Phillip O'Shea's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Install TGb 1.5.1 in Mac OS X 10.5 | If you check out the forums, you will see that the issue has been noted by a number of people and GG... read more | 11/05/2007 (6:20 pm) |
| Alt-tab Issues (vista) | It doesn't crash my game.... read more | 11/05/2007 (11:33 am) |
| What are you using for constants? | I don't think there is one. I guess you'll just have to be careful.... read more | 11/04/2007 (11:43 am) |
| SimObject vs. ScriptObject | I could be wrong, but I think it is because other scene objects are derived from SimObjects, which m... read more | 11/04/2007 (11:41 am) |
| Setting color on t2dTextObject | Ahhhh, what you may want to do is create your own GUI profile. What this will do is allow you to sel... read more | 11/02/2007 (2:56 pm) |
| Setting color on t2dTextObject | You have to change the blending of the object. Unfortunatelly you cannot change individual words, so... read more | 11/02/2007 (12:51 am) |
| Attack of the Creeps | Dan, that game is awesome, I really enjoyed playing it! Edit: Oh, by the way, the online scores d... read more | 11/01/2007 (1:34 am) |
| Installer fail in OSX 10.5 | Who uses OSX anyways? =P... read more | 10/31/2007 (1:59 am) |
| New platformer tutorial on TDN | Hey Conor, I'm glad that you like the tutorial and that you have got a bit of use out of it. [... read more | 10/30/2007 (2:27 am) |
| Collision System Help | Have you disabled the Send and Receive physics on the blank object? The though just struck me that i... read more | 10/29/2007 (3:58 am) |
| Need a little help | Nope. TGB runs as a standalone product (exe or app). If you want to make games for websites, chec... read more | 10/28/2007 (5:33 pm) |
| Torque 2: Hopes and Dreams | Deepeyed, I think you missunderstand what a game [i]engine[/i] is. GG will provide everything needed... read more | 10/28/2007 (3:37 am) |
| TGB - playing the game on other computers | Click on File -> Build. This will create a nice neat lil' package for you to exchange!... read more | 10/28/2007 (3:31 am) |
| New platformer tutorial on TDN | Edel, how about you ask questions in the forum? The TGB docs are there to help you understand how... read more | 10/28/2007 (1:33 am) |
| Upgrading to Pro | They aren't discouraging you from upgrading, they are [i]encouraging[/i] you to purchase the Pro ver... read more | 10/26/2007 (4:03 pm) |
| Adding Randomness With Generic Button Image | [code] function GenericButtonBehavior::onBehaviorAdd(%this) { %this.owner.setUseMouseEvents(tr... read more | 10/26/2007 (1:57 pm) |
| Tile map | How do you mean, "be wrap"? You mean like a scroller?... read more | 10/26/2007 (12:52 am) |
| Multiple Object States | I don't know if its a really good way of doing it, but basically I have a switch statement (thanks R... read more | 10/25/2007 (2:07 pm) |
| How possible is this?? | That style of game is very possible. In fact there is a reasonably outdated tutorial for the basics ... read more | 10/25/2007 (2:05 pm) |
| Ray Casting in 2D | Pickline =)... read more | 10/23/2007 (10:03 pm) |
| Passing data between objects problem | Ahhh, okay, I *think* I understand what you're doing now. Have you tried typing the command into ... read more | 10/23/2007 (9:22 pm) |
| Passing data between objects problem | Thats because you have two functions with the same name and no class variation. You cannot have two ... read more | 10/23/2007 (8:18 pm) |
| Some TGB 1.5.1 bugs | I'm going to paste to you the comments within the collision system in TGB: [quote] // Fetch Coll... read more | 10/21/2007 (2:20 pm) |
| Some TGB 1.5.1 bugs | [quote]6. Multiply collisions on an object won't work ( or from the look of the source code they mig... read more | 10/21/2007 (2:31 am) |
| Editable textObject | Yes, the *source* functionality is there. There are two types of methods we use in Torque. Source... read more | 10/19/2007 (2:26 am) |
| Editable textObject | Yeah, um, I have a funny feeling that you're not going to be able to do this. I know the editor d... read more | 10/18/2007 (3:59 pm) |
| Custom Collision Poly | If you are interested in fixing this and have access to the source, you can check out the resource I... read more | 10/18/2007 (3:35 pm) |
| Editable textObject | How do you mean editable? Perhaps you should look at [url=http://www.garagegames.com/mg/forums/resul... read more | 10/18/2007 (2:30 pm) |
| I'm at a loss on how to do this effectively | I'm thinking triggers could be your best bet. I would imagine that you could have 4 types of trigger... read more | 10/15/2007 (6:22 pm) |
| Mini Behavior Tutorial | [code] if( !%sceneObject.isMemberOfClass( %objectType ) ) continue; [/code] The above... read more | 10/13/2007 (3:12 pm) |
| Mini Behavior Tutorial | Deozaan, Thank you for the Enum/Object correction. With regards to the example, the "Second It... read more | 10/12/2007 (7:36 pm) |
| Mini Behavior Tutorial | Steven, if you want to check out custom field types a little more, I suggest you check out the "fiel... read more | 10/12/2007 (1:17 pm) |
| Xeno Versus: Space Melee | Chris, The single greatest area that needs work is the camera. It is very jerky and quite often y... read more | 10/12/2007 (4:20 am) |
| Problems with tutorial (newb) | It sounds as if you have correctly incorporated the behavior itself into your game, however, it appe... read more | 10/11/2007 (7:11 pm) |
| How can I display banner-ads from the web in my game? | TCP Object I think, do a search for it in the forums.... read more | 10/10/2007 (11:00 pm) |
| Camera movement limits. | The only thing I could think of with regards to this is having an onUpdate function that checks to s... read more | 10/10/2007 (6:49 pm) |
| Resolved-Pacman Problems | How about you just run the pause *before* you start the movement? i.e [code] function onLevelLoa... read more | 10/10/2007 (2:56 pm) |
| Adding a function to TGB - how? | For starters, check out [url]http://tdn.garagegames.com/wiki/Torque_2D/Getting_Started/C_Tutorial[/u... read more | 10/10/2007 (2:02 pm) |
| Displaying text? | You got it working? Sweet, glad I could help. I forgot to mention that once you add a font size t... read more | 10/10/2007 (1:21 pm) |
| Displaying text? | Firstly, grab, install and use the FontBoy resource above. It will help handle everything you need t... read more | 10/09/2007 (4:52 pm) |
| Displaying text? | What kind of thing are you after? Changing text or font via script?... read more | 10/09/2007 (12:48 pm) |
| Displaying text? | Hi highly recommend that you check out the following resource: [url]http://www.garagegames.com/in... read more | 10/08/2007 (2:15 pm) |
| Maybe I'm going nuts | Its exciting when you find these little bits of awesome.... read more | 10/04/2007 (11:54 pm) |
| Making Hitboxes | I think you should start at somewhere basic. If you have no grasp of what the basics of collisions a... read more | 10/01/2007 (8:32 pm) |
| MouseOverCollision | You could use Triggers with your own custom collision poly. Then have a blank t2dSceneObject follow ... read more | 09/29/2007 (2:17 pm) |
| New platformer tutorial on TDN | AdvancedPlatformer was 1.1.3 or earlier.... read more | 09/28/2007 (2:01 pm) |
| New platformer tutorial on TDN | Charles, there should hopefully be an update popping up very soon. I've completely reworked the w... read more | 09/25/2007 (7:53 pm) |
| Collision Depth | I've found a nice way of doing this, however, I am assuming that your collision will be on the y-axi... read more | 09/25/2007 (7:50 pm) |
| SetFriction | %this.owner.setConstantForceY(0); But, you're going to have to enable it when he jumps.... read more | 09/22/2007 (12:29 am) |
| Internet Hi-scores table | Check out: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=57558[/url] It will det... read more | 09/16/2007 (7:50 pm) |