Shaderman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Why Do Tutorials? WHEN YOU CAN DO A BAD JOB WITHOUT THEM! | [image]http://shaderman.com/misc/fun/picardorly.jpg[/image]... read more | 07/16/2009 (11:09 am) |
| Aspect ratio again | That looks useful Wiliam, thanks for sharing.... read more | 07/16/2009 (12:37 am) |
| How do I compile the engine source? | [quote]You need to LEARN TO READ..[/quote] k [image]http://img33.imageshack.us/img33/4046/fuckhe... read more | 07/15/2009 (4:44 am) |
| How do I compile the engine source? | [url=http://docs.garagegames.com/tgea/official/index.html?content/documentation/Getting%20Started/Ge... read more | 07/15/2009 (4:09 am) |
| Triggers | You're welcome!... read more | 07/13/2009 (10:16 pm) |
| Triggers | Maybe [url=http://tdn.garagegames.com/wiki/TGB/MiniTutorials/OneWayCollision]this[/url] helps.... read more | 07/13/2009 (8:50 am) |
| What are the Auxiliary and UVCharts textures good for? | Thanks LK, I assumed those textures are vor visual reference only. I'm trying to pack that NULL t... read more | 07/09/2009 (5:00 am) |
| Constructor 1.06 for windows released | I think you just have to copy new plugins into the plugins folder.... read more | 07/01/2009 (8:46 am) |
| torque ignition key | The [url=http://www.garagegames.com/community/forums/viewthread/95261]latest version[/url] works wit... read more | 06/30/2009 (7:05 am) |
| Constructor 1.06 for windows released | Thanks for the update Jaimi!... read more | 06/23/2009 (8:41 pm) |
| can't close game window? | Try quit().... read more | 06/18/2009 (4:06 am) |
| Torque Game Builder C++ Build fails... | If everything compiles wihout errors I assume you're using the wrong exe. [quote]- My game is cur... read more | 06/17/2009 (10:45 pm) |
| Torque Game Builder C++ Build fails... | I think you might need the [url=http://www.microsoft.com/downloads/details.aspx?FamilyID=4377F86D-C9... read more | 06/15/2009 (10:16 pm) |
| Torque Game Builder C++ Build fails... | Did you set the SDK paths for executable, include and library files in Visual Studio? See the 6 i... read more | 06/14/2009 (10:04 pm) |
| onLevelLoaded() for specific level | [quote]So, basically, you can use onLevelLoaded method on ANY scene object[/quote] Yes. [quote]c... read more | 06/13/2009 (10:03 pm) |
| onLevelLoaded() for specific level | You could also drag a Scene Object into every scene, set its class to something like Level[i]N[/i] a... read more | 06/13/2009 (2:15 pm) |
| My concerns about TGEA | [quote]especially when the company truly believes it's just old stuff and refers to it as such at ev... read more | 06/13/2009 (1:53 pm) |
| Player Stances like in CoD | [url=http://shaderman.com/Torque/TGEA/resources/prone.rar]prone.rar[/url] [url=http://shaderman.c... read more | 06/11/2009 (6:30 am) |
| Creating sprites causes hiccups | Just did some quick tests with our game: Virtual memory before: 384 MB Virtual memory after : 24... read more | 06/11/2009 (3:16 am) |
| Creating sprites causes hiccups | Sorry for the confusion Melv, I finally found your mail in a hidden IMAP spam folder :)... read more | 06/11/2009 (12:38 am) |
| Creating sprites causes hiccups | Melv, did you you get the mail from my other address?... read more | 06/10/2009 (11:18 pm) |
| Creating sprites causes hiccups | Same here, sent from a different mail address.... read more | 06/10/2009 (12:27 pm) |
| Creating sprites causes hiccups | Melv, I'd be happy if you would send me code as well. Thanks in advance!... read more | 06/10/2009 (11:51 am) |
| Creating sprites causes hiccups | [quote]While on the subject of really cool optimisations - is it possible we could get a 1.7.5 hotfi... read more | 06/09/2009 (10:49 pm) |
| Where's the math documentation? | Check [url=http://tdn.garagegames.com/wiki/TorqueScript_Console_Functions_21]this link[/url].... read more | 05/28/2009 (1:15 am) |
| Changing AL_PITCH with ogg files | I tried to get audio panning working some months ago ([url=http://www.garagegames.com/community/reso... read more | 05/22/2009 (1:08 pm) |
| Jerky / Jumpy / Jittery movement along t2dPath - TGB 1.7.4 | I know this problem and it [b]really sucks[/b]. I asked the same question some months ago on IRC ... read more | 05/16/2009 (11:37 pm) |
| Suggestion: MarkupLite text formatting within code tags | Oh I see (a 2nd coffee was needed to get my brain going :)). Thanks for the explanation Michael.... read more | 05/12/2009 (11:00 pm) |
| Suggestion: MarkupLite text formatting within code tags | I get your point Orion but don't see a problem with the new forums. Let's make a test: This is [b... read more | 05/12/2009 (9:46 pm) |
| Adding a tint to images | See [url=http://tdn.garagegames.com/wiki/TGB/Reference:_t2dSceneObject_Blending_Methods#setBlendColo... read more | 05/12/2009 (10:26 am) |
| "Duke Nukem developer goes bust" | [quote]I mean it was only a simple FPS right.. [/quote] I don't think that any AAA title is "... read more | 05/11/2009 (2:28 am) |
| Where should script errors go? | [quote]though I had hoped that it would come up automatically in the case of an error[/quote] You... read more | 05/09/2009 (9:14 am) |
| How can I make a "percent complete" type progress bar? | [quote]My plan was to use a graphic[/quote] Sorry, didn't read the post carefully :(... read more | 05/08/2009 (12:59 pm) |
| How can I make a "percent complete" type progress bar? | A GuiProgressCtrl with .setValue(%value) should do what you want. Where a %value of 0 = 0% and 1 = 1... read more | 05/08/2009 (7:45 am) |
| behavior problem | Instead of using something like [code]%projectile.setPosition(%this.owner.position);[/code] yo... read more | 05/07/2009 (10:09 pm) |
| How could i fix the new problem :Con::executef`s arg change | Con::executef() changed in TGEA 1.7: [quote] 13) Con::executef() only takes char variables now. ... read more | 05/06/2009 (12:56 pm) |
| Tutorial - Pathing problem | I'm working a lot with paths and never had this problem with my Win XP system. Sorry but I have no i... read more | 05/05/2009 (10:54 am) |
| TGB Mode7 Kart Kit | Very nice Chris!... read more | 05/04/2009 (10:45 pm) |
| Box2D Integration on Google Code | Thanks Michael, starting to play with Box2D now :)... read more | 05/02/2009 (9:44 pm) |
| Box2D Integration on Google Code | I've just tried to integrate that great resource two times into a clean TGB code base but failed. ... read more | 05/02/2009 (3:17 am) |
| Create SimGroup in Script or Editor? | [quote]Are there any drawbacks to identifying objects this way?[/quote] Not if you use unique names... read more | 04/26/2009 (7:52 am) |
| Create SimGroup in Script or Editor? | Here's how you can assign the group a name: - switch to the project tab in the editor - select t... read more | 04/25/2009 (11:12 pm) |
| Active Tile Problem (TGB bug?) | I've just posted [url=http://www.garagegames.com/community/resources/view/17071]this resource[/url].... read more | 04/25/2009 (9:50 am) |
| Rotating mounted objects | [url=http://www.garagegames.com/community/forums/viewthread/71517]This thread[/url] could be helpful... read more | 04/25/2009 (2:32 am) |
| Active Tile Problem (TGB bug?) | t2dGunTurret seems to be broken. I had some trouble with it myself ([url=http://www.garagegames.com/... read more | 04/24/2009 (10:46 pm) |
| Create SimGroup in Script or Editor? | You can group objects in the editor by selecting the objects and using Edit --> Group Objects. A ... read more | 04/24/2009 (10:40 pm) |
| How to detemine a pathcamera has arrived at the last markers? | TGB has an [url=http://tdn.garagegames.com/wiki/TGB/Reference:_t2dPath#Callbacks]onPathFinished call... read more | 04/24/2009 (2:39 am) |
| Question about naming sprites | Expand the [i]Scripting[/i] rollout under the edit tab (on the right side in the editor) with your s... read more | 04/22/2009 (6:36 am) |
| Image Of The Day | Sure :)... read more | 04/21/2009 (2:43 am) |
| OnUpdate for object created inside behavior | Oh I just see that your attempt to enable the update callback won't work. Something like this sho... read more | 04/08/2009 (11:34 am) |