Jess Bermudes's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Simple toon shader | What do you mean?... read more | 11/15/2008 (7:42 pm) |
| DIF: Some Faces Not Rendering in TGEA | Caylo, Matt isn't saying that the DIF renders differently on different machines, he is saying tha... read more | 11/05/2008 (2:21 pm) |
| DIF: Some Faces Not Rendering in TGEA | I tried the trick of making the misbehaving faces and changing them to detail, but all that does is ... read more | 11/04/2008 (11:23 pm) |
| Player Running Animation in Engine | To be honest, I do not have a Grind Animation at this time, what I would like to do is to play the R... read more | 11/03/2008 (2:17 pm) |
| Player Running Animation in Engine | The game is similar to Jet Set Radio in that the player can "grind" on metal railings on the sides o... read more | 11/03/2008 (8:28 am) |
| Player Running Animation in Engine | Wow, that thread was very helpful. So if I understand correctly, pickActionAnimation and updateMo... read more | 11/02/2008 (4:49 pm) |
| Player Running Animation in Engine | Am I correct in thinking that as long as the for loop does not execute, the player will not do a run... read more | 11/02/2008 (3:33 am) |
| Player Running Animation in Engine | Picaso, thanks for the code, it's helping me understand what's going on a little better. Unfortunate... read more | 11/02/2008 (12:58 am) |
| Player Running Animation in Engine | Well, here's my attempt at a solution but it doesn't seem to work. What I wanted to happen was that ... read more | 11/01/2008 (5:52 pm) |
| Player Running Animation in Engine | Unfortunately, it seems that all default bind does is tell the engine that you want to move, then th... read more | 11/01/2008 (7:32 am) |
| Multi-pass shader | @Gerhard, Check out my response toward the bottom of [url]http://www.garagegames.com/mg/forums/resul... read more | 10/02/2008 (11:25 pm) |
| Simple Question about variables | Ah, thanks for those links. For those who may stumble upon this post later on wondering the same ... read more | 10/02/2008 (2:36 am) |
| Best Approach to Cell Shading Outline | After researching this some more my question would be how I could draw a model's backfaces in a thic... read more | 10/01/2008 (12:11 am) |
| Cel shading OutLine question | JHK: have you given up on this? :-/ I'm not sure your sobel filter will give you an edge around t... read more | 09/30/2008 (11:58 pm) |
| Multi-pass shader | Maybe I'm not understanding it properly, but I could have sworn I got Multipassing to work. I starte... read more | 09/25/2008 (9:19 pm) |
| Simple toon shader | Timothy, Technically I think I have it working. The red tint is coming from the fact that for so... read more | 09/25/2008 (12:31 pm) |
| Cel shading OutLine question | JHK: Aha! After reading this thread probably 100 times, I finally figured out what the heck was wron... read more | 09/25/2008 (2:38 am) |
| Multi-pass shader | Gerhard, Are you serious? Multipass simply doesn't work at all in 1.7.0? Have you tried in 1.7.1?... read more | 09/25/2008 (2:21 am) |
| Cel shading OutLine question | Well, I kind of got it to work, but I don't think it does what you think it does. It drew a giant so... read more | 09/17/2008 (12:30 am) |
| Simple toon shader | Bobby: Here it is: http://tinypic.com/view.php?pic=x2jhoz&s=4 EDIT: Whoops, you want a pic of it ... read more | 09/07/2008 (2:09 pm) |
| Simple toon shader | I tried Danni's code on the regular orc, but all I got was a reddish tint. It's probably because I'm... read more | 09/02/2008 (2:43 pm) |
| New Quark Installer | So does anyone know if he's made a new installer?... read more | 08/28/2008 (8:28 pm) |
| Cell Shading | Well, the problem with that post is that I need to already have it to view it, I wanted people's opi... read more | 08/26/2008 (6:25 pm) |
| New Quark Installer | Thanks for the link. The thing is though that the quark site has an installer for a generic quark pa... read more | 07/12/2008 (11:23 pm) |
| SetTransform: only z rotation?! | You bring up an interesting point with vehicles, I noticed that vehicles don't have the limitation. ... read more | 07/01/2008 (11:45 am) |
| SetTransform: only z rotation?! | The thing I don't understand is how the collision of the player can only assume rotation of Z. I fig... read more | 07/01/2008 (11:15 am) |
| SetTransform: only z rotation?! | Yea, I figured the player class might be a little more complicated to change. Oh well, time to start... read more | 06/30/2008 (4:33 pm) |
| SetTransform: only z rotation?! | Looking at the player class, Player::setTransform also has this arbitrary limitation. Would it be po... read more | 06/30/2008 (3:54 pm) |
| What triggers a trigger? | Nice! It works now. Thanks everyone for your help, and especially to Bill for taking the time to rev... read more | 06/25/2008 (2:50 pm) |
| What triggers a trigger? | Thanks for the tip/link. Hmm, I see that it is for TGEA. Because I am on TGE, and because I'm not... read more | 06/25/2008 (5:41 am) |