 125 FPS with Advanced Lighting in Beta2? I only have the Post FX enabled, Quick question... You can disable SSAO in your options, but it ... read more 05/27/2009 (8:59 am)
How do people get 125 FPS with Advanced Lighting in Beta2? Any new info on making this better? I tried adjusting everything mentioned in this thread and I'm no... read more 05/27/2009 (7:12 am)
Free Oil Drum Thank you Ted!... read more 05/13/2009 (9:11 am)
Can GroundCover really work? I would have never figured out the rendering changes, good for learning. Thanks Jaimi!... read more 03/04/2009 (7:52 am)
Animated Tree's like planta in TGE? Any one have the Planta SDK anymore? I can't find it via google, but I'd like to have a go at gettin... read more 03/02/2009 (1:50 pm)
BumpTex not working and a super speed up! The normals are averaged, I also made the girder bump a little different than the stonewall, could... read more 02/27/2009 (3:22 pm)
BumpTex not working and a super speed up! Alex, I deleted my original dts that I was messing with, but I redid a few tests in the Forge Dem... read more 02/27/2009 (8:57 am)
renderInstMgr.h changed in 1.8.1? I got this answered in another thread, so it can be deleted! Thanks!... read more 02/26/2009 (4:47 pm)
Can GroundCover really work? Your awesome Jaimi!!!! Wonder what I missed, never could get it...... read more 02/26/2009 (3:03 pm)
anyone use these 1.8.1 shaders yet ? eb, I asked the same thing a while ago and never got any answers. I'm trying to port stuff over to ... read more 02/26/2009 (7:28 am)
Can GroundCover really work? Anyone have the twSurface ported to 1.8.1? I'm having a time trying. I keep getting a: "cannot ... read more 02/26/2009 (7:23 am)