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Phillip O'Shea's Forum Posts

Thread Post Date Posted
Has custom datablock issue been addressed in TGB 1.6 Matt, should they be working in the behaviors? My type field is set to "object" and the datafield is... read more 02/01/2008 (11:40 am)
Xeno Versus: Space Melee Thesis? What are you writing? I just finished mine titled "The Role and Interpretation of Informatio... read more 01/31/2008 (6:43 pm)
Has custom datablock issue been addressed in TGB 1.6 Mmmmm, not working for me. The file is loaded when the game is run and when the editor is loaded, ho... read more 01/31/2008 (6:29 pm)
Has custom datablock issue been addressed in TGB 1.6 Matt, as far as I am aware (as of about 30seconds ago), datablocks in the datablocks.cs file are not... read more 01/31/2008 (1:32 pm)
TGB 1.7 Released I would really, really like to use the new tools, but I use a lot of blank scene objects in my game ... read more 01/31/2008 (3:37 am)
Compile Errors Try using VS 2005 instead of 2008. I couldn't get it working either.... read more 01/27/2008 (12:00 pm)
Blur an image during runtim No real image manipulation is possible in TGB without source mods.... read more 01/26/2008 (4:11 pm)
Compile Errors You need to downlod the "Platform SDK" and you may then need to reinstall VS.... read more 01/26/2008 (1:00 pm)
Rotate around arbitrary point I'm not sure that is would be too much of a problem for objects which will rotate by small amounts t... read more 01/25/2008 (12:17 pm)
Changing Camera Parameters via Script No, it would zoom in 0.5 seconds and move in 5.5.... read more 01/24/2008 (4:27 pm)
Another Try Very nice work, I'm glad you could get some use out of my FSM method.... read more 01/21/2008 (12:41 pm)
Sort datablocks alphabetically I think the user should be able to have more control over their datablocks. They should be able to b... read more 01/21/2008 (12:08 pm)
Secret color picker for behaviors Remember, colors aren't stored between 0 and 255, but 0 and 1 ;)... read more 01/19/2008 (1:49 pm)
Camera Movement Behavior There is already a system set up for camera limits through this function: t2dSceneWindow::setView... read more 01/18/2008 (11:09 pm)
SimXMLDocument The game loads the commonConfig.xml file and reads all of the fields. Here is the basic workflow: ... read more 01/17/2008 (1:35 am)
SimXMLDocument Check out "myGame/common/gameScripts/xml.cs". It has the basic implementation of xml files.... read more 01/16/2008 (11:10 pm)
Cannot Install anything but latest version I don't get updates either!... read more 01/15/2008 (1:56 pm)
Harpooned - Japanese Cetacean Research Simulator Japanese whaling has become a large issue here in Aus. This is pretty nifty!... read more 01/15/2008 (12:28 pm)
Making a Struct array that corresponds to an array of objects Alternatively: [code] %pies = new SimSet(); for (%i = 0; %i < 10; %i++) { %newPie = new... read more 01/15/2008 (12:25 pm)
Trigger happy It waits for a collision, good.... read more 01/13/2008 (5:24 pm)
TGB Art Design Program???????? HELP Any program that creates PNGs or JPEGs will do. I'm pretty sure GG used Adobe Photoshop plus a few o... read more 01/12/2008 (9:55 pm)
Sound editing Joe, thats awesome, really, awesome. I've found one problem, however. If you don't have a file ca... read more 01/12/2008 (12:26 pm)
Sound editing Check out this resource I made for TGB. I will release it as a proper resource (with instructions) w... read more 01/11/2008 (5:07 pm)
Any event for when user presses "X" on window? The function "onExit()" is called when the X button is pressed (located in common/main.cs). It event... read more 01/11/2008 (2:54 pm)
Making a cartoon. (Yes, has something to do with a game) Don't you think you should start off small?... read more 01/10/2008 (2:56 pm)
File writing updated bug 1.6 Mmmmm, the problem that I have is that all of these things work while in the editor, but as soon as ... read more 01/09/2008 (12:07 pm)
LMS Behavior Contest - Round 1 That's 12.50am in which time zone? Cheers dude!... read more 01/09/2008 (2:30 am)
Tgb help? The TGB Private forums are frequently trolled.... read more 01/09/2008 (1:21 am)
File writing updated bug 1.6 Isaac, have you tried using: [code] expandFileName("^game/data/savedInfo/PlayerOneProfile.cs"); ... read more 01/08/2008 (5:03 pm)
Pausing t2dAnimatedSprites Could you set the FPS on the animation datablock to 0? I've never tried it, however.... read more 01/07/2008 (11:58 pm)
Sprites not staying within collision blocks The collision system will only process ONE collision per frame for an object. So, say two objects co... read more 01/07/2008 (6:16 pm)
Another Try I use a FSM for my animation manager, it is a pretty simple intergration and works well. [code] ... read more 01/07/2008 (2:22 pm)
New to torque script, need few questions answered. TGB uses objects to script, so if an object has the class "playerShip" it may use any function defin... read more 01/07/2008 (1:53 pm)
AddToScene troubles There is a persist option for scene objects, no? If that fails, you can actually modify how objec... read more 01/06/2008 (3:38 pm)
Update*** Last Man Standing Behavior Contest! Sign Ups Closed I will sign up as a contestant.... read more 01/04/2008 (7:17 pm)
File writing updated bug 1.6 The reason that the save game information will be saved to the roaming folder is because Vista only ... read more 01/03/2008 (1:04 pm)
Behavior Contest? Sounds like a bit of fun that could help out a lot of people. I'm definitely interested.... read more 01/02/2008 (9:38 pm)
Capture the flag TGB The idea is pretty basic: 1. Player enters flag trigger (trigger is mounted to the flag sprite) ... read more 01/01/2008 (4:40 pm)
Font smoothing, not very smooth? When you resize a text object in TGB, it will continue to use the same size font. I think the defaul... read more 01/01/2008 (1:38 pm)
Mini Behavior Tutorial Don't use 's' on the end, it is just t2dAnimationDatablock.... read more 12/29/2007 (2:25 am)
Xeno Versus: Space Melee Are you going to add arrows around the center of the rings to point you in the direction of your ene... read more 12/17/2007 (12:10 pm)
Calling all Christian Developers Maybe this isn't the place for this kind of debate. Brandon was looking for Christian developers, no... read more 12/14/2007 (9:12 pm)
TGB 1.6 Released I tried creating a new project and dropping all of the game files in there with limited success. It ... read more 12/14/2007 (6:42 pm)
TGB 1.6 Released When I hit play, or open up the exe manually.... read more 12/14/2007 (3:52 pm)
Camera Size wrong? I think everyone is missing the point. You set the width and height of the camera to X and Y, and th... read more 12/14/2007 (2:53 pm)
TGB 1.6 Released Awesome work guys! Were behaviors changed in any way? I load up TGB, convert my old project, laun... read more 12/14/2007 (2:51 pm)
Smooth music transactions [code] // For example purposes %this.ScaleVolume = true; %this.SoundMinDistance = 50; %this.Sou... read more 12/11/2007 (4:04 pm)
Scroller trouble I'm using scrollers where the height is not equal to the width.... read more 12/11/2007 (2:39 pm)
Scroller trouble I always thought it was just powers of 2. I'm using some 1024x2048 ones working perfectly.... read more 12/11/2007 (1:03 pm)
TGB and handling variable data best method. Sure: [code] new t2dSceneObjectDatablock(PlayerTemplate) { Class = "PlayerClass"; Siz... read more 12/11/2007 (12:59 pm)