Phillip O'Shea's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Nothing, delete this account. | Look for an alternative engine.... read more | 04/12/2008 (8:11 pm) |
| Nothing, delete this account. | You can always purchase it through the GG website for one.... read more | 04/12/2008 (8:05 pm) |
| Push/pop a guiControl within a guiControl | Alternatively, you can add/remove objects within that control.... read more | 04/12/2008 (2:20 pm) |
| Dynamic function calls?? | [code] eval(%number @ "Function();"); // OR call (%number @ "Function", %arg1, %arg2, ..., %argN)... read more | 04/12/2008 (1:54 pm) |
| Scenegraph - get all objects | [code] %allObjects = %sceneGraph.getSceneObjectList(); %count = %sceneGraph.getSceneObjectCount();... read more | 04/12/2008 (1:22 pm) |
| 3d Shapes? | The PSK doesn't support 3d shapes out of the box, however, it *should* be quite easy to modify to ge... read more | 04/12/2008 (4:21 am) |
| Need Help - Theora "File not found | If you use relative paths, you need to use expandFilename() [code] menuVideo.setFile(expandF... read more | 04/11/2008 (9:44 pm) |
| Tip when you're making custom templates | Did that fix the other problem you had Stephen?... read more | 04/10/2008 (12:37 pm) |
| Newbie question - Games and MMo's | The people who don't have experience are the ones who ask these questions. If you have to ask the ab... read more | 04/10/2008 (4:33 am) |
| Run_xx_Animation not being regonized | This is really strange, I don't have time to look at it this morning, but I can dig around the code ... read more | 04/08/2008 (12:45 pm) |
| Animation Manager tutorial soon? | When I find some time in between work and work, I will do my best to write a doc about it.... read more | 04/08/2008 (12:42 pm) |
| Apology to GG and Phillip O'Shea | No worries Stephen, open and honest discussion is always a good thing.... read more | 04/08/2008 (12:38 pm) |
| PSK Tutorials on TDN | People can edit the docs, but if it is wrong *shakes fist* There is some documentation provided w... read more | 04/08/2008 (2:49 am) |
| RETURN console function fails | It sounds to me as if the "sendDataObject" field isn't referencing the behavior SendDataBehavior of ... read more | 04/07/2008 (12:42 pm) |
| To many templates bug? | Really? That is a bit odd. If a problem like that persists, try using common features between obj... read more | 04/07/2008 (12:38 pm) |
| Spawn Point Behavior not working!? **Fixed | Awesome, I am glad you like it!... read more | 04/05/2008 (3:22 pm) |
| Spawn Point Behavior not working!? **Fixed | Thanks Randy. Did you get everything working Leroy?... read more | 04/05/2008 (2:01 pm) |
| Wii Ware | You need to be a Nintendo Developer before you can obtain a TorqueWii licence (as far as I am aware)... read more | 04/03/2008 (5:47 pm) |
| Master 'Cancel ALL Schedules' command?? | Stephen's method should work, except he doesn't remove the object from the SimSet. The way that i... read more | 04/03/2008 (5:02 pm) |
| Master 'Cancel ALL Schedules' command?? | I would do something like this: [code] // Usage: addEvent(%myObj.schedule(timeToExpiry, myFuncti... read more | 04/03/2008 (4:49 pm) |
| Problem with tilemaps | In TGB you can open up the preferences panel and change the settings in there.... read more | 04/03/2008 (1:12 am) |
| Ignore collision by class? | The way I did it in the Platformer Starter Kit was to use graph groups. I did it a bit more elaborat... read more | 04/02/2008 (5:04 pm) |
| Is there a newbie tutorial? | The kit requires some knowledge of TGB. Thankfully the tutorials provided with TGB itself are pretty... read more | 04/02/2008 (1:29 pm) |
| Problem with tilemaps | Andre, I'm not convinced that it is an issue with the kit itself. Try creating a tilemap using other... read more | 04/02/2008 (1:27 pm) |
| Question regarding Platformer Kit demo | Hi Andre, Thank you for your interest in the kit. The problem you describe sounds like it is a... read more | 04/02/2008 (1:00 pm) |
| 1.7.2 - Building project for Mac fails | I've been told that feature was meant to be removed a while ago, but it never was. The only way i... read more | 04/01/2008 (1:17 pm) |
| TGB TDN News March 2008 | Thanks Mike! Also, there is a Parallax Layer method in my TDN page that is free for anybody to us... read more | 03/31/2008 (3:23 pm) |
| Is an update going to be release? | All of the issues reported so far are TGB problems, not the PSK's. The solutions to each of them at ... read more | 03/31/2008 (3:08 pm) |
| File directory system NOT working | And this completes phase two in my plan for total world domination.... read more | 03/31/2008 (1:35 pm) |
| File directory system NOT working | Try this: [code] //executeGameScripts("game/gameScripts") function executeGameScripts(%folderPa... read more | 03/30/2008 (8:34 pm) |
| Demo Level | Theo, you can also jump bounce off of the mushroom to get added bounce (hit space bar just after you... read more | 03/30/2008 (4:16 pm) |
| Lives resetting to 3 | Thanks Steve, I am just glad you got it working properly. I am sure that there are things that need ... read more | 03/30/2008 (2:54 am) |
| Lives resetting to 3 | No no, it is all good. As long as you got everything working okay. Phil... read more | 03/29/2008 (1:27 pm) |
| Lives resetting to 3 | Do you have a valid spawn animation?... read more | 03/28/2008 (10:24 pm) |
| Lives resetting to 3 | What are the settings on the spawn point? I think I neglected to tell people to uncheck "AutoDepsawn... read more | 03/28/2008 (3:19 pm) |
| TGB - Emitters - Straight Line Problems.... | ScrollerDemo in TGB 1.1.3, sorry I didn't realise they removed it from the new build. You have to... read more | 03/28/2008 (3:10 pm) |
| Lives resetting to 3 | I haven't experienced this error yet, has anyone else? How have you set up your player and have y... read more | 03/28/2008 (2:40 pm) |
| TGB - Emitters - Straight Line Problems.... | Look at the example games that come with TGB. There is one where a flame is mounted to a ship and sp... read more | 03/28/2008 (1:55 pm) |
| Mouse buttons | Why no just do something like this: [code] function t2dSceneWindow::onMouseDown(%this) { $... read more | 03/28/2008 (1:27 am) |
| Platformer - Movement and Collision | With regards to the text object if you move it by 0.01 units in both x and y axis, it will clear tha... read more | 03/27/2008 (3:28 pm) |
| Collision performance question | Melv, you said that you've made some corrections to the collision system, what might they be? ;)... read more | 03/26/2008 (1:19 pm) |
| Mac Compatibility | Welcome to the club Theo!... read more | 03/25/2008 (7:36 pm) |
| Mac Compatibility | It is up there, for some reason it doesn't show up on the product page though. It should be there on... read more | 03/25/2008 (6:06 pm) |
| GuiBitmapCtrl blend color | GUI components cannot use blending, you would have to modify the source to do it.... read more | 03/25/2008 (4:26 pm) |
| Rigid body Physics status | Very nice work Wenceslao. Do you plan on releasing this as a resource?... read more | 03/24/2008 (5:20 pm) |
| Folders now showing in Vista | That would be due to access violations. Try saving the project in your documents folder instead. If ... read more | 03/24/2008 (2:48 am) |
| Behavior listing? | I don't have a list as such, but all the behaviors are in their own script file in the game/behavior... read more | 03/24/2008 (2:45 am) |
| Build Probs... | This is a problem with TGB, not me! However, I do have a solution! In your project's common/gameS... read more | 03/24/2008 (2:42 am) |
| Install path? | Really? That is a bit weird. I'll double check the installer, thanks guys.... read more | 03/24/2008 (2:38 am) |
| Text Object scale up? | Hey, that is awesome! Thanks Mike!... read more | 03/23/2008 (2:52 pm) |