Karen Ho's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Selectron rendering above objects | Thanks jeff, the groundconform constraint worked like a charm. The dts now renders relative to te... read more | 03/18/2008 (8:40 pm) |
| Server/Client scheduling questions | Maybe you could find your answer in this resource [url=http://www.garagegames.com/index.php?sec=mg&m... read more | 11/18/2007 (5:52 pm) |
| Mazerunner | You need to press F11 first to bring out the mission editor, terraformer is part of the mission edit... read more | 11/11/2007 (5:31 pm) |
| Forest Pack Q&A | @Ben no, a good result should be bright color in day scene and dark color in night scene. i'm appre... read more | 11/11/2007 (5:28 pm) |
| Forest Pack Q&A | I did few tests with the update, the tree model i used is oak2.dts, the one come with TGE 1.5.2 demo... read more | 11/10/2007 (11:12 pm) |
| Forest Pack Q&A | @Greg Kreafle how obvious is the improvement? i did the same changes but no significant jump in per... read more | 11/07/2007 (6:00 pm) |
| Forest Pack Q&A | Wonderful, this fix the painter texture problem completely, now i know what does mMaterialAlpha do, ... read more | 11/05/2007 (6:07 am) |
| Constructor Exporting Problem | [quote] "You do not have the correct version of the Torque Game Engine or the related art needed to... read more | 11/04/2007 (11:33 pm) |
| Forest Pack Q&A | Good t know that i'm not alone :) i tried to use mMaterialAlphaMap (no idea what is this, but [url=... read more | 11/02/2007 (12:52 pm) |
| Forest Pack Q&A | I tried few more test cases, painted texture still don't work on my system, therefore i decided to "... read more | 10/31/2007 (9:45 am) |
| Forest Pack Q&A | Painted textures do work? very weird it doesn't work on my system. to confirm the problem, i removed... read more | 10/30/2007 (9:08 am) |
| Forest Pack Q&A | Is there anyway to get "groupnum" of the texture drawn by "terrain texture painter"? what i intended... read more | 10/29/2007 (9:11 am) |
| Forest Pack Q&A | The tree models i used are oak1.dts, oak2.dts and shrub.dts, i got them from TGE demo, i able to see... read more | 10/28/2007 (10:12 am) |
| Forest Pack Q&A | I guess i'd found the problem, the problem lied on my addForestEntry() the terrain texture i passed ... read more | 10/28/2007 (9:50 am) |
| Forest Pack Q&A | Thanks for your help. i did also explicitly exec forest.cs (ForestItemData and newForest::onAdd) ... read more | 10/28/2007 (8:44 am) |
| Forest Pack Q&A | Those code snippets, i got them from TGEForest directly, without any modification. scripting wise, i... read more | 10/28/2007 (7:11 am) |
| Forest Pack Q&A | First i would like to thanks for this great resources. but i couldn't get it run on my system, my sy... read more | 10/28/2007 (4:25 am) |
| 1.4CR2 unicode not work correct | I tried David Tan's method, but the function ImmIsIME() always return TRUE no matter which keyboard ... read more | 08/28/2007 (4:27 am) |
| Does anyone know a website for me to start | Codesampler also has some nice tutorials [url]http://www.codesampler.com/torque.htm[/url]... read more | 07/10/2007 (12:57 am) |