Game Development Community

Phillip O'Shea's Forum Posts

Thread Post Date Posted
Install TGb 1.5.1 in Mac OS X 10.5 If you check out the forums, you will see that the issue has been noted by a number of people and GG... read more 11/05/2007 (6:20 pm)
Alt-tab Issues (vista) It doesn't crash my game.... read more 11/05/2007 (11:33 am)
What are you using for constants? I don't think there is one. I guess you'll just have to be careful.... read more 11/04/2007 (11:43 am)
SimObject vs. ScriptObject I could be wrong, but I think it is because other scene objects are derived from SimObjects, which m... read more 11/04/2007 (11:41 am)
Setting color on t2dTextObject Ahhhh, what you may want to do is create your own GUI profile. What this will do is allow you to sel... read more 11/02/2007 (2:56 pm)
Setting color on t2dTextObject You have to change the blending of the object. Unfortunatelly you cannot change individual words, so... read more 11/02/2007 (12:51 am)
Attack of the Creeps Dan, that game is awesome, I really enjoyed playing it! Edit: Oh, by the way, the online scores d... read more 11/01/2007 (1:34 am)
Installer fail in OSX 10.5 Who uses OSX anyways? =P... read more 10/31/2007 (1:59 am)
New platformer tutorial on TDN Hey Conor, I'm glad that you like the tutorial and that you have got a bit of use out of it. [... read more 10/30/2007 (2:27 am)
Collision System Help Have you disabled the Send and Receive physics on the blank object? The though just struck me that i... read more 10/29/2007 (3:58 am)
Need a little help Nope. TGB runs as a standalone product (exe or app). If you want to make games for websites, chec... read more 10/28/2007 (5:33 pm)
Torque 2: Hopes and Dreams Deepeyed, I think you missunderstand what a game [i]engine[/i] is. GG will provide everything needed... read more 10/28/2007 (3:37 am)
TGB - playing the game on other computers Click on File -> Build. This will create a nice neat lil' package for you to exchange!... read more 10/28/2007 (3:31 am)
New platformer tutorial on TDN Edel, how about you ask questions in the forum? The TGB docs are there to help you understand how... read more 10/28/2007 (1:33 am)
Upgrading to Pro They aren't discouraging you from upgrading, they are [i]encouraging[/i] you to purchase the Pro ver... read more 10/26/2007 (4:03 pm)
Adding Randomness With Generic Button Image [code] function GenericButtonBehavior::onBehaviorAdd(%this) { %this.owner.setUseMouseEvents(tr... read more 10/26/2007 (1:57 pm)
Tile map How do you mean, "be wrap"? You mean like a scroller?... read more 10/26/2007 (12:52 am)
Multiple Object States I don't know if its a really good way of doing it, but basically I have a switch statement (thanks R... read more 10/25/2007 (2:07 pm)
How possible is this?? That style of game is very possible. In fact there is a reasonably outdated tutorial for the basics ... read more 10/25/2007 (2:05 pm)
Ray Casting in 2D Pickline =)... read more 10/23/2007 (10:03 pm)
Passing data between objects problem Ahhh, okay, I *think* I understand what you're doing now. Have you tried typing the command into ... read more 10/23/2007 (9:22 pm)
Passing data between objects problem Thats because you have two functions with the same name and no class variation. You cannot have two ... read more 10/23/2007 (8:18 pm)
Some TGB 1.5.1 bugs I'm going to paste to you the comments within the collision system in TGB: [quote] // Fetch Coll... read more 10/21/2007 (2:20 pm)
Some TGB 1.5.1 bugs [quote]6. Multiply collisions on an object won't work ( or from the look of the source code they mig... read more 10/21/2007 (2:31 am)
Editable textObject Yes, the *source* functionality is there. There are two types of methods we use in Torque. Source... read more 10/19/2007 (2:26 am)
Editable textObject Yeah, um, I have a funny feeling that you're not going to be able to do this. I know the editor d... read more 10/18/2007 (3:59 pm)
Custom Collision Poly If you are interested in fixing this and have access to the source, you can check out the resource I... read more 10/18/2007 (3:35 pm)
Editable textObject How do you mean editable? Perhaps you should look at [url=http://www.garagegames.com/mg/forums/resul... read more 10/18/2007 (2:30 pm)
I'm at a loss on how to do this effectively I'm thinking triggers could be your best bet. I would imagine that you could have 4 types of trigger... read more 10/15/2007 (6:22 pm)
Mini Behavior Tutorial [code] if( !%sceneObject.isMemberOfClass( %objectType ) ) continue; [/code] The above... read more 10/13/2007 (3:12 pm)
Mini Behavior Tutorial Deozaan, Thank you for the Enum/Object correction. With regards to the example, the "Second It... read more 10/12/2007 (7:36 pm)
Mini Behavior Tutorial Steven, if you want to check out custom field types a little more, I suggest you check out the "fiel... read more 10/12/2007 (1:17 pm)
Xeno Versus: Space Melee Chris, The single greatest area that needs work is the camera. It is very jerky and quite often y... read more 10/12/2007 (4:20 am)
Problems with tutorial (newb) It sounds as if you have correctly incorporated the behavior itself into your game, however, it appe... read more 10/11/2007 (7:11 pm)
How can I display banner-ads from the web in my game? TCP Object I think, do a search for it in the forums.... read more 10/10/2007 (11:00 pm)
Camera movement limits. The only thing I could think of with regards to this is having an onUpdate function that checks to s... read more 10/10/2007 (6:49 pm)
Resolved-Pacman Problems How about you just run the pause *before* you start the movement? i.e [code] function onLevelLoa... read more 10/10/2007 (2:56 pm)
Adding a function to TGB - how? For starters, check out [url]http://tdn.garagegames.com/wiki/Torque_2D/Getting_Started/C_Tutorial[/u... read more 10/10/2007 (2:02 pm)
Displaying text? You got it working? Sweet, glad I could help. I forgot to mention that once you add a font size t... read more 10/10/2007 (1:21 pm)
Displaying text? Firstly, grab, install and use the FontBoy resource above. It will help handle everything you need t... read more 10/09/2007 (4:52 pm)
Displaying text? What kind of thing are you after? Changing text or font via script?... read more 10/09/2007 (12:48 pm)
Displaying text? Hi highly recommend that you check out the following resource: [url]http://www.garagegames.com/in... read more 10/08/2007 (2:15 pm)
Maybe I'm going nuts Its exciting when you find these little bits of awesome.... read more 10/04/2007 (11:54 pm)
Making Hitboxes I think you should start at somewhere basic. If you have no grasp of what the basics of collisions a... read more 10/01/2007 (8:32 pm)
MouseOverCollision You could use Triggers with your own custom collision poly. Then have a blank t2dSceneObject follow ... read more 09/29/2007 (2:17 pm)
New platformer tutorial on TDN AdvancedPlatformer was 1.1.3 or earlier.... read more 09/28/2007 (2:01 pm)
New platformer tutorial on TDN Charles, there should hopefully be an update popping up very soon. I've completely reworked the w... read more 09/25/2007 (7:53 pm)
Collision Depth I've found a nice way of doing this, however, I am assuming that your collision will be on the y-axi... read more 09/25/2007 (7:50 pm)
SetFriction %this.owner.setConstantForceY(0); But, you're going to have to enable it when he jumps.... read more 09/22/2007 (12:29 am)
Internet Hi-scores table Check out: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=57558[/url] It will det... read more 09/16/2007 (7:50 pm)