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Phillip O'Shea's Forum Posts

Thread Post Date Posted
My Insight to the T3D Situation Welcome back. Its nice to see that you're trying to sneak questions about the tech in here while at ... read more 10/04/2009 (7:22 pm)
1.1 Release Timeline I'm saying that this is the reason why they don't announce release dates. Foliage? As in the Fore... read more 10/03/2009 (10:25 pm)
1.1 Release Timeline While I agree that there was the implication that wetness would be in T3D, I don't really see why it... read more 10/03/2009 (10:09 pm)
Making a quick pathNodeGraph in script Ahh right, my bad, so you are looking to build a complete node system? There is some info on navmesh... read more 10/02/2009 (11:08 pm)
Making a quick pathNodeGraph in script The problem with paths is that they are only sync'd to clients when they join the server. This means... read more 10/02/2009 (10:56 pm)
Collision response jittery on steep slopes when jumping Yup, I've fixed that in the next version. It is the same thing observed here: [url]http://www.gar... read more 10/02/2009 (7:01 pm)
PSK pro version inquiry I guess my marketing skills aren't too good =P In the "old days" of the PSK, everything... read more 10/02/2009 (5:57 pm)
I just bought the PSK The only way to "solve" the issue, is to replace the TGBGame.app file in your installation... read more 10/02/2009 (5:50 pm)
T2dPath object created by resource isn't rendered in editor A bit late, but try resetting the position of the path after you add it: [code] %sceneGraph.addToS... read more 10/02/2009 (8:29 am)
PSK pro version inquiry [ol] [li]Yeah, most of the grunt work is done in source. [li]There isn't any performance differenc... read more 10/02/2009 (1:28 am)
1.1 Release Timeline I'd be pretty happy with a 1yr "free upgrade" period. I generally update licences for vari... read more 10/02/2009 (12:36 am)
Changing default game behavior? Ouch. Unfortunately I have no experience there what-so-ever. You might want to ask in the tech discu... read more 10/01/2009 (9:45 pm)
Verve and GMK feature list comparison There is no reason why you can't get script based interaction in Verve either. There is the ability ... read more 10/01/2009 (9:21 pm)
T3D's private forums, and how helpful they are? I really enjoy reading the tech discussions. There are sooooo many clever people hanging out in the ... read more 10/01/2009 (9:19 pm)
Verve and GMK feature list comparison Thanks for the offer Julian, but I wouldn't want to take up your time with my own little problems. I... read more 10/01/2009 (6:05 pm)
Changing default game behavior? It depends where you want to add them. If you're adding them in source, you do them in pskActorAnima... read more 10/01/2009 (5:59 pm)
iTGB 1.3 BETA + PSK pro "only one step from success" Good stuff Edoardo.... read more 10/01/2009 (5:24 am)
1.1 Release Timeline Many of the "huge glaring bugs" aren't critical issues, some I wouldn't even consider real... read more 10/01/2009 (12:06 am)
NPC schedules? Yeah absolutely. If you think about it, a cutscene is really just a sequence of events. That is p... read more 09/30/2009 (11:42 pm)
T3D - VS 2008 Express Try opening the solution file (.sln) instead.... read more 09/30/2009 (11:38 pm)
include file: 'atlbase.h' no such file or dir Due to MS's restrictions, you cannot compile the plugin unless you have a copy of VS Standard/Pro. Y... read more 09/30/2009 (10:17 pm)
Finaly!!!!! It was fun developing Verve against T3D. Every other day I was porting code because the engine was e... read more 09/30/2009 (6:39 pm)
NPC schedules? If you're looking to path your AI entities on predefined paths, sure. You have the ability to moment... read more 09/30/2009 (6:35 pm)
iTGB 1.3 BETA + PSK pro "only one step from success" It looks like the position or size of the t2dSceneWindow is off by a bit. I think it is a pretty com... read more 09/30/2009 (5:58 pm)
Verve and GMK feature list comparison (Which CMS suites should I look at?)... read more 09/30/2009 (12:37 am)
Verve and GMK feature list comparison Some of the [b]early[/b] docs are up on my site, but I don't think they are representative of what t... read more 09/29/2009 (7:28 pm)
We've got to go Back to the Future! It is backwards for me.... read more 09/29/2009 (7:14 pm)
We've got to go Back to the Future! Ack, 08/22/2005!... read more 09/29/2009 (5:34 pm)
Verve and GMK feature list comparison @eb, I definitely need to work on marketing, thats for sure. The product is there, I just need to sh... read more 09/29/2009 (9:01 am)
Verve and GMK feature list comparison Verve and the GMK are both capable of utilizing the full potential of underlying Torque Engine. Thou... read more 09/29/2009 (8:58 am)
The Universal AI Starter Kit Federico, I am sure that the concepts behind the work by TJ would apply to Torque X, as there is a l... read more 09/29/2009 (6:44 am)
Compatibility with Windows 7 Blackcode, I've been running T3D in Win7 for the past few months without a hickup. Define "slow... read more 09/29/2009 (5:43 am)
[Fixed]Dual.exe Error Nulling "!$=" means string does not equal, not "$!=" as Michael would have you believe ;... read more 09/28/2009 (2:31 am)
Most Effective way to make a pet... @Matt, there are also free resources that do the same kind of thing on the GG site. @Deepscratch ... read more 09/27/2009 (9:41 pm)
Why Doesn't GUI Start Button Work? What is the value of $Game::DefaultScene? You will probably find that expandFilename doesn't work we... read more 09/27/2009 (8:14 pm)
Advanced AI NavMesh Pathfinding, Locomotion and Dynamic Obstacle Avoidance ftw.... read more 09/27/2009 (7:13 pm)
Most Effective way to make a pet... I wouldn't derive the pet from Player at all. Your best bet is to create a new object derived from S... read more 09/27/2009 (6:22 am)
Animate camera along a path Are you looking to do this from the Sequence Editor or just in general? If you are familiar with ... read more 09/24/2009 (7:38 pm)
Moving 300+ objects for Bullet Hell Game [Performance Issue] What type of collision shape are you using? Circle-to-circle collisions are generally much faster th... read more 09/23/2009 (5:44 pm)
t2dAngleToPoint You input two points: [code] %pointA = "0 0"; %pointB = "1 1"; %angle = t2dA... read more 09/23/2009 (3:31 am)
Bomb tilts as it falls You are only setting a single value and not a vector there. [code] %this.owner.setImpulseForce(%th... read more 09/22/2009 (6:23 pm)
suspension in air when respawning It is probably due to the fact that there is no spawn animation. That is definitely a bug.... read more 09/22/2009 (6:14 pm)
T3D Xbox Portability I'd imagine that it works the same as Torque 360 did. You have to have access to the XDK and then co... read more 09/22/2009 (5:58 am)
Code tags If you click on the "plain text" link above the code block it brings up a popup window wit... read more 09/22/2009 (3:47 am)
My Insight to the T3D Situation As long as its sold to EA and not Activision =P... read more 09/21/2009 (9:38 pm)
email adress gets mangled when copying from profile I'm pretty sure that is intentional so that spam bots don't pick you up.... read more 09/21/2009 (8:03 pm)
Inventory system in 3D beat 5 Do you have a licence to T3D? If so, this question should be posted in the T3D private forums.... read more 09/21/2009 (12:09 am)
... [quote]the company I work for does[/quote] Without knowing if this is the case, then I wouldn't thi... read more 09/20/2009 (11:14 pm)
... Do you have a licence to TGE?... read more 09/20/2009 (9:47 pm)
Not Crawling off of Platforms? Ahh, I get you. What does "getCollisionGroups" return? Is it a space-separated list of ... read more 09/20/2009 (7:22 pm)