Shaderman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| ODEScript and TGEA 1.0.3 - linker errors | Good luck Andy and please give us some feedback.... read more | 05/25/2008 (2:22 am) |
| TGEA 1.7.0 - item rotation broken | I've been working with debug builds only the last days and this is where it's broken. I just noticed... read more | 05/24/2008 (10:14 am) |
| MWaterCoverage bug | Ron, maybe [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=67852]this[/url] helps.... read more | 05/20/2008 (11:13 pm) |
| ODEScript and TGEA 1.0.3 - linker errors | I'm not able to find out why the [i]odeobj[/i] isn't set in [i]ODEShape::onStaticModified()[/i] wher... read more | 05/20/2008 (8:49 am) |
| Fullscreen effects standard now? | Nice & thanks in advance Frank!... read more | 05/18/2008 (6:33 am) |
| ODEScript and TGEA 1.0.3 - linker errors | No solution yet, I'll continue tonight.... read more | 05/18/2008 (5:20 am) |
| ODEScript and TGEA 1.0.3 - linker errors | First I want to say thanks to Gary for helping me with this on IRC :) Here's what I found out so ... read more | 05/18/2008 (3:30 am) |
| ODEScript and TGEA 1.0.3 - linker errors | [quote]Maybe I should just port to TGEA 1.7[/quote] That won't help, you'll run into exactly the sa... read more | 05/17/2008 (12:30 am) |
| GuiWindowCtrl and Tiling instead of stretching | Indeed, sounds interesting.... read more | 05/16/2008 (10:18 am) |
| TGEA 1.0.3 vs TGEA 1.7 changes | Documentation\porting.html... read more | 05/15/2008 (10:22 am) |
| Trigger Code | I should have some "trigger once" code somewhere at home. I'll post it later. [EDIT]My changes af... read more | 05/08/2008 (8:52 am) |
| Mbounds at TGEA 1.7 | Try using [code]getBounds().extent.x[/code] instead of [code]mBounds.extent.x[/code] No ... read more | 05/03/2008 (3:45 am) |
| Mbounds at TGEA 1.7 | Http://www.garagegames.com/mg/forums/result.thread.php?qt=74079 Point 4) should help.... read more | 05/02/2008 (10:27 pm) |
| MWaterCoverage bug | I'm interested in this as well for TGEA 1.7. Do you guys have any news on this?... read more | 04/15/2008 (4:44 am) |
| TGEA 1.7 - How to setup folders for release | What's your problem? David answered your question :) [quote][b]Is there an automated way[/b] to c... read more | 04/11/2008 (11:59 pm) |
| Quick Guide Porting Tips (to TGEA 1.7.0) | Some more files moved from [b]sim[/b] to [b]sceneGraph[/b] folder: [code] sim/decalManager.h -->... read more | 04/10/2008 (12:42 pm) |
| Quick Guide Porting Tips (to TGEA 1.7.0) | Documentation/porting.html contains useful information as well.... read more | 04/09/2008 (11:25 am) |
| 1.7.0 windowtitle- mania | Thanks for your answer Stephen, I think I understood the problem :) Since we're not living in a p... read more | 04/09/2008 (3:13 am) |
| TGEA 1.7.0 Beta 2 Bug - Shadow rendering bug | This should be the same bug: [url=http://www.fragstudios.com/devuploads/T3D_shadow_bug.avi]XVid ~... read more | 04/08/2008 (1:49 pm) |
| Polysoup Shadows for TGEA 1.0.3? | We checked all the resources we added so far in 1.0.3 and agreed to go on with 1.7.0 instead of tryi... read more | 04/08/2008 (12:32 pm) |
| Tdn Down | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=73948[/url]... read more | 04/07/2008 (1:37 am) |
| TGEA 1.07 - Theora? | Adam, it seems like the code has been in at least in Beta 1. I compared it with the code I have in 1... read more | 04/07/2008 (12:21 am) |
| Polysoup Shadows for TGEA 1.0.3? | [quote]I am just to close to completion of my code to start all of that. But like I said, next pr... read more | 04/07/2008 (12:07 am) |
| TGEA 1.7.0 is Officially Released | Very nice, thanks a lot!... read more | 04/05/2008 (5:23 am) |
| Huge Terrain Creator (HTC) for TSE | Thanks a lot Vincent!... read more | 04/05/2008 (2:43 am) |
| TGEA 1.7.0 Beta 1 Bug - T3D Demo | Drum roll... [url=http://img255.imageshack.us/my.php?image=screenshot00400000lv1.png]*Image*[/url... read more | 03/27/2008 (11:42 pm) |
| TGEA 1.7.0 Beta 1 Bug - T3D Demo | No bold visible, but looks better :) [url=http://img186.imageshack.us/my.php?image=screenshot0030... read more | 03/27/2008 (12:11 am) |
| TGEA 1.7.0 Beta 1 Bug - T3D Demo | [url=http://img212.imageshack.us/my.php?image=screenshot00200000fq1.png]*Image*[/url]... read more | 03/26/2008 (11:21 pm) |
| Enabling Alpha Effects | No news on this topic? Does nobody have a working solution for 1.x?... read more | 03/26/2008 (12:33 pm) |
| TGEA 1.7.0 Beta 1 Bug - T3D Demo | 1) [code] Default implementation. Override onQuit() to add game specific functionality textWidth ... read more | 03/25/2008 (1:22 pm) |
| TGEA 1.7.0 Beta 1 Bug - T3D Demo | It's 848 Byte.... read more | 03/25/2008 (11:31 am) |
| TGEA 1.7.0 Beta 1 Bug - T3D Demo | Matt I have two files in there: Arial Bold 14 (ansi).uft Arial Bold 20 (ansi).uft Stefan... read more | 03/25/2008 (11:15 am) |
| TGEA 1.7.0 Beta 1 Bug - T3D Demo | Same here, German version.... read more | 03/19/2008 (2:44 pm) |
| TGEA 1.7.0 Beta 1 Bug - T3D Demo | Same here with XP SP2. [url=http://img511.imageshack.us/my.php?image=screenshot00100000bz2.jpg]*i... read more | 03/19/2008 (2:07 pm) |
| 3D Radar -TGEA help | James, the first link points to some google site, no screenshots there :)... read more | 03/18/2008 (8:13 am) |
| Transparency and "that other" issue :) | @Joseph: Yes, I had tried both possibilities (self illuminating on/off). I've just sent you a small ... read more | 03/17/2008 (12:15 pm) |
| Transparency and "that other" issue :) | I didn't set the "self illuminating" option, so the problem is still not solved. I'm lost in all tho... read more | 03/14/2008 (10:48 am) |
| Transparency and "that other" issue :) | Thanks Joseph, it was a front/back face thing. Now there's one issue left: [url=http://img214.ima... read more | 03/14/2008 (12:13 am) |
| Collision Mesh Only | Thanks for your help and work on this project Joseph.... read more | 03/12/2008 (12:01 am) |
| Collision Mesh Only | I had chosen a different approach to get the collision mesh exported: [code] Shape - Collisio... read more | 03/11/2008 (11:28 pm) |
| Update suggestion for the exporter readme | Ouch - I have no sequences / actions so I missed it :) Thanks.... read more | 03/11/2008 (11:21 pm) |
| Collision Mesh Only | Yes it's possible. I had submitted a resource just this morning doing exactly this. The resource ... read more | 03/11/2008 (2:41 pm) |
| FxGuiSnooper only showing the skybox | Try my [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=13690]fxGuiSnoope... read more | 02/25/2008 (11:13 pm) |
| Problem with ContainerRayCast() | Typo? [code]if (%found [b]$[/b]= MyPlayer.getID()) {[/code] And yes, we're using ContainerRayCas... read more | 02/11/2008 (10:16 am) |
| Changing player/bot name colours | Try [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4943]this[/url].... read more | 02/07/2008 (9:58 am) |
| Polysoup + TGEA 1.0.3 | Would you mind sending me the code as well?... read more | 02/02/2008 (1:01 am) |
| Gui problem when creating a gui in starter.fps | Is IGMMenuDlg.gui executed in client/init.cs?... read more | 01/29/2008 (10:55 pm) |
| Startup time variances in DirectX | [quote]You would think from these specs if anything his computer would be faster.[/quote] I don't :... read more | 01/27/2008 (3:11 am) |
| Need help with door object modification | Same happens with a clean TGEA 1.0.3 codebase + door resource. No ideas/suggestions?... read more | 01/24/2008 (8:41 am) |
| Climbable Ladder | What's the problem Alfred? The resource David Blake posted works well with TGE(A).... read more | 01/18/2008 (5:49 am) |