Phillip O'Shea's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB 1.5 Platformer - Player Oscillating | TGB doesn't support pixel based collisions.... read more | 03/05/2008 (9:11 pm) |
| Multiple Collisions... | Why do you need to have a trigger mounted to an object? I am guessing that you might want to find ob... read more | 03/03/2008 (11:52 pm) |
| Torque 2 Tranparent Development | I recall that TS will be the scripting language of T2.... read more | 03/01/2008 (9:12 pm) |
| A possible solution for real time networking | I have been trying to use event based networking into my Platformer Starter Kit. I have had small am... read more | 03/01/2008 (5:26 pm) |
| Own TGE, recently bought TGB and have various questions | Referencing "control objects" (in the same manner TGE uses) is easy enough. Player one joins with th... read more | 02/29/2008 (9:38 pm) |
| Own TGE, recently bought TGB and have various questions | 1. TGB uses "event based" networking. Event based networking means that you have to manually send th... read more | 02/29/2008 (4:13 pm) |
| Platformer Starter Kit | GG will receive my final build on Monday. After that it is all admin work and whatnot. To answer you... read more | 02/29/2008 (12:31 pm) |
| Platformer Starter Kit | It doesn't use tile collisions, though you probably could use them and does not require source mods.... read more | 02/29/2008 (12:16 pm) |
| Cannot compile | Thats not the problem David. I think it is the PSDK. VS 2008 has its own thinned down version of ... read more | 02/28/2008 (12:43 pm) |
| Platformer Starter Kit | It will be released through GG. Hopefully shortly!... read more | 02/28/2008 (12:06 pm) |
| Platformer Starter Kit | I had a lot of fun creating it and have learnt a lot about TGB in the process. I am just glad I was ... read more | 02/27/2008 (7:37 pm) |
| How to identify a bug/bad script when console doesn't print | I had the same issue and it turned out to be a problem with my keyboard drivers. All I had to do was... read more | 02/26/2008 (9:54 pm) |
| Datablock size problem | How do you create the red gem? Something like: [code] %redGem = new t2dStaticSprite() { co... read more | 02/26/2008 (9:43 pm) |
| Datablock size problem | Brian, I think the size of the object is being applied. I copied the image to Photoshop, rotated one... read more | 02/26/2008 (3:23 pm) |
| Absolute Axis | Still suffers from the same problem. In my example, rather than creating a matrix for z-axis rota... read more | 02/25/2008 (1:04 am) |
| Absolute Axis | Maybe I didn't make myself too clear. When you rotate an object using matrix multiplication, you ... read more | 02/24/2008 (11:14 pm) |
| One new scene object, adds two? | I changed it from ShapeBase to StaticShape and it works the way I would have imagined it to.... read more | 02/24/2008 (7:58 pm) |
| Homing Missile coding | Law, it depends on the situation. Lets say you're doing a desktop tower game, you'd put circluar tri... read more | 02/23/2008 (10:33 pm) |
| What is a Scene Object used for? | They can also be used to help combat that convex poly rule. If you wanted a nice concave section on ... read more | 02/23/2008 (10:30 pm) |
| Basic AI - Unit follow player | I've since dropped this project, but for anyone who is interested I found a resource created by Phil... read more | 02/21/2008 (12:44 am) |
| Playing animation on keypress. | When you call a function, you have to pass it arguments. Torque Script will not remember the object ... read more | 02/18/2008 (10:10 pm) |
| 1.5 1.6 1.7 - Camera Jitter | Ben, this might sound a little stupid, but when your player interacts with the world, do you modify ... read more | 02/16/2008 (3:55 pm) |
| Can't Open Project Made in Older Version of TGB | I've never tried to convert an old project, but I guess that would be the first step, yes.... read more | 02/15/2008 (8:06 pm) |
| Cannot compile | Follow the setup instructions from this page: [url]http://tdn.garagegames.com/wiki/T2D/TGBTutoria... read more | 02/15/2008 (7:47 pm) |
| Can't Open Project Made in Older Version of TGB | The old TGB didn't use project files. You're going to need to convert your old projects over to the ... read more | 02/15/2008 (7:27 pm) |
| Applying functions to a bunch of objects . . . | [code] for (%i = 1; %i <= 20; %i++) eval("lenin" @ %i @ ".setBlendColor(0, 0, 0, 1);"); [/code... read more | 02/15/2008 (3:07 pm) |
| Object References in Variables | Firstly, you should use a SimSet, like so: [code] $RedUnits = new SimSet(); %redTank = create... read more | 02/14/2008 (3:47 pm) |
| Realistic lobbing of an object | Realistic and TGB do not belong in the same sentence =P I think the first thing you should look a... read more | 02/13/2008 (9:51 pm) |
| Call Function with dynamically created String-Parameter? | Eval() [code] eval("%string = %this.animationSet." @ %animation @ ";"); // Alternatively %... read more | 02/12/2008 (8:01 pm) |
| Shnazz Tower Defense | Do you have a proper pathing system set up, or do they just hug the walls?... read more | 02/10/2008 (10:22 pm) |
| A possible solution for real time networking | Stephen, last time I checked NetObjects were the same between TGE to TGB, no?... read more | 02/10/2008 (8:55 pm) |
| OnParticleCollision() | Tyler, it looks to me as if a scene object recieves the collision as well. It appears that the "onPa... read more | 02/10/2008 (12:06 pm) |
| A possible solution for real time networking | Thats awesome, thanks Jacob, I'm going to look into this right now. Cheers mate.... read more | 02/10/2008 (12:00 pm) |
| C++ call console functions? | I think you would be better off doing something like this: [code] ConsoleMethod (...) { o... read more | 02/09/2008 (3:26 pm) |
| Correcting projectile angles for iso game | [code] %vector = mCos(%angle) SPC mSin(%angle); %vector.x *= mSqrt(2) / 2; %angle = mAtan(%vector... read more | 02/09/2008 (3:15 pm) |
| TGB 1.7 Released | Why on earth does getLinkPoint return the world position of the point? No other internal point funct... read more | 02/08/2008 (6:30 pm) |
| HELP) Swap bitmaps in a gui to display remaining lives | You're going to have to control it in script, not in the GUI itself. You could do something like: ... read more | 02/07/2008 (8:57 pm) |
| InitializeProject' function could not be found. | Or you have a space in your project name somwhere.... read more | 02/07/2008 (5:23 pm) |
| A complicated question about Paths, rotation, and vectors | Try something like this: [code] function PlayerClass::updateMove(%this) { %mousePos = scen... read more | 02/06/2008 (1:32 am) |
| Projecting Rays | I think you are putting the exec() functions in the wrong location. I don't think you should mess ar... read more | 02/06/2008 (12:34 am) |
| TGB 1.7.1 Config Datablocks | Config datablocks do work in 1.7.1. What exactly aren't they doing for you?... read more | 02/05/2008 (11:58 am) |
| Scrolling Problem | I think that the image size needs to be in powers of two for it to scroll nicely. (256 x 256, 256 x ... read more | 02/04/2008 (11:00 pm) |
| Adding/Extending Editor options | You can edit the editor if you have the Pro version of TGB. If you do, you can find all of the re... read more | 02/04/2008 (5:09 pm) |
| TGB 1.7 Released | I sorted it Dan, it was loading an old script from my roaming folder, I just cleared that out and it... read more | 02/04/2008 (2:28 pm) |
| OnFrameChange callback (behaviors) | I found that if you have a callback which does not work for a behavior, you can just create an empty... read more | 02/04/2008 (2:50 am) |
| Projecting Rays | I think you should have a look at "pickLine" or other "pick" functions. They will return a list of o... read more | 02/03/2008 (10:45 pm) |
| TGB 1.7 Released | It doesn't work for me Dan, it just displays the white background.... read more | 02/02/2008 (1:27 pm) |
| TGB 1.7 Released | Deborah, define background. I have a blank scene object in place acting as my collision mesh, sittin... read more | 02/02/2008 (11:29 am) |
| TGB 1.7 Released | I am very impressed Dan, keep it up ;) Edit: Um, I see the checkbox there, but the background doe... read more | 02/01/2008 (6:49 pm) |
| New vehicle type | Thanks Edward, it looks as if it will come in handy. However, I cannot even get it to move when appl... read more | 02/01/2008 (2:59 pm) |