Shaderman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Costum key mapping | Maybe you just need to activate the action map using the push() method.... read more | 02/18/2010 (8:50 am) |
| Physit! for 3dsMax ( PhysX & T3D ) [beta video preview] | Looks awesome... ...and great shot @ 1:59!!1... read more | 02/12/2010 (7:31 pm) |
| Windows 7 compliance | Thanks a lot William, great job!... read more | 02/11/2010 (5:22 pm) |
| console recognizing an old, deleted class, why? | [url]http://www.torquepowered.com/search/advanced?locations[]=forums&search=cannot+unlink+namesp... read more | 02/09/2010 (3:23 pm) |
| controllable orbit question | Didn't Conor O'Kane do something like this in Go Beryllium? Maybe the [url=http://www.torquepowered.... read more | 02/08/2010 (10:51 am) |
| Live Torque 3D Help and Tutorials | It was a good test indeed and I agree with Logan, the screen size should be a bit smaller maybe. ... read more | 02/08/2010 (10:01 am) |
| Dedicated Server on Windows 2008 server issue | Remote desktop might be the problem indeed, there are some limitations. Try using VNC instead (RealV... read more | 02/06/2010 (11:08 am) |
| Master servers, routers, firewalls and confusion | I have to agree with David, Sean's post explains it very good. And yes, Torque uses UDP only for the... read more | 02/05/2010 (12:35 pm) |
| Allowing a condition, only if... | Check for typos and check your log if something doesn't work as expected.... read more | 02/03/2010 (2:28 am) |
| New MMO looking for testers, support an indie dev! | Very nice screenshots. I think there's a something wrong with the date of applications though. [q... read more | 01/31/2010 (6:22 pm) |
| Graphical glitches on Startup... | Maybe you should provide more details like a screenhot and a better description of the problem (whic... read more | 01/29/2010 (5:30 am) |
| Interested in a Multilanguage Toolkit for Torque? | Here's a link to eb's [url=http://www.torquepowered.com/community/resources/view/16711]Unofficial To... read more | 01/28/2010 (8:43 am) |
| C++ and TGB | [quote]It doesn't show anything since I haven't wrote anything in my user profile.[/quote] It doesn... read more | 01/28/2010 (8:39 am) |
| C++ and TGB | robyone13, your user profile info doesn't show a license for TGB pro. If you want to make C++ code c... read more | 01/28/2010 (7:45 am) |
| 2010 IRC Hour Discussion | Thanks for the log eb.... read more | 01/22/2010 (2:49 am) |
| Master servers, routers, firewalls and confusion | I've just tested stock TGE 1.5.2 on 2 computers: Computer1 running starter.fps as server and comp... read more | 01/19/2010 (5:43 pm) |
| Master servers, routers, firewalls and confusion | IIRC there was exactly this problem you have with stock TGE. If you set $Client::GameTypeQuery and $... read more | 01/19/2010 (7:57 am) |
| When is Torque 2D expected? | Read [url=http://www.torquepowered.com/community/forums/viewthread/105399/6#comment-715173]Melv's po... read more | 01/13/2010 (8:11 am) |
| Running Windows Apps on OSX Easily | @Novack I have an Intel i5 with 4 GB RAM and a GF 9600GT running Ubuntu Linux 64 bit. Virtual Box is... read more | 01/10/2010 (3:46 am) |
| HTTPObject and it's inability to use '&' in a url | Maybe [url=http://www.torquepowered.com/community/forums/viewthread/19441]this thread[/url] helps.... read more | 01/03/2010 (2:15 pm) |
| Removing object from path | [quote] My question which I am having such a difficult time understanding is, how or where in this ... read more | 12/31/2009 (1:07 pm) |
| Removing object from path | %node should be the node number starting from 0 IIRC.... read more | 12/30/2009 (4:34 pm) |
| Removing object from path | [quote]I am trying the onReachNode callback but it is not even being executed.[/quote] I've used th... read more | 12/30/2009 (12:14 pm) |
| Removing unused art assets | There's a [url=http://www.torquepowered.com/community/resources/view/6605]find unused assets resourc... read more | 12/23/2009 (3:32 pm) |
| GG Master server, My dedicate server and User client | That sounds correct Daniel :) I've posted this while back in a thread about dedicated servers: ... read more | 12/23/2009 (2:24 am) |
| 'window' effect | Maybe you can use [url=http://tdn.garagegames.com/wiki/TGB/Reference:_t2dSceneObject_Blending_Method... read more | 12/22/2009 (3:34 am) |
| TDN Down? | Seems to work with the old GG url: [url]http://tdn.garagegames.com/wiki/TDN_Home[/url]... read more | 12/17/2009 (12:37 pm) |
| High Memory Utilization - Game Size 36MB uses 700MB of RAM | I think it should be [url=http://www.torquepowered.com/community/forums/viewthread/94069]this thread... read more | 12/14/2009 (2:38 am) |
| Using Gamepads or controllers | This is some code I'm using under Windows, hope it helps. [code] if(isJoystickDetected()) { ... read more | 12/05/2009 (5:43 pm) |
| GuiAnimatedBitmapCtrl. How to make it work? | I think there's something wrong with the CONOBJECT macros. You could compare these macros with a sto... read more | 12/01/2009 (6:07 pm) |
| GuiAnimatedBitmapCtrl. How to make it work? | Post the relevant parts from console.log.... read more | 12/01/2009 (5:49 pm) |
| backGround for Level... A "trapObject"? | TBH the frequency of your threads is annoying already, and 3 posts in 4 minutes is a bit over the to... read more | 12/01/2009 (2:09 pm) |
| Have an object follow a path like TGB? | AFAIK that's not possible without engine changes. There's [url=http://www.garagegames.com/community/... read more | 11/29/2009 (4:29 pm) |
| Issue Creating a t2dStaticSprite with a datablock | I guess you'll have to set the scenegraph (%ship.scenegraph = ....).... read more | 11/24/2009 (12:26 pm) |
| Stepping (executing per line) | I guess you can do that with [url=http://www.garagegames.com/products/torsion]Torsion[/url].... read more | 11/24/2009 (10:30 am) |
| [solved] output text to the command line prompt | Moo! :) Glad you solved it!... read more | 11/24/2009 (8:53 am) |
| TAB | I had pointed you to string operators [url=http://www.garagegames.com/community/forums/viewthread/98... read more | 11/24/2009 (4:46 am) |
| Blender export in TGEA/Constructor | [url=http://www.jsgreenawalt.com/Blender-DTS-Exporter/Documentation/index.html]Blender DTS Exporter ... read more | 11/23/2009 (2:35 am) |
| What would you like to see addressed in Torque 2D? | Thanks Michael, that blog was forgotten already :x... read more | 11/18/2009 (2:49 am) |
| What would you like to see addressed in Torque 2D? | I think all these things were mentioned before but that's what comes to my mind at the moment: - ... read more | 11/17/2009 (8:11 am) |
| What would you like to see addressed in Torque 2D? | [quote]How about a way to have some type of camera shake. I don't know if this is already possible, ... read more | 11/11/2009 (8:57 am) |
| getresolutionlist() | [quote] Purpose Use the getResolutionList function to get a semicolon separated list of legal reso... read more | 11/06/2009 (12:04 pm) |
| What is the deal with the Blog police? | [quote]How about the 19th of this month. A special IRC Hour, with very special guests?[/quote] Sure... read more | 11/06/2009 (3:05 am) |
| [solved] output text to the command line prompt | Maybe just a [i]@echo off[/i] line in the batch file blocking the output?... read more | 10/30/2009 (4:01 am) |
| DTS Fileformat [solved] | See [url=http://www.garagegames.com/community/forums/viewthread/48429]this thread[/url].... read more | 10/21/2009 (2:39 am) |
| TGEA 1.8.2 Released | Thanks a ton for this update!... read more | 10/19/2009 (12:35 pm) |
| Can You make a text object a news ticker? | There's a [url=http://www.garagegames.com/community/resources/view/4746]RSS viewer resource[/url].... read more | 10/18/2009 (2:42 am) |
| Will the Private Torque 3D forums be made public? | I had started [url=http://www.garagegames.com/community/forums/viewthread/102847]this thread[/url] s... read more | 10/02/2009 (3:54 pm) |
| T2dPath object created by resource isn't rendered in editor | Thanks a lot for the response Phillip but unfortunately it doesn't work. I don't need to solve this ... read more | 10/02/2009 (3:08 pm) |
| PhysIt! - "T3D/PhysX Powertools", for 3dsMax | Sounds like there's another great tool on the way... PhysiXit! :)... read more | 10/02/2009 (8:00 am) |