Shaderman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Box2d and TGB | Sorry, but this is not a news :) Check [url=http://www.garagegames.com/community/forums/viewthread/8... read more | 09/21/2009 (4:58 pm) |
| encrypted resources | [url=http://en.wikipedia.org/wiki/XTEA]XTEA[/url] is TEA's successor and should be preferred I guess... read more | 09/10/2009 (5:49 am) |
| encrypted resources | I think the basic idea isn't bad but what happens if a resource would replace files that were modifi... read more | 09/08/2009 (1:03 pm) |
| TGB Paticles | I think it's a replacement for tgb/resources/[b]starterArt[/b]. You might have to load the resource ... read more | 09/08/2009 (2:15 am) |
| OUT OF BOX Compile error? 1.8.1. TGEDemoAdvanced | Stock TGEA 1.8.1 doesn't have a class Physics. Which resource or kit did you add?... read more | 09/07/2009 (2:42 am) |
| Blender 2.5 Looks amazing! | If you didn't see [url=http://www.garagegames.com/community/forums/viewthread/100041]this thread[/ur... read more | 09/06/2009 (3:02 am) |
| Attn: Suggestions for Blender Exporter Version 1.0 | [quote]Anyone familiar with making python scripts for blender knows that they frequently update or o... read more | 09/06/2009 (3:01 am) |
| TGB Paticles | AFAIK there were images missing which can be found [url=http://docs.garagegames.com/tgb/official/con... read more | 09/04/2009 (2:35 am) |
| Function Being Ignored | I guess the file functions.cs wasn't yet executed in the first example.... read more | 08/31/2009 (1:02 pm) |
| Blender 2.5 Looks amazing! | I'm afraid the DTS exporer won't work with 2.5 since there were [url=http://wiki.blender.org/index.p... read more | 08/31/2009 (11:37 am) |
| DTS File Format Info & Help | [url=http://shaderman.com/Torque/TGEA/resources/DTS-FileFormat/DTS-FileFormat_eng.htm]Here's a trans... read more | 08/28/2009 (2:08 pm) |
| DTS File Format Info & Help | [url=http://shaderman.com/Torque/TGEA/resources/DTS-FileFormat/DTS-FileFormat.pdf]DTS-FileFormat.pdf... read more | 08/28/2009 (11:05 am) |
| torque.smdlabs | Try [url=http://web.archive.org/web/20071218084741/http://torque.smdlabs.com/]this[/url] link.... read more | 08/27/2009 (11:43 am) |
| How do you grab a reference to an object in the level? | I think you want to iterate through MissionGroup and not RootGroup :)... read more | 08/22/2009 (4:42 pm) |
| How do you grab a reference to an object in the level? | There's just one more line needed to get the name you assigned in the editor: [code] %count = Wa... read more | 08/22/2009 (3:24 pm) |
| How do you grab a reference to an object in the level? | What about using SpawnSpheres and modified spawn functions from Stronghold then? Alternately Inst... read more | 08/22/2009 (3:03 pm) |
| How do you grab a reference to an object in the level? | Why not use tree1.getPosition() to get its position and setPosition() for the new object to place it... read more | 08/22/2009 (2:33 pm) |
| Using classes defined later in the same file? | A [i]forward declaration[/i] of the Player class should help. Just put the single line [code] ... read more | 08/22/2009 (2:17 am) |
| Respawn Behavior | I think the Takes Damage (Advanced) behaviors have a respawn option.... read more | 08/21/2009 (1:12 am) |
| Hey I need help with "Cameras". | Maybe [url=http://www.garagegames.com/community/resources/view/9403]this resource[/url] helps.... read more | 08/20/2009 (4:05 pm) |
| Attn: Suggestions for Blender Exporter Version 1.0 | Hi James, I wondered myself why GG dropped the Blender exporter forums because the exporter itsel... read more | 08/20/2009 (1:43 pm) |
| How would I get this to shoot at me? | Here's some code from my autoshoot behavior: [code] if (!isObject(AutoShootBehavior)) { %te... read more | 08/20/2009 (2:42 am) |
| case | Would you mind using a chat software for your conversation?... read more | 08/19/2009 (3:57 pm) |
| How would I get this to shoot at me? | These settings should work with the shooter example: [image]http://img7.imageshack.us/img7/9877/t... read more | 08/19/2009 (8:02 am) |
| How would I get this to shoot at me? | I think the [url=http://www.garagegames.com/community/resources/view/17071]turret resource[/url] I h... read more | 08/18/2009 (8:27 am) |
| BOOK RECOMMENDATION FOR TORQUE GAME ENGINE | I recommend the capslock trainer. [image]http://blog.makezine.com/CAPS_LOCK_TRAINER_KEY.jpg[/imag... read more | 08/17/2009 (2:02 am) |
| behaviours missing from dropdown list | [quote]It should appear in the list as long as it is a valid . Cs file even if I saved a blank .cs d... read more | 08/16/2009 (12:57 pm) |
| behaviours missing from dropdown list | Maybe there's an error in the behaviors code. Helping might be easier if you post your behavior here... read more | 08/16/2009 (12:27 pm) |
| Creating a chu file error | [quote]Raw is not to power of 2+1[/quote] Never really worked with Atlas terrain but it looks lik... read more | 08/16/2009 (1:57 am) |
| Game Localization | I can probably help with German translations. Contact email address can be found in my profile.... read more | 08/10/2009 (10:16 am) |
| Player texture swapping | Check this resource: [url=http://www.garagegames.com/community/resources/view/14264]TGEA Dynamic ... read more | 08/06/2009 (5:10 am) |
| Theora inside TGEA 1.8.1 | [image]http://shaderman.com/misc/fun/thumbs_up.jpg[/image] Thanks Frank!... read more | 08/05/2009 (1:52 am) |
| SPC (X,Y) | SPC is a string operator. Read more about it [url=http://tdn.garagegames.com/wiki/TorqueScript#Strin... read more | 08/04/2009 (8:42 am) |
| Binding server to IP | I only had put the $pref variable stuff it in that file because I knew there was that setNetPort() c... read more | 08/03/2009 (10:32 pm) |
| Binding server to IP | I just made a quick test, maybe it's helpful. Looks like you can change the port being bound to w... read more | 08/03/2009 (10:30 am) |
| How do you make a moving RigidShape stop? | Try [code]%obj.reset();[/code] and [code]%obj.freezeSim(true);[/code] Hope this helps.... read more | 08/02/2009 (10:09 pm) |
| Orange Guy Download? | You're welcome!... read more | 08/01/2009 (2:57 am) |
| Orange Guy Download? | [url=http://shaderman.com/Torque/TGEA/resources/OrangeGuy1.zip]Here you go.[/url]... read more | 08/01/2009 (1:18 am) |
| Torque 3D Show Off Thread! | Amazing screenshots!... read more | 07/28/2009 (6:05 am) |
| Finally, TGB works in Vista | Wow, very nice! Thanks a ton for sharing!... read more | 07/28/2009 (4:02 am) |
| Major Builder | [quote]Going on this, do you see any major errors I should correct?[/quote] TBH it's hard to find a... read more | 07/26/2009 (10:21 pm) |
| curious about dedicated server | There are at least three master server resources (search is your friend): [url=http://www.garageg... read more | 07/24/2009 (11:11 pm) |
| curious about dedicated server | [quote]A dedicated server is supposed to BE the master server?[/quote] No. Clients need to know whi... read more | 07/23/2009 (10:26 pm) |
| Torque Units | Ouch, sorry. I thought tihs post was in the TGEA forums :) You can find some helpful threads like... read more | 07/20/2009 (10:12 am) |
| My Constructor Ignition key is not showing up | The [url=http://www.garagegames.com/community/forums/viewthread/95261]latest version 1.06[/url] no l... read more | 07/20/2009 (9:38 am) |
| Torque Units | Search the forums please. 1 Torque unit should be 1 Meter.... read more | 07/20/2009 (9:35 am) |
| Out of the box compiling | Are you running Vista? Two threads that might help: [url=http://www.garagegames.com/community/... read more | 07/20/2009 (1:22 am) |
| Out of the box compiling | Did you set the platform SDK directories in Visual Studio? [url=http://docs.garagegames.com/tgea/... read more | 07/20/2009 (1:02 am) |
| The Camera on Contra - Nes? How to Emulate it. | [quote]You don't have time to do my homework, but between Your Projects You Prance Around the Board ... read more | 07/18/2009 (9:38 pm) |
| You get "A LOT" of Bees when You piss them off, Nevermind the Honey. | [image]http://shaderman.com/misc/fun/breadcat.jpg[/image]... read more | 07/16/2009 (12:13 pm) |