Phillip O'Shea's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Text Object scale up? | You need to set the "fontsizes" field to something more appropriate. In the editor, add the dynam... read more | 03/23/2008 (2:05 pm) |
| Using Sprite Strips | Carpenter Software have a great resource on a TS FSM found [url=http://www.garagegames.com/index.php... read more | 03/23/2008 (1:49 pm) |
| Creating player without Dragon Template | What animations are you using? Are you still using the Dragon as the player? If you run through t... read more | 03/23/2008 (1:34 pm) |
| Using Sprite Strips | How long is a piece of string? How you determine which animation to change to depends on how your... read more | 03/23/2008 (3:47 am) |
| Using Sprite Strips | I would suggest running through the tutorials that come with TGB. They should point out how to creat... read more | 03/23/2008 (3:03 am) |
| OnAnimationEnd() | If an animation loops, it will never end, thus no callback ;)... read more | 03/22/2008 (4:34 pm) |
| OnAnimationEnd() | Firstly, does the animation play once or loop? Secondly, are you using it as part of a behavior? ... read more | 03/22/2008 (4:19 pm) |
| Denoting a string within a string | [code] // Try this %object.setFieldValue( %fieldName, %fieldValue ); // Or this eval ( "%obje... read more | 03/22/2008 (3:07 pm) |
| Install path? | Yeah, sorry about that, I couldn't figure out how to use the installer properly so I just ensured th... read more | 03/22/2008 (1:08 pm) |
| CodeWeaver vs. Torsion | I read somewhere that Torsion will be receiving a large update in the next few months. I could be wr... read more | 03/20/2008 (4:03 pm) |
| Move the camera | The engine will render the screen more frequently than it processes scripts. So when an object moves... read more | 03/20/2008 (4:01 pm) |
| Move the camera | Isn't the reason for the jittery camera because you're just setting the camera position by hand? You... read more | 03/20/2008 (3:07 pm) |
| Tilemap help | You could definitely do that, all tilemaps are in the PSK is images. The real work is done by blank ... read more | 03/19/2008 (2:29 pm) |
| Tilemap help | I understand your frustration Tank, it took me ages to figure out the names (the original art came f... read more | 03/19/2008 (1:55 pm) |
| How Do I save numbers to an external file? | As of TGB 1.5 files are saved in your UserName\AppData\roaming\... folder and not your game director... read more | 03/17/2008 (7:25 pm) |
| Q: Data types in TS--verifying and handling data | I guess using Codeweaver or Torsion can help in that area. They enable you to watch variables, inser... read more | 03/15/2008 (10:38 pm) |
| Does TGB Adventure Kit Function Properly W/TGB 1.7.2? | There isn't much difference between 1.5 and 1.7.2 except for pleanty of bug fixes. I would imagine t... read more | 03/15/2008 (10:21 pm) |
| Q: Data types in TS--verifying and handling data | Technically, all TS variables are strings. TS does not have any ability to determine what type of... read more | 03/15/2008 (3:19 pm) |
| A complicated question about Paths, rotation, and vectors | Mac version is in QA, I don't have a Mac to test it on so it might take a few days. %forceAmount ... read more | 03/14/2008 (1:19 pm) |
| Can't get the bounce mushroom to work. | Have you also got the Platform Behavior added to the object? Platforms work on two levels, firstly, ... read more | 03/14/2008 (3:09 am) |
| Mac Compatibility | Theo, I have submitted both a Mac OS X installer and a Mac OS X demo to GG and it is pending QA appr... read more | 03/13/2008 (8:11 pm) |
| A complicated question about Paths, rotation, and vectors | This will move the player towards an specified point: [code] // The point that you would like to... read more | 03/13/2008 (6:57 pm) |
| Ladder object | Go to the "ActorBehavior::updateClimbing()" function inside the "game/behaviors/ActorBehavior.cs" fi... read more | 03/13/2008 (4:36 pm) |
| Camera that follows the player | Mike, there is a stupid problem with TGB where it will dismount the camera on loading the level. The... read more | 03/13/2008 (2:18 pm) |
| Camera that follows the player | Geez, how on earth didn't I come to that conclusion? You should be able to throw them into the "game... read more | 03/13/2008 (1:25 pm) |
| Camera that follows the player | This is weird =/ When he jumps and lands, does he make a sound upon contact with the ground?... read more | 03/13/2008 (1:11 pm) |
| Multiple clients on TGB without source? | I've got a working network lobby set up, selects missions, min/max players, chat system, kick ban an... read more | 03/13/2008 (1:03 pm) |
| Camera that follows the player | Is there anything in the console that looks out of place? Can you please try throwing an "echo" f... read more | 03/13/2008 (12:56 pm) |
| Multiple clients on TGB without source? | [code] for (%i = 0; %i < ClientGroup.getCount(); %i++) { %clientConnection = ClientGroup.getOb... read more | 03/12/2008 (11:11 pm) |
| DragonTemplate not showing in Spawn Point Behaviour | Happy birthday! What you are experiencing is a fault on my behalf. When I wrote the tutorial, I d... read more | 03/12/2008 (9:07 pm) |
| Really bothered by the Starter Kits | Let us assume you have two dogs in front of you, one called Bill and the other Ben. If you throw a s... read more | 03/12/2008 (1:07 pm) |
| Parallax Behavior: keeping inside Camera View limits | It is difficult and rather stupid, but it is possible. At the moment, there is no method of recal... read more | 03/11/2008 (8:43 pm) |
| Link Points and Rotation | I think if you disable track rotation, it will allow children to rotate independently.... read more | 03/11/2008 (8:10 pm) |
| Warning: Behavior Timers | Think of a behavior instance (I think thats what they are actually called) as a script object with X... read more | 03/11/2008 (2:29 pm) |
| Really bothered by the Starter Kits | Tom: And they are trying to do something about it, but saying that they are "poor" and not telling t... read more | 03/11/2008 (2:22 pm) |
| Really bothered by the Starter Kits | You got that from my post? I asked you what [b]you[/b] want to see from the documentation. I then... read more | 03/11/2008 (2:19 pm) |
| Warning: Behavior Timers | You can use the "onBehaviorAdd" as a check for dependence. For example: If you have a collectabl... read more | 03/11/2008 (1:49 pm) |
| Really bothered by the Starter Kits | What would you like to see from the documentation? How to make X type of game? There has actually... read more | 03/11/2008 (1:40 pm) |
| Making Changes to Behaviors?? | Um, try your UserName\AppData\Roaming folder, it should be hidden.... read more | 03/11/2008 (3:23 am) |
| Sticking to underside of platforms when jumping. | Have you tried having only one point of contact on the bottom of the platform? Like, instead of havi... read more | 03/10/2008 (2:34 pm) |
| XML Features | When you write a file, it saves it into your AppData/roaming/... folder, not your game's directory. ... read more | 03/09/2008 (9:57 pm) |
| XML Features | XML.cs in the same folder as the properties.cs file.... read more | 03/09/2008 (3:15 pm) |
| File Objects can't write files . . . | It saves the file in your AppData folder in your user directory. It will not write to your game dire... read more | 03/09/2008 (1:20 pm) |
| Path finding | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9711[url] That resour... read more | 03/08/2008 (12:46 pm) |
| T2d primitive? | What version of TGB are you using? Dan updated TGB to implement t2dVector objects from the editor. A... read more | 03/07/2008 (10:44 pm) |
| Saving a scene . . . | ExpandFilename("~/data/levels/test.t2d"); Edit: I just checked this, doesn't work either. In my d... read more | 03/07/2008 (5:32 pm) |
| Collision Issues | Constant force is gravity! Every tick force is applied to the object, making it collide with the gro... read more | 03/07/2008 (1:57 pm) |
| Changing executable icon | There are free programs you can get to change the icon of a file. In terms of legality, I am pretty ... read more | 03/07/2008 (12:43 pm) |
| Collision Issues | In your case, circular collisions are going to be your best bet. TGB physics aren't *real* physics, ... read more | 03/07/2008 (12:39 pm) |
| TGB 1.7.2 dynamic fields not saved? | Alternatively: [code] %result = trim(%scenegraph.pickPoint(...)); [/code] I wouldn't conside... read more | 03/06/2008 (12:40 am) |