Game Development Community

Shaderman's Forum Posts

Thread Post Date Posted
OnUpdate for object created inside behavior I think you'll have to assign your object to a class like this: [code] %projectile.class = "... read more 04/08/2009 (3:26 am)
TGB and TGB pro You get the engine source code when you buy the professional version.... read more 04/07/2009 (8:46 am)
How Do I Install Behaviors? I have no idea how old these behaviors on TDN are an if they work. Give me an example and I will tes... read more 04/01/2009 (11:52 am)
How Do I Install Behaviors? Which behaviors did you download and try to install? Maybe they're too old and not compatible with y... read more 04/01/2009 (8:00 am)
How Do I Install Behaviors? Just put the behavior (.cs) files in your game/behaviors folder.... read more 03/31/2009 (10:01 pm)
t2dSceneObject.clone() problem in 1.7.4 Try searching for "clone namespace". There are already some topics of this kind.... read more 03/23/2009 (8:54 am)
What is the future of TGEA? [quote]...and definitely when we get to a Torque 3D release.[/quote] Thanks Brett :)... read more 03/22/2009 (12:25 am)
What is the future of TGEA? [quote]Both TGE 1.5.2 and TGEA 1.8.1 are likely final versions.[/quote] That's what I assumed, th... read more 03/21/2009 (11:22 pm)
What is the future of TGEA? Ok it'll be [i]available[/i]. That could just mean that it can still be purchased. But will TGEA be ... read more 03/21/2009 (10:59 pm)
Asset Bank on TDN I like the idea, but wouldn't GG have to verify copyrights if they'd host assets - an impossible tas... read more 03/16/2009 (9:42 am)
spawning objects on a path You can attach objects to a path using attachObject(). More information can be found in the [url=htt... read more 02/18/2009 (8:49 am)
TGB Source Code... I bought TGB 2008 for $100 and then the update to the pro version in 2009 for $150. AFAIK it's still... read more 02/18/2009 (6:18 am)
Looking for Porting Script/App (1.7 -> 1.8) I think you're searching [url=http://www.garagegames.com/community/blogs/view/16093]this link[/url].... read more 02/16/2009 (8:50 am)
Paid behavior programmer job Mail sent.... read more 02/12/2009 (10:38 pm)
'shoots' behavior issue You'll just have to give your scene object a script name (select the scene object --> Scripting -... read more 02/11/2009 (12:02 pm)
Porting Laser to TGEA - Done I think I found it on my drive. [url=http://shaderman.com/Torque/TGEA/resources/laser.cc]laser.cc... read more 02/09/2009 (11:27 am)
Loading the next Level Why don't you explain what you tried already to get music playing?... read more 02/08/2009 (9:09 am)
is GG search finalized ? I agree with Tom - it should be a top priority to fix it. The forums are main main source to get inf... read more 02/06/2009 (1:08 am)
Brand new to this, sorry for the dumb question .cs files are text files can be created and edited with a text editor. There are some free editors w... read more 02/06/2009 (1:01 am)
TGB Refuses to start Check this thread: [url]http://www.garagegames.com/community/forums/viewthread/84429[/url]... read more 02/04/2009 (1:17 pm)
Box2D and TGB pro [url]http://www.garagegames.com/community/forums/viewthread/83463[/url]... read more 02/04/2009 (5:15 am)
Controlling spawn object group You could add every spawned object into a SimSet and loop through the objects every tick or somethin... read more 02/03/2009 (10:15 pm)
Magnetic Behavior Chad, did you ever finish this behavior? I'm interested in this as well now :)... read more 02/01/2009 (10:38 am)
Script file is not being executed 1. Check your console.log file for errors. 2. What happens if you exec guide.cs from the console?... read more 01/27/2009 (4:36 am)
When will it end? Path quetion [quote] function t2dPath::onPathFinished(%this, %object, %node) { // %this is the path object. /... read more 01/26/2009 (12:20 pm)
Box2D Integration on Google Code Wow, this is awesome!... read more 01/26/2009 (3:38 am)
castCollision(20.0) works but castCollision(0) doesn't What about this? [code]%dist = VectorDist(%turret.getPosition(), %enemy.getPosition());[/code]... read more 01/25/2009 (10:31 pm)
Getting a console variable through C++ Bryce, I found a link in my bookmarks that should help. "Interfacing with the Engine" ... read more 01/24/2009 (1:54 pm)
Facing angle James, your code saved me some time :) Thanks!... read more 01/23/2009 (11:49 pm)
Path finding Here's a resource: [url=http://www.garagegames.com/community/resources/view/14558]Flexible A* Pathfi... read more 01/23/2009 (10:17 am)
Point an object at another object My fault, sorry. I thought you were posting in the TGB private forums :)... read more 01/19/2009 (7:05 am)
Point an object at another object Change line 271 from [code] t2dMatrix xForm( -angle ); [/code] to [code] t2dMatrix xForm( ... read more 01/19/2009 (4:11 am)
Point an object at another object I don't have the source here, but you might want to check t2dGunTurret since it should have what you... read more 01/19/2009 (3:37 am)
GarageGames IRC Chat Gibby there's a space between [i]irc.maxgaming.net[/i] and [i]:6667[/i] - maybe that's the reason...... read more 01/17/2009 (9:42 am)
About Buying Robert you should read [url=http://www.garagegames.com/community/forums/viewthread/82441/2]this thre... read more 01/17/2009 (12:39 am)
Upgrade Path to TGB Pro Thanks Heath, you're right. Looks like the pricing depends on what products you already own and if y... read more 01/16/2009 (2:17 am)
New GarageGames.com Feedback Not sure if that was suggested before, but I think the "About the Author box" (I really li... read more 01/14/2009 (11:24 pm)
TGEA description under products. Physics? @Brett Seyler "Please point me to another middleware provider that doesn't similar liberties p... read more 01/14/2009 (2:23 pm)
TGEA description under products. Physics? [quote]Marketing....[/quote] Bad style IMHO... read more 01/14/2009 (7:26 am)
Upgrade Path to TGB Pro No edit button - this link should work if you copy and paste it :) http://img396.imageshack.us/my... read more 01/14/2009 (4:54 am)
Upgrade Path to TGB Pro Looking at the TGB site, I'd say you can buy TGB for $100 and a "full" Pro version for $15... read more 01/14/2009 (4:53 am)
Identifying the loaded level You could give one of your scene objects (or add a new one) a scriptname for identification.... read more 01/11/2009 (1:00 am)
Destructor for script classes I don't think it's possible without engine changes.... read more 01/09/2009 (11:32 pm)
Destructor for script classes Try onRemove().... read more 01/09/2009 (4:42 am)
Calling behavior function from owner Had no coffee yet, but something like this could be what you want. [code] function GoblinClass::... read more 01/08/2009 (11:04 pm)
Videos There's [url=http://tdn.garagegames.com/wiki/GUI/Video]GuiTheoraCtrl[/url].... read more 01/04/2009 (12:09 pm)
How to create some classes with TGB You could use a ScriptObject like this: [code] function TestMyClass() { %myObject = new Scri... read more 12/29/2008 (5:06 am)
Modulo oddity @Gary Interesting link you posted. I found this [quote]If both operands are nonnegative then the... read more 12/20/2008 (1:09 am)
Modulo oddity @Brian The same happens with global vars in console and from script in TGB and TGE 1.5.2. Didn't tr... read more 12/19/2008 (6:17 am)
PNG format Search for SuperPNG.... read more 12/19/2008 (1:53 am)