Phillip O'Shea's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| My Insight to the T3D Situation | Welcome back. Its nice to see that you're trying to sneak questions about the tech in here while at ... read more | 10/04/2009 (7:22 pm) |
| 1.1 Release Timeline | I'm saying that this is the reason why they don't announce release dates. Foliage? As in the Fore... read more | 10/03/2009 (10:25 pm) |
| 1.1 Release Timeline | While I agree that there was the implication that wetness would be in T3D, I don't really see why it... read more | 10/03/2009 (10:09 pm) |
| Making a quick pathNodeGraph in script | Ahh right, my bad, so you are looking to build a complete node system? There is some info on navmesh... read more | 10/02/2009 (11:08 pm) |
| Making a quick pathNodeGraph in script | The problem with paths is that they are only sync'd to clients when they join the server. This means... read more | 10/02/2009 (10:56 pm) |
| Collision response jittery on steep slopes when jumping | Yup, I've fixed that in the next version. It is the same thing observed here: [url]http://www.gar... read more | 10/02/2009 (7:01 pm) |
| PSK pro version inquiry | I guess my marketing skills aren't too good =P In the "old days" of the PSK, everything... read more | 10/02/2009 (5:57 pm) |
| I just bought the PSK | The only way to "solve" the issue, is to replace the TGBGame.app file in your installation... read more | 10/02/2009 (5:50 pm) |
| T2dPath object created by resource isn't rendered in editor | A bit late, but try resetting the position of the path after you add it: [code] %sceneGraph.addToS... read more | 10/02/2009 (8:29 am) |
| PSK pro version inquiry | [ol] [li]Yeah, most of the grunt work is done in source. [li]There isn't any performance differenc... read more | 10/02/2009 (1:28 am) |
| 1.1 Release Timeline | I'd be pretty happy with a 1yr "free upgrade" period. I generally update licences for vari... read more | 10/02/2009 (12:36 am) |
| Changing default game behavior? | Ouch. Unfortunately I have no experience there what-so-ever. You might want to ask in the tech discu... read more | 10/01/2009 (9:45 pm) |
| Verve and GMK feature list comparison | There is no reason why you can't get script based interaction in Verve either. There is the ability ... read more | 10/01/2009 (9:21 pm) |
| T3D's private forums, and how helpful they are? | I really enjoy reading the tech discussions. There are sooooo many clever people hanging out in the ... read more | 10/01/2009 (9:19 pm) |
| Verve and GMK feature list comparison | Thanks for the offer Julian, but I wouldn't want to take up your time with my own little problems. I... read more | 10/01/2009 (6:05 pm) |
| Changing default game behavior? | It depends where you want to add them. If you're adding them in source, you do them in pskActorAnima... read more | 10/01/2009 (5:59 pm) |
| iTGB 1.3 BETA + PSK pro "only one step from success" | Good stuff Edoardo.... read more | 10/01/2009 (5:24 am) |
| 1.1 Release Timeline | Many of the "huge glaring bugs" aren't critical issues, some I wouldn't even consider real... read more | 10/01/2009 (12:06 am) |
| NPC schedules? | Yeah absolutely. If you think about it, a cutscene is really just a sequence of events. That is p... read more | 09/30/2009 (11:42 pm) |
| T3D - VS 2008 Express | Try opening the solution file (.sln) instead.... read more | 09/30/2009 (11:38 pm) |
| include file: 'atlbase.h' no such file or dir | Due to MS's restrictions, you cannot compile the plugin unless you have a copy of VS Standard/Pro. Y... read more | 09/30/2009 (10:17 pm) |
| Finaly!!!!! | It was fun developing Verve against T3D. Every other day I was porting code because the engine was e... read more | 09/30/2009 (6:39 pm) |
| NPC schedules? | If you're looking to path your AI entities on predefined paths, sure. You have the ability to moment... read more | 09/30/2009 (6:35 pm) |
| iTGB 1.3 BETA + PSK pro "only one step from success" | It looks like the position or size of the t2dSceneWindow is off by a bit. I think it is a pretty com... read more | 09/30/2009 (5:58 pm) |
| Verve and GMK feature list comparison | (Which CMS suites should I look at?)... read more | 09/30/2009 (12:37 am) |
| Verve and GMK feature list comparison | Some of the [b]early[/b] docs are up on my site, but I don't think they are representative of what t... read more | 09/29/2009 (7:28 pm) |
| We've got to go Back to the Future! | It is backwards for me.... read more | 09/29/2009 (7:14 pm) |
| We've got to go Back to the Future! | Ack, 08/22/2005!... read more | 09/29/2009 (5:34 pm) |
| Verve and GMK feature list comparison | @eb, I definitely need to work on marketing, thats for sure. The product is there, I just need to sh... read more | 09/29/2009 (9:01 am) |
| Verve and GMK feature list comparison | Verve and the GMK are both capable of utilizing the full potential of underlying Torque Engine. Thou... read more | 09/29/2009 (8:58 am) |
| The Universal AI Starter Kit | Federico, I am sure that the concepts behind the work by TJ would apply to Torque X, as there is a l... read more | 09/29/2009 (6:44 am) |
| Compatibility with Windows 7 | Blackcode, I've been running T3D in Win7 for the past few months without a hickup. Define "slow... read more | 09/29/2009 (5:43 am) |
| [Fixed]Dual.exe Error Nulling | "!$=" means string does not equal, not "$!=" as Michael would have you believe ;... read more | 09/28/2009 (2:31 am) |
| Most Effective way to make a pet... | @Matt, there are also free resources that do the same kind of thing on the GG site. @Deepscratch ... read more | 09/27/2009 (9:41 pm) |
| Why Doesn't GUI Start Button Work? | What is the value of $Game::DefaultScene? You will probably find that expandFilename doesn't work we... read more | 09/27/2009 (8:14 pm) |
| Advanced AI | NavMesh Pathfinding, Locomotion and Dynamic Obstacle Avoidance ftw.... read more | 09/27/2009 (7:13 pm) |
| Most Effective way to make a pet... | I wouldn't derive the pet from Player at all. Your best bet is to create a new object derived from S... read more | 09/27/2009 (6:22 am) |
| Animate camera along a path | Are you looking to do this from the Sequence Editor or just in general? If you are familiar with ... read more | 09/24/2009 (7:38 pm) |
| Moving 300+ objects for Bullet Hell Game [Performance Issue] | What type of collision shape are you using? Circle-to-circle collisions are generally much faster th... read more | 09/23/2009 (5:44 pm) |
| t2dAngleToPoint | You input two points: [code] %pointA = "0 0"; %pointB = "1 1"; %angle = t2dA... read more | 09/23/2009 (3:31 am) |
| Bomb tilts as it falls | You are only setting a single value and not a vector there. [code] %this.owner.setImpulseForce(%th... read more | 09/22/2009 (6:23 pm) |
| suspension in air when respawning | It is probably due to the fact that there is no spawn animation. That is definitely a bug.... read more | 09/22/2009 (6:14 pm) |
| T3D Xbox Portability | I'd imagine that it works the same as Torque 360 did. You have to have access to the XDK and then co... read more | 09/22/2009 (5:58 am) |
| Code tags | If you click on the "plain text" link above the code block it brings up a popup window wit... read more | 09/22/2009 (3:47 am) |
| My Insight to the T3D Situation | As long as its sold to EA and not Activision =P... read more | 09/21/2009 (9:38 pm) |
| email adress gets mangled when copying from profile | I'm pretty sure that is intentional so that spam bots don't pick you up.... read more | 09/21/2009 (8:03 pm) |
| Inventory system in 3D beat 5 | Do you have a licence to T3D? If so, this question should be posted in the T3D private forums.... read more | 09/21/2009 (12:09 am) |
| ... | [quote]the company I work for does[/quote] Without knowing if this is the case, then I wouldn't thi... read more | 09/20/2009 (11:14 pm) |
| ... | Do you have a licence to TGE?... read more | 09/20/2009 (9:47 pm) |
| Not Crawling off of Platforms? | Ahh, I get you. What does "getCollisionGroups" return? Is it a space-separated list of ... read more | 09/20/2009 (7:22 pm) |