Shaderman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| OnUpdate for object created inside behavior | I think you'll have to assign your object to a class like this: [code] %projectile.class = "... read more | 04/08/2009 (3:26 am) |
| TGB and TGB pro | You get the engine source code when you buy the professional version.... read more | 04/07/2009 (8:46 am) |
| How Do I Install Behaviors? | I have no idea how old these behaviors on TDN are an if they work. Give me an example and I will tes... read more | 04/01/2009 (11:52 am) |
| How Do I Install Behaviors? | Which behaviors did you download and try to install? Maybe they're too old and not compatible with y... read more | 04/01/2009 (8:00 am) |
| How Do I Install Behaviors? | Just put the behavior (.cs) files in your game/behaviors folder.... read more | 03/31/2009 (10:01 pm) |
| t2dSceneObject.clone() problem in 1.7.4 | Try searching for "clone namespace". There are already some topics of this kind.... read more | 03/23/2009 (8:54 am) |
| What is the future of TGEA? | [quote]...and definitely when we get to a Torque 3D release.[/quote] Thanks Brett :)... read more | 03/22/2009 (12:25 am) |
| What is the future of TGEA? | [quote]Both TGE 1.5.2 and TGEA 1.8.1 are likely final versions.[/quote] That's what I assumed, th... read more | 03/21/2009 (11:22 pm) |
| What is the future of TGEA? | Ok it'll be [i]available[/i]. That could just mean that it can still be purchased. But will TGEA be ... read more | 03/21/2009 (10:59 pm) |
| Asset Bank on TDN | I like the idea, but wouldn't GG have to verify copyrights if they'd host assets - an impossible tas... read more | 03/16/2009 (9:42 am) |
| spawning objects on a path | You can attach objects to a path using attachObject(). More information can be found in the [url=htt... read more | 02/18/2009 (8:49 am) |
| TGB Source Code... | I bought TGB 2008 for $100 and then the update to the pro version in 2009 for $150. AFAIK it's still... read more | 02/18/2009 (6:18 am) |
| Looking for Porting Script/App (1.7 -> 1.8) | I think you're searching [url=http://www.garagegames.com/community/blogs/view/16093]this link[/url].... read more | 02/16/2009 (8:50 am) |
| Paid behavior programmer job | Mail sent.... read more | 02/12/2009 (10:38 pm) |
| 'shoots' behavior issue | You'll just have to give your scene object a script name (select the scene object --> Scripting -... read more | 02/11/2009 (12:02 pm) |
| Porting Laser to TGEA - Done | I think I found it on my drive. [url=http://shaderman.com/Torque/TGEA/resources/laser.cc]laser.cc... read more | 02/09/2009 (11:27 am) |
| Loading the next Level | Why don't you explain what you tried already to get music playing?... read more | 02/08/2009 (9:09 am) |
| is GG search finalized ? | I agree with Tom - it should be a top priority to fix it. The forums are main main source to get inf... read more | 02/06/2009 (1:08 am) |
| Brand new to this, sorry for the dumb question | .cs files are text files can be created and edited with a text editor. There are some free editors w... read more | 02/06/2009 (1:01 am) |
| TGB Refuses to start | Check this thread: [url]http://www.garagegames.com/community/forums/viewthread/84429[/url]... read more | 02/04/2009 (1:17 pm) |
| Box2D and TGB pro | [url]http://www.garagegames.com/community/forums/viewthread/83463[/url]... read more | 02/04/2009 (5:15 am) |
| Controlling spawn object group | You could add every spawned object into a SimSet and loop through the objects every tick or somethin... read more | 02/03/2009 (10:15 pm) |
| Magnetic Behavior | Chad, did you ever finish this behavior? I'm interested in this as well now :)... read more | 02/01/2009 (10:38 am) |
| Script file is not being executed | 1. Check your console.log file for errors. 2. What happens if you exec guide.cs from the console?... read more | 01/27/2009 (4:36 am) |
| When will it end? Path quetion | [quote] function t2dPath::onPathFinished(%this, %object, %node) { // %this is the path object. /... read more | 01/26/2009 (12:20 pm) |
| Box2D Integration on Google Code | Wow, this is awesome!... read more | 01/26/2009 (3:38 am) |
| castCollision(20.0) works but castCollision(0) doesn't | What about this? [code]%dist = VectorDist(%turret.getPosition(), %enemy.getPosition());[/code]... read more | 01/25/2009 (10:31 pm) |
| Getting a console variable through C++ | Bryce, I found a link in my bookmarks that should help. "Interfacing with the Engine" ... read more | 01/24/2009 (1:54 pm) |
| Facing angle | James, your code saved me some time :) Thanks!... read more | 01/23/2009 (11:49 pm) |
| Path finding | Here's a resource: [url=http://www.garagegames.com/community/resources/view/14558]Flexible A* Pathfi... read more | 01/23/2009 (10:17 am) |
| Point an object at another object | My fault, sorry. I thought you were posting in the TGB private forums :)... read more | 01/19/2009 (7:05 am) |
| Point an object at another object | Change line 271 from [code] t2dMatrix xForm( -angle ); [/code] to [code] t2dMatrix xForm( ... read more | 01/19/2009 (4:11 am) |
| Point an object at another object | I don't have the source here, but you might want to check t2dGunTurret since it should have what you... read more | 01/19/2009 (3:37 am) |
| GarageGames IRC Chat | Gibby there's a space between [i]irc.maxgaming.net[/i] and [i]:6667[/i] - maybe that's the reason...... read more | 01/17/2009 (9:42 am) |
| About Buying | Robert you should read [url=http://www.garagegames.com/community/forums/viewthread/82441/2]this thre... read more | 01/17/2009 (12:39 am) |
| Upgrade Path to TGB Pro | Thanks Heath, you're right. Looks like the pricing depends on what products you already own and if y... read more | 01/16/2009 (2:17 am) |
| New GarageGames.com Feedback | Not sure if that was suggested before, but I think the "About the Author box" (I really li... read more | 01/14/2009 (11:24 pm) |
| TGEA description under products. Physics? | @Brett Seyler "Please point me to another middleware provider that doesn't similar liberties p... read more | 01/14/2009 (2:23 pm) |
| TGEA description under products. Physics? | [quote]Marketing....[/quote] Bad style IMHO... read more | 01/14/2009 (7:26 am) |
| Upgrade Path to TGB Pro | No edit button - this link should work if you copy and paste it :) http://img396.imageshack.us/my... read more | 01/14/2009 (4:54 am) |
| Upgrade Path to TGB Pro | Looking at the TGB site, I'd say you can buy TGB for $100 and a "full" Pro version for $15... read more | 01/14/2009 (4:53 am) |
| Identifying the loaded level | You could give one of your scene objects (or add a new one) a scriptname for identification.... read more | 01/11/2009 (1:00 am) |
| Destructor for script classes | I don't think it's possible without engine changes.... read more | 01/09/2009 (11:32 pm) |
| Destructor for script classes | Try onRemove().... read more | 01/09/2009 (4:42 am) |
| Calling behavior function from owner | Had no coffee yet, but something like this could be what you want. [code] function GoblinClass::... read more | 01/08/2009 (11:04 pm) |
| Videos | There's [url=http://tdn.garagegames.com/wiki/GUI/Video]GuiTheoraCtrl[/url].... read more | 01/04/2009 (12:09 pm) |
| How to create some classes with TGB | You could use a ScriptObject like this: [code] function TestMyClass() { %myObject = new Scri... read more | 12/29/2008 (5:06 am) |
| Modulo oddity | @Gary Interesting link you posted. I found this [quote]If both operands are nonnegative then the... read more | 12/20/2008 (1:09 am) |
| Modulo oddity | @Brian The same happens with global vars in console and from script in TGB and TGE 1.5.2. Didn't tr... read more | 12/19/2008 (6:17 am) |
| PNG format | Search for SuperPNG.... read more | 12/19/2008 (1:53 am) |