Phillip O'Shea's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Has custom datablock issue been addressed in TGB 1.6 | Matt, should they be working in the behaviors? My type field is set to "object" and the datafield is... read more | 02/01/2008 (11:40 am) |
| Xeno Versus: Space Melee | Thesis? What are you writing? I just finished mine titled "The Role and Interpretation of Informatio... read more | 01/31/2008 (6:43 pm) |
| Has custom datablock issue been addressed in TGB 1.6 | Mmmmm, not working for me. The file is loaded when the game is run and when the editor is loaded, ho... read more | 01/31/2008 (6:29 pm) |
| Has custom datablock issue been addressed in TGB 1.6 | Matt, as far as I am aware (as of about 30seconds ago), datablocks in the datablocks.cs file are not... read more | 01/31/2008 (1:32 pm) |
| TGB 1.7 Released | I would really, really like to use the new tools, but I use a lot of blank scene objects in my game ... read more | 01/31/2008 (3:37 am) |
| Compile Errors | Try using VS 2005 instead of 2008. I couldn't get it working either.... read more | 01/27/2008 (12:00 pm) |
| Blur an image during runtim | No real image manipulation is possible in TGB without source mods.... read more | 01/26/2008 (4:11 pm) |
| Compile Errors | You need to downlod the "Platform SDK" and you may then need to reinstall VS.... read more | 01/26/2008 (1:00 pm) |
| Rotate around arbitrary point | I'm not sure that is would be too much of a problem for objects which will rotate by small amounts t... read more | 01/25/2008 (12:17 pm) |
| Changing Camera Parameters via Script | No, it would zoom in 0.5 seconds and move in 5.5.... read more | 01/24/2008 (4:27 pm) |
| Another Try | Very nice work, I'm glad you could get some use out of my FSM method.... read more | 01/21/2008 (12:41 pm) |
| Sort datablocks alphabetically | I think the user should be able to have more control over their datablocks. They should be able to b... read more | 01/21/2008 (12:08 pm) |
| Secret color picker for behaviors | Remember, colors aren't stored between 0 and 255, but 0 and 1 ;)... read more | 01/19/2008 (1:49 pm) |
| Camera Movement Behavior | There is already a system set up for camera limits through this function: t2dSceneWindow::setView... read more | 01/18/2008 (11:09 pm) |
| SimXMLDocument | The game loads the commonConfig.xml file and reads all of the fields. Here is the basic workflow: ... read more | 01/17/2008 (1:35 am) |
| SimXMLDocument | Check out "myGame/common/gameScripts/xml.cs". It has the basic implementation of xml files.... read more | 01/16/2008 (11:10 pm) |
| Cannot Install anything but latest version | I don't get updates either!... read more | 01/15/2008 (1:56 pm) |
| Harpooned - Japanese Cetacean Research Simulator | Japanese whaling has become a large issue here in Aus. This is pretty nifty!... read more | 01/15/2008 (12:28 pm) |
| Making a Struct array that corresponds to an array of objects | Alternatively: [code] %pies = new SimSet(); for (%i = 0; %i < 10; %i++) { %newPie = new... read more | 01/15/2008 (12:25 pm) |
| Trigger happy | It waits for a collision, good.... read more | 01/13/2008 (5:24 pm) |
| TGB Art Design Program???????? HELP | Any program that creates PNGs or JPEGs will do. I'm pretty sure GG used Adobe Photoshop plus a few o... read more | 01/12/2008 (9:55 pm) |
| Sound editing | Joe, thats awesome, really, awesome. I've found one problem, however. If you don't have a file ca... read more | 01/12/2008 (12:26 pm) |
| Sound editing | Check out this resource I made for TGB. I will release it as a proper resource (with instructions) w... read more | 01/11/2008 (5:07 pm) |
| Any event for when user presses "X" on window? | The function "onExit()" is called when the X button is pressed (located in common/main.cs). It event... read more | 01/11/2008 (2:54 pm) |
| Making a cartoon. (Yes, has something to do with a game) | Don't you think you should start off small?... read more | 01/10/2008 (2:56 pm) |
| File writing updated bug 1.6 | Mmmmm, the problem that I have is that all of these things work while in the editor, but as soon as ... read more | 01/09/2008 (12:07 pm) |
| LMS Behavior Contest - Round 1 | That's 12.50am in which time zone? Cheers dude!... read more | 01/09/2008 (2:30 am) |
| Tgb help? | The TGB Private forums are frequently trolled.... read more | 01/09/2008 (1:21 am) |
| File writing updated bug 1.6 | Isaac, have you tried using: [code] expandFileName("^game/data/savedInfo/PlayerOneProfile.cs"); ... read more | 01/08/2008 (5:03 pm) |
| Pausing t2dAnimatedSprites | Could you set the FPS on the animation datablock to 0? I've never tried it, however.... read more | 01/07/2008 (11:58 pm) |
| Sprites not staying within collision blocks | The collision system will only process ONE collision per frame for an object. So, say two objects co... read more | 01/07/2008 (6:16 pm) |
| Another Try | I use a FSM for my animation manager, it is a pretty simple intergration and works well. [code] ... read more | 01/07/2008 (2:22 pm) |
| New to torque script, need few questions answered. | TGB uses objects to script, so if an object has the class "playerShip" it may use any function defin... read more | 01/07/2008 (1:53 pm) |
| AddToScene troubles | There is a persist option for scene objects, no? If that fails, you can actually modify how objec... read more | 01/06/2008 (3:38 pm) |
| Update*** Last Man Standing Behavior Contest! Sign Ups Closed | I will sign up as a contestant.... read more | 01/04/2008 (7:17 pm) |
| File writing updated bug 1.6 | The reason that the save game information will be saved to the roaming folder is because Vista only ... read more | 01/03/2008 (1:04 pm) |
| Behavior Contest? | Sounds like a bit of fun that could help out a lot of people. I'm definitely interested.... read more | 01/02/2008 (9:38 pm) |
| Capture the flag TGB | The idea is pretty basic: 1. Player enters flag trigger (trigger is mounted to the flag sprite) ... read more | 01/01/2008 (4:40 pm) |
| Font smoothing, not very smooth? | When you resize a text object in TGB, it will continue to use the same size font. I think the defaul... read more | 01/01/2008 (1:38 pm) |
| Mini Behavior Tutorial | Don't use 's' on the end, it is just t2dAnimationDatablock.... read more | 12/29/2007 (2:25 am) |
| Xeno Versus: Space Melee | Are you going to add arrows around the center of the rings to point you in the direction of your ene... read more | 12/17/2007 (12:10 pm) |
| Calling all Christian Developers | Maybe this isn't the place for this kind of debate. Brandon was looking for Christian developers, no... read more | 12/14/2007 (9:12 pm) |
| TGB 1.6 Released | I tried creating a new project and dropping all of the game files in there with limited success. It ... read more | 12/14/2007 (6:42 pm) |
| TGB 1.6 Released | When I hit play, or open up the exe manually.... read more | 12/14/2007 (3:52 pm) |
| Camera Size wrong? | I think everyone is missing the point. You set the width and height of the camera to X and Y, and th... read more | 12/14/2007 (2:53 pm) |
| TGB 1.6 Released | Awesome work guys! Were behaviors changed in any way? I load up TGB, convert my old project, laun... read more | 12/14/2007 (2:51 pm) |
| Smooth music transactions | [code] // For example purposes %this.ScaleVolume = true; %this.SoundMinDistance = 50; %this.Sou... read more | 12/11/2007 (4:04 pm) |
| Scroller trouble | I'm using scrollers where the height is not equal to the width.... read more | 12/11/2007 (2:39 pm) |
| Scroller trouble | I always thought it was just powers of 2. I'm using some 1024x2048 ones working perfectly.... read more | 12/11/2007 (1:03 pm) |
| TGB and handling variable data best method. | Sure: [code] new t2dSceneObjectDatablock(PlayerTemplate) { Class = "PlayerClass"; Siz... read more | 12/11/2007 (12:59 pm) |