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Phillip O'Shea's Forum Posts

Thread Post Date Posted
TGB 1.5 Platformer - Player Oscillating TGB doesn't support pixel based collisions.... read more 03/05/2008 (9:11 pm)
Multiple Collisions... Why do you need to have a trigger mounted to an object? I am guessing that you might want to find ob... read more 03/03/2008 (11:52 pm)
Torque 2 Tranparent Development I recall that TS will be the scripting language of T2.... read more 03/01/2008 (9:12 pm)
A possible solution for real time networking I have been trying to use event based networking into my Platformer Starter Kit. I have had small am... read more 03/01/2008 (5:26 pm)
Own TGE, recently bought TGB and have various questions Referencing "control objects" (in the same manner TGE uses) is easy enough. Player one joins with th... read more 02/29/2008 (9:38 pm)
Own TGE, recently bought TGB and have various questions 1. TGB uses "event based" networking. Event based networking means that you have to manually send th... read more 02/29/2008 (4:13 pm)
Platformer Starter Kit GG will receive my final build on Monday. After that it is all admin work and whatnot. To answer you... read more 02/29/2008 (12:31 pm)
Platformer Starter Kit It doesn't use tile collisions, though you probably could use them and does not require source mods.... read more 02/29/2008 (12:16 pm)
Cannot compile Thats not the problem David. I think it is the PSDK. VS 2008 has its own thinned down version of ... read more 02/28/2008 (12:43 pm)
Platformer Starter Kit It will be released through GG. Hopefully shortly!... read more 02/28/2008 (12:06 pm)
Platformer Starter Kit I had a lot of fun creating it and have learnt a lot about TGB in the process. I am just glad I was ... read more 02/27/2008 (7:37 pm)
How to identify a bug/bad script when console doesn't print I had the same issue and it turned out to be a problem with my keyboard drivers. All I had to do was... read more 02/26/2008 (9:54 pm)
Datablock size problem How do you create the red gem? Something like: [code] %redGem = new t2dStaticSprite() { co... read more 02/26/2008 (9:43 pm)
Datablock size problem Brian, I think the size of the object is being applied. I copied the image to Photoshop, rotated one... read more 02/26/2008 (3:23 pm)
Absolute Axis Still suffers from the same problem. In my example, rather than creating a matrix for z-axis rota... read more 02/25/2008 (1:04 am)
Absolute Axis Maybe I didn't make myself too clear. When you rotate an object using matrix multiplication, you ... read more 02/24/2008 (11:14 pm)
One new scene object, adds two? I changed it from ShapeBase to StaticShape and it works the way I would have imagined it to.... read more 02/24/2008 (7:58 pm)
Homing Missile coding Law, it depends on the situation. Lets say you're doing a desktop tower game, you'd put circluar tri... read more 02/23/2008 (10:33 pm)
What is a Scene Object used for? They can also be used to help combat that convex poly rule. If you wanted a nice concave section on ... read more 02/23/2008 (10:30 pm)
Basic AI - Unit follow player I've since dropped this project, but for anyone who is interested I found a resource created by Phil... read more 02/21/2008 (12:44 am)
Playing animation on keypress. When you call a function, you have to pass it arguments. Torque Script will not remember the object ... read more 02/18/2008 (10:10 pm)
1.5 1.6 1.7 - Camera Jitter Ben, this might sound a little stupid, but when your player interacts with the world, do you modify ... read more 02/16/2008 (3:55 pm)
Can't Open Project Made in Older Version of TGB I've never tried to convert an old project, but I guess that would be the first step, yes.... read more 02/15/2008 (8:06 pm)
Cannot compile Follow the setup instructions from this page: [url]http://tdn.garagegames.com/wiki/T2D/TGBTutoria... read more 02/15/2008 (7:47 pm)
Can't Open Project Made in Older Version of TGB The old TGB didn't use project files. You're going to need to convert your old projects over to the ... read more 02/15/2008 (7:27 pm)
Applying functions to a bunch of objects . . . [code] for (%i = 1; %i <= 20; %i++) eval("lenin" @ %i @ ".setBlendColor(0, 0, 0, 1);"); [/code... read more 02/15/2008 (3:07 pm)
Object References in Variables Firstly, you should use a SimSet, like so: [code] $RedUnits = new SimSet(); %redTank = create... read more 02/14/2008 (3:47 pm)
Realistic lobbing of an object Realistic and TGB do not belong in the same sentence =P I think the first thing you should look a... read more 02/13/2008 (9:51 pm)
Call Function with dynamically created String-Parameter? Eval() [code] eval("%string = %this.animationSet." @ %animation @ ";"); // Alternatively %... read more 02/12/2008 (8:01 pm)
Shnazz Tower Defense Do you have a proper pathing system set up, or do they just hug the walls?... read more 02/10/2008 (10:22 pm)
A possible solution for real time networking Stephen, last time I checked NetObjects were the same between TGE to TGB, no?... read more 02/10/2008 (8:55 pm)
OnParticleCollision() Tyler, it looks to me as if a scene object recieves the collision as well. It appears that the "onPa... read more 02/10/2008 (12:06 pm)
A possible solution for real time networking Thats awesome, thanks Jacob, I'm going to look into this right now. Cheers mate.... read more 02/10/2008 (12:00 pm)
C++ call console functions? I think you would be better off doing something like this: [code] ConsoleMethod (...) { o... read more 02/09/2008 (3:26 pm)
Correcting projectile angles for iso game [code] %vector = mCos(%angle) SPC mSin(%angle); %vector.x *= mSqrt(2) / 2; %angle = mAtan(%vector... read more 02/09/2008 (3:15 pm)
TGB 1.7 Released Why on earth does getLinkPoint return the world position of the point? No other internal point funct... read more 02/08/2008 (6:30 pm)
HELP) Swap bitmaps in a gui to display remaining lives You're going to have to control it in script, not in the GUI itself. You could do something like: ... read more 02/07/2008 (8:57 pm)
InitializeProject' function could not be found. Or you have a space in your project name somwhere.... read more 02/07/2008 (5:23 pm)
A complicated question about Paths, rotation, and vectors Try something like this: [code] function PlayerClass::updateMove(%this) { %mousePos = scen... read more 02/06/2008 (1:32 am)
Projecting Rays I think you are putting the exec() functions in the wrong location. I don't think you should mess ar... read more 02/06/2008 (12:34 am)
TGB 1.7.1 Config Datablocks Config datablocks do work in 1.7.1. What exactly aren't they doing for you?... read more 02/05/2008 (11:58 am)
Scrolling Problem I think that the image size needs to be in powers of two for it to scroll nicely. (256 x 256, 256 x ... read more 02/04/2008 (11:00 pm)
Adding/Extending Editor options You can edit the editor if you have the Pro version of TGB. If you do, you can find all of the re... read more 02/04/2008 (5:09 pm)
TGB 1.7 Released I sorted it Dan, it was loading an old script from my roaming folder, I just cleared that out and it... read more 02/04/2008 (2:28 pm)
OnFrameChange callback (behaviors) I found that if you have a callback which does not work for a behavior, you can just create an empty... read more 02/04/2008 (2:50 am)
Projecting Rays I think you should have a look at "pickLine" or other "pick" functions. They will return a list of o... read more 02/03/2008 (10:45 pm)
TGB 1.7 Released It doesn't work for me Dan, it just displays the white background.... read more 02/02/2008 (1:27 pm)
TGB 1.7 Released Deborah, define background. I have a blank scene object in place acting as my collision mesh, sittin... read more 02/02/2008 (11:29 am)
TGB 1.7 Released I am very impressed Dan, keep it up ;) Edit: Um, I see the checkbox there, but the background doe... read more 02/01/2008 (6:49 pm)
New vehicle type Thanks Edward, it looks as if it will come in handy. However, I cannot even get it to move when appl... read more 02/01/2008 (2:59 pm)