Phillip O'Shea's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Camera Size wrong? | If you also echo the current camera area, then deduct the max from the min points, you will see that... read more | 12/10/2007 (3:31 pm) |
| Curved Ground Surfaces | Slopes and curved platforms are definately possible, all it is is basic maths. No engine mods nee... read more | 12/08/2007 (6:40 pm) |
| Pivot point move | Nope, it messes with collisions so they didn't implement it.... read more | 12/08/2007 (4:58 pm) |
| Accessing script variable from engine code? | Thats the way I do it. If you were going char -> int or something, I think there are functions to ha... read more | 12/08/2007 (3:36 pm) |
| Writing files to a releative path | There is a problem with writing files at the moment. You're probably best off waiting a few weeks fo... read more | 12/07/2007 (2:51 pm) |
| Passing an object from script to C | You need to find the object using its ID value. I'm assuming that %secondObject will contain the ID ... read more | 12/07/2007 (2:23 pm) |
| TGB and handling variable data best method. | In terms of having multiple player types, you can always try sceneObject datablocks to store specifi... read more | 12/07/2007 (2:11 pm) |
| How would this work in TGB? Large Worlds | I'm sure it is possible, but I'm sure it would be quite hard to implement and would probably require... read more | 12/05/2007 (12:42 pm) |
| Ask GarageGames | Edel, your questions have been raised by a lot of people. In response to your documentation question... read more | 12/03/2007 (9:39 pm) |
| Stuttering Spaceships - should I be using a 'Tick'? | There is a bug with TGB when the camera is mounted to an object. If you have your camera mounted to ... read more | 12/03/2007 (8:11 pm) |
| Locking Mouse | [quote]I know there's a way to clamp, because in the builder when you maintain the right mouse butto... read more | 12/03/2007 (2:39 am) |
| Index out of range and parse error | If I get errors like that, which I cannot find, I throw echo's before each of the instances where th... read more | 12/02/2007 (11:39 am) |
| Locking Mouse | I don't see anything wrong with locking the mouse during gameplay, and releasing it when paused. Pro... read more | 12/01/2007 (1:41 pm) |
| Tetris Turtorial | In the console (when your game is running), type: [code] echo(isObject(WellTileMap)); [/code] ... read more | 11/29/2007 (11:26 pm) |
| Cloest Object in Collision | You can always use the VectorDist function to find the distance between two points. It sounds to me ... read more | 11/29/2007 (1:34 pm) |
| Torque X 3D Beta Is Here | It keeps saying "Invalid Key" when I open up the builder then shuts down. I'm using the key from my ... read more | 11/29/2007 (3:54 am) |
| Offsets and rotated objects | If you mount something, you can specify a link point, either that or specifiy your own internal offs... read more | 11/28/2007 (3:04 pm) |
| TGB: %this.name does not work? | I think if you assign a name to an object, the object's ID becomes that name. So, when an object is ... read more | 11/27/2007 (11:10 pm) |
| Overlapping collisions with simple scene | Turn recieve physics off on the blocks. It will mean that physics wont be updated when a collision i... read more | 11/27/2007 (11:50 am) |
| What you want in Documentation? | AI is more of a logic thing that is specific to the type of game that you are creating. For example,... read more | 11/26/2007 (11:35 am) |
| Speeding up/Slow down | I don't think there is a built in way of doing it, but you could 1/2 ass it =P [code] function S... read more | 11/26/2007 (12:05 am) |
| Callbacks on end of behavior | IsMethod is what I use, its an extra one line of code and makes things a lot more customisable.... read more | 11/25/2007 (9:52 pm) |
| OffCollision? | I think triggers would be a better option. Triggers basically just check to see if objects are withi... read more | 11/24/2007 (9:56 pm) |
| Passing back an object | If you want to return 4 items, then I sugges you try dSprintf. This is the general rule for returnin... read more | 11/23/2007 (9:57 pm) |
| OffCollision? | Triggers sound like a good idea for your circumstance. I think it would be ideal to do something lik... read more | 11/23/2007 (9:19 pm) |
| Smooth music transactions | Brian, that was for TGE, does it apply to TGB as well?... read more | 11/22/2007 (1:38 am) |
| Smooth music transactions | On the topic of sound, does anyone know how to have an object emit sound? So, when the camera moves ... read more | 11/22/2007 (12:52 am) |
| New Editor | Thanks for the support guys. I've still got a lot of work to do, so, if there is anything anyone wan... read more | 11/20/2007 (9:57 pm) |
| Out of the loop - need assistant with new tgb | Http://garagegames.com/products/torque/tgb/features/150changelist/ There you go!... read more | 11/20/2007 (12:02 pm) |
| OffCollision? | It sounds to me like you should be using triggers rather than collisions. If I am incorrect, the eas... read more | 11/19/2007 (9:30 pm) |
| Static Sprite to Gui | Here you go: [code] %t2dContainer = new guiT2DObjectCtrl() { RenderMargin = 3; extent = "... read more | 11/18/2007 (5:21 pm) |
| Torque X/ TGB programmer for Master's Thesis | Maybe you could explain a few details about what type of project you are working on? I have some ver... read more | 11/16/2007 (7:03 pm) |
| Problems with TGB compiled with VC++ 2005 Express | You can't just open up TGBGame.exe because it tries to launch the game in the file's directory. So, ... read more | 11/16/2007 (6:15 pm) |
| Ninja Platform game sprite score system attempt | You can always import a new font if you want to use a t2dTextObject and if you want colored text, th... read more | 11/13/2007 (4:09 pm) |
| Plaformer | Community projects rarely work. I advise you to look at the simple platformer game and try to unders... read more | 11/13/2007 (12:14 pm) |
| Help with *Animations | [code] if (true) { %this.CurrentState = %this.newState; %this.owner.playAnimation(%this.CurrentSt... read more | 11/12/2007 (6:19 pm) |
| Camera Problems | [quote] Camera X:512 Y:384 Width:1024 Height:768 Design Resolution X: 800 Y:600 [/quote] I do n... read more | 11/12/2007 (6:16 pm) |
| Documentation Update | Do you have any specific questions? The forum can be a really good place to get many of your questio... read more | 11/12/2007 (11:30 am) |
| Text object | Thats a really nice little function Dmitriy, thanks for that. Did you get the email that I sent you?... read more | 11/12/2007 (2:06 am) |
| Help with *Animations | Sorry, I forgot to mention that you need to add an initial state. Just put the following line of cod... read more | 11/11/2007 (8:54 pm) |
| Help with *Animations | One of the best methods is where you only change the animation when you want to to change, not every... read more | 11/11/2007 (6:20 pm) |
| TGB 1.5 and cout - linker error? | You dont use cout for output in TGB. To output stuff to the console, you can type "Con::printf("lala... read more | 11/09/2007 (12:41 pm) |
| I lost my checkers tutorial | Download 1.1.3, 1.5 does not include it because it is probably outdated.... read more | 11/08/2007 (12:43 pm) |
| Text object | X = 1600/8 = 200 Y = 1200/8 = 150... read more | 11/08/2007 (12:40 pm) |
| Text object | If you change the size of the camera, you should keep the ratio of the display resolution in the sam... read more | 11/08/2007 (3:32 am) |
| Text object | If you change the camera size, you need to change the display resolution in the same ratio. This is ... read more | 11/08/2007 (2:27 am) |
| Certain key combinations not working | Yes, I have found this problem also. As well as the SPACE key not registering on some Mac machines. ... read more | 11/08/2007 (1:32 am) |
| Text object | I'm pretty sure that the 8px = 1unit thing is standard regardless of the camera size.... read more | 11/08/2007 (12:16 am) |
| Text object | Yup. Your text objects have a default height of 10.0 units (or 80px). The actual font size they u... read more | 11/07/2007 (7:28 pm) |
| Dynamic Fields associated with Camera or Scene Graph | I think you could have also used: [code] echo( sceneWindow.sceneGraph.startLocX ); [/code] I... read more | 11/06/2007 (2:47 pm) |