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Shaderman's Forum Posts

Thread Post Date Posted
Why Do Tutorials? WHEN YOU CAN DO A BAD JOB WITHOUT THEM! [image]http://shaderman.com/misc/fun/picardorly.jpg[/image]... read more 07/16/2009 (11:09 am)
Aspect ratio again That looks useful Wiliam, thanks for sharing.... read more 07/16/2009 (12:37 am)
How do I compile the engine source? [quote]You need to LEARN TO READ..[/quote] k [image]http://img33.imageshack.us/img33/4046/fuckhe... read more 07/15/2009 (4:44 am)
How do I compile the engine source? [url=http://docs.garagegames.com/tgea/official/index.html?content/documentation/Getting%20Started/Ge... read more 07/15/2009 (4:09 am)
Triggers You're welcome!... read more 07/13/2009 (10:16 pm)
Triggers Maybe [url=http://tdn.garagegames.com/wiki/TGB/MiniTutorials/OneWayCollision]this[/url] helps.... read more 07/13/2009 (8:50 am)
What are the Auxiliary and UVCharts textures good for? Thanks LK, I assumed those textures are vor visual reference only. I'm trying to pack that NULL t... read more 07/09/2009 (5:00 am)
Constructor 1.06 for windows released I think you just have to copy new plugins into the plugins folder.... read more 07/01/2009 (8:46 am)
torque ignition key The [url=http://www.garagegames.com/community/forums/viewthread/95261]latest version[/url] works wit... read more 06/30/2009 (7:05 am)
Constructor 1.06 for windows released Thanks for the update Jaimi!... read more 06/23/2009 (8:41 pm)
can't close game window? Try quit().... read more 06/18/2009 (4:06 am)
Torque Game Builder C++ Build fails... If everything compiles wihout errors I assume you're using the wrong exe. [quote]- My game is cur... read more 06/17/2009 (10:45 pm)
Torque Game Builder C++ Build fails... I think you might need the [url=http://www.microsoft.com/downloads/details.aspx?FamilyID=4377F86D-C9... read more 06/15/2009 (10:16 pm)
Torque Game Builder C++ Build fails... Did you set the SDK paths for executable, include and library files in Visual Studio? See the 6 i... read more 06/14/2009 (10:04 pm)
onLevelLoaded() for specific level [quote]So, basically, you can use onLevelLoaded method on ANY scene object[/quote] Yes. [quote]c... read more 06/13/2009 (10:03 pm)
onLevelLoaded() for specific level You could also drag a Scene Object into every scene, set its class to something like Level[i]N[/i] a... read more 06/13/2009 (2:15 pm)
My concerns about TGEA [quote]especially when the company truly believes it's just old stuff and refers to it as such at ev... read more 06/13/2009 (1:53 pm)
Player Stances like in CoD [url=http://shaderman.com/Torque/TGEA/resources/prone.rar]prone.rar[/url] [url=http://shaderman.c... read more 06/11/2009 (6:30 am)
Creating sprites causes hiccups Just did some quick tests with our game: Virtual memory before: 384 MB Virtual memory after : 24... read more 06/11/2009 (3:16 am)
Creating sprites causes hiccups Sorry for the confusion Melv, I finally found your mail in a hidden IMAP spam folder :)... read more 06/11/2009 (12:38 am)
Creating sprites causes hiccups Melv, did you you get the mail from my other address?... read more 06/10/2009 (11:18 pm)
Creating sprites causes hiccups Same here, sent from a different mail address.... read more 06/10/2009 (12:27 pm)
Creating sprites causes hiccups Melv, I'd be happy if you would send me code as well. Thanks in advance!... read more 06/10/2009 (11:51 am)
Creating sprites causes hiccups [quote]While on the subject of really cool optimisations - is it possible we could get a 1.7.5 hotfi... read more 06/09/2009 (10:49 pm)
Where's the math documentation? Check [url=http://tdn.garagegames.com/wiki/TorqueScript_Console_Functions_21]this link[/url].... read more 05/28/2009 (1:15 am)
Changing AL_PITCH with ogg files I tried to get audio panning working some months ago ([url=http://www.garagegames.com/community/reso... read more 05/22/2009 (1:08 pm)
Jerky / Jumpy / Jittery movement along t2dPath - TGB 1.7.4 I know this problem and it [b]really sucks[/b]. I asked the same question some months ago on IRC ... read more 05/16/2009 (11:37 pm)
Suggestion: MarkupLite text formatting within code tags Oh I see (a 2nd coffee was needed to get my brain going :)). Thanks for the explanation Michael.... read more 05/12/2009 (11:00 pm)
Suggestion: MarkupLite text formatting within code tags I get your point Orion but don't see a problem with the new forums. Let's make a test: This is [b... read more 05/12/2009 (9:46 pm)
Adding a tint to images See [url=http://tdn.garagegames.com/wiki/TGB/Reference:_t2dSceneObject_Blending_Methods#setBlendColo... read more 05/12/2009 (10:26 am)
"Duke Nukem developer goes bust" [quote]I mean it was only a simple FPS right.. [/quote] I don't think that any AAA title is "... read more 05/11/2009 (2:28 am)
Where should script errors go? [quote]though I had hoped that it would come up automatically in the case of an error[/quote] You... read more 05/09/2009 (9:14 am)
How can I make a "percent complete" type progress bar? [quote]My plan was to use a graphic[/quote] Sorry, didn't read the post carefully :(... read more 05/08/2009 (12:59 pm)
How can I make a "percent complete" type progress bar? A GuiProgressCtrl with .setValue(%value) should do what you want. Where a %value of 0 = 0% and 1 = 1... read more 05/08/2009 (7:45 am)
behavior problem Instead of using something like [code]%projectile.setPosition(%this.owner.position);[/code] yo... read more 05/07/2009 (10:09 pm)
How could i fix the new problem :Con::executef`s arg change Con::executef() changed in TGEA 1.7: [quote] 13) Con::executef() only takes char variables now. ... read more 05/06/2009 (12:56 pm)
Tutorial - Pathing problem I'm working a lot with paths and never had this problem with my Win XP system. Sorry but I have no i... read more 05/05/2009 (10:54 am)
TGB Mode7 Kart Kit Very nice Chris!... read more 05/04/2009 (10:45 pm)
Box2D Integration on Google Code Thanks Michael, starting to play with Box2D now :)... read more 05/02/2009 (9:44 pm)
Box2D Integration on Google Code I've just tried to integrate that great resource two times into a clean TGB code base but failed. ... read more 05/02/2009 (3:17 am)
Create SimGroup in Script or Editor? [quote]Are there any drawbacks to identifying objects this way?[/quote] Not if you use unique names... read more 04/26/2009 (7:52 am)
Create SimGroup in Script or Editor? Here's how you can assign the group a name: - switch to the project tab in the editor - select t... read more 04/25/2009 (11:12 pm)
Active Tile Problem (TGB bug?) I've just posted [url=http://www.garagegames.com/community/resources/view/17071]this resource[/url].... read more 04/25/2009 (9:50 am)
Rotating mounted objects [url=http://www.garagegames.com/community/forums/viewthread/71517]This thread[/url] could be helpful... read more 04/25/2009 (2:32 am)
Active Tile Problem (TGB bug?) t2dGunTurret seems to be broken. I had some trouble with it myself ([url=http://www.garagegames.com/... read more 04/24/2009 (10:46 pm)
Create SimGroup in Script or Editor? You can group objects in the editor by selecting the objects and using Edit --> Group Objects. A ... read more 04/24/2009 (10:40 pm)
How to detemine a pathcamera has arrived at the last markers? TGB has an [url=http://tdn.garagegames.com/wiki/TGB/Reference:_t2dPath#Callbacks]onPathFinished call... read more 04/24/2009 (2:39 am)
Question about naming sprites Expand the [i]Scripting[/i] rollout under the edit tab (on the right side in the editor) with your s... read more 04/22/2009 (6:36 am)
Image Of The Day Sure :)... read more 04/21/2009 (2:43 am)
OnUpdate for object created inside behavior Oh I just see that your attempt to enable the update callback won't work. Something like this sho... read more 04/08/2009 (11:34 am)