Game Development Community

Shaderman's Forum Posts

Thread Post Date Posted
CloneWithBehaviors() There was just [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=77587]a thread[/url] a... read more 12/17/2008 (10:47 pm)
PreferencesManager? I'd like to have more information about the PreferencesManager as well.... read more 12/16/2008 (10:59 pm)
Official TGB Documentation Feedback Thanks a lot for the doc updates Michael, the docs in the current state are very good and very helpf... read more 12/15/2008 (9:41 am)
Opinions requested on website I like it but would use a bigger font for the top navigation though. Greetings, Shaderman... read more 12/11/2008 (8:44 am)
Sort by screen position? Not sure if I unserstand your question right, but maybe this helps. With [url=http://www.garagega... read more 12/07/2008 (1:45 am)
Procedural road object (help?) There are instructions on how to add this resource to the editor at the top of the .cc file.... read more 12/06/2008 (10:43 am)
Attaching the DataBlock?... Felipe check [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=79724]this thread[/url].... read more 12/02/2008 (6:28 am)
Getting behaviors to be aware of each other [quote]What type of method can be used to get a given behavior from an object in the scene?[/quote] ... read more 11/20/2008 (8:35 am)
How Update Torque You should see the versions you can get in [url=http://www.garagegames.com/myAccount/]your account[/... read more 11/15/2008 (12:12 am)
Key generation system / selling your games Chris, that sounds interesting. I think it would be great to see such a resource :)... read more 11/14/2008 (10:53 pm)
I'm looking for a few tutorials for TGB. [quote]I hope you're happy, that's one and a half minutes of my life that I'll never get back.[/quot... read more 11/10/2008 (12:27 pm)
CLOSE Sobo try this [code] %test = new t2dTextObject() { scenegraph = %this.sceneGraph; ... read more 11/09/2008 (6:22 am)
TGB crashes when packaged with ActiveMark Ouch and sorry :) My quick google search for ActiveMark didn't give any useful hints about a DRM ... read more 11/07/2008 (4:08 am)
TGB crashes when packaged with ActiveMark I don't know ActiveMark but if you only want to compress your .exe, you can use [url=http://upx.sour... read more 11/06/2008 (10:25 pm)
ActionMap Documentation Check the offline docs. Just enter bindObj in the search field and you'll get what you need :)... read more 11/03/2008 (12:17 pm)
How to get the system time in TGB Does [url=http://tdn.garagegames.com/wiki/TorqueScript_Console_Functions_19]getRealTime()[/url] help... read more 11/03/2008 (2:09 am)
Questions about recompiling engine You can [url=http://upx.sourceforge.net/]UPX[/url] compress your exe to make it smaller.... read more 11/02/2008 (12:10 am)
Trying to get my object to move Maybe your player object isn't linked to your playerClass class. To link them, select your player ob... read more 10/27/2008 (4:03 pm)
New includes.. You should have some documentation - containing a porting guide - that comes with the SDK. Check you... read more 10/26/2008 (7:12 am)
Realtime Networking Not sure if you have access to TDN but if so, [url=http://tdn.garagegames.com/wiki/TGB/Networking]th... read more 10/26/2008 (4:19 am)
Trying to find info on cross-platform support Currently, only Windows is supported but [url=http://www.garagegames.com/blogs/985/15436]TGEA 1.8 (c... read more 10/24/2008 (7:51 am)
TGEA 1.7.1: Issues with onEnterLiquid? [quote]Is there a central wiki or repository of some kind for these kinds of engine code updates?[/q... read more 10/24/2008 (7:05 am)
Takes Damage Behavior: ExplodeEffect Try this - drag a particle effect into the scene - select the edit tab and give it a scriptname ... read more 10/23/2008 (10:45 pm)
TGEA 1.7.1: Issues with onEnterLiquid? Blame me if it doesn't work :) Tom, you'll also need a small change in waterblock.h. See [url=htt... read more 10/22/2008 (10:56 pm)
Free assets for Torque? MAybe you can find something in the [url=http://www.garagegames.com/mg/forums/result.forum.php?qf=14... read more 10/17/2008 (8:47 am)
Empty Behaviour box [url=http://www.garagegames.com/developer/torque/tgb/]Check the TGB docs[/url] - there's a category ... read more 10/15/2008 (3:45 am)
Object type I think getClassName() and isMemberOfClass(name) could help.... read more 10/11/2008 (2:35 am)
Irc Just search the forums for [i]irc channel[/i]...... read more 10/11/2008 (1:08 am)
CLOSE You can add behaviors like this: [code] _behavior0 = "NameOfTheBehavior Field1 Value1 ... FieldN... read more 10/05/2008 (12:11 pm)
Very Small issue - Console Wont open. TGB On a German keyboard (and maybe others as well), you'll have to use the ^ key together with CTRL (ST... read more 10/05/2008 (12:28 am)
Tgb Pro [url=http://tdn.garagegames.com/wiki/T2D/TGBTutorials/WindowsSystemSetup]Maybe this helps.[/url]... read more 10/03/2008 (10:33 pm)
Magnetic Behavior With your last code, I can push an object around and it looks good to me. What would you like to hav... read more 10/01/2008 (10:42 pm)
Publishing icon Sorry Houssen, seems like my post was confusing. [quote]I never knew there was a FAQ...[/quote] ... read more 09/25/2008 (10:44 pm)
Publishing icon Don't know, maybe because it seems to be a FAQ. http://www.garagegames.com/mg/forums/result.threa... read more 09/25/2008 (7:32 am)
Sin() and cos()? [url= http://www.garagegames.com/docs/tgea/official/content/documentation/Scripting%20Reference/Con... read more 09/14/2008 (6:20 am)
Behavior trouble You may need to select a scene object.... read more 09/12/2008 (11:31 pm)
T2dGunTurret turning into wrong direction Thanks for your answer Ehrlichmann. I just tried to use the t2dGunTurret class [url=http://www.ga... read more 09/04/2008 (9:25 am)
Is this Volumetric Fog? James, you should find some information about it when searching for [url=http://www.infinity-univers... read more 08/26/2008 (5:01 am)
3D Gui Very nice and thanks a lot for sharing!... read more 08/25/2008 (12:47 pm)
How to make invisible barrier? Maybe you want to use the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more 08/25/2008 (12:45 pm)
Source Code for Go Beryllium - a TGB shoot em up Thanks for releasing the source of this great game!... read more 08/02/2008 (8:07 am)
Game title Check [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=74041]this[/url].... read more 07/05/2008 (11:27 am)
DirectX SDK Version? [quote]To properly compile TGEA 1.7.1 with XAudio2 support you will need to update to the latest Mic... read more 06/23/2008 (8:46 am)
TGEA 1.7.1 Bug : HttpObject TCPObject not working Did you check for code changes between 1.0.3 and 1.7.1?... read more 06/21/2008 (11:51 am)
GUIs with gamepad/keyboard input support I didn't test it, but I think unified GUI stuff has support for gamepads. Check the T3D menu and the... read more 06/21/2008 (11:49 am)
Fading GUIs Maybe this helps: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=148... read more 06/14/2008 (11:01 pm)
Water coverage calculation Sorry, we're working on a SP only game and I never tried it with MP :/... read more 06/10/2008 (9:20 pm)
Water coverage calculation Sorry Ron, I don't have this problem (now with 1.7). Check the sWaterCoverage value when the player ... read more 06/08/2008 (2:48 am)
Save & Load system?- HELP Try [i]yourPlayerObject[/i].setEnergyLevel(PlayerData.Health).... read more 05/27/2008 (10:57 pm)
Save & Load system?- HELP You're saving into File.[b]txt[/b] and try to load from File.[b]cs[/b] - that won't work :) Oh an... read more 05/27/2008 (6:49 am)