Game Development Community

Phillip O'Shea's Forum Posts

Thread Post Date Posted
[BUG] Triggers and Platforms Triggers like that are notoriously CPU hungry. Every frame a "collision" is processed. If ... read more 02/08/2012 (11:00 pm)
Upgrade cost to Pro version The upgrade cost is the price difference between standard and pro (approx $50 USD).... read more 01/18/2012 (3:12 am)
Questions The Platformer Kit doesn't utilise Tile Collisions. They work quite differently to the other forms o... read more 01/13/2012 (1:06 pm)
[solved] So I need to modify the "Continous" weapon type... That callback only occurs when the key is pressed or released, hence the echo occuring once the atta... read more 11/12/2011 (7:39 pm)
Legacy behavior question The legacy behaviors are unused and are really just there to show you the rough workings of the comp... read more 11/11/2011 (12:50 pm)
How Do You Add A Custom pskActor2d? Have you had a look at the TDN tutorial? [url]http://tdn.garagegames.com/wiki/TGB/PlatformerStart... read more 10/11/2011 (2:27 am)
Compiler errors after installing Verve The only other thing I could think of is do a comparison in Winmerge to see the differences (check b... read more 09/30/2011 (6:24 pm)
Compiler errors after installing Verve Check the project configuration files. You might be missing some of the preprocessor arguments that ... read more 09/29/2011 (1:16 am)
(iPSK) Getting stuck on SolidPlatforms I've experienced it in the past, but it doesn't occur in the stock build on my machine. It is relate... read more 09/29/2011 (1:13 am)
PSK Code and Behaviours Not Working Plus Corrupted Exported Games. It looks like you may not have installed the kit correctly. Never mind! You need to use the exe that... read more 09/29/2011 (1:11 am)
PSK Code and Behaviours Not Working Plus Corrupted Exported Games. What does the console say when you open your project?... read more 09/27/2011 (2:12 pm)
PSK Code and Behaviours Not Working Plus Corrupted Exported Games. This is an issue with iTorque, not the PSK. You'd get a better response if you asked this in the iTo... read more 09/26/2011 (1:04 am)
XCode: Adding Platformer Kit Pro to for TGB Pro Nung, for the version of the PSK that works with iTorque send me an email with a screenshot of your ... read more 09/26/2011 (1:03 am)
(iPSK) Getting stuck on SolidPlatforms Does this only happen with the iTorque version, or does it happen with the desktop version too?... read more 09/24/2011 (9:10 pm)
How to deploy Behaviors to device Urgent Please Help (Question for Mr. Philip Oshea and Michael Perry) I've not encountered this problem before. This might get a better response on the iT2D forum as it r... read more 09/24/2011 (9:09 pm)
PSK Code and Behaviours Not Working Plus Corrupted Exported Games. Which behaviors? If you're more specific then I might be able to help you resolve the issues you're ... read more 09/24/2011 (6:54 pm)
PSK Code and Behaviours Not Working Plus Corrupted Exported Games. When you open the Platformer Demo project, what does the console say?... read more 09/24/2011 (5:21 pm)
Compiler errors after installing Verve There is a Verve project template which contains everything that Verve requires including source cod... read more 09/23/2011 (5:08 pm)
Compiler errors after installing Verve I had to setup my test environment again, sorry for the delay. I've got it all working but it wil... read more 09/06/2011 (2:39 am)
Particle effect via resources You would want to do this on the onSpawn and onRespawn callbacks, not onAddToScene. [code] functio... read more 09/05/2011 (3:40 am)
XCode: Adding Platformer Kit Pro to for TGB Pro In the XCode project, you need to ensure that the PlatformerKit source files have been added. Once y... read more 08/30/2011 (2:24 am)
Compiler errors after installing Verve Hey guys, I've only tested Verve out for T3D 1.1 beta. I'll grab a fresh copy of T3D and test it out... read more 08/27/2011 (6:14 pm)
PSK Code and Behaviours Not Working Plus Corrupted Exported Games. Which version of TGB and the Platformer Kit are you using?... read more 08/16/2011 (1:37 am)
Bug fix for fast moving actor falling through oneway slopes. You can change the variable values in the actor's datablock: [code] datablock t2dSceneObjectDatabl... read more 07/16/2011 (7:36 pm)
Day 1 = 90% successful! (Parallax Scroller Problem in Tutorial?) The parallax scrollers in the PSK aren't very good, they can be choppy and just look bad in general.... read more 07/01/2011 (6:55 pm)
Enemy Attack Animation You would need an animation called "DrillAttackAnimation". If you've changed the ActorType... read more 06/30/2011 (1:47 am)
Build compiles - assert problem [solved] Without knowing exactly what the details of the asserts are, I have no idea I'm afraid. If you co... read more 06/30/2011 (1:44 am)
Functions in 'Legacy' behavior files Trevor, for perfomance reasons much of the Actor code was moved to source (accessible with TGB Pro a... read more 06/30/2011 (1:43 am)
Dragontemplate doesn't exit in datablock? Where abouts are you getting "DragonTemplate" from? I can't see that referenced in the doc... read more 06/23/2011 (1:56 am)
Help me decide You can start off with the basic Platformer Kit then upgrade at a later stage if you need to. The ba... read more 06/23/2011 (1:52 am)
a few questions before I purchase John, the PSK has something similar already which is a "falling" platform. Similar kind of... read more 06/23/2011 (1:51 am)
[Mac] Blurriness as if vsync is off The PSK uses the standard TGB functionality for most of what it does, so I really can't think of any... read more 06/10/2011 (6:00 pm)
Documentation? Here is the link to the documentation page: [url]http://www.violent-tulip.com/?doc-type=verve-doc... read more 04/08/2011 (3:08 pm)
Reattach to ladder without leaving trigger. There is no way of handling this in script at the moment (no easy way). The old behaviors are leg... read more 04/06/2011 (6:49 am)
Can't install the new platformer kit pro Just to note, John was using an older version of TGB with a newer version of the PSK. The directory ... read more 04/06/2011 (6:48 am)
Dragon hangs in midair when added to the scene Check the console. It probably says something like "unable to instantiate pskPlatform" etc... read more 03/10/2011 (1:24 pm)
Is there a function that do this to my angle? I always find it handy to understand what is going on in the background instead of just using some m... read more 02/16/2011 (2:09 pm)
Reattach to ladder without leaving trigger. Bugger! It looks like the Ladder reference is cleared in the method pskActor::clearClimbingStatus... read more 02/09/2011 (6:00 pm)
Reattach to ladder without leaving trigger. There is a property called LadderDetachTimeOut which delays the time between detaching from a ladder... read more 02/09/2011 (4:25 pm)
New Tutorial on Making an Enemy Very cool Joseph!... read more 02/09/2011 (1:26 pm)
Problems with MotionTrack again... Try changing VActor and VActorData to VHumanoidActor and VHumanoidActorData. Give that a whirl an... read more 02/02/2011 (4:51 pm)
Problems with MotionTrack again... How are you playing the sequence? Are you doing it from TorqueScript or the Verve editor itself? ... read more 02/01/2011 (4:24 pm)
Platformer Kit Indie or Pro @Stephan, it should be the difference between the two product prices. If you don't see $50 (approx, ... read more 02/01/2011 (2:20 pm)
Need help installing platformer kit pro. Add everything in PlatformerKit and PlatformerKit\include to both the TGBGame and TorqueGameBuilder ... read more 01/31/2011 (12:57 pm)
Need help installing platformer kit pro. No, PlatformerKit is not the same as platformWin32. If you can't find the PlatformerKit source fi... read more 01/31/2011 (12:36 pm)
Need help installing platformer kit pro. Torque 2D uses C++, not C#.... read more 01/30/2011 (9:57 pm)
Need help installing platformer kit pro. If you install Torque 2D into: C:\Program Files\Torque\Torque Game Builder 1.7.5 Pro\ Copy the... read more 01/30/2011 (2:12 pm)
Post 1k: just reached the 1000 posts I slowed down a while ago, answering less questions and doing more work. Not sure which I prefer :P ... read more 01/30/2011 (2:04 pm)
[Paid] Learning the Basics You are very welcome Mark :)... read more 01/10/2011 (3:30 am)
[Paid] Learning the Basics Hey Mark, I've seen these questions come up a bit lately, so I'd like to give a quick run down fo... read more 01/09/2011 (11:53 pm)
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