Phillip O'Shea's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Actor doesn't do anything despite adding spawn point behavior | Hey Eric, the PSK uses a precompiled binary as there are a large number of source mods to get the Ac... read more | 11/02/2009 (4:34 pm) |
| Design resolution doesn't have any effect | You'd be better off asking this question in the iTGB forum, as it relates to iTGB in general and not... read more | 11/01/2009 (11:19 pm) |
| Verve and GMK feature list comparison | I've not had any real experience using the GMK so I cannot offer much guidance here, but I guess it ... read more | 11/01/2009 (5:55 am) |
| Torque3D and Unity's New Pricing | TGE/A is comparable to Unity Basic, while Torque 3D is comparable to Unity Pro (which is still $1500... read more | 10/29/2009 (12:40 am) |
| Feature Request | It isn't *meant* to render on top of everything. I just can't figure out what I need to do to make i... read more | 10/28/2009 (5:50 pm) |
| Creating An Object In Code - (Warning! 3 Newbie Questions!) | Jay, try changing: [code] function BattyPlayer::createDeathray() { // ... } [/code] To thi... read more | 10/28/2009 (7:13 am) |
| Why dose TGB keep breaking??? | You can find the file named "console.log" in your project directory (the place you keep al... read more | 10/28/2009 (2:29 am) |
| Why dose TGB keep breaking??? | No, but the console.log file should still spit the echo's out for you. After it has crashed, just op... read more | 10/28/2009 (2:02 am) |
| Getting the resolution of the game window | The object "Canvas" stores this information. It has quite a few methods to identify its st... read more | 10/28/2009 (2:01 am) |
| Why dose TGB keep breaking??? | Do you own Torsion? You can use that to debug your program. If you don't, then all you can do is thr... read more | 10/28/2009 (1:24 am) |
| Why dose TGB keep breaking??? | Without knowing exactly what you're doing, we won't really be able to help you beyond telling you to... read more | 10/28/2009 (12:19 am) |
| How do I start a sequence on game load? | [quote]Another suggestion... Since the mounted object doesn't complete the full loop, you might want... read more | 10/26/2009 (8:47 pm) |
| How do I start a sequence on game load? | [quote]OK, that worked for me. Not being able to play client cutscenes could be problematic for some... read more | 10/26/2009 (7:46 pm) |
| How do I start a sequence on game load? | I think the "problem" you describe there is one of the attributes of a Bezier curve. When ... read more | 10/26/2009 (7:44 pm) |
| How do I start a sequence on game load? | Just to clarify, this is what I ended up with: [code] function GameConnection::startMission(%this)... read more | 10/26/2009 (6:19 pm) |
| How do I start a sequence on game load? | I just tried placing the call in GameConnection::startMission, and it works a treat. Generally, the ... read more | 10/26/2009 (6:18 pm) |
| Uptake of T3D | [quote]It seems Unity is a bad word in this post.[/quote] Why do people take constructive criticism... read more | 10/25/2009 (6:40 pm) |
| Why is this a parse error? | Try that: [code] gotoWebPage("www.mlb.com/"); [/code]... read more | 10/25/2009 (5:21 pm) |
| How do I start a sequence on game load? | The code you've got there should work perfectly. The only question is where should it be placed? ... read more | 10/25/2009 (6:32 am) |
| Facing the right direction while walking... | [quote]If I change the Verve source code under the Verve Kit, it will recompile when I create a new ... read more | 10/23/2009 (8:00 pm) |
| Facing the right direction while walking... | The changes to VPath and VPathObject need to be made to the source files in your project. The path i... read more | 10/23/2009 (7:48 pm) |
| Facing the right direction while walking... | One more thing, if you find that a StaticShape moves like crap while on a path, open T3D/staticShape... read more | 10/23/2009 (7:41 pm) |
| Facing the right direction while walking... | Alrighty, it looks as if I have a fix for this issue. It was much more serious than I thought. In... read more | 10/23/2009 (7:37 pm) |
| Facing the right direction while walking... | Joel, I can verify that something is wrong, no need to send me your project. I'm not 100% sure wh... read more | 10/23/2009 (7:11 pm) |
| Facing the right direction while walking... | This is really bazaar. Can you try using another model on the same path with the same settings? I ju... read more | 10/23/2009 (5:44 pm) |
| Facing the right direction while walking... | [quote]Oh, one other thing--in your tutorials you mention a cs file (the name slips my mind right no... read more | 10/22/2009 (6:11 pm) |
| Mounting the camera to the Actor help!!! | Hey Same, you'd be better off posting this question on the TX Platformer Kit forum. I don't know muc... read more | 10/22/2009 (5:39 pm) |
| Facing the right direction while walking... | Have you downloaded the latest Verve update? Be warned though, it will probably destroy the paths th... read more | 10/22/2009 (2:24 am) |
| How to select some images in the tilemap with green line? | No worries mate! Knowing TGB will go a long way in understanding the PSK so it is a good idea to sta... read more | 10/22/2009 (1:37 am) |
| How to select some images in the tilemap with green line? | Allen, those 3 objects are blank t2dSceneObjects which can be added to the scene from the "Othe... read more | 10/22/2009 (12:37 am) |
| default animation direction | Yeah, the only option is to flip the source art unless you have access to the source, where you can ... read more | 10/21/2009 (8:16 pm) |
| Questions about the supplied Demo | Very odd. I've not experienced this, though I own an Intel Mac. Unfortunately I'm unable to assist y... read more | 10/21/2009 (8:14 pm) |
| How to select some images in the tilemap with green line? | I don't really understand the question. What is the green line?... read more | 10/21/2009 (2:57 am) |
| Xml | T3D has a TinyXML implementation which you are able to use.... read more | 10/19/2009 (5:27 pm) |
| Torque 3D 1.0.1 Released | [quote]We have a really dedicated team who pitches in to get stuff done when it needs doing (even on... read more | 10/18/2009 (6:10 pm) |
| Torque 3D 1.0.1 Released | Nice work Matt!... read more | 10/18/2009 (5:46 pm) |
| Using PSK Collision Improvements (ObjectManager) with TGB pick functions | Very nice Jeremy! I might just have to use this in the next PSK update. Great idea!... read more | 10/17/2009 (5:32 pm) |
| TGB EULA and Publishers | [quote]1) TGB main page http://www.garagegames.com/products/torque-2d, defaults to a "buy an in... read more | 10/16/2009 (7:49 am) |
| Can cinemas be made through gameplay? | It *could* be possible, but it would be pretty difficult. Torque does have a demo recording featu... read more | 10/14/2009 (1:04 am) |
| is it possible to have a command like this %this.setTransform(talking$numberOfTalking.getTransform()); | Kinda: [code] // Fetch Object Name. %talkingObject = "talking" @ $numberOfTalking; // ... read more | 10/13/2009 (3:26 am) |
| PSK 1.1.0 Known Issues (03/07/2009) | You just replaced TGBGame right? Not the Level Builder exe?... read more | 10/12/2009 (6:00 pm) |
| Trial's keybindings not working (and other questions) | [quote]Thanks for the prompt reply. By action adventure title I mean adding melee attack animations ... read more | 10/11/2009 (9:17 pm) |
| color behavior [solved] | It is in the format, "r g b a", where each value lies between 0 and 1.... read more | 10/11/2009 (7:24 pm) |
| Trial's keybindings not working (and other questions) | [quote]I downloaded the trial to see if it was fairly bug free, but one of the first things I notice... read more | 10/11/2009 (6:38 pm) |
| Adding email support to T3D? | Your best bet it to set up a webserver and send commands from T3D to the server to send an email.... read more | 10/11/2009 (5:25 pm) |
| A START UP FORUM? Up and Running ? | The Product Key is in your GG account: [url]http://www.garagegames.com/account[/url] What kin... read more | 10/10/2009 (10:05 pm) |
| PSK 1.1.0 Known Issues (03/07/2009) | Daniel, do this step: [quote]Cannot launch Project properly When you install the PSK, none of ... read more | 10/08/2009 (4:37 pm) |
| Starting in Fullscreen mode - advice please | [quote]If somebody else has a clean way for the game to come up as a fullscreen window immediately, ... read more | 10/06/2009 (6:53 pm) |
| Feel free to post show-off threads here! | Thought I'd drop in the latest Verve video here: [youtube=9JUtdB7YeiE width=640 height=505] ... read more | 10/06/2009 (12:26 am) |
| My Insight to the T3D Situation | [quote]So if you change your lighting to "basic" from advanced lighting in T3D which in mo... read more | 10/04/2009 (7:30 pm) |