Game Development Community

Phillip O'Shea's Forum Posts

Thread Post Date Posted
Text Object scale up? You need to set the "fontsizes" field to something more appropriate. In the editor, add the dynam... read more 03/23/2008 (2:05 pm)
Using Sprite Strips Carpenter Software have a great resource on a TS FSM found [url=http://www.garagegames.com/index.php... read more 03/23/2008 (1:49 pm)
Creating player without Dragon Template What animations are you using? Are you still using the Dragon as the player? If you run through t... read more 03/23/2008 (1:34 pm)
Using Sprite Strips How long is a piece of string? How you determine which animation to change to depends on how your... read more 03/23/2008 (3:47 am)
Using Sprite Strips I would suggest running through the tutorials that come with TGB. They should point out how to creat... read more 03/23/2008 (3:03 am)
OnAnimationEnd() If an animation loops, it will never end, thus no callback ;)... read more 03/22/2008 (4:34 pm)
OnAnimationEnd() Firstly, does the animation play once or loop? Secondly, are you using it as part of a behavior? ... read more 03/22/2008 (4:19 pm)
Denoting a string within a string [code] // Try this %object.setFieldValue( %fieldName, %fieldValue ); // Or this eval ( "%obje... read more 03/22/2008 (3:07 pm)
Install path? Yeah, sorry about that, I couldn't figure out how to use the installer properly so I just ensured th... read more 03/22/2008 (1:08 pm)
CodeWeaver vs. Torsion I read somewhere that Torsion will be receiving a large update in the next few months. I could be wr... read more 03/20/2008 (4:03 pm)
Move the camera The engine will render the screen more frequently than it processes scripts. So when an object moves... read more 03/20/2008 (4:01 pm)
Move the camera Isn't the reason for the jittery camera because you're just setting the camera position by hand? You... read more 03/20/2008 (3:07 pm)
Tilemap help You could definitely do that, all tilemaps are in the PSK is images. The real work is done by blank ... read more 03/19/2008 (2:29 pm)
Tilemap help I understand your frustration Tank, it took me ages to figure out the names (the original art came f... read more 03/19/2008 (1:55 pm)
How Do I save numbers to an external file? As of TGB 1.5 files are saved in your UserName\AppData\roaming\... folder and not your game director... read more 03/17/2008 (7:25 pm)
Q: Data types in TS--verifying and handling data I guess using Codeweaver or Torsion can help in that area. They enable you to watch variables, inser... read more 03/15/2008 (10:38 pm)
Does TGB Adventure Kit Function Properly W/TGB 1.7.2? There isn't much difference between 1.5 and 1.7.2 except for pleanty of bug fixes. I would imagine t... read more 03/15/2008 (10:21 pm)
Q: Data types in TS--verifying and handling data Technically, all TS variables are strings. TS does not have any ability to determine what type of... read more 03/15/2008 (3:19 pm)
A complicated question about Paths, rotation, and vectors Mac version is in QA, I don't have a Mac to test it on so it might take a few days. %forceAmount ... read more 03/14/2008 (1:19 pm)
Can't get the bounce mushroom to work. Have you also got the Platform Behavior added to the object? Platforms work on two levels, firstly, ... read more 03/14/2008 (3:09 am)
Mac Compatibility Theo, I have submitted both a Mac OS X installer and a Mac OS X demo to GG and it is pending QA appr... read more 03/13/2008 (8:11 pm)
A complicated question about Paths, rotation, and vectors This will move the player towards an specified point: [code] // The point that you would like to... read more 03/13/2008 (6:57 pm)
Ladder object Go to the "ActorBehavior::updateClimbing()" function inside the "game/behaviors/ActorBehavior.cs" fi... read more 03/13/2008 (4:36 pm)
Camera that follows the player Mike, there is a stupid problem with TGB where it will dismount the camera on loading the level. The... read more 03/13/2008 (2:18 pm)
Camera that follows the player Geez, how on earth didn't I come to that conclusion? You should be able to throw them into the "game... read more 03/13/2008 (1:25 pm)
Camera that follows the player This is weird =/ When he jumps and lands, does he make a sound upon contact with the ground?... read more 03/13/2008 (1:11 pm)
Multiple clients on TGB without source? I've got a working network lobby set up, selects missions, min/max players, chat system, kick ban an... read more 03/13/2008 (1:03 pm)
Camera that follows the player Is there anything in the console that looks out of place? Can you please try throwing an "echo" f... read more 03/13/2008 (12:56 pm)
Multiple clients on TGB without source? [code] for (%i = 0; %i < ClientGroup.getCount(); %i++) { %clientConnection = ClientGroup.getOb... read more 03/12/2008 (11:11 pm)
DragonTemplate not showing in Spawn Point Behaviour Happy birthday! What you are experiencing is a fault on my behalf. When I wrote the tutorial, I d... read more 03/12/2008 (9:07 pm)
Really bothered by the Starter Kits Let us assume you have two dogs in front of you, one called Bill and the other Ben. If you throw a s... read more 03/12/2008 (1:07 pm)
Parallax Behavior: keeping inside Camera View limits It is difficult and rather stupid, but it is possible. At the moment, there is no method of recal... read more 03/11/2008 (8:43 pm)
Link Points and Rotation I think if you disable track rotation, it will allow children to rotate independently.... read more 03/11/2008 (8:10 pm)
Warning: Behavior Timers Think of a behavior instance (I think thats what they are actually called) as a script object with X... read more 03/11/2008 (2:29 pm)
Really bothered by the Starter Kits Tom: And they are trying to do something about it, but saying that they are "poor" and not telling t... read more 03/11/2008 (2:22 pm)
Really bothered by the Starter Kits You got that from my post? I asked you what [b]you[/b] want to see from the documentation. I then... read more 03/11/2008 (2:19 pm)
Warning: Behavior Timers You can use the "onBehaviorAdd" as a check for dependence. For example: If you have a collectabl... read more 03/11/2008 (1:49 pm)
Really bothered by the Starter Kits What would you like to see from the documentation? How to make X type of game? There has actually... read more 03/11/2008 (1:40 pm)
Making Changes to Behaviors?? Um, try your UserName\AppData\Roaming folder, it should be hidden.... read more 03/11/2008 (3:23 am)
Sticking to underside of platforms when jumping. Have you tried having only one point of contact on the bottom of the platform? Like, instead of havi... read more 03/10/2008 (2:34 pm)
XML Features When you write a file, it saves it into your AppData/roaming/... folder, not your game's directory. ... read more 03/09/2008 (9:57 pm)
XML Features XML.cs in the same folder as the properties.cs file.... read more 03/09/2008 (3:15 pm)
File Objects can't write files . . . It saves the file in your AppData folder in your user directory. It will not write to your game dire... read more 03/09/2008 (1:20 pm)
Path finding [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9711[url] That resour... read more 03/08/2008 (12:46 pm)
T2d primitive? What version of TGB are you using? Dan updated TGB to implement t2dVector objects from the editor. A... read more 03/07/2008 (10:44 pm)
Saving a scene . . . ExpandFilename("~/data/levels/test.t2d"); Edit: I just checked this, doesn't work either. In my d... read more 03/07/2008 (5:32 pm)
Collision Issues Constant force is gravity! Every tick force is applied to the object, making it collide with the gro... read more 03/07/2008 (1:57 pm)
Changing executable icon There are free programs you can get to change the icon of a file. In terms of legality, I am pretty ... read more 03/07/2008 (12:43 pm)
Collision Issues In your case, circular collisions are going to be your best bet. TGB physics aren't *real* physics, ... read more 03/07/2008 (12:39 pm)
TGB 1.7.2 dynamic fields not saved? Alternatively: [code] %result = trim(%scenegraph.pickPoint(...)); [/code] I wouldn't conside... read more 03/06/2008 (12:40 am)